| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrGLProgramDataManager_DEFINED |
| #define GrGLProgramDataManager_DEFINED |
| |
| #include "GrAllocator.h" |
| #include "gl/GrGLTypes.h" |
| #include "glsl/GrGLSLShaderVar.h" |
| |
| #include "SkTArray.h" |
| |
| class GrGLGpu; |
| class SkMatrix; |
| class GrGLProgram; |
| class GrGLProgramBuilder; |
| |
| /** Manages the resources used by a shader program. |
| * The resources are objects the program uses to communicate with the |
| * application code. |
| */ |
| class GrGLProgramDataManager : SkNoncopyable { |
| public: |
| // Opaque handle to a resource |
| class ShaderResourceHandle { |
| public: |
| ShaderResourceHandle(int value) |
| : fValue(value) { |
| SkASSERT(this->isValid()); |
| } |
| |
| ShaderResourceHandle() |
| : fValue(kInvalid_ShaderResourceHandle) { |
| } |
| |
| bool operator==(const ShaderResourceHandle& other) const { return other.fValue == fValue; } |
| bool isValid() const { return kInvalid_ShaderResourceHandle != fValue; } |
| int toIndex() const { SkASSERT(this->isValid()); return fValue; } |
| |
| private: |
| static const int kInvalid_ShaderResourceHandle = -1; |
| int fValue; |
| }; |
| |
| typedef ShaderResourceHandle UniformHandle; |
| |
| struct UniformInfo { |
| GrGLSLShaderVar fVariable; |
| uint32_t fVisibility; |
| GrGLint fLocation; |
| }; |
| |
| struct SeparableVaryingInfo { |
| GrGLSLShaderVar fVariable; |
| GrGLint fLocation; |
| }; |
| |
| // This uses an allocator rather than array so that the GrGLSLShaderVars don't move in memory |
| // after they are inserted. Users of GrGLShaderBuilder get refs to the vars and ptrs to their |
| // name strings. Otherwise, we'd have to hand out copies. |
| typedef GrTAllocator<UniformInfo> UniformInfoArray; |
| typedef GrTAllocator<SeparableVaryingInfo> SeparableVaryingInfoArray; |
| |
| GrGLProgramDataManager(GrGLGpu*, GrGLuint programID, const UniformInfoArray&, |
| const SeparableVaryingInfoArray&); |
| |
| /** Functions for uploading uniform values. The varities ending in v can be used to upload to an |
| * array of uniforms. arrayCount must be <= the array count of the uniform. |
| */ |
| void setSampler(UniformHandle, GrGLint texUnit) const; |
| void set1f(UniformHandle, GrGLfloat v0) const; |
| void set1fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; |
| void set2f(UniformHandle, GrGLfloat, GrGLfloat) const; |
| void set2fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; |
| void set3f(UniformHandle, GrGLfloat, GrGLfloat, GrGLfloat) const; |
| void set3fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; |
| void set4f(UniformHandle, GrGLfloat, GrGLfloat, GrGLfloat, GrGLfloat) const; |
| void set4fv(UniformHandle, int arrayCount, const GrGLfloat v[]) const; |
| // matrices are column-major, the first three upload a single matrix, the latter three upload |
| // arrayCount matrices into a uniform array. |
| void setMatrix3f(UniformHandle, const GrGLfloat matrix[]) const; |
| void setMatrix4f(UniformHandle, const GrGLfloat matrix[]) const; |
| void setMatrix3fv(UniformHandle, int arrayCount, const GrGLfloat matrices[]) const; |
| void setMatrix4fv(UniformHandle, int arrayCount, const GrGLfloat matrices[]) const; |
| |
| // convenience method for uploading a SkMatrix to a 3x3 matrix uniform |
| void setSkMatrix(UniformHandle, const SkMatrix&) const; |
| |
| // for nvpr only |
| typedef GrGLProgramDataManager::ShaderResourceHandle SeparableVaryingHandle; |
| void setPathFragmentInputTransform(SeparableVaryingHandle u, int components, |
| const SkMatrix& matrix) const; |
| |
| private: |
| enum { |
| kUnusedUniform = -1, |
| }; |
| |
| struct Uniform { |
| GrGLint fVSLocation; |
| GrGLint fFSLocation; |
| SkDEBUGCODE( |
| GrSLType fType; |
| int fArrayCount; |
| ); |
| }; |
| |
| enum { |
| kUnusedSeparableVarying = -1, |
| }; |
| struct SeparableVarying { |
| GrGLint fLocation; |
| SkDEBUGCODE( |
| GrSLType fType; |
| int fArrayCount; |
| ); |
| }; |
| |
| SkDEBUGCODE(void printUnused(const Uniform&) const;) |
| |
| SkTArray<Uniform, true> fUniforms; |
| SkTArray<SeparableVarying, true> fSeparableVaryings; |
| GrGLGpu* fGpu; |
| GrGLuint fProgramID; |
| |
| typedef SkNoncopyable INHERITED; |
| }; |
| |
| #endif |