reed@android.com | 8a1c16f | 2008-12-17 15:59:43 +0000 | [diff] [blame] | 1 | #ifndef SkGL_DEFINED |
| 2 | #define SkGL_DEFINED |
| 3 | |
reed@android.com | 25fc5b9 | 2009-05-29 03:40:05 +0000 | [diff] [blame] | 4 | #if defined(SK_BUILD_FOR_MAC) || defined(SK_BUILD_FOR_SDL) |
reed@android.com | 8a1c16f | 2008-12-17 15:59:43 +0000 | [diff] [blame] | 5 | #include <OpenGL/gl.h> |
| 6 | #include <OpenGL/glext.h> |
| 7 | #include <AGL/agl.h> |
| 8 | // use FBOs for devices |
| 9 | #define SK_GL_DEVICE_FBO |
| 10 | #elif defined(ANDROID) |
| 11 | #include <GLES/gl.h> |
reed@android.com | 45bcb22 | 2009-01-26 23:54:06 +0000 | [diff] [blame] | 12 | #include <EGL/egl.h> |
reed@android.com | 24cfaa7 | 2009-06-01 19:48:56 +0000 | [diff] [blame^] | 13 | #include <GLES/glext.h> |
reed@android.com | 8a1c16f | 2008-12-17 15:59:43 +0000 | [diff] [blame] | 14 | #endif |
| 15 | |
| 16 | #include "SkColor.h" |
| 17 | #include "SkMatrix.h" |
| 18 | #include "SkShader.h" |
| 19 | |
| 20 | class SkPaint; |
| 21 | class SkPath; |
| 22 | |
| 23 | class SkGLClipIter; |
| 24 | |
| 25 | //#define TRACE_TEXTURE_CREATE |
| 26 | |
| 27 | /////////////////////////////////////////////////////////////////////////////// |
| 28 | |
| 29 | #if GL_OES_compressed_paletted_texture |
| 30 | #define SK_GL_SUPPORT_COMPRESSEDTEXIMAGE2D |
| 31 | #endif |
| 32 | |
| 33 | #if GL_OES_fixed_point && defined(SK_SCALAR_IS_FIXED) |
| 34 | #define SK_GLType GL_FIXED |
| 35 | #else |
| 36 | #define SK_GLType GL_FLOAT |
| 37 | #endif |
| 38 | |
| 39 | #if SK_GLType == GL_FIXED |
| 40 | typedef SkFixed SkGLScalar; |
| 41 | |
| 42 | #define SkIntToGL(n) SkIntToFixed(n) |
| 43 | #define SkScalarToGL(x) SkScalarToFixed(x) |
| 44 | #define SK_GLScalar1 SK_Fixed1 |
| 45 | #define SkGLScalarMul(a, b) SkFixedMul(a, b) |
| 46 | #define MAKE_GL(name) name ## x |
| 47 | |
| 48 | #ifdef SK_SCALAR_IS_FIXED |
| 49 | #define GLSCALAR_IS_SCALAR 1 |
| 50 | #define SkPerspToGL(x) SkFractToFixed(x) |
| 51 | #else |
| 52 | #define GLSCALAR_IS_SCALAR 0 |
| 53 | #define SkPerspToGL(x) SkFractToFloat(x) |
| 54 | #endif |
| 55 | #else |
| 56 | typedef float SkGLScalar; |
| 57 | |
| 58 | #define SkIntToGL(n) (n) |
| 59 | #define SkScalarToGL(x) SkScalarToFloat(x) |
| 60 | #define SK_GLScalar1 (1.f) |
| 61 | #define SkGLScalarMul(a, b) ((a) * (b)) |
| 62 | #define MAKE_GL(name) name ## f |
| 63 | |
| 64 | #ifdef SK_SCALAR_IS_FLOAT |
| 65 | #define GLSCALAR_IS_SCALAR 1 |
| 66 | #define SkPerspToGL(x) (x) |
| 67 | #else |
| 68 | #define GLSCALAR_IS_SCALAR 0 |
| 69 | #define SkPerspToGL(x) SkFractToFloat(x) |
| 70 | #endif |
| 71 | #endif |
| 72 | |
| 73 | #if GL_OES_fixed_point |
| 74 | typedef SkFixed SkGLTextScalar; |
| 75 | #define SK_TextGLType GL_FIXED |
| 76 | |
| 77 | #define SkIntToTextGL(n) SkIntToFixed(n) |
| 78 | #define SkFixedToTextGL(x) (x) |
| 79 | |
| 80 | #define SK_glTexParameteri(target, pname, param) \ |
| 81 | glTexParameterx(target, pname, param) |
| 82 | #else |
| 83 | typedef float SkGLTextScalar; |
| 84 | #define SK_TextGLType SK_GLType |
| 85 | #define SK_GL_HAS_COLOR4UB |
| 86 | |
| 87 | #define SkIntToTextGL(n) SkIntToGL(n) |
| 88 | #define SkFixedToTextGL(x) SkFixedToFloat(x) |
| 89 | |
| 90 | |
| 91 | #define SK_glTexParameteri(target, pname, param) \ |
| 92 | glTexParameteri(target, pname, param) |
| 93 | #endif |
| 94 | |
| 95 | /////////////////////////////////////////////////////////////////////////////// |
| 96 | |
| 97 | // text has its own vertex class, since it may want to be in fixed point (given) |
| 98 | // that it starts with all integers) even when the default vertices are floats |
| 99 | struct SkGLTextVertex { |
| 100 | SkGLTextScalar fX; |
| 101 | SkGLTextScalar fY; |
| 102 | |
| 103 | void setI(int x, int y) { |
| 104 | fX = SkIntToTextGL(x); |
| 105 | fY = SkIntToTextGL(y); |
| 106 | } |
| 107 | |
| 108 | void setX(SkFixed x, SkFixed y) { |
| 109 | fX = SkFixedToTextGL(x); |
| 110 | fY = SkFixedToTextGL(y); |
| 111 | } |
| 112 | |
| 113 | // counter-clockwise fan |
| 114 | void setIRectFan(int l, int t, int r, int b) { |
| 115 | SkGLTextVertex* SK_RESTRICT v = this; |
| 116 | v[0].setI(l, t); |
| 117 | v[1].setI(l, b); |
| 118 | v[2].setI(r, b); |
| 119 | v[3].setI(r, t); |
| 120 | } |
| 121 | |
| 122 | // counter-clockwise fan |
| 123 | void setXRectFan(SkFixed l, SkFixed t, SkFixed r, SkFixed b) { |
| 124 | SkGLTextVertex* SK_RESTRICT v = this; |
| 125 | v[0].setX(l, t); |
| 126 | v[1].setX(l, b); |
| 127 | v[2].setX(r, b); |
| 128 | v[3].setX(r, t); |
| 129 | } |
| 130 | }; |
| 131 | |
| 132 | struct SkGLVertex { |
| 133 | SkGLScalar fX; |
| 134 | SkGLScalar fY; |
| 135 | |
| 136 | void setGL(SkGLScalar x, SkGLScalar y) { |
| 137 | fX = x; |
| 138 | fY = y; |
| 139 | } |
| 140 | |
| 141 | void setScalars(SkScalar x, SkScalar y) { |
| 142 | fX = SkScalarToGL(x); |
| 143 | fY = SkScalarToGL(y); |
| 144 | } |
| 145 | |
| 146 | void setPoint(const SkPoint& pt) { |
| 147 | fX = SkScalarToGL(pt.fX); |
| 148 | fY = SkScalarToGL(pt.fY); |
| 149 | } |
| 150 | |
| 151 | void setPoints(const SkPoint* SK_RESTRICT pts, int count) { |
| 152 | const SkScalar* SK_RESTRICT src = (const SkScalar*)pts; |
| 153 | SkGLScalar* SK_RESTRICT dst = (SkGLScalar*)this; |
| 154 | for (int i = 0; i < count; i++) { |
| 155 | *dst++ = SkScalarToGL(*src++); |
| 156 | *dst++ = SkScalarToGL(*src++); |
| 157 | } |
| 158 | } |
| 159 | |
| 160 | // counter-clockwise fan |
| 161 | void setRectFan(SkScalar l, SkScalar t, SkScalar r, SkScalar b) { |
| 162 | SkGLVertex* v = this; |
| 163 | v[0].setScalars(l, t); |
| 164 | v[1].setScalars(l, b); |
| 165 | v[2].setScalars(r, b); |
| 166 | v[3].setScalars(r, t); |
| 167 | } |
| 168 | |
| 169 | // counter-clockwise fan |
| 170 | void setIRectFan(int l, int t, int r, int b) { |
| 171 | SkGLVertex* v = this; |
| 172 | v[0].setGL(SkIntToGL(l), SkIntToGL(t)); |
| 173 | v[1].setGL(SkIntToGL(l), SkIntToGL(b)); |
| 174 | v[2].setGL(SkIntToGL(r), SkIntToGL(b)); |
| 175 | v[3].setGL(SkIntToGL(r), SkIntToGL(t)); |
| 176 | } |
| 177 | |
| 178 | // counter-clockwise fan |
| 179 | void setRectFan(const SkRect& r) { |
| 180 | this->setRectFan(r.fLeft, r.fTop, r.fRight, r.fBottom); |
| 181 | } |
| 182 | |
| 183 | // counter-clockwise fan |
| 184 | void setIRectFan(const SkIRect& r) { |
| 185 | this->setIRectFan(r.fLeft, r.fTop, r.fRight, r.fBottom); |
| 186 | } |
| 187 | }; |
| 188 | |
| 189 | struct SkGLMatrix { |
| 190 | SkGLScalar fMat[16]; |
| 191 | |
| 192 | void reset() { |
| 193 | bzero(fMat, sizeof(fMat)); |
| 194 | fMat[0] = fMat[5] = fMat[10] = fMat[15] = SK_GLScalar1; |
| 195 | } |
| 196 | |
| 197 | void set(const SkMatrix& m) { |
| 198 | bzero(fMat, sizeof(fMat)); |
| 199 | fMat[0] = SkScalarToGL(m[SkMatrix::kMScaleX]); |
| 200 | fMat[4] = SkScalarToGL(m[SkMatrix::kMSkewX]); |
| 201 | fMat[12] = SkScalarToGL(m[SkMatrix::kMTransX]); |
| 202 | |
| 203 | fMat[1] = SkScalarToGL(m[SkMatrix::kMSkewY]); |
| 204 | fMat[5] = SkScalarToGL(m[SkMatrix::kMScaleY]); |
| 205 | fMat[13] = SkScalarToGL(m[SkMatrix::kMTransY]); |
| 206 | |
| 207 | fMat[3] = SkPerspToGL(m[SkMatrix::kMPersp0]); |
| 208 | fMat[7] = SkPerspToGL(m[SkMatrix::kMPersp1]); |
| 209 | fMat[15] = SkPerspToGL(m[SkMatrix::kMPersp2]); |
| 210 | |
| 211 | fMat[10] = SK_GLScalar1; // z-scale |
| 212 | } |
| 213 | }; |
| 214 | |
| 215 | class SkGL { |
| 216 | public: |
| 217 | static void SetColor(SkColor c); |
| 218 | static void SetAlpha(U8CPU alpha); |
| 219 | static void SetPaint(const SkPaint&, bool isPremul = true, |
| 220 | bool justAlpha = false); |
| 221 | static void SetPaintAlpha(const SkPaint& paint, bool isPremul = true) { |
| 222 | SetPaint(paint, isPremul, true); |
| 223 | } |
| 224 | |
| 225 | static void SetRGBA(uint8_t rgba[], const SkColor src[], int count); |
| 226 | static void DumpError(const char caller[]); |
| 227 | |
| 228 | static void Ortho(float left, float right, float bottom, float top, |
| 229 | float near, float far); |
| 230 | |
| 231 | static inline void Translate(SkScalar dx, SkScalar dy) { |
| 232 | MAKE_GL(glTranslate)(SkScalarToGL(dx), SkScalarToGL(dy), 0); |
| 233 | } |
| 234 | |
| 235 | static inline void Scale(SkScalar sx, SkScalar sy) { |
| 236 | MAKE_GL(glScale)(SkScalarToGL(sx), SkScalarToGL(sy), SK_GLScalar1); |
| 237 | } |
| 238 | |
| 239 | static inline void Rotate(SkScalar angle) { |
| 240 | MAKE_GL(glRotate)(SkScalarToGL(angle), 0, 0, SK_GLScalar1); |
| 241 | } |
| 242 | |
| 243 | static inline void MultMatrix(const SkMatrix& m) { |
| 244 | SkGLMatrix glm; |
| 245 | glm.set(m); |
| 246 | MAKE_GL(glMultMatrix)(glm.fMat); |
| 247 | } |
| 248 | |
| 249 | static inline void LoadMatrix(const SkMatrix& m) { |
| 250 | SkGLMatrix glm; |
| 251 | glm.set(m); |
| 252 | MAKE_GL(glLoadMatrix)(glm.fMat); |
| 253 | } |
| 254 | |
| 255 | static void Scissor(const SkIRect&, int viewportHeight); |
| 256 | |
| 257 | // return the byte size for the associated texture memory. This doesn't |
| 258 | // always == bitmap.getSize(), since on a given port we may have to change |
| 259 | // the format when the bitmap's pixels are copied over to GL |
| 260 | static size_t ComputeTextureMemorySize(const SkBitmap&); |
| 261 | // return 0 on failure |
| 262 | static GLuint BindNewTexture(const SkBitmap&, SkPoint* dimension); |
| 263 | |
| 264 | static void SetTexParams(bool filter, |
| 265 | SkShader::TileMode tx, SkShader::TileMode ty); |
| 266 | static void SetTexParamsClamp(bool filter); |
| 267 | |
| 268 | static void DrawVertices(int count, GLenum mode, |
| 269 | const SkGLVertex* SK_RESTRICT vertex, |
| 270 | const SkGLVertex* SK_RESTRICT texCoords, |
| 271 | const uint8_t* SK_RESTRICT colorArray, |
| 272 | const uint16_t* SK_RESTRICT indexArray, |
| 273 | SkGLClipIter*); |
| 274 | |
| 275 | static void PrepareForFillPath(SkPaint* paint); |
| 276 | static void FillPath(const SkPath& path, const SkPaint& paint, bool useTex, |
| 277 | SkGLClipIter*); |
| 278 | static void DrawPath(const SkPath& path, bool useTex, SkGLClipIter*); |
| 279 | }; |
| 280 | |
| 281 | #include "SkRegion.h" |
| 282 | |
| 283 | class SkGLClipIter : public SkRegion::Iterator { |
| 284 | public: |
| 285 | SkGLClipIter(int viewportHeight) : fViewportHeight(viewportHeight) {} |
| 286 | |
| 287 | // call rewind only if this is non-null |
| 288 | void safeRewind() { |
| 289 | if (this) { |
| 290 | this->rewind(); |
| 291 | } |
| 292 | } |
| 293 | |
| 294 | void scissor() { |
| 295 | SkASSERT(!this->done()); |
| 296 | SkGL::Scissor(this->rect(), fViewportHeight); |
| 297 | } |
| 298 | |
| 299 | private: |
| 300 | const int fViewportHeight; |
| 301 | }; |
| 302 | |
| 303 | #endif |
| 304 | |