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joshualitt8072caa2015-02-12 14:20:52 -08001/*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrPrimitiveProcessor_DEFINED
9#define GrPrimitiveProcessor_DEFINED
10
11#include "GrColor.h"
12#include "GrProcessor.h"
13#include "GrShaderVar.h"
14
15/*
16 * The GrPrimitiveProcessor represents some kind of geometric primitive. This includes the shape
17 * of the primitive and the inherent color of the primitive. The GrPrimitiveProcessor is
18 * responsible for providing a color and coverage input into the Ganesh rendering pipeline. Through
19 * optimization, Ganesh may decide a different color, no color, and / or no coverage are required
20 * from the GrPrimitiveProcessor, so the GrPrimitiveProcessor must be able to support this
Brian Salomon09d994e2016-12-21 11:14:46 -050021 * functionality.
joshualitt8072caa2015-02-12 14:20:52 -080022 *
23 * There are two feedback loops between the GrFragmentProcessors, the GrXferProcessor, and the
Brian Salomoncb30bb22017-02-12 09:28:54 -050024 * GrPrimitiveProcessor. These loops run on the CPU and to determine known properties of the final
25 * color and coverage inputs to the GrXferProcessor in order to perform optimizations that preserve
26 * correctness. The GrDrawOp seeds these loops with initial color and coverage, in its
Brian Salomona811b122017-03-30 08:21:32 -040027 * getProcessorAnalysisInputs implementation. These seed values are processed by the
Brian Salomon5298dc82017-02-22 11:52:03 -050028 * subsequent
Brian Salomon92aee3d2016-12-21 09:20:25 -050029 * stages of the rendering pipeline and the output is then fed back into the GrDrawOp in
30 * the applyPipelineOptimizations call, where the op can use the information to inform decisions
31 * about GrPrimitiveProcessor creation.
joshualitt8072caa2015-02-12 14:20:52 -080032 */
33
egdaniele659a582015-11-13 09:55:43 -080034class GrGLSLPrimitiveProcessor;
joshualitt8072caa2015-02-12 14:20:52 -080035
joshualitt8072caa2015-02-12 14:20:52 -080036/*
joshualitt8072caa2015-02-12 14:20:52 -080037 * GrPrimitiveProcessor defines an interface which all subclasses must implement. All
38 * GrPrimitiveProcessors must proivide seed color and coverage for the Ganesh color / coverage
39 * pipelines, and they must provide some notion of equality
40 */
Brian Salomond61c9d92017-04-10 10:54:25 -040041class GrPrimitiveProcessor : public GrResourceIOProcessor, public GrProgramElement {
joshualitt8072caa2015-02-12 14:20:52 -080042public:
joshualitt8072caa2015-02-12 14:20:52 -080043 struct Attribute {
Chris Dalton1d616352017-05-31 12:51:23 -060044 enum class InputRate : bool {
45 kPerVertex,
46 kPerInstance
47 };
48
49 const char* fName;
50 GrVertexAttribType fType;
51 int fOffsetInRecord;
52 GrSLPrecision fPrecision;
53 InputRate fInputRate;
joshualitt8072caa2015-02-12 14:20:52 -080054 };
55
bsalomon7dbd45d2016-03-23 10:40:53 -070056 int numAttribs() const { return fAttribs.count(); }
57 const Attribute& getAttrib(int index) const { return fAttribs[index]; }
joshualitt8072caa2015-02-12 14:20:52 -080058
Chris Dalton1d616352017-05-31 12:51:23 -060059 bool hasVertexAttribs() const { return SkToBool(fVertexStride); }
60 bool hasInstanceAttribs() const { return SkToBool(fInstanceStride); }
61
62 /**
63 * These return the strides of the vertex and instance buffers. Attributes are expected to be
64 * laid out interleaved in their corresponding buffer (vertex or instance). fOffsetInRecord
65 * indicates an attribute's location in bytes relative to the first attribute. (These are padded
66 * to the nearest 4 bytes for performance reasons.)
67 *
68 * A common practice is to populate the buffer's memory using an implicit array of structs. In
69 * this case, it is best to assert:
70 *
71 * stride == sizeof(struct) and
72 * offsetof(struct, field[i]) == attrib[i].fOffsetInRecord
73 *
74 * NOTE: for instanced draws the vertex buffer has a single record that each instance reuses.
75 */
76 int getVertexStride() const { return fVertexStride; }
77 int getInstanceStride() const { return fInstanceStride; }
78
79 // Only the GrGeometryProcessor subclass actually has a geo shader or vertex attributes, but
80 // we put these calls on the base class to prevent having to cast
81 virtual bool willUseGeoShader() const = 0;
joshualitt8072caa2015-02-12 14:20:52 -080082
83 /**
wangyixa7f4c432015-08-20 07:25:02 -070084 * Computes a transformKey from an array of coord transforms. Will only look at the first
85 * <numCoords> transforms in the array.
86 *
87 * TODO: A better name for this function would be "compute" instead of "get".
joshualitt8072caa2015-02-12 14:20:52 -080088 */
wangyixa7f4c432015-08-20 07:25:02 -070089 uint32_t getTransformKey(const SkTArray<const GrCoordTransform*, true>& coords,
90 int numCoords) const;
joshualitt8072caa2015-02-12 14:20:52 -080091
92 /**
93 * Sets a unique key on the GrProcessorKeyBuilder that is directly associated with this geometry
94 * processor's GL backend implementation.
wangyixa7f4c432015-08-20 07:25:02 -070095 *
96 * TODO: A better name for this function would be "compute" instead of "get".
joshualitt8072caa2015-02-12 14:20:52 -080097 */
Brian Salomon94efbf52016-11-29 13:43:05 -050098 virtual void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder*) const = 0;
joshualitt8072caa2015-02-12 14:20:52 -080099
100
101 /** Returns a new instance of the appropriate *GL* implementation class
102 for the given GrProcessor; caller is responsible for deleting
103 the object. */
Brian Salomon94efbf52016-11-29 13:43:05 -0500104 virtual GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const = 0;
joshualitt8072caa2015-02-12 14:20:52 -0800105
ethannicholas22793252016-01-30 09:59:10 -0800106 virtual bool isPathRendering() const { return false; }
joshualitt8072caa2015-02-12 14:20:52 -0800107
ethannicholas22793252016-01-30 09:59:10 -0800108 /**
109 * If non-null, overrides the dest color returned by GrGLSLFragmentShaderBuilder::dstColor().
110 */
111 virtual const char* getDestColorOverride() const { return nullptr; }
halcanary9d524f22016-03-29 09:03:52 -0700112
ethannicholas28ef4452016-03-25 09:26:03 -0700113 virtual float getSampleShading() const {
114 return 0.0;
115 }
116
joshualitt8072caa2015-02-12 14:20:52 -0800117protected:
Chris Dalton1d616352017-05-31 12:51:23 -0600118 /**
119 * Subclasses call these from their constructor to register vertex and instance attributes.
120 */
121 const Attribute& addVertexAttrib(const char* name, GrVertexAttribType type,
122 GrSLPrecision precision = kDefault_GrSLPrecision) {
123 precision = (kDefault_GrSLPrecision == precision) ? kMedium_GrSLPrecision : precision;
124 fAttribs.push_back() = {name, type, fVertexStride, precision,
125 Attribute::InputRate::kPerVertex};
126 fVertexStride += static_cast<int>(SkAlign4(GrVertexAttribTypeSize(type)));
127 return fAttribs.back();
128 }
129 const Attribute& addInstanceAttrib(const char* name, GrVertexAttribType type,
130 GrSLPrecision precision = kDefault_GrSLPrecision) {
131 precision = (kDefault_GrSLPrecision == precision) ? kMedium_GrSLPrecision : precision;
132 fAttribs.push_back() = {name, type, fInstanceStride, precision,
133 Attribute::InputRate::kPerInstance};
134 fInstanceStride += static_cast<int>(SkAlign4(GrVertexAttribTypeSize(type)));
135 return fAttribs.back();
136 }
joshualitt8072caa2015-02-12 14:20:52 -0800137
138private:
Brian Salomond61c9d92017-04-10 10:54:25 -0400139 void addPendingIOs() const override { GrResourceIOProcessor::addPendingIOs(); }
140 void removeRefs() const override { GrResourceIOProcessor::removeRefs(); }
141 void pendingIOComplete() const override { GrResourceIOProcessor::pendingIOComplete(); }
Mike Kleinfc6c37b2016-09-27 09:34:10 -0400142 void notifyRefCntIsZero() const final {}
joshualitt8072caa2015-02-12 14:20:52 -0800143 virtual bool hasExplicitLocalCoords() const = 0;
144
Chris Dalton1d616352017-05-31 12:51:23 -0600145 SkSTArray<8, Attribute> fAttribs;
146 int fVertexStride = 0;
147 int fInstanceStride = 0;
148
joshualitt8072caa2015-02-12 14:20:52 -0800149 typedef GrProcessor INHERITED;
150};
151
152#endif