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joshualittb0a8a372014-09-23 09:50:21 -07001/*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrGeometryProcessor_DEFINED
9#define GrGeometryProcessor_DEFINED
10
joshualitt8072caa2015-02-12 14:20:52 -080011#include "GrPrimitiveProcessor.h"
joshualitt9b989322014-12-15 14:16:27 -080012
13/**
14 * A GrGeometryProcessor is a flexible method for rendering a primitive. The GrGeometryProcessor
15 * has complete control over vertex attributes and uniforms(aside from the render target) but it
16 * must obey the same contract as any GrPrimitiveProcessor, specifically it must emit a color and
17 * coverage into the fragment shader. Where this color and coverage come from is completely the
18 * responsibility of the GrGeometryProcessor.
19 */
20class GrGeometryProcessor : public GrPrimitiveProcessor {
21public:
joshualitte3ababe2015-05-15 07:56:07 -070022 GrGeometryProcessor()
ethannicholas22793252016-01-30 09:59:10 -080023 : fWillUseGeoShader(false)
ethannicholas28ef4452016-03-25 09:26:03 -070024 , fLocalCoordsType(kUnused_LocalCoordsType)
25 , fSampleShading(0.0) {}
joshualitt9b989322014-12-15 14:16:27 -080026
mtkleinf0599002015-07-13 06:18:39 -070027 bool willUseGeoShader() const override { return fWillUseGeoShader; }
joshualitt74077b92014-10-24 11:26:03 -070028
joshualittb2aa7cb2015-08-05 11:05:22 -070029 bool hasExplicitLocalCoords() const override {
30 return kHasExplicit_LocalCoordsType == fLocalCoordsType;
31 }
32
ethannicholas28ef4452016-03-25 09:26:03 -070033 /**
34 * Returns the minimum fraction of samples for which the fragment shader will be run. For
35 * instance, if sampleShading is 0.5 in MSAA16 mode, the fragment shader will run a minimum of
36 * 8 times per pixel. The default value is zero.
37 */
38 float getSampleShading() const override {
39 return fSampleShading;
40 }
41
joshualittb0a8a372014-09-23 09:50:21 -070042protected:
43 /**
joshualitt2dd1ae02014-12-03 06:24:10 -080044 * Subclasses call this from their constructor to register vertex attributes. Attributes
45 * will be padded to the nearest 4 bytes for performance reasons.
46 * TODO After deferred geometry, we should do all of this inline in GenerateGeometry alongside
joshualitt9b989322014-12-15 14:16:27 -080047 * the struct used to actually populate the attributes. This is all extremely fragile, vertex
48 * attributes have to be added in the order they will appear in the struct which maps memory.
49 * The processor key should reflect the vertex attributes, or there lack thereof in the
50 * GrGeometryProcessor.
joshualittb0a8a372014-09-23 09:50:21 -070051 */
bsalomon6cb807b2016-08-17 11:33:39 -070052 const Attribute& addVertexAttrib(const char* name, GrVertexAttribType type,
53 GrSLPrecision precision = kDefault_GrSLPrecision) {
54 fAttribs.emplace_back(name, type, precision);
55 fVertexStride += fAttribs.back().fOffset;
bsalomon7dbd45d2016-03-23 10:40:53 -070056 return fAttribs.back();
joshualittb0a8a372014-09-23 09:50:21 -070057 }
58
joshualitt74077b92014-10-24 11:26:03 -070059 void setWillUseGeoShader() { fWillUseGeoShader = true; }
60
joshualittb2aa7cb2015-08-05 11:05:22 -070061 /**
62 * If a GrFragmentProcessor in the GrPipeline needs localCoods, we will provide them in one of
63 * three ways
64 * 1) LocalCoordTransform * Position - in Shader
65 * 2) LocalCoordTransform * ExplicitLocalCoords- in Shader
66 * 3) A transformation on the CPU uploaded via vertex attribute
joshualittb2aa7cb2015-08-05 11:05:22 -070067 */
68 enum LocalCoordsType {
69 kUnused_LocalCoordsType,
70 kHasExplicit_LocalCoordsType,
71 kHasTransformed_LocalCoordsType
72 };
73
74 void setHasExplicitLocalCoords() {
75 SkASSERT(kUnused_LocalCoordsType == fLocalCoordsType);
76 fLocalCoordsType = kHasExplicit_LocalCoordsType;
77 }
78 void setHasTransformedLocalCoords() {
79 SkASSERT(kUnused_LocalCoordsType == fLocalCoordsType);
80 fLocalCoordsType = kHasTransformed_LocalCoordsType;
81 }
joshualitt2dd1ae02014-12-03 06:24:10 -080082
ethannicholas28ef4452016-03-25 09:26:03 -070083 void setSampleShading(float sampleShading) {
84 fSampleShading = sampleShading;
85 }
86
joshualittb0a8a372014-09-23 09:50:21 -070087private:
joshualitt74077b92014-10-24 11:26:03 -070088 bool fWillUseGeoShader;
joshualittb2aa7cb2015-08-05 11:05:22 -070089 LocalCoordsType fLocalCoordsType;
ethannicholas28ef4452016-03-25 09:26:03 -070090 float fSampleShading;
joshualittb0a8a372014-09-23 09:50:21 -070091
joshualitt290c09b2014-12-19 13:45:20 -080092 typedef GrPrimitiveProcessor INHERITED;
joshualittb0a8a372014-09-23 09:50:21 -070093};
joshualitt56995b52014-12-11 15:44:02 -080094
joshualittb0a8a372014-09-23 09:50:21 -070095#endif