| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "gl/GrGLPathRendering.h" |
| #include "gl/GrGLNameAllocator.h" |
| #include "gl/GrGLUtil.h" |
| #include "gl/GrGLGpu.h" |
| |
| #include "GrGLPath.h" |
| #include "GrGLPathRange.h" |
| #include "GrGLPathRendering.h" |
| |
| #include "SkStream.h" |
| #include "SkTypeface.h" |
| |
| #define GL_CALL(X) GR_GL_CALL(this->gpu()->glInterface(), X) |
| #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->gpu()->glInterface(), RET, X) |
| |
| |
| static const GrGLenum gIndexType2GLType[] = { |
| GR_GL_UNSIGNED_BYTE, |
| GR_GL_UNSIGNED_SHORT, |
| GR_GL_UNSIGNED_INT |
| }; |
| |
| GR_STATIC_ASSERT(0 == GrPathRange::kU8_PathIndexType); |
| GR_STATIC_ASSERT(1 == GrPathRange::kU16_PathIndexType); |
| GR_STATIC_ASSERT(2 == GrPathRange::kU32_PathIndexType); |
| GR_STATIC_ASSERT(GrPathRange::kU32_PathIndexType == GrPathRange::kLast_PathIndexType); |
| |
| static const GrGLenum gXformType2GLType[] = { |
| GR_GL_NONE, |
| GR_GL_TRANSLATE_X, |
| GR_GL_TRANSLATE_Y, |
| GR_GL_TRANSLATE_2D, |
| GR_GL_TRANSPOSE_AFFINE_2D |
| }; |
| |
| GR_STATIC_ASSERT(0 == GrPathRendering::kNone_PathTransformType); |
| GR_STATIC_ASSERT(1 == GrPathRendering::kTranslateX_PathTransformType); |
| GR_STATIC_ASSERT(2 == GrPathRendering::kTranslateY_PathTransformType); |
| GR_STATIC_ASSERT(3 == GrPathRendering::kTranslate_PathTransformType); |
| GR_STATIC_ASSERT(4 == GrPathRendering::kAffine_PathTransformType); |
| GR_STATIC_ASSERT(GrPathRendering::kAffine_PathTransformType == GrPathRendering::kLast_PathTransformType); |
| |
| static GrGLenum gr_stencil_op_to_gl_path_rendering_fill_mode(GrStencilOp op) { |
| switch (op) { |
| default: |
| SkFAIL("Unexpected path fill."); |
| /* fallthrough */; |
| case kIncClamp_StencilOp: |
| return GR_GL_COUNT_UP; |
| case kInvert_StencilOp: |
| return GR_GL_INVERT; |
| } |
| } |
| |
| GrGLPathRendering::GrGLPathRendering(GrGLGpu* gpu) |
| : GrPathRendering(gpu) { |
| const GrGLInterface* glInterface = gpu->glInterface(); |
| fCaps.bindFragmentInputSupport = |
| nullptr != glInterface->fFunctions.fBindFragmentInputLocation; |
| } |
| |
| GrGLPathRendering::~GrGLPathRendering() { |
| } |
| |
| void GrGLPathRendering::abandonGpuResources() { |
| fPathNameAllocator.reset(nullptr); |
| } |
| |
| void GrGLPathRendering::resetContext() { |
| fHWProjectionMatrixState.invalidate(); |
| // we don't use the model view matrix. |
| GL_CALL(MatrixLoadIdentity(GR_GL_PATH_MODELVIEW)); |
| |
| fHWPathStencilSettings.invalidate(); |
| } |
| |
| GrPath* GrGLPathRendering::createPath(const SkPath& inPath, const GrStrokeInfo& stroke) { |
| return new GrGLPath(this->gpu(), inPath, stroke); |
| } |
| |
| GrPathRange* GrGLPathRendering::createPathRange(GrPathRange::PathGenerator* pathGenerator, |
| const GrStrokeInfo& stroke) { |
| return new GrGLPathRange(this->gpu(), pathGenerator, stroke); |
| } |
| |
| void GrGLPathRendering::onStencilPath(const StencilPathArgs& args, const GrPath* path) { |
| GrGLGpu* gpu = this->gpu(); |
| SkASSERT(gpu->caps()->shaderCaps()->pathRenderingSupport()); |
| gpu->flushColorWrite(false); |
| gpu->flushDrawFace(GrPipelineBuilder::kBoth_DrawFace); |
| |
| GrGLRenderTarget* rt = static_cast<GrGLRenderTarget*>(args.fRenderTarget); |
| SkISize size = SkISize::Make(rt->width(), rt->height()); |
| this->setProjectionMatrix(*args.fViewMatrix, size, rt->origin()); |
| gpu->flushScissor(*args.fScissor, rt->getViewport(), rt->origin()); |
| gpu->flushHWAAState(rt, args.fUseHWAA, true); |
| gpu->flushRenderTarget(rt, nullptr); |
| |
| const GrGLPath* glPath = static_cast<const GrGLPath*>(path); |
| |
| this->flushPathStencilSettings(*args.fStencil); |
| SkASSERT(!fHWPathStencilSettings.isTwoSided()); |
| |
| GrGLenum fillMode = gr_stencil_op_to_gl_path_rendering_fill_mode( |
| fHWPathStencilSettings.passOp(GrStencilSettings::kFront_Face)); |
| GrGLint writeMask = fHWPathStencilSettings.writeMask(GrStencilSettings::kFront_Face); |
| |
| if (glPath->shouldFill()) { |
| GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask)); |
| } |
| if (glPath->shouldStroke()) { |
| GL_CALL(StencilStrokePath(glPath->pathID(), 0xffff, writeMask)); |
| } |
| } |
| |
| void GrGLPathRendering::onDrawPath(const DrawPathArgs& args, const GrPath* path) { |
| if (!this->gpu()->flushGLState(args)) { |
| return; |
| } |
| const GrGLPath* glPath = static_cast<const GrGLPath*>(path); |
| |
| this->flushPathStencilSettings(*args.fStencil); |
| SkASSERT(!fHWPathStencilSettings.isTwoSided()); |
| |
| GrGLenum fillMode = gr_stencil_op_to_gl_path_rendering_fill_mode( |
| fHWPathStencilSettings.passOp(GrStencilSettings::kFront_Face)); |
| GrGLint writeMask = fHWPathStencilSettings.writeMask(GrStencilSettings::kFront_Face); |
| |
| if (glPath->shouldStroke()) { |
| if (glPath->shouldFill()) { |
| GL_CALL(StencilFillPath(glPath->pathID(), fillMode, writeMask)); |
| } |
| GL_CALL(StencilThenCoverStrokePath(glPath->pathID(), 0xffff, writeMask, |
| GR_GL_BOUNDING_BOX)); |
| } else { |
| GL_CALL(StencilThenCoverFillPath(glPath->pathID(), fillMode, writeMask, |
| GR_GL_BOUNDING_BOX)); |
| } |
| } |
| |
| void GrGLPathRendering::onDrawPaths(const DrawPathArgs& args, const GrPathRange* pathRange, |
| const void* indices, PathIndexType indexType, |
| const float transformValues[], PathTransformType transformType, |
| int count) { |
| if (!this->gpu()->flushGLState(args)) { |
| return; |
| } |
| this->flushPathStencilSettings(*args.fStencil); |
| SkASSERT(!fHWPathStencilSettings.isTwoSided()); |
| |
| |
| const GrGLPathRange* glPathRange = static_cast<const GrGLPathRange*>(pathRange); |
| |
| GrGLenum fillMode = |
| gr_stencil_op_to_gl_path_rendering_fill_mode( |
| fHWPathStencilSettings.passOp(GrStencilSettings::kFront_Face)); |
| GrGLint writeMask = |
| fHWPathStencilSettings.writeMask(GrStencilSettings::kFront_Face); |
| |
| if (glPathRange->shouldStroke()) { |
| if (glPathRange->shouldFill()) { |
| GL_CALL(StencilFillPathInstanced( |
| count, gIndexType2GLType[indexType], indices, glPathRange->basePathID(), |
| fillMode, writeMask, gXformType2GLType[transformType], |
| transformValues)); |
| } |
| GL_CALL(StencilThenCoverStrokePathInstanced( |
| count, gIndexType2GLType[indexType], indices, glPathRange->basePathID(), |
| 0xffff, writeMask, GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES, |
| gXformType2GLType[transformType], transformValues)); |
| } else { |
| GL_CALL(StencilThenCoverFillPathInstanced( |
| count, gIndexType2GLType[indexType], indices, glPathRange->basePathID(), |
| fillMode, writeMask, GR_GL_BOUNDING_BOX_OF_BOUNDING_BOXES, |
| gXformType2GLType[transformType], transformValues)); |
| } |
| } |
| |
| void GrGLPathRendering::setProgramPathFragmentInputTransform(GrGLuint program, GrGLint location, |
| GrGLenum genMode, GrGLint components, |
| const SkMatrix& matrix) { |
| GrGLfloat coefficients[3 * 3]; |
| SkASSERT(components >= 1 && components <= 3); |
| |
| coefficients[0] = SkScalarToFloat(matrix[SkMatrix::kMScaleX]); |
| coefficients[1] = SkScalarToFloat(matrix[SkMatrix::kMSkewX]); |
| coefficients[2] = SkScalarToFloat(matrix[SkMatrix::kMTransX]); |
| |
| if (components >= 2) { |
| coefficients[3] = SkScalarToFloat(matrix[SkMatrix::kMSkewY]); |
| coefficients[4] = SkScalarToFloat(matrix[SkMatrix::kMScaleY]); |
| coefficients[5] = SkScalarToFloat(matrix[SkMatrix::kMTransY]); |
| } |
| |
| if (components >= 3) { |
| coefficients[6] = SkScalarToFloat(matrix[SkMatrix::kMPersp0]); |
| coefficients[7] = SkScalarToFloat(matrix[SkMatrix::kMPersp1]); |
| coefficients[8] = SkScalarToFloat(matrix[SkMatrix::kMPersp2]); |
| } |
| |
| GL_CALL(ProgramPathFragmentInputGen(program, location, genMode, components, coefficients)); |
| } |
| |
| void GrGLPathRendering::setProjectionMatrix(const SkMatrix& matrix, |
| const SkISize& renderTargetSize, |
| GrSurfaceOrigin renderTargetOrigin) { |
| |
| SkASSERT(this->gpu()->glCaps().shaderCaps()->pathRenderingSupport()); |
| |
| if (renderTargetOrigin == fHWProjectionMatrixState.fRenderTargetOrigin && |
| renderTargetSize == fHWProjectionMatrixState.fRenderTargetSize && |
| matrix.cheapEqualTo(fHWProjectionMatrixState.fViewMatrix)) { |
| return; |
| } |
| |
| fHWProjectionMatrixState.fViewMatrix = matrix; |
| fHWProjectionMatrixState.fRenderTargetSize = renderTargetSize; |
| fHWProjectionMatrixState.fRenderTargetOrigin = renderTargetOrigin; |
| |
| GrGLfloat glMatrix[4 * 4]; |
| fHWProjectionMatrixState.getRTAdjustedGLMatrix<4>(glMatrix); |
| GL_CALL(MatrixLoadf(GR_GL_PATH_PROJECTION, glMatrix)); |
| } |
| |
| GrGLuint GrGLPathRendering::genPaths(GrGLsizei range) { |
| if (range > 1) { |
| GrGLuint name; |
| GL_CALL_RET(name, GenPaths(range)); |
| return name; |
| } |
| |
| if (nullptr == fPathNameAllocator.get()) { |
| static const int range = 65536; |
| GrGLuint firstName; |
| GL_CALL_RET(firstName, GenPaths(range)); |
| fPathNameAllocator.reset(new GrGLNameAllocator(firstName, firstName + range)); |
| } |
| |
| // When allocating names one at a time, pull from a client-side pool of |
| // available names in order to save a round trip to the GL server. |
| GrGLuint name = fPathNameAllocator->allocateName(); |
| |
| if (0 == name) { |
| // Our reserved path names are all in use. Fall back on GenPaths. |
| GL_CALL_RET(name, GenPaths(1)); |
| } |
| |
| return name; |
| } |
| |
| void GrGLPathRendering::deletePaths(GrGLuint path, GrGLsizei range) { |
| if (range > 1) { |
| // It is not supported to delete names in ranges that were allocated |
| // individually using GrGLPathNameAllocator. |
| SkASSERT(nullptr == fPathNameAllocator.get() || |
| path + range <= fPathNameAllocator->firstName() || |
| path >= fPathNameAllocator->endName()); |
| GL_CALL(DeletePaths(path, range)); |
| return; |
| } |
| |
| if (nullptr == fPathNameAllocator.get() || |
| path < fPathNameAllocator->firstName() || |
| path >= fPathNameAllocator->endName()) { |
| // If we aren't inside fPathNameAllocator's range then this name was |
| // generated by the GenPaths fallback (or else was never allocated). |
| GL_CALL(DeletePaths(path, 1)); |
| return; |
| } |
| |
| // Make the path empty to save memory, but don't free the name in the driver. |
| GL_CALL(PathCommands(path, 0, nullptr, 0, GR_GL_FLOAT, nullptr)); |
| fPathNameAllocator->free(path); |
| } |
| |
| void GrGLPathRendering::flushPathStencilSettings(const GrStencilSettings& stencilSettings) { |
| if (fHWPathStencilSettings != stencilSettings) { |
| // Just the func, ref, and mask is set here. The op and write mask are params to the call |
| // that draws the path to the SB (glStencilFillPath) |
| GrGLenum func = |
| GrToGLStencilFunc(stencilSettings.func(GrStencilSettings::kFront_Face)); |
| GL_CALL(PathStencilFunc(func, stencilSettings.funcRef(GrStencilSettings::kFront_Face), |
| stencilSettings.funcMask(GrStencilSettings::kFront_Face))); |
| |
| fHWPathStencilSettings = stencilSettings; |
| } |
| } |
| |
| inline GrGLGpu* GrGLPathRendering::gpu() { |
| return static_cast<GrGLGpu*>(fGpu); |
| } |