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mtklein@google.com09f25792013-11-26 23:36:51 +00001#ifndef DMTileGridTask_DEFINED
2#define DMTileGridTask_DEFINED
3
4#include "DMTask.h"
5#include "SkBitmap.h"
6#include "SkString.h"
7#include "SkTemplates.h"
8#include "gm.h"
9
10// Records a GM through an SkPicture, draws it in tiles, and compares against the reference bitmap.
11
12namespace DM {
13
14class TileGridTask : public Task {
15
16public:
17 TileGridTask(const Task& parent, // TileGridTask must be a child task. Pass its parent here.
18 skiagm::GM*, // GM to run through a picture. Takes ownership.
19 SkBitmap reference, // Bitmap to compare picture replay results to.
20 SkISize tileSize); // Tile size to use.
21
22 virtual void draw() SK_OVERRIDE;
23 virtual bool usesGpu() const SK_OVERRIDE { return false; }
24 virtual bool shouldSkip() const SK_OVERRIDE;
25 virtual SkString name() const SK_OVERRIDE { return fName; }
26
27private:
28 const SkString fName;
29 SkAutoTDelete<skiagm::GM> fGM;
30 const SkBitmap fReference;
31 const SkISize fTileSize;
32};
33
34} // namespace DM
35
36#endif // DMReplayTask_DEFINED