Robert Phillips | a8cdbd7 | 2018-07-17 12:30:40 -0400 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2015 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "gm.h" |
| 9 | #include "sk_tool_utils.h" |
| 10 | #include "SkLightingShader.h" |
| 11 | #include "SkNormalSource.h" |
| 12 | #include "SkPoint3.h" |
| 13 | #include "SkShader.h" |
| 14 | |
| 15 | // Create a hemispherical normal map |
| 16 | static SkBitmap make_hemi_normalmap(int texSize) { |
| 17 | SkBitmap hemi; |
| 18 | hemi.allocN32Pixels(texSize, texSize); |
| 19 | |
| 20 | sk_tool_utils::create_hemi_normal_map(&hemi, SkIRect::MakeWH(texSize, texSize)); |
| 21 | return hemi; |
| 22 | } |
| 23 | |
| 24 | // Create a truncated pyramid normal map |
| 25 | static SkBitmap make_frustum_normalmap(int texSize) { |
| 26 | SkBitmap frustum; |
| 27 | frustum.allocN32Pixels(texSize, texSize); |
| 28 | |
| 29 | sk_tool_utils::create_frustum_normal_map(&frustum, SkIRect::MakeWH(texSize, texSize)); |
| 30 | return frustum; |
| 31 | } |
| 32 | |
| 33 | // Create a tetrahedral normal map |
| 34 | static SkBitmap make_tetra_normalmap(int texSize) { |
| 35 | SkBitmap tetra; |
| 36 | tetra.allocN32Pixels(texSize, texSize); |
| 37 | |
| 38 | sk_tool_utils::create_tetra_normal_map(&tetra, SkIRect::MakeWH(texSize, texSize)); |
| 39 | return tetra; |
| 40 | } |
| 41 | |
| 42 | namespace skiagm { |
| 43 | |
| 44 | // This GM exercises lighting shaders by drawing rotated and non-rotated normal mapped rects with |
| 45 | // a directional light off to the viewers right. |
| 46 | class LightingShaderGM : public GM { |
| 47 | public: |
| 48 | LightingShaderGM() { |
Mike Klein | d46dce3 | 2018-08-16 10:17:03 -0400 | [diff] [blame] | 49 | this->setBGColor(0xFFCCCCCC); |
Robert Phillips | a8cdbd7 | 2018-07-17 12:30:40 -0400 | [diff] [blame] | 50 | } |
| 51 | |
| 52 | protected: |
| 53 | enum NormalMap { |
| 54 | kHemi_NormalMap, |
| 55 | kFrustum_NormalMap, |
| 56 | kTetra_NormalMap, |
| 57 | |
| 58 | kLast_NormalMap = kTetra_NormalMap |
| 59 | }; |
| 60 | |
| 61 | static constexpr int kNormalMapCount = kLast_NormalMap+1; |
| 62 | |
| 63 | SkString onShortName() override { return SkString("lightingshader"); } |
| 64 | |
| 65 | SkISize onISize() override { return SkISize::Make(kGMSize, kGMSize); } |
| 66 | |
| 67 | void onOnceBeforeDraw() override { |
| 68 | { |
| 69 | SkLights::Builder builder; |
| 70 | |
| 71 | // The direction vector is towards the light w/ +Z coming out of the screen |
| 72 | builder.add(SkLights::Light::MakeDirectional(SkColor3f::Make(1.0f, 1.0f, 1.0f), |
| 73 | SkVector3::Make(SK_ScalarRoot2Over2, |
| 74 | 0.0f, |
| 75 | SK_ScalarRoot2Over2))); |
| 76 | builder.setAmbientLightColor(SkColor3f::Make(0.2f, 0.2f, 0.2f)); |
| 77 | |
| 78 | fLights = builder.finish(); |
| 79 | } |
| 80 | |
| 81 | fDiffuse = sk_tool_utils::create_checkerboard_bitmap( |
| 82 | kTexSize, kTexSize, |
Mike Klein | d46dce3 | 2018-08-16 10:17:03 -0400 | [diff] [blame] | 83 | 0x00000000, |
Robert Phillips | a8cdbd7 | 2018-07-17 12:30:40 -0400 | [diff] [blame] | 84 | sk_tool_utils::color_to_565(0xFF804020), |
| 85 | 8); |
| 86 | |
| 87 | fNormalMaps[kHemi_NormalMap] = make_hemi_normalmap(kTexSize); |
| 88 | fNormalMaps[kFrustum_NormalMap] = make_frustum_normalmap(kTexSize); |
| 89 | fNormalMaps[kTetra_NormalMap] = make_tetra_normalmap(kTexSize); |
| 90 | } |
| 91 | |
| 92 | void drawRect(SkCanvas* canvas, const SkRect& r, NormalMap mapType) { |
| 93 | |
| 94 | SkRect bitmapBounds = SkRect::MakeIWH(fDiffuse.width(), fDiffuse.height()); |
| 95 | |
| 96 | SkMatrix matrix; |
| 97 | matrix.setRectToRect(bitmapBounds, r, SkMatrix::kFill_ScaleToFit); |
| 98 | |
| 99 | const SkMatrix& ctm = canvas->getTotalMatrix(); |
| 100 | |
| 101 | SkPaint paint; |
| 102 | sk_sp<SkShader> diffuseShader = SkShader::MakeBitmapShader(fDiffuse, |
| 103 | SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &matrix); |
| 104 | sk_sp<SkShader> normalMap = SkShader::MakeBitmapShader(fNormalMaps[mapType], |
| 105 | SkShader::kClamp_TileMode, SkShader::kClamp_TileMode, &matrix); |
| 106 | sk_sp<SkNormalSource> normalSource = SkNormalSource::MakeFromNormalMap(std::move(normalMap), |
| 107 | ctm); |
| 108 | paint.setShader(SkLightingShader::Make(std::move(diffuseShader), std::move(normalSource), |
| 109 | fLights)); |
| 110 | |
| 111 | canvas->drawRect(r, paint); |
| 112 | } |
| 113 | |
| 114 | // Draw an axis-aligned and rotated version of the normal mapped rect |
| 115 | void drawPair(SkCanvas* canvas, const SkRect& r, NormalMap mapType, const SkVector& v) { |
| 116 | SkMatrix m; |
| 117 | m.setRotate(45.0f, r.centerX(), r.centerY()); |
| 118 | m.postTranslate(kScale * v.fX, kScale * v.fY); |
| 119 | |
| 120 | this->drawRect(canvas, r, mapType); |
| 121 | |
| 122 | canvas->save(); |
| 123 | canvas->setMatrix(m); |
| 124 | this->drawRect(canvas, r, mapType); |
| 125 | canvas->restore(); |
| 126 | } |
| 127 | |
| 128 | void onDraw(SkCanvas* canvas) override { |
| 129 | SkRect r; |
| 130 | |
| 131 | r = SkRect::MakeWH(SkIntToScalar(kTexSize), SkIntToScalar(kTexSize)); |
| 132 | this->drawPair(canvas, r, kHemi_NormalMap, SkVector::Make(1.0f, 0.0f)); |
| 133 | |
| 134 | r.offset(kGMSize - kTexSize, 0); |
| 135 | this->drawPair(canvas, r, kFrustum_NormalMap, SkVector::Make(0.0f, 1.0f)); |
| 136 | |
| 137 | r.offset(0, kGMSize - kTexSize); |
| 138 | this->drawPair(canvas, r, kTetra_NormalMap, SkVector::Make(-1.0, 0.0f)); |
| 139 | |
| 140 | r.offset(kTexSize - kGMSize, 0); |
| 141 | this->drawPair(canvas, r, kHemi_NormalMap, SkVector::Make(0.0f, -1)); |
| 142 | } |
| 143 | |
| 144 | private: |
| 145 | static constexpr int kTexSize = 128; |
| 146 | static constexpr int kGMSize = 512; |
| 147 | static constexpr SkScalar kScale = kGMSize/2.0f - kTexSize/2.0f; |
| 148 | |
| 149 | SkBitmap fDiffuse; |
| 150 | SkBitmap fNormalMaps[kNormalMapCount]; |
| 151 | |
| 152 | sk_sp<SkLights> fLights; |
| 153 | |
| 154 | typedef GM INHERITED; |
| 155 | }; |
| 156 | |
| 157 | ////////////////////////////////////////////////////////////////////////////// |
| 158 | |
| 159 | DEF_GM(return new LightingShaderGM;) |
| 160 | } |