blob: b2c1007ec3e3248c27cc49e4b790d1c562923ea9 [file] [log] [blame]
Brian Salomon8b4489b2015-01-16 16:26:32 -05001# Failures of any GM tests listed in this file will be ignored [1], as
2# if they had been marked "ignore-failure": true in the per-builder
3# expected-results.json files.
4#
5# The idea is that, if you modify a GM test in such a way that you know it will
6# require rebaselines on multiple platforms, you should add that test's name to
7# this list within the same CL that modifies the test.
8# Then, AS SOON AS POSSIBLE, you should rebaseline the tests (they will show up
9# as status "failure-ignored") and remove the line you added to this file.
10# If there are any lingering failures that need to be suppressed (ignored), you
11# MUST move those suppressions into the per-builder expected-results.json files.
12#
13# The test name must match exactly (no partial string matches).
14# See http://skbug.com/2022
15#
16# Any lines starting with '#' are comments and will be ignored.
17# Other than that, each line must either be whitespace or list just one test.
18#
19# For more information, see https://code.google.com/p/skia/issues/detail?id=1600
20# ('GM expectations: create tool to suppress failures until new baselines are
21# checked in')
22#
23#
24# [1] Differences between renderModes (e.g., normal rendering path and
25# "serialized") are NEVER ignored. See
26# https://code.google.com/p/skia/issues/detail?id=1748 ('gm: add new result
27# type, RenderModeMismatch')
28
29# EXAMPLES: (remove the first '#' on each line)
30#
31## Added as part of MADE-UP BUG
32## http://skbug.com/123456 : ignoring failures on gradtext GM test
33## epoger will rebaseline by 25 Dec 2013
34#gradtext
35
36# egdaniel
37colortype_xfermodes
38mixed_xfermodes
39
40# reed - rebase after mipmap level improvement
41coloremoji
42downsamplebitmap_image_medium_mandrill_512
43downsamplebitmap_image_medium_mandrill_132x132_12x12
44downsamplebitmap_image_medium_mandrill_512.png
45downsamplebitmap_image_medium_mandrill_132x132_12x12.astc
46downsamplebitmap_checkerboard_medium_512_256
47downsamplebitmap_text_medium_72.00pt
48filterbitmap_checkerboard_4_4
49filterbitmap_checkerboard_32_2
50filterbitmap_checkerboard_32_8
51filterbitmap_checkerboard_32_32
52filterbitmap_checkerboard_192_192
53filterbitmap_image_color_wheel.png
54filterbitmap_image_mandrill_16.png
55filterbitmap_image_mandrill_32.png
56filterbitmap_image_mandrill_64.png
57filterbitmap_image_mandrill_128.png
58filterbitmap_image_mandrill_256.png
59filterbitmap_image_mandrill_512.png
60filterbitmap_text_3.00pt
61filterbitmap_text_7.00pt
62filterbitmap_text_10.00pt
63filterindiabox
64fontmgr_iter
65downsamplebitmap_image_high_mandrill_132x132_12x12.astc
66downsamplebitmap_image_high_mandrill_512.png
67downsamplebitmap_text_high_72.00pt_8888.png
68
69# robertphillips - skia:2995
70blurrects
71
72# reed - rebase after HQ filter change
73bleed
74
75# sugoi https://codereview.chromium.org/646213004/
76# New shadow only option in SkDropShadowImageFilter
77dropshadowimagefilter
78
Brian Salomon8b4489b2015-01-16 16:26:32 -050079# bsalomon slight change to image-surface GM on gpu
80image-surface
81
robertphillips46d36f02015-01-18 08:14:14 -080082# robertphillips - https://codereview.chromium.org/854013002/
83# gpu-only and only a few low intensity pixel diffs
84conicpaths
85convexpaths
86dashcubics
87dcshader
88dftext
89fontmgr_bounds
90fontmgr_bounds_1_-0.25
91fontmgr_bounds_0.75_0
92getpostextpath
93glyph_pos_h_s
94gradients_view_perspective
95hairlines
96mixed_xfermodes
97patch_grid
98patch_primitive
99pathinterior
100path-reverse
101points
102poly2poly
103polygons
104roundrects
105rrect
106shadertext2
107shadertext3
108stringart
109strokerects
110strokes3
111stroketext