| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "GrGLSLFragmentShaderBuilder.h" |
| #include "GrRenderTarget.h" |
| #include "GrRenderTargetPriv.h" |
| #include "gl/GrGLGpu.h" |
| #include "glsl/GrGLSL.h" |
| #include "glsl/GrGLSLCaps.h" |
| #include "glsl/GrGLSLProgramBuilder.h" |
| #include "glsl/GrGLSLUniformHandler.h" |
| #include "glsl/GrGLSLVarying.h" |
| |
| const char* GrGLSLFragmentShaderBuilder::kDstColorName = "_dstColor"; |
| |
| static const char* sample_offset_array_name(GrGLSLFPFragmentBuilder::Coordinates coords) { |
| static const char* kArrayNames[] = { |
| "deviceSpaceSampleOffsets", |
| "windowSpaceSampleOffsets" |
| }; |
| return kArrayNames[coords]; |
| |
| GR_STATIC_ASSERT(0 == GrGLSLFPFragmentBuilder::kSkiaDevice_Coordinates); |
| GR_STATIC_ASSERT(1 == GrGLSLFPFragmentBuilder::kGLSLWindow_Coordinates); |
| GR_STATIC_ASSERT(SK_ARRAY_COUNT(kArrayNames) == GrGLSLFPFragmentBuilder::kLast_Coordinates + 1); |
| } |
| |
| static const char* specific_layout_qualifier_name(GrBlendEquation equation) { |
| SkASSERT(GrBlendEquationIsAdvanced(equation)); |
| |
| static const char* kLayoutQualifierNames[] = { |
| "blend_support_screen", |
| "blend_support_overlay", |
| "blend_support_darken", |
| "blend_support_lighten", |
| "blend_support_colordodge", |
| "blend_support_colorburn", |
| "blend_support_hardlight", |
| "blend_support_softlight", |
| "blend_support_difference", |
| "blend_support_exclusion", |
| "blend_support_multiply", |
| "blend_support_hsl_hue", |
| "blend_support_hsl_saturation", |
| "blend_support_hsl_color", |
| "blend_support_hsl_luminosity" |
| }; |
| return kLayoutQualifierNames[equation - kFirstAdvancedGrBlendEquation]; |
| |
| GR_STATIC_ASSERT(0 == kScreen_GrBlendEquation - kFirstAdvancedGrBlendEquation); |
| GR_STATIC_ASSERT(1 == kOverlay_GrBlendEquation - kFirstAdvancedGrBlendEquation); |
| GR_STATIC_ASSERT(2 == kDarken_GrBlendEquation - kFirstAdvancedGrBlendEquation); |
| GR_STATIC_ASSERT(3 == kLighten_GrBlendEquation - kFirstAdvancedGrBlendEquation); |
| GR_STATIC_ASSERT(4 == kColorDodge_GrBlendEquation - kFirstAdvancedGrBlendEquation); |
| GR_STATIC_ASSERT(5 == kColorBurn_GrBlendEquation - kFirstAdvancedGrBlendEquation); |
| GR_STATIC_ASSERT(6 == kHardLight_GrBlendEquation - kFirstAdvancedGrBlendEquation); |
| GR_STATIC_ASSERT(7 == kSoftLight_GrBlendEquation - kFirstAdvancedGrBlendEquation); |
| GR_STATIC_ASSERT(8 == kDifference_GrBlendEquation - kFirstAdvancedGrBlendEquation); |
| GR_STATIC_ASSERT(9 == kExclusion_GrBlendEquation - kFirstAdvancedGrBlendEquation); |
| GR_STATIC_ASSERT(10 == kMultiply_GrBlendEquation - kFirstAdvancedGrBlendEquation); |
| GR_STATIC_ASSERT(11 == kHSLHue_GrBlendEquation - kFirstAdvancedGrBlendEquation); |
| GR_STATIC_ASSERT(12 == kHSLSaturation_GrBlendEquation - kFirstAdvancedGrBlendEquation); |
| GR_STATIC_ASSERT(13 == kHSLColor_GrBlendEquation - kFirstAdvancedGrBlendEquation); |
| GR_STATIC_ASSERT(14 == kHSLLuminosity_GrBlendEquation - kFirstAdvancedGrBlendEquation); |
| GR_STATIC_ASSERT(SK_ARRAY_COUNT(kLayoutQualifierNames) == |
| kGrBlendEquationCnt - kFirstAdvancedGrBlendEquation); |
| } |
| |
| uint8_t GrGLSLFragmentShaderBuilder::KeyForSurfaceOrigin(GrSurfaceOrigin origin) { |
| SkASSERT(kTopLeft_GrSurfaceOrigin == origin || kBottomLeft_GrSurfaceOrigin == origin); |
| return origin; |
| |
| GR_STATIC_ASSERT(1 == kTopLeft_GrSurfaceOrigin); |
| GR_STATIC_ASSERT(2 == kBottomLeft_GrSurfaceOrigin); |
| } |
| |
| GrGLSLFragmentShaderBuilder::GrGLSLFragmentShaderBuilder(GrGLSLProgramBuilder* program) |
| : GrGLSLFragmentBuilder(program) |
| , fSetupFragPosition(false) |
| , fHasCustomColorOutput(false) |
| , fCustomColorOutputIndex(-1) |
| , fHasSecondaryOutput(false) |
| , fUsedSampleOffsetArrays(0) |
| , fHasInitializedSampleMask(false) { |
| fSubstageIndices.push_back(0); |
| #ifdef SK_DEBUG |
| fUsedProcessorFeatures = GrProcessor::kNone_RequiredFeatures; |
| fHasReadDstColor = false; |
| #endif |
| } |
| |
| bool GrGLSLFragmentShaderBuilder::enableFeature(GLSLFeature feature) { |
| const GrGLSLCaps& glslCaps = *fProgramBuilder->glslCaps(); |
| switch (feature) { |
| case kStandardDerivatives_GLSLFeature: |
| if (!glslCaps.shaderDerivativeSupport()) { |
| return false; |
| } |
| if (const char* extension = glslCaps.shaderDerivativeExtensionString()) { |
| this->addFeature(1 << kStandardDerivatives_GLSLFeature, extension); |
| } |
| return true; |
| case kPixelLocalStorage_GLSLFeature: |
| if (glslCaps.pixelLocalStorageSize() <= 0) { |
| return false; |
| } |
| this->addFeature(1 << kPixelLocalStorage_GLSLFeature, |
| "GL_EXT_shader_pixel_local_storage"); |
| return true; |
| case kMultisampleInterpolation_GLSLFeature: |
| if (!glslCaps.multisampleInterpolationSupport()) { |
| return false; |
| } |
| if (const char* extension = glslCaps.multisampleInterpolationExtensionString()) { |
| this->addFeature(1 << kMultisampleInterpolation_GLSLFeature, extension); |
| } |
| return true; |
| default: |
| SkFAIL("Unexpected GLSLFeature requested."); |
| return false; |
| } |
| } |
| |
| SkString GrGLSLFragmentShaderBuilder::ensureCoords2D(const GrShaderVar& coords) { |
| if (kVec3f_GrSLType != coords.getType()) { |
| SkASSERT(kVec2f_GrSLType == coords.getType()); |
| return coords.getName(); |
| } |
| |
| SkString coords2D; |
| coords2D.printf("%s_ensure2D", coords.c_str()); |
| this->codeAppendf("\tvec2 %s = %s.xy / %s.z;", coords2D.c_str(), coords.c_str(), |
| coords.c_str()); |
| return coords2D; |
| } |
| |
| const char* GrGLSLFragmentShaderBuilder::fragmentPosition() { |
| SkDEBUGCODE(fUsedProcessorFeatures |= GrProcessor::kFragmentPosition_RequiredFeature;) |
| |
| const GrGLSLCaps* glslCaps = fProgramBuilder->glslCaps(); |
| // We only declare "gl_FragCoord" when we're in the case where we want to use layout qualifiers |
| // to reverse y. Otherwise it isn't necessary and whether the "in" qualifier appears in the |
| // declaration varies in earlier GLSL specs. So it is simpler to omit it. |
| if (kTopLeft_GrSurfaceOrigin == this->getSurfaceOrigin()) { |
| fSetupFragPosition = true; |
| return "gl_FragCoord"; |
| } else if (const char* extension = glslCaps->fragCoordConventionsExtensionString()) { |
| if (!fSetupFragPosition) { |
| if (glslCaps->generation() < k150_GrGLSLGeneration) { |
| this->addFeature(1 << kFragCoordConventions_GLSLPrivateFeature, |
| extension); |
| } |
| fInputs.push_back().set(kVec4f_GrSLType, |
| GrGLSLShaderVar::kIn_TypeModifier, |
| "gl_FragCoord", |
| kDefault_GrSLPrecision, |
| "origin_upper_left"); |
| fSetupFragPosition = true; |
| } |
| return "gl_FragCoord"; |
| } else { |
| static const char* kTempName = "tmpXYFragCoord"; |
| static const char* kCoordName = "fragCoordYDown"; |
| if (!fSetupFragPosition) { |
| const char* rtHeightName; |
| |
| fProgramBuilder->addRTHeightUniform("RTHeight", &rtHeightName); |
| |
| // The Adreno compiler seems to be very touchy about access to "gl_FragCoord". |
| // Accessing glFragCoord.zw can cause a program to fail to link. Additionally, |
| // depending on the surrounding code, accessing .xy with a uniform involved can |
| // do the same thing. Copying gl_FragCoord.xy into a temp vec2 beforehand |
| // (and only accessing .xy) seems to "fix" things. |
| const char* precision = glslCaps->usesPrecisionModifiers() ? "highp " : ""; |
| this->codePrependf("\t%svec4 %s = vec4(%s.x, %s - %s.y, 1.0, 1.0);\n", |
| precision, kCoordName, kTempName, rtHeightName, kTempName); |
| this->codePrependf("%svec2 %s = gl_FragCoord.xy;", precision, kTempName); |
| fSetupFragPosition = true; |
| } |
| SkASSERT(fProgramBuilder->fUniformHandles.fRTHeightUni.isValid()); |
| return kCoordName; |
| } |
| } |
| |
| const char* GrGLSLFragmentShaderBuilder::distanceVectorName() const { |
| return "fsDistanceVector"; |
| } |
| |
| void GrGLSLFragmentShaderBuilder::appendOffsetToSample(const char* sampleIdx, Coordinates coords) { |
| SkASSERT(fProgramBuilder->header().fSamplePatternKey); |
| SkDEBUGCODE(fUsedProcessorFeatures |= GrProcessor::kSampleLocations_RequiredFeature); |
| if (kTopLeft_GrSurfaceOrigin == this->getSurfaceOrigin()) { |
| // With a top left origin, device and window space are equal, so we only use device coords. |
| coords = kSkiaDevice_Coordinates; |
| } |
| this->codeAppendf("%s[%s]", sample_offset_array_name(coords), sampleIdx); |
| fUsedSampleOffsetArrays |= (1 << coords); |
| } |
| |
| void GrGLSLFragmentShaderBuilder::maskSampleCoverage(const char* mask, bool invert) { |
| const GrGLSLCaps& glslCaps = *fProgramBuilder->glslCaps(); |
| if (!glslCaps.sampleVariablesSupport()) { |
| SkDEBUGFAIL("Attempted to mask sample coverage without support."); |
| return; |
| } |
| if (const char* extension = glslCaps.sampleVariablesExtensionString()) { |
| this->addFeature(1 << kSampleVariables_GLSLPrivateFeature, extension); |
| } |
| if (!fHasInitializedSampleMask) { |
| this->codePrependf("gl_SampleMask[0] = -1;"); |
| fHasInitializedSampleMask = true; |
| } |
| if (invert) { |
| this->codeAppendf("gl_SampleMask[0] &= ~(%s);", mask); |
| } else { |
| this->codeAppendf("gl_SampleMask[0] &= %s;", mask); |
| } |
| } |
| |
| void GrGLSLFragmentShaderBuilder::overrideSampleCoverage(const char* mask) { |
| const GrGLSLCaps& glslCaps = *fProgramBuilder->glslCaps(); |
| if (!glslCaps.sampleMaskOverrideCoverageSupport()) { |
| SkDEBUGFAIL("Attempted to override sample coverage without support."); |
| return; |
| } |
| SkASSERT(glslCaps.sampleVariablesSupport()); |
| if (const char* extension = glslCaps.sampleVariablesExtensionString()) { |
| this->addFeature(1 << kSampleVariables_GLSLPrivateFeature, extension); |
| } |
| if (this->addFeature(1 << kSampleMaskOverrideCoverage_GLSLPrivateFeature, |
| "GL_NV_sample_mask_override_coverage")) { |
| // Redeclare gl_SampleMask with layout(override_coverage) if we haven't already. |
| fOutputs.push_back().set(kInt_GrSLType, GrShaderVar::kOut_TypeModifier, |
| "gl_SampleMask", 1, kHigh_GrSLPrecision, |
| "override_coverage"); |
| } |
| this->codeAppendf("gl_SampleMask[0] = %s;", mask); |
| fHasInitializedSampleMask = true; |
| } |
| |
| const char* GrGLSLFragmentShaderBuilder::dstColor() { |
| SkDEBUGCODE(fHasReadDstColor = true;) |
| |
| const char* override = fProgramBuilder->primitiveProcessor().getDestColorOverride(); |
| if (override != nullptr) { |
| return override; |
| } |
| |
| const GrGLSLCaps* glslCaps = fProgramBuilder->glslCaps(); |
| if (glslCaps->fbFetchSupport()) { |
| this->addFeature(1 << kFramebufferFetch_GLSLPrivateFeature, |
| glslCaps->fbFetchExtensionString()); |
| |
| // Some versions of this extension string require declaring custom color output on ES 3.0+ |
| const char* fbFetchColorName = glslCaps->fbFetchColorName(); |
| if (glslCaps->fbFetchNeedsCustomOutput()) { |
| this->enableCustomOutput(); |
| fOutputs[fCustomColorOutputIndex].setTypeModifier(GrShaderVar::kInOut_TypeModifier); |
| fbFetchColorName = DeclaredColorOutputName(); |
| // Set the dstColor to an intermediate variable so we don't override it with the output |
| this->codeAppendf("vec4 %s = %s;", kDstColorName, fbFetchColorName); |
| } else { |
| return fbFetchColorName; |
| } |
| } |
| return kDstColorName; |
| } |
| |
| void GrGLSLFragmentShaderBuilder::enableAdvancedBlendEquationIfNeeded(GrBlendEquation equation) { |
| SkASSERT(GrBlendEquationIsAdvanced(equation)); |
| |
| const GrGLSLCaps& caps = *fProgramBuilder->glslCaps(); |
| if (!caps.mustEnableAdvBlendEqs()) { |
| return; |
| } |
| |
| this->addFeature(1 << kBlendEquationAdvanced_GLSLPrivateFeature, |
| "GL_KHR_blend_equation_advanced"); |
| if (caps.mustEnableSpecificAdvBlendEqs()) { |
| this->addLayoutQualifier(specific_layout_qualifier_name(equation), kOut_InterfaceQualifier); |
| } else { |
| this->addLayoutQualifier("blend_support_all_equations", kOut_InterfaceQualifier); |
| } |
| } |
| |
| void GrGLSLFragmentShaderBuilder::enableCustomOutput() { |
| if (!fHasCustomColorOutput) { |
| fHasCustomColorOutput = true; |
| fCustomColorOutputIndex = fOutputs.count(); |
| fOutputs.push_back().set(kVec4f_GrSLType, |
| GrGLSLShaderVar::kOut_TypeModifier, |
| DeclaredColorOutputName()); |
| fProgramBuilder->finalizeFragmentOutputColor(fOutputs.back()); |
| } |
| } |
| |
| void GrGLSLFragmentShaderBuilder::enableSecondaryOutput() { |
| SkASSERT(!fHasSecondaryOutput); |
| fHasSecondaryOutput = true; |
| const GrGLSLCaps& caps = *fProgramBuilder->glslCaps(); |
| if (const char* extension = caps.secondaryOutputExtensionString()) { |
| this->addFeature(1 << kBlendFuncExtended_GLSLPrivateFeature, extension); |
| } |
| |
| // If the primary output is declared, we must declare also the secondary output |
| // and vice versa, since it is not allowed to use a built-in gl_FragColor and a custom |
| // output. The condition also co-incides with the condition in whici GLES SL 2.0 |
| // requires the built-in gl_SecondaryFragColorEXT, where as 3.0 requires a custom output. |
| if (caps.mustDeclareFragmentShaderOutput()) { |
| fOutputs.push_back().set(kVec4f_GrSLType, GrGLSLShaderVar::kOut_TypeModifier, |
| DeclaredSecondaryColorOutputName()); |
| fProgramBuilder->finalizeFragmentSecondaryColor(fOutputs.back()); |
| } |
| } |
| |
| const char* GrGLSLFragmentShaderBuilder::getPrimaryColorOutputName() const { |
| return fHasCustomColorOutput ? DeclaredColorOutputName() : "sk_FragColor"; |
| } |
| |
| void GrGLSLFragmentBuilder::declAppendf(const char* fmt, ...) { |
| va_list argp; |
| va_start(argp, fmt); |
| inputs().appendVAList(fmt, argp); |
| va_end(argp); |
| } |
| |
| const char* GrGLSLFragmentShaderBuilder::getSecondaryColorOutputName() const { |
| const GrGLSLCaps& caps = *fProgramBuilder->glslCaps(); |
| return caps.mustDeclareFragmentShaderOutput() ? DeclaredSecondaryColorOutputName() |
| : "gl_SecondaryFragColorEXT"; |
| } |
| |
| GrSurfaceOrigin GrGLSLFragmentShaderBuilder::getSurfaceOrigin() const { |
| SkASSERT(fProgramBuilder->header().fSurfaceOriginKey); |
| return static_cast<GrSurfaceOrigin>(fProgramBuilder->header().fSurfaceOriginKey); |
| |
| GR_STATIC_ASSERT(1 == kTopLeft_GrSurfaceOrigin); |
| GR_STATIC_ASSERT(2 == kBottomLeft_GrSurfaceOrigin); |
| } |
| |
| void GrGLSLFragmentShaderBuilder::onFinalize() { |
| fProgramBuilder->varyingHandler()->getFragDecls(&this->inputs(), &this->outputs()); |
| GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, |
| *fProgramBuilder->glslCaps(), |
| &this->precisionQualifier()); |
| if (fUsedSampleOffsetArrays & (1 << kSkiaDevice_Coordinates)) { |
| this->defineSampleOffsetArray(sample_offset_array_name(kSkiaDevice_Coordinates), |
| SkMatrix::MakeTrans(-0.5f, -0.5f)); |
| } |
| if (fUsedSampleOffsetArrays & (1 << kGLSLWindow_Coordinates)) { |
| // With a top left origin, device and window space are equal, so we only use device coords. |
| SkASSERT(kBottomLeft_GrSurfaceOrigin == this->getSurfaceOrigin()); |
| SkMatrix m; |
| m.setScale(1, -1); |
| m.preTranslate(-0.5f, -0.5f); |
| this->defineSampleOffsetArray(sample_offset_array_name(kGLSLWindow_Coordinates), m); |
| } |
| } |
| |
| void GrGLSLFragmentShaderBuilder::defineSampleOffsetArray(const char* name, const SkMatrix& m) { |
| SkASSERT(fProgramBuilder->caps()->sampleLocationsSupport()); |
| const GrPipeline& pipeline = fProgramBuilder->pipeline(); |
| const GrRenderTargetPriv& rtp = pipeline.getRenderTarget()->renderTargetPriv(); |
| const GrGpu::MultisampleSpecs& specs = rtp.getMultisampleSpecs(pipeline.getStencil()); |
| SkSTArray<16, SkPoint, true> offsets; |
| offsets.push_back_n(specs.fEffectiveSampleCnt); |
| m.mapPoints(offsets.begin(), specs.fSampleLocations, specs.fEffectiveSampleCnt); |
| this->definitions().append("const "); |
| if (fProgramBuilder->glslCaps()->usesPrecisionModifiers()) { |
| this->definitions().append("highp "); |
| } |
| this->definitions().appendf("vec2 %s[] = vec2[](", name); |
| for (int i = 0; i < specs.fEffectiveSampleCnt; ++i) { |
| this->definitions().appendf("vec2(%f, %f)", offsets[i].x(), offsets[i].y()); |
| this->definitions().append(i + 1 != specs.fEffectiveSampleCnt ? ", " : ");\n"); |
| } |
| } |
| |
| void GrGLSLFragmentShaderBuilder::onBeforeChildProcEmitCode() { |
| SkASSERT(fSubstageIndices.count() >= 1); |
| fSubstageIndices.push_back(0); |
| // second-to-last value in the fSubstageIndices stack is the index of the child proc |
| // at that level which is currently emitting code. |
| fMangleString.appendf("_c%d", fSubstageIndices[fSubstageIndices.count() - 2]); |
| } |
| |
| void GrGLSLFragmentShaderBuilder::onAfterChildProcEmitCode() { |
| SkASSERT(fSubstageIndices.count() >= 2); |
| fSubstageIndices.pop_back(); |
| fSubstageIndices.back()++; |
| int removeAt = fMangleString.findLastOf('_'); |
| fMangleString.remove(removeAt, fMangleString.size() - removeAt); |
| } |