| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| * |
| */ |
| |
| #include "VisualBench.h" |
| |
| #include "GrContext.h" |
| #include "ProcStats.h" |
| #include "SkApplication.h" |
| #include "SkCanvas.h" |
| #include "SkCommandLineFlags.h" |
| #include "SkGraphics.h" |
| #include "SkGr.h" |
| #include "SkOSFile.h" |
| #include "SkStream.h" |
| #include "Stats.h" |
| #include "VisualDebugModule.h" |
| #include "VisualLightweightBenchModule.h" |
| #include "VisualInteractiveModule.h" |
| #include "gl/GrGLInterface.h" |
| |
| #include <stdlib.h> |
| |
| DEFINE_bool2(fullscreen, f, true, "Run fullscreen."); |
| DEFINE_string(mode, "classic", "one of: classic interactive debugger"); |
| DEFINE_bool2(dif, d, false, "Use device-independent fonts."); |
| |
| VisualBench::VisualBench(void* hwnd, int argc, char** argv) |
| : INHERITED(hwnd) { |
| SkDebugf("Command line arguments: "); |
| for (int i = 1; i < argc; ++i) { |
| SkDebugf("%s ", argv[i]); |
| } |
| SkDebugf("\n"); |
| |
| SkCommandLineFlags::Parse(argc, argv); |
| |
| if (FLAGS_nvpr && !FLAGS_msaa) { |
| SkDebugf("Got nvpr without msaa. Exiting.\n"); |
| exit(-1); |
| } |
| |
| // these have to happen after commandline parsing |
| if (FLAGS_dif) { |
| const SkSurfaceProps& props(INHERITED::getSurfaceProps()); |
| uint32_t flags = SkSurfaceProps::kUseDeviceIndependentFonts_Flag | props.flags(); |
| INHERITED::setSurfaceProps(SkSurfaceProps(flags, props.pixelGeometry())); |
| } |
| fModule.reset(new VisualLightweightBenchModule(this)); |
| |
| if (FLAGS_mode.count()) { |
| SkASSERT(FLAGS_mode.count() == 1); |
| SkString mode(FLAGS_mode[0]); |
| if (mode == SkString("interactive")) { |
| fModule.reset(new VisualInteractiveModule(this)); |
| } else if (mode == SkString("debugger")) { |
| fModule.reset(new VisualDebugModule(this)); |
| } |
| } |
| |
| this->setTitle(); |
| this->setupBackend(); |
| } |
| |
| VisualBench::~VisualBench() { |
| this->tearDownContext(); |
| } |
| |
| void VisualBench::setTitle() { |
| SkString title("VisualBench"); |
| INHERITED::setTitle(title.c_str()); |
| } |
| |
| SkSurface* VisualBench::createSurface() { |
| if (!fSurface) { |
| SkSurfaceProps props(INHERITED::getSurfaceProps()); |
| fSurface.reset(SkSurface::NewRenderTargetDirect(fRenderTarget, &props)); |
| } |
| |
| // The caller will wrap the SkSurface in an SkAutoTUnref |
| return SkRef(fSurface.get()); |
| } |
| |
| bool VisualBench::setupBackend() { |
| this->setVisibleP(true); |
| this->setClipToBounds(false); |
| |
| if (FLAGS_fullscreen) { |
| if (!this->makeFullscreen()) { |
| SkDebugf("Could not go fullscreen!"); |
| } |
| } |
| |
| this->resetContext(); |
| return true; |
| } |
| |
| void VisualBench::resetContext() { |
| this->tearDownContext(); |
| this->setupContext(); |
| } |
| |
| void VisualBench::setupContext() { |
| int screenSamples = FLAGS_offscreen ? 0 : FLAGS_msaa; |
| if (!this->attach(kNativeGL_BackEndType, screenSamples, &fAttachmentInfo)) { |
| SkDebugf("Not possible to create backend.\n"); |
| INHERITED::release(); |
| SkFAIL("Could not create backend\n"); |
| } |
| |
| this->setVsync(false); |
| |
| fSurface.reset(nullptr); |
| |
| fInterface.reset(GrGLCreateNativeInterface()); |
| |
| // TODO use the GLContext creation factories and also set this all up in configs |
| if (!FLAGS_nvpr) { |
| fInterface.reset(GrGLInterfaceRemoveNVPR(fInterface)); |
| } |
| SkASSERT(fInterface); |
| |
| // setup contexts |
| fContext.reset(GrContext::Create(kOpenGL_GrBackend, (GrBackendContext)fInterface.get())); |
| SkASSERT(fContext); |
| |
| // setup rendertargets |
| this->setupRenderTarget(); |
| } |
| |
| void VisualBench::tearDownContext() { |
| if (fContext) { |
| // We abandon the context in case SkWindow has kept a ref to the surface |
| fContext->abandonContext(); |
| fContext.reset(); |
| fSurface.reset(); |
| fInterface.reset(); |
| this->release(); |
| } |
| } |
| |
| void VisualBench::setupRenderTarget() { |
| if (fContext) { |
| fRenderTarget.reset(this->renderTarget(fAttachmentInfo, fInterface, fContext)); |
| } |
| } |
| |
| void VisualBench::draw(SkCanvas* canvas) { |
| fModule->draw(canvas); |
| |
| // Invalidate the window to force a redraw. Poor man's animation mechanism. |
| this->inval(nullptr); |
| } |
| |
| void VisualBench::clear(SkCanvas* canvas, SkColor color, int frames) { |
| canvas->clear(color); |
| for (int i = 0; i < frames - 1; ++i) { |
| canvas->flush(); |
| this->present(); |
| canvas->clear(color); |
| } |
| } |
| |
| void VisualBench::onSizeChange() { |
| this->setupRenderTarget(); |
| } |
| |
| bool VisualBench::onHandleChar(SkUnichar unichar) { |
| static const auto kEscKey = 27; |
| if (kEscKey == unichar) { |
| this->closeWindow(); |
| return true; |
| } |
| |
| return fModule->onHandleChar(unichar); |
| } |
| |
| // Externally declared entry points |
| void application_init() { |
| SkGraphics::Init(); |
| SkEvent::Init(); |
| } |
| |
| void application_term() { |
| SkEvent::Term(); |
| } |
| |
| SkOSWindow* create_sk_window(void* hwnd, int argc, char** argv) { |
| return new VisualBench(hwnd, argc, argv); |
| } |
| |