| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrResourceProvider_DEFINED |
| #define GrResourceProvider_DEFINED |
| |
| #include "GrBuffer.h" |
| #include "GrDrawOpAtlas.h" |
| #include "GrGpu.h" |
| #include "GrPathRange.h" |
| #include "GrTextureProvider.h" |
| |
| class GrDrawOpAtlas; |
| class GrPath; |
| class GrRenderTarget; |
| class GrSingleOwner; |
| class GrStencilAttachment; |
| class GrStyle; |
| class SkDescriptor; |
| class SkPath; |
| class SkTypeface; |
| |
| /** |
| * An extension of the texture provider for arbitrary resource types. This class is intended for |
| * use within the Gr code base, not by clients or extensions (e.g. third party GrProcessor |
| * derivatives). |
| * |
| * This currently inherits from GrTextureProvider non-publically to force callers to provider |
| * make a flags (pendingIO) decision and not use the GrTP methods that don't take flags. This |
| * can be relaxed once https://bug.skia.org/4156 is fixed. |
| */ |
| class GrResourceProvider : protected GrTextureProvider { |
| public: |
| GrResourceProvider(GrGpu* gpu, GrResourceCache* cache, GrSingleOwner* owner); |
| |
| template <typename T> T* findAndRefTByUniqueKey(const GrUniqueKey& key) { |
| return static_cast<T*>(this->findAndRefResourceByUniqueKey(key)); |
| } |
| |
| /** |
| * Either finds and refs, or creates an index buffer for instanced drawing with a specific |
| * pattern if the index buffer is not found. If the return is non-null, the caller owns |
| * a ref on the returned GrBuffer. |
| * |
| * @param pattern the pattern of indices to repeat |
| * @param patternSize size in bytes of the pattern |
| * @param reps number of times to repeat the pattern |
| * @param vertCount number of vertices the pattern references |
| * @param key Key to be assigned to the index buffer. |
| * |
| * @return The index buffer if successful, otherwise nullptr. |
| */ |
| const GrBuffer* findOrCreateInstancedIndexBuffer(const uint16_t* pattern, |
| int patternSize, |
| int reps, |
| int vertCount, |
| const GrUniqueKey& key) { |
| if (GrBuffer* buffer = this->findAndRefTByUniqueKey<GrBuffer>(key)) { |
| return buffer; |
| } |
| return this->createInstancedIndexBuffer(pattern, patternSize, reps, vertCount, key); |
| } |
| |
| /** |
| * Returns an index buffer that can be used to render quads. |
| * Six indices per quad: 0, 1, 2, 0, 2, 3, etc. |
| * The max number of quads is the buffer's index capacity divided by 6. |
| * Draw with kTriangles_GrPrimitiveType |
| * @ return the quad index buffer |
| */ |
| const GrBuffer* refQuadIndexBuffer() { |
| if (GrBuffer* buffer = |
| this->findAndRefTByUniqueKey<GrBuffer>(fQuadIndexBufferKey)) { |
| return buffer; |
| } |
| return this->createQuadIndexBuffer(); |
| } |
| |
| /** |
| * Factories for GrPath and GrPathRange objects. It's an error to call these if path rendering |
| * is not supported. |
| */ |
| GrPath* createPath(const SkPath&, const GrStyle&); |
| GrPathRange* createPathRange(GrPathRange::PathGenerator*, const GrStyle&); |
| GrPathRange* createGlyphs(const SkTypeface*, const SkScalerContextEffects&, |
| const SkDescriptor*, const GrStyle&); |
| |
| using GrTextureProvider::assignUniqueKeyToResource; |
| using GrTextureProvider::findAndRefResourceByUniqueKey; |
| using GrTextureProvider::findAndRefTextureByUniqueKey; |
| using GrTextureProvider::abandon; |
| |
| /** These flags alias/extend GrTextureProvider::ScratchTextureFlags */ |
| enum Flags { |
| /** If the caller intends to do direct reads/writes to/from the CPU then this flag must be |
| * set when accessing resources during a GrOpList flush. This includes the execution of |
| * GrOp objects. The reason is that these memory operations are done immediately and |
| * will occur out of order WRT the operations being flushed. |
| * Make this automatic: https://bug.skia.org/4156 |
| */ |
| kNoPendingIO_Flag = GrTextureProvider::kNoPendingIO_ScratchTextureFlag, |
| |
| /** Normally the caps may indicate a preference for client-side buffers. Set this flag when |
| * creating a buffer to guarantee it resides in GPU memory. |
| */ |
| kRequireGpuMemory_Flag = GrTextureProvider::kLastScratchTextureFlag << 1, |
| }; |
| |
| /** |
| * Returns a buffer. |
| * |
| * @param size minimum size of buffer to return. |
| * @param intendedType hint to the graphics subsystem about what the buffer will be used for. |
| * @param GrAccessPattern hint to the graphics subsystem about how the data will be accessed. |
| * @param flags see Flags enum. |
| * @param data optional data with which to initialize the buffer. |
| * |
| * @return the buffer if successful, otherwise nullptr. |
| */ |
| GrBuffer* createBuffer(size_t size, GrBufferType intendedType, GrAccessPattern, uint32_t flags, |
| const void* data = nullptr); |
| |
| GrTexture* createApproxTexture(const GrSurfaceDesc& desc, uint32_t flags) { |
| SkASSERT(0 == flags || kNoPendingIO_Flag == flags); |
| return this->internalCreateApproxTexture(desc, flags); |
| } |
| |
| /** |
| * Returns a GrDrawOpAtlas. This function can be called anywhere, but the returned atlas |
| * should only be used inside of GrMeshDrawOp::onPrepareDraws. |
| * @param GrPixelConfig The pixel config which this atlas will store |
| * @param width width in pixels of the atlas |
| * @param height height in pixels of the atlas |
| * @param numPlotsX The number of plots the atlas should be broken up into in the X |
| * direction |
| * @param numPlotsY The number of plots the atlas should be broken up into in the Y |
| * direction |
| * @param func An eviction function which will be called whenever the atlas has to |
| * evict data |
| * @param data User supplied data which will be passed into func whenver an |
| * eviction occurs |
| * @return An initialized GrDrawOpAtlas, or nullptr if creation fails |
| */ |
| std::unique_ptr<GrDrawOpAtlas> makeAtlas(GrPixelConfig, int width, int height, int numPlotsX, |
| int numPlotsY, GrDrawOpAtlas::EvictionFunc func, |
| void* data); |
| |
| /** |
| * If passed in render target already has a stencil buffer, return it. Otherwise attempt to |
| * attach one. |
| */ |
| GrStencilAttachment* attachStencilAttachment(GrRenderTarget* rt); |
| |
| const GrCaps* caps() { return this->gpu()->caps(); } |
| |
| /** |
| * Wraps an existing texture with a GrRenderTarget object. This is useful when the provided |
| * texture has a format that cannot be textured from by Skia, but we want to raster to it. |
| * |
| * The texture is wrapped as borrowed. The texture object will not be freed once the |
| * render target is destroyed. |
| * |
| * @return GrRenderTarget object or NULL on failure. |
| */ |
| sk_sp<GrRenderTarget> wrapBackendTextureAsRenderTarget(const GrBackendTextureDesc& desc); |
| |
| private: |
| const GrBuffer* createInstancedIndexBuffer(const uint16_t* pattern, |
| int patternSize, |
| int reps, |
| int vertCount, |
| const GrUniqueKey& key); |
| |
| const GrBuffer* createQuadIndexBuffer(); |
| |
| GrUniqueKey fQuadIndexBufferKey; |
| |
| typedef GrTextureProvider INHERITED; |
| }; |
| |
| #endif |