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Chris Dalton1a325d22017-07-14 15:17:41 -06001/*
2 * Copyright 2017 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "GrCCPRCoverageProcessor.h"
9
Robert Phillips2890fbf2017-07-26 15:48:41 -040010#include "GrRenderTargetProxy.h"
Chris Dalton1a325d22017-07-14 15:17:41 -060011#include "ccpr/GrCCPRTriangleProcessor.h"
12#include "ccpr/GrCCPRQuadraticProcessor.h"
13#include "ccpr/GrCCPRCubicProcessor.h"
14#include "glsl/GrGLSLFragmentShaderBuilder.h"
15#include "glsl/GrGLSLGeometryShaderBuilder.h"
16#include "glsl/GrGLSLProgramBuilder.h"
17#include "glsl/GrGLSLVertexShaderBuilder.h"
18
19const char* GrCCPRCoverageProcessor::GetProcessorName(Mode mode) {
20 switch (mode) {
21 case Mode::kTriangleHulls:
22 return "GrCCPRTriangleHullAndEdgeProcessor (hulls)";
23 case Mode::kTriangleEdges:
24 return "GrCCPRTriangleHullAndEdgeProcessor (edges)";
25 case Mode::kCombinedTriangleHullsAndEdges:
26 return "GrCCPRTriangleHullAndEdgeProcessor (combined hulls & edges)";
27 case Mode::kTriangleCorners:
28 return "GrCCPRTriangleCornerProcessor";
29 case Mode::kQuadraticHulls:
30 return "GrCCPRQuadraticHullProcessor";
31 case Mode::kQuadraticFlatEdges:
32 return "GrCCPRQuadraticSharedEdgeProcessor";
33 case Mode::kSerpentineInsets:
34 return "GrCCPRCubicInsetProcessor (serpentine)";
35 case Mode::kSerpentineBorders:
36 return "GrCCPRCubicBorderProcessor (serpentine)";
37 case Mode::kLoopInsets:
38 return "GrCCPRCubicInsetProcessor (loop)";
39 case Mode::kLoopBorders:
40 return "GrCCPRCubicBorderProcessor (loop)";
41 }
42 SkFAIL("Unexpected ccpr coverage processor mode.");
43 return nullptr;
44}
45
46GrCCPRCoverageProcessor::GrCCPRCoverageProcessor(Mode mode, GrBuffer* pointsBuffer)
47 : fMode(mode)
48 , fInstanceAttrib(this->addInstanceAttrib("instance", kVec4i_GrVertexAttribType,
49 kHigh_GrSLPrecision)) {
50 fPointsBufferAccess.reset(kRG_float_GrPixelConfig, pointsBuffer, kVertex_GrShaderFlag);
51 this->addBufferAccess(&fPointsBufferAccess);
52
53 this->setWillUseGeoShader();
54
55 this->initClassID<GrCCPRCoverageProcessor>();
56}
57
58void GrCCPRCoverageProcessor::getGLSLProcessorKey(const GrShaderCaps&,
59 GrProcessorKeyBuilder* b) const {
60 b->add32(int(fMode));
61}
62
63GrGLSLPrimitiveProcessor* GrCCPRCoverageProcessor::createGLSLInstance(const GrShaderCaps&) const {
64 switch (fMode) {
65 using GeometryType = GrCCPRTriangleHullAndEdgeProcessor::GeometryType;
66
67 case Mode::kTriangleHulls:
68 return new GrCCPRTriangleHullAndEdgeProcessor(GeometryType::kHulls);
69 case Mode::kTriangleEdges:
70 return new GrCCPRTriangleHullAndEdgeProcessor(GeometryType::kEdges);
71 case Mode::kCombinedTriangleHullsAndEdges:
72 return new GrCCPRTriangleHullAndEdgeProcessor(GeometryType::kHullsAndEdges);
73 case Mode::kTriangleCorners:
74 return new GrCCPRTriangleCornerProcessor();
75 case Mode::kQuadraticHulls:
76 return new GrCCPRQuadraticHullProcessor();
77 case Mode::kQuadraticFlatEdges:
78 return new GrCCPRQuadraticSharedEdgeProcessor();
79 case Mode::kSerpentineInsets:
80 return new GrCCPRCubicInsetProcessor(GrCCPRCubicProcessor::Type::kSerpentine);
81 case Mode::kSerpentineBorders:
82 return new GrCCPRCubicBorderProcessor(GrCCPRCubicProcessor::Type::kSerpentine);
83 case Mode::kLoopInsets:
84 return new GrCCPRCubicInsetProcessor(GrCCPRCubicProcessor::Type::kLoop);
85 case Mode::kLoopBorders:
86 return new GrCCPRCubicBorderProcessor(GrCCPRCubicProcessor::Type::kLoop);
87 }
88 SkFAIL("Unexpected ccpr coverage processor mode.");
89 return nullptr;
90}
91
92using PrimitiveProcessor = GrCCPRCoverageProcessor::PrimitiveProcessor;
93
94void PrimitiveProcessor::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
95 const GrCCPRCoverageProcessor& proc = args.fGP.cast<GrCCPRCoverageProcessor>();
96
97 GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
98 switch (fCoverageType) {
99 case CoverageType::kOne:
100 case CoverageType::kShader:
101 varyingHandler->addFlatVarying("wind", &fFragWind, kLow_GrSLPrecision);
102 break;
103 case CoverageType::kInterpolated:
104 varyingHandler->addVarying("coverage_times_wind", &fFragCoverageTimesWind,
105 kMedium_GrSLPrecision);
106 break;
107 }
108 this->resetVaryings(varyingHandler);
109
110 varyingHandler->emitAttributes(proc);
111
112 this->emitVertexShader(proc, args.fVertBuilder, args.fTexelBuffers[0], args.fRTAdjustName,
113 gpArgs);
114 this->emitGeometryShader(proc, args.fGeomBuilder, args.fRTAdjustName);
115 this->emitCoverage(proc, args.fFragBuilder, args.fOutputColor, args.fOutputCoverage);
116
117 SkASSERT(!args.fFPCoordTransformHandler->nextCoordTransform());
118}
119
120void PrimitiveProcessor::emitVertexShader(const GrCCPRCoverageProcessor& proc,
121 GrGLSLVertexBuilder* v,
122 const TexelBufferHandle& pointsBuffer,
123 const char* rtAdjust, GrGPArgs* gpArgs) const {
124 v->codeAppendf("int packedoffset = %s.w;", proc.instanceAttrib());
125 v->codeAppend ("highp vec2 atlasoffset = vec2((packedoffset<<16) >> 16, packedoffset >> 16);");
126
127 this->onEmitVertexShader(proc, v, pointsBuffer, "atlasoffset", rtAdjust, gpArgs);
128}
129
130void PrimitiveProcessor::emitGeometryShader(const GrCCPRCoverageProcessor& proc,
131 GrGLSLGeometryBuilder* g, const char* rtAdjust) const {
132 g->declareGlobal(fGeomWind);
133 this->emitWind(g, rtAdjust, fGeomWind.c_str());
134
135 SkString emitVertexFn;
136 SkSTArray<2, GrShaderVar> emitArgs;
137 const char* position = emitArgs.emplace_back("position", kVec2f_GrSLType,
138 GrShaderVar::kNonArray,
139 kHigh_GrSLPrecision).c_str();
140 const char* coverage = emitArgs.emplace_back("coverage", kFloat_GrSLType,
141 GrShaderVar::kNonArray,
142 kHigh_GrSLPrecision).c_str();
143 g->emitFunction(kVoid_GrSLType, "emitVertex", emitArgs.count(), emitArgs.begin(), [&]() {
144 SkString fnBody;
145 this->emitPerVertexGeometryCode(&fnBody, position, coverage, fGeomWind.c_str());
146 if (fFragWind.gsOut()) {
147 fnBody.appendf("%s = %s;", fFragWind.gsOut(), fGeomWind.c_str());
148 }
149 if (fFragCoverageTimesWind.gsOut()) {
150 fnBody.appendf("%s = %s * %s;",
151 fFragCoverageTimesWind.gsOut(), coverage, fGeomWind.c_str());
152 }
153 fnBody.append ("gl_Position = vec4(position, 0, 1);");
154 fnBody.append ("EmitVertex();");
155 return fnBody;
156 }().c_str(), &emitVertexFn);
157
158 g->codeAppendf("highp vec2 bloat = %f * abs(%s.xz);", kAABloatRadius, rtAdjust);
159
160#ifdef SK_DEBUG
161 if (proc.debugVisualizations()) {
162 g->codeAppendf("bloat *= %f;", GrCCPRCoverageProcessor::kDebugBloat);
163 }
164#endif
165
166 return this->onEmitGeometryShader(g, emitVertexFn.c_str(), fGeomWind.c_str(), rtAdjust);
167}
168
169int PrimitiveProcessor::emitHullGeometry(GrGLSLGeometryBuilder* g, const char* emitVertexFn,
170 const char* polygonPts, int numSides,
171 const char* wedgeIdx, const char* insetPts) const {
172 SkASSERT(numSides >= 3);
173
174 if (!insetPts) {
175 g->codeAppendf("highp vec2 centroidpt = %s * vec%i(%f);",
176 polygonPts, numSides, 1.0 / numSides);
177 }
178
179 g->codeAppendf("int previdx = (%s + %i) %% %i, "
180 "nextidx = (%s + 1) %% %i;",
181 wedgeIdx, numSides - 1, numSides, wedgeIdx, numSides);
182
183 g->codeAppendf("highp vec2 self = %s[%s];"
184 "highp int leftidx = %s > 0 ? previdx : nextidx;"
185 "highp int rightidx = %s > 0 ? nextidx : previdx;",
186 polygonPts, wedgeIdx, fGeomWind.c_str(), fGeomWind.c_str());
187
188 // Which quadrant does the vector from self -> right fall into?
189 g->codeAppendf("highp vec2 right = %s[rightidx];", polygonPts);
190 if (3 == numSides) {
191 // TODO: evaluate perf gains.
192 g->codeAppend ("highp vec2 qsr = sign(right - self);");
193 } else {
194 SkASSERT(4 == numSides);
195 g->codeAppendf("highp vec2 diag = %s[(%s + 2) %% 4];", polygonPts, wedgeIdx);
196 g->codeAppend ("highp vec2 qsr = sign((right != self ? right : diag) - self);");
197 }
198
199 // Which quadrant does the vector from left -> self fall into?
200 g->codeAppendf("highp vec2 qls = sign(self - %s[leftidx]);", polygonPts);
201
202 // d2 just helps us reduce triangle counts with orthogonal, axis-aligned lines.
203 // TODO: evaluate perf gains.
204 const char* dr2 = "dr";
205 if (3 == numSides) {
206 // TODO: evaluate perf gains.
207 g->codeAppend ("highp vec2 dr = vec2(qsr.y != 0 ? +qsr.y : +qsr.x, "
208 "qsr.x != 0 ? -qsr.x : +qsr.y);");
209 g->codeAppend ("highp vec2 dr2 = vec2(qsr.y != 0 ? +qsr.y : -qsr.x, "
210 "qsr.x != 0 ? -qsr.x : -qsr.y);");
211 g->codeAppend ("highp vec2 dl = vec2(qls.y != 0 ? +qls.y : +qls.x, "
212 "qls.x != 0 ? -qls.x : +qls.y);");
213 dr2 = "dr2";
214 } else {
215 g->codeAppend ("highp vec2 dr = vec2(qsr.y != 0 ? +qsr.y : 1, "
216 "qsr.x != 0 ? -qsr.x : 1);");
217 g->codeAppend ("highp vec2 dl = (qls == vec2(0)) ? dr : vec2(qls.y != 0 ? +qls.y : 1, "
218 "qls.x != 0 ? -qls.x : 1);");
219 }
220 g->codeAppendf("bvec2 dnotequal = notEqual(%s, dl);", dr2);
221
222 // Emit one third of what is the convex hull of pixel-size boxes centered on the vertices.
223 // Each invocation emits a different third.
224 if (insetPts) {
225 g->codeAppendf("%s(%s[rightidx], 1);", emitVertexFn, insetPts);
226 }
227 g->codeAppendf("%s(right + bloat * dr, 1);", emitVertexFn);
228 if (insetPts) {
229 g->codeAppendf("%s(%s[%s], 1);", emitVertexFn, insetPts, wedgeIdx);
230 } else {
231 g->codeAppendf("%s(centroidpt, 1);", emitVertexFn);
232 }
233 g->codeAppendf("%s(self + bloat * %s, 1);", emitVertexFn, dr2);
234 g->codeAppend ("if (any(dnotequal)) {");
235 g->codeAppendf( "%s(self + bloat * dl, 1);", emitVertexFn);
236 g->codeAppend ("}");
237 g->codeAppend ("if (all(dnotequal)) {");
238 g->codeAppendf( "%s(self + bloat * vec2(-dl.y, dl.x), 1);", emitVertexFn);
239 g->codeAppend ("}");
240 g->codeAppend ("EndPrimitive();");
241
242 return insetPts ? 6 : 5;
243}
244
245int PrimitiveProcessor::emitEdgeGeometry(GrGLSLGeometryBuilder* g, const char* emitVertexFn,
246 const char* leftPt, const char* rightPt,
247 const char* distanceEquation) const {
248 if (!distanceEquation) {
249 this->emitEdgeDistanceEquation(g, leftPt, rightPt, "highp vec3 edge_distance_equation");
250 distanceEquation = "edge_distance_equation";
251 }
252
253 // qlr is defined in emitEdgeDistanceEquation.
254 g->codeAppendf("highp mat2 endpts = mat2(%s - bloat * qlr, %s + bloat * qlr);",
255 leftPt, rightPt);
256 g->codeAppendf("mediump vec2 endpts_coverage = %s.xy * endpts + %s.z;",
257 distanceEquation, distanceEquation);
258
259 // d1 is defined in emitEdgeDistanceEquation.
260 g->codeAppend ("highp vec2 d2 = d1;");
261 g->codeAppend ("bool aligned = qlr.x == 0 || qlr.y == 0;");
262 g->codeAppend ("if (aligned) {");
263 g->codeAppend ( "d1 -= qlr;");
264 g->codeAppend ( "d2 += qlr;");
265 g->codeAppend ("}");
266
267 // Emit the convex hull of 2 pixel-size boxes centered on the endpoints of the edge. Each
268 // invocation emits a different edge. Emit negative coverage that subtracts the appropiate
269 // amount back out from the hull we drew above.
270 g->codeAppend ("if (!aligned) {");
271 g->codeAppendf( "%s(endpts[0], endpts_coverage[0]);", emitVertexFn);
272 g->codeAppend ("}");
273 g->codeAppendf("%s(%s + bloat * d1, -1);", emitVertexFn, leftPt);
274 g->codeAppendf("%s(%s - bloat * d2, 0);", emitVertexFn, leftPt);
275 g->codeAppendf("%s(%s + bloat * d2, -1);", emitVertexFn, rightPt);
276 g->codeAppendf("%s(%s - bloat * d1, 0);", emitVertexFn, rightPt);
277 g->codeAppend ("if (!aligned) {");
278 g->codeAppendf( "%s(endpts[1], endpts_coverage[1]);", emitVertexFn);
279 g->codeAppend ("}");
280 g->codeAppend ("EndPrimitive();");
281
282 return 6;
283}
284
285void PrimitiveProcessor::emitEdgeDistanceEquation(GrGLSLGeometryBuilder* g,
286 const char* leftPt, const char* rightPt,
287 const char* outputDistanceEquation) const {
288 // Which quadrant does the vector from left -> right fall into?
289 g->codeAppendf("highp vec2 qlr = sign(%s - %s);", rightPt, leftPt);
290 g->codeAppend ("highp vec2 d1 = vec2(qlr.y, -qlr.x);");
291
292 g->codeAppendf("highp vec2 n = vec2(%s.y - %s.y, %s.x - %s.x);",
293 rightPt, leftPt, leftPt, rightPt);
294 g->codeAppendf("highp vec2 kk = n * mat2(%s + bloat * d1, %s - bloat * d1);", leftPt, leftPt);
295 // Clamp for when n=0. wind=0 when n=0 so as long as we don't get Inf or NaN we are fine.
296 g->codeAppendf("highp float scale = 1 / max(kk[0] - kk[1], 1e-30);");
297
298 g->codeAppendf("%s = vec3(-n, kk[1]) * scale;", outputDistanceEquation);
299}
300
301void PrimitiveProcessor::emitCoverage(const GrCCPRCoverageProcessor& proc, GrGLSLFragmentBuilder* f,
302 const char* outputColor, const char* outputCoverage) const {
303 switch (fCoverageType) {
304 case CoverageType::kOne:
305 f->codeAppendf("%s.a = %s;", outputColor, fFragWind.fsIn());
306 break;
307 case CoverageType::kInterpolated:
308 f->codeAppendf("%s.a = %s;", outputColor, fFragCoverageTimesWind.fsIn());
309 break;
310 case CoverageType::kShader:
311 f->codeAppendf("mediump float coverage = 0;");
312 this->emitShaderCoverage(f, "coverage");
313 f->codeAppendf("%s.a = coverage * %s;", outputColor, fFragWind.fsIn());
314 break;
315 }
316
317 f->codeAppendf("%s = vec4(1);", outputCoverage);
318
319#ifdef SK_DEBUG
320 if (proc.debugVisualizations()) {
321 f->codeAppendf("%s = vec4(-%s.a, %s.a, 0, 1);", outputColor, outputColor, outputColor);
322 }
323#endif
324}
325
326int PrimitiveProcessor::defineSoftSampleLocations(GrGLSLFragmentBuilder* f,
327 const char* samplesName) const {
328 // Standard DX11 sample locations.
329#if defined(SK_BUILD_FOR_ANDROID) || defined(SK_BUILD_FOR_IOS)
330 f->defineConstant("highp vec2[8]", samplesName, "vec2[8]("
331 "vec2(+1, -3)/16, vec2(-1, +3)/16, vec2(+5, +1)/16, vec2(-3, -5)/16, "
332 "vec2(-5, +5)/16, vec2(-7, -1)/16, vec2(+3, +7)/16, vec2(+7, -7)/16."
333 ")");
334 return 8;
335#else
336 f->defineConstant("highp vec2[16]", samplesName, "vec2[16]("
337 "vec2(+1, +1)/16, vec2(-1, -3)/16, vec2(-3, +2)/16, vec2(+4, -1)/16, "
338 "vec2(-5, -2)/16, vec2(+2, +5)/16, vec2(+5, +3)/16, vec2(+3, -5)/16, "
339 "vec2(-2, +6)/16, vec2( 0, -7)/16, vec2(-4, -6)/16, vec2(-6, +4)/16, "
340 "vec2(-8, 0)/16, vec2(+7, -4)/16, vec2(+6, +7)/16, vec2(-7, -8)/16."
341 ")");
342 return 16;
343#endif
344}
345
346#ifdef SK_DEBUG
347
348#include "GrRenderTarget.h"
349
Robert Phillips2890fbf2017-07-26 15:48:41 -0400350void GrCCPRCoverageProcessor::Validate(GrRenderTargetProxy* atlasProxy) {
351 SkASSERT(kAtlasOrigin == atlasProxy->origin());
352 SkASSERT(GrPixelConfigIsAlphaOnly(atlasProxy->config()));
353 SkASSERT(GrPixelConfigIsFloatingPoint(atlasProxy->config()));
Chris Dalton1a325d22017-07-14 15:17:41 -0600354}
355
356#endif