sugoi@google.com | e3b4c50 | 2013-04-05 13:47:09 +0000 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2013 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "SkDither.h" |
| 9 | #include "SkPerlinNoiseShader.h" |
| 10 | #include "SkFlattenableBuffers.h" |
| 11 | #include "SkShader.h" |
| 12 | #include "SkUnPreMultiply.h" |
| 13 | #include "SkString.h" |
| 14 | |
| 15 | #if SK_SUPPORT_GPU |
| 16 | #include "GrContext.h" |
| 17 | #include "gl/GrGLEffect.h" |
| 18 | #include "gl/GrGLEffectMatrix.h" |
| 19 | #include "GrTBackendEffectFactory.h" |
| 20 | #include "SkGr.h" |
| 21 | #endif |
| 22 | |
| 23 | static const int kBlockSize = 256; |
| 24 | static const int kBlockMask = kBlockSize - 1; |
| 25 | static const int kPerlinNoise = 4096; |
| 26 | static const int kRandMaximum = SK_MaxS32; // 2**31 - 1 |
| 27 | |
| 28 | namespace { |
| 29 | |
| 30 | // noiseValue is the color component's value (or color) |
| 31 | // limitValue is the maximum perlin noise array index value allowed |
| 32 | // newValue is the current noise dimension (either width or height) |
| 33 | inline int checkNoise(int noiseValue, int limitValue, int newValue) { |
| 34 | // If the noise value would bring us out of bounds of the current noise array while we are |
| 35 | // stiching noise tiles together, wrap the noise around the current dimension of the noise to |
| 36 | // stay within the array bounds in a continuous fashion (so that tiling lines are not visible) |
| 37 | if (noiseValue >= limitValue) { |
| 38 | noiseValue -= newValue; |
| 39 | } |
| 40 | if (noiseValue >= limitValue - 1) { |
| 41 | noiseValue -= newValue - 1; |
| 42 | } |
| 43 | return noiseValue; |
| 44 | } |
| 45 | |
| 46 | inline SkScalar smoothCurve(SkScalar t) { |
| 47 | static const SkScalar SK_Scalar3 = SkFloatToScalar(3.0f); |
| 48 | |
| 49 | // returns t * t * (3 - 2 * t) |
| 50 | return SkScalarMul(SkScalarSquare(t), SK_Scalar3 - 2 * t); |
| 51 | } |
| 52 | |
| 53 | } // end namespace |
| 54 | |
| 55 | struct SkPerlinNoiseShader::StitchData { |
| 56 | StitchData() |
| 57 | : fWidth(0) |
| 58 | , fWrapX(0) |
| 59 | , fHeight(0) |
| 60 | , fWrapY(0) |
| 61 | {} |
| 62 | |
| 63 | bool operator==(const StitchData& other) const { |
| 64 | return fWidth == other.fWidth && |
| 65 | fWrapX == other.fWrapX && |
| 66 | fHeight == other.fHeight && |
| 67 | fWrapY == other.fWrapY; |
| 68 | } |
| 69 | |
| 70 | int fWidth; // How much to subtract to wrap for stitching. |
| 71 | int fWrapX; // Minimum value to wrap. |
| 72 | int fHeight; |
| 73 | int fWrapY; |
| 74 | }; |
| 75 | |
| 76 | struct SkPerlinNoiseShader::PaintingData { |
| 77 | PaintingData(const SkISize& tileSize) |
| 78 | : fSeed(0) |
| 79 | , fTileSize(tileSize) |
| 80 | , fPermutationsBitmap(NULL) |
| 81 | , fNoiseBitmap(NULL) |
| 82 | {} |
| 83 | |
| 84 | ~PaintingData() |
| 85 | { |
| 86 | SkDELETE(fPermutationsBitmap); |
| 87 | SkDELETE(fNoiseBitmap); |
| 88 | } |
| 89 | |
| 90 | int fSeed; |
| 91 | uint8_t fLatticeSelector[kBlockSize]; |
| 92 | uint16_t fNoise[4][kBlockSize][2]; |
| 93 | SkPoint fGradient[4][kBlockSize]; |
| 94 | SkISize fTileSize; |
| 95 | SkVector fBaseFrequency; |
| 96 | StitchData fStitchDataInit; |
| 97 | |
| 98 | private: |
| 99 | |
| 100 | SkBitmap* fPermutationsBitmap; |
| 101 | SkBitmap* fNoiseBitmap; |
| 102 | |
| 103 | public: |
| 104 | |
| 105 | inline int random() { |
| 106 | static const int gRandAmplitude = 16807; // 7**5; primitive root of m |
| 107 | static const int gRandQ = 127773; // m / a |
| 108 | static const int gRandR = 2836; // m % a |
| 109 | |
| 110 | int result = gRandAmplitude * (fSeed % gRandQ) - gRandR * (fSeed / gRandQ); |
| 111 | if (result <= 0) |
| 112 | result += kRandMaximum; |
| 113 | fSeed = result; |
| 114 | return result; |
| 115 | } |
| 116 | |
| 117 | void init(SkScalar seed) |
| 118 | { |
| 119 | static const SkScalar gInvBlockSizef = SkScalarInvert(SkIntToScalar(kBlockSize)); |
| 120 | |
| 121 | // The seed value clamp to the range [1, kRandMaximum - 1]. |
| 122 | fSeed = SkScalarRoundToInt(seed); |
| 123 | if (fSeed <= 0) { |
| 124 | fSeed = -(fSeed % (kRandMaximum - 1)) + 1; |
| 125 | } |
| 126 | if (fSeed > kRandMaximum - 1) { |
| 127 | fSeed = kRandMaximum - 1; |
| 128 | } |
| 129 | for (int channel = 0; channel < 4; ++channel) { |
| 130 | for (int i = 0; i < kBlockSize; ++i) { |
| 131 | fLatticeSelector[i] = i; |
| 132 | fNoise[channel][i][0] = (random() % (2 * kBlockSize)); |
| 133 | fNoise[channel][i][1] = (random() % (2 * kBlockSize)); |
| 134 | } |
| 135 | } |
| 136 | for (int i = kBlockSize - 1; i > 0; --i) { |
| 137 | int k = fLatticeSelector[i]; |
| 138 | int j = random() % kBlockSize; |
| 139 | SkASSERT(j >= 0); |
| 140 | SkASSERT(j < kBlockSize); |
| 141 | fLatticeSelector[i] = fLatticeSelector[j]; |
| 142 | fLatticeSelector[j] = k; |
| 143 | } |
| 144 | |
| 145 | // Perform the permutations now |
| 146 | { |
| 147 | // Copy noise data |
| 148 | uint16_t noise[4][kBlockSize][2]; |
| 149 | for (int i = 0; i < kBlockSize; ++i) { |
| 150 | for (int channel = 0; channel < 4; ++channel) { |
| 151 | for (int j = 0; j < 2; ++j) { |
| 152 | noise[channel][i][j] = fNoise[channel][i][j]; |
| 153 | } |
| 154 | } |
| 155 | } |
| 156 | // Do permutations on noise data |
| 157 | for (int i = 0; i < kBlockSize; ++i) { |
| 158 | for (int channel = 0; channel < 4; ++channel) { |
| 159 | for (int j = 0; j < 2; ++j) { |
| 160 | fNoise[channel][i][j] = noise[channel][fLatticeSelector[i]][j]; |
| 161 | } |
| 162 | } |
| 163 | } |
| 164 | } |
| 165 | |
| 166 | // Half of the largest possible value for 16 bit unsigned int |
| 167 | static const SkScalar halfMax16bits = SkFloatToScalar(32767.5f); |
| 168 | |
| 169 | // Compute gradients from permutated noise data |
| 170 | for (int channel = 0; channel < 4; ++channel) { |
| 171 | for (int i = 0; i < kBlockSize; ++i) { |
| 172 | fGradient[channel][i] = SkPoint::Make( |
| 173 | SkScalarMul(SkIntToScalar(fNoise[channel][i][0] - kBlockSize), |
| 174 | gInvBlockSizef), |
skia.committer@gmail.com | cff0243 | 2013-04-06 07:01:10 +0000 | [diff] [blame] | 175 | SkScalarMul(SkIntToScalar(fNoise[channel][i][1] - kBlockSize), |
sugoi@google.com | e3b4c50 | 2013-04-05 13:47:09 +0000 | [diff] [blame] | 176 | gInvBlockSizef)); |
| 177 | fGradient[channel][i].normalize(); |
| 178 | // Put the normalized gradient back into the noise data |
| 179 | fNoise[channel][i][0] = SkScalarRoundToInt(SkScalarMul( |
| 180 | fGradient[channel][i].fX + SK_Scalar1, halfMax16bits)); |
| 181 | fNoise[channel][i][1] = SkScalarRoundToInt(SkScalarMul( |
| 182 | fGradient[channel][i].fY + SK_Scalar1, halfMax16bits)); |
| 183 | } |
| 184 | } |
| 185 | |
| 186 | // Invalidate bitmaps |
| 187 | SkDELETE(fPermutationsBitmap); |
| 188 | fPermutationsBitmap = NULL; |
| 189 | SkDELETE(fNoiseBitmap); |
| 190 | fNoiseBitmap = NULL; |
| 191 | } |
| 192 | |
| 193 | void stitch() { |
| 194 | SkScalar tileWidth = SkIntToScalar(fTileSize.width()); |
| 195 | SkScalar tileHeight = SkIntToScalar(fTileSize.height()); |
| 196 | SkASSERT(tileWidth > 0 && tileHeight > 0); |
| 197 | // When stitching tiled turbulence, the frequencies must be adjusted |
| 198 | // so that the tile borders will be continuous. |
| 199 | if (fBaseFrequency.fX) { |
| 200 | SkScalar lowFrequencx = SkScalarDiv( |
| 201 | SkScalarMulFloor(tileWidth, fBaseFrequency.fX), tileWidth); |
| 202 | SkScalar highFrequencx = SkScalarDiv( |
| 203 | SkScalarMulCeil(tileWidth, fBaseFrequency.fX), tileWidth); |
| 204 | // BaseFrequency should be non-negative according to the standard. |
skia.committer@gmail.com | cff0243 | 2013-04-06 07:01:10 +0000 | [diff] [blame] | 205 | if (SkScalarDiv(fBaseFrequency.fX, lowFrequencx) < |
sugoi@google.com | e3b4c50 | 2013-04-05 13:47:09 +0000 | [diff] [blame] | 206 | SkScalarDiv(highFrequencx, fBaseFrequency.fX)) { |
| 207 | fBaseFrequency.fX = lowFrequencx; |
| 208 | } else { |
| 209 | fBaseFrequency.fX = highFrequencx; |
| 210 | } |
| 211 | } |
| 212 | if (fBaseFrequency.fY) { |
| 213 | SkScalar lowFrequency = SkScalarDiv( |
| 214 | SkScalarMulFloor(tileHeight, fBaseFrequency.fY), tileHeight); |
| 215 | SkScalar highFrequency = SkScalarDiv( |
| 216 | SkScalarMulCeil(tileHeight, fBaseFrequency.fY), tileHeight); |
skia.committer@gmail.com | cff0243 | 2013-04-06 07:01:10 +0000 | [diff] [blame] | 217 | if (SkScalarDiv(fBaseFrequency.fY, lowFrequency) < |
sugoi@google.com | e3b4c50 | 2013-04-05 13:47:09 +0000 | [diff] [blame] | 218 | SkScalarDiv(highFrequency, fBaseFrequency.fY)) { |
| 219 | fBaseFrequency.fY = lowFrequency; |
| 220 | } else { |
| 221 | fBaseFrequency.fY = highFrequency; |
| 222 | } |
| 223 | } |
| 224 | // Set up TurbulenceInitial stitch values. |
| 225 | fStitchDataInit.fWidth = |
| 226 | SkScalarMulRound(tileWidth, fBaseFrequency.fX); |
| 227 | fStitchDataInit.fWrapX = kPerlinNoise + fStitchDataInit.fWidth; |
| 228 | fStitchDataInit.fHeight = |
| 229 | SkScalarMulRound(tileHeight, fBaseFrequency.fY); |
| 230 | fStitchDataInit.fWrapY = kPerlinNoise + fStitchDataInit.fHeight; |
| 231 | } |
| 232 | |
| 233 | SkBitmap* getPermutationsBitmap() |
| 234 | { |
| 235 | if (!fPermutationsBitmap) { |
| 236 | fPermutationsBitmap = SkNEW(SkBitmap); |
| 237 | fPermutationsBitmap->setConfig(SkBitmap::kA8_Config, kBlockSize, 1); |
| 238 | fPermutationsBitmap->allocPixels(); |
| 239 | uint8_t* bitmapPixels = fPermutationsBitmap->getAddr8(0, 0); |
| 240 | memcpy(bitmapPixels, fLatticeSelector, sizeof(uint8_t) * kBlockSize); |
| 241 | } |
| 242 | return fPermutationsBitmap; |
| 243 | } |
| 244 | |
| 245 | SkBitmap* getNoiseBitmap() |
| 246 | { |
| 247 | if (!fNoiseBitmap) { |
| 248 | fNoiseBitmap = SkNEW(SkBitmap); |
| 249 | fNoiseBitmap->setConfig(SkBitmap::kARGB_8888_Config, kBlockSize, 4); |
| 250 | fNoiseBitmap->allocPixels(); |
| 251 | uint32_t* bitmapPixels = fNoiseBitmap->getAddr32(0, 0); |
| 252 | memcpy(bitmapPixels, fNoise[0][0], sizeof(uint16_t) * kBlockSize * 4 * 2); |
| 253 | } |
| 254 | return fNoiseBitmap; |
| 255 | } |
| 256 | }; |
| 257 | |
| 258 | SkShader* SkPerlinNoiseShader::CreateFractalNoise(SkScalar baseFrequencyX, SkScalar baseFrequencyY, |
| 259 | int numOctaves, SkScalar seed, |
| 260 | const SkISize* tileSize) { |
| 261 | return SkNEW_ARGS(SkPerlinNoiseShader, (kFractalNoise_Type, baseFrequencyX, baseFrequencyY, |
| 262 | numOctaves, seed, tileSize)); |
| 263 | } |
| 264 | |
| 265 | SkShader* SkPerlinNoiseShader::CreateTubulence(SkScalar baseFrequencyX, SkScalar baseFrequencyY, |
| 266 | int numOctaves, SkScalar seed, |
| 267 | const SkISize* tileSize) { |
| 268 | return SkNEW_ARGS(SkPerlinNoiseShader, (kTurbulence_Type, baseFrequencyX, baseFrequencyY, |
| 269 | numOctaves, seed, tileSize)); |
| 270 | } |
| 271 | |
| 272 | SkPerlinNoiseShader::SkPerlinNoiseShader(SkPerlinNoiseShader::Type type, |
| 273 | SkScalar baseFrequencyX, |
| 274 | SkScalar baseFrequencyY, |
| 275 | int numOctaves, |
| 276 | SkScalar seed, |
| 277 | const SkISize* tileSize) |
| 278 | : fType(type) |
| 279 | , fBaseFrequencyX(baseFrequencyX) |
| 280 | , fBaseFrequencyY(baseFrequencyY) |
| 281 | , fNumOctaves(numOctaves & 0xFF /*[0,255] octaves allowed*/) |
| 282 | , fSeed(seed) |
| 283 | , fStitchTiles((tileSize != NULL) && !tileSize->isEmpty()) |
| 284 | , fPaintingData(NULL) |
| 285 | { |
| 286 | SkASSERT(numOctaves >= 0 && numOctaves < 256); |
| 287 | setTileSize(fStitchTiles ? *tileSize : SkISize::Make(0,0)); |
| 288 | fMatrix.reset(); |
| 289 | } |
| 290 | |
| 291 | SkPerlinNoiseShader::SkPerlinNoiseShader(SkFlattenableReadBuffer& buffer) : |
| 292 | INHERITED(buffer), fPaintingData(NULL) { |
| 293 | fType = (SkPerlinNoiseShader::Type) buffer.readInt(); |
| 294 | fBaseFrequencyX = buffer.readScalar(); |
| 295 | fBaseFrequencyY = buffer.readScalar(); |
| 296 | fNumOctaves = buffer.readInt(); |
| 297 | fSeed = buffer.readScalar(); |
| 298 | fStitchTiles = buffer.readBool(); |
| 299 | fTileSize.fWidth = buffer.readInt(); |
| 300 | fTileSize.fHeight = buffer.readInt(); |
| 301 | setTileSize(fTileSize); |
| 302 | fMatrix.reset(); |
| 303 | } |
| 304 | |
| 305 | SkPerlinNoiseShader::~SkPerlinNoiseShader() { |
| 306 | // Safety, should have been done in endContext() |
| 307 | SkDELETE(fPaintingData); |
| 308 | } |
| 309 | |
| 310 | void SkPerlinNoiseShader::flatten(SkFlattenableWriteBuffer& buffer) const { |
| 311 | this->INHERITED::flatten(buffer); |
| 312 | buffer.writeInt((int) fType); |
| 313 | buffer.writeScalar(fBaseFrequencyX); |
| 314 | buffer.writeScalar(fBaseFrequencyY); |
| 315 | buffer.writeInt(fNumOctaves); |
| 316 | buffer.writeScalar(fSeed); |
| 317 | buffer.writeBool(fStitchTiles); |
| 318 | buffer.writeInt(fTileSize.fWidth); |
| 319 | buffer.writeInt(fTileSize.fHeight); |
| 320 | } |
| 321 | |
| 322 | void SkPerlinNoiseShader::initPaint(PaintingData& paintingData) |
| 323 | { |
| 324 | paintingData.init(fSeed); |
| 325 | |
| 326 | // Set frequencies to original values |
| 327 | paintingData.fBaseFrequency.set(fBaseFrequencyX, fBaseFrequencyY); |
| 328 | // Adjust frequecies based on size if stitching is enabled |
| 329 | if (fStitchTiles) { |
| 330 | paintingData.stitch(); |
| 331 | } |
| 332 | } |
| 333 | |
| 334 | void SkPerlinNoiseShader::setTileSize(const SkISize& tileSize) { |
| 335 | fTileSize = tileSize; |
| 336 | |
| 337 | if (NULL == fPaintingData) { |
| 338 | fPaintingData = SkNEW_ARGS(PaintingData, (fTileSize)); |
| 339 | initPaint(*fPaintingData); |
| 340 | } else { |
| 341 | // Set Size |
| 342 | fPaintingData->fTileSize = fTileSize; |
| 343 | // Set frequencies to original values |
| 344 | fPaintingData->fBaseFrequency.set(fBaseFrequencyX, fBaseFrequencyY); |
| 345 | // Adjust frequecies based on size if stitching is enabled |
| 346 | if (fStitchTiles) { |
| 347 | fPaintingData->stitch(); |
| 348 | } |
| 349 | } |
| 350 | } |
| 351 | |
| 352 | SkScalar SkPerlinNoiseShader::noise2D(int channel, const PaintingData& paintingData, |
| 353 | const StitchData& stitchData, const SkPoint& noiseVector) |
| 354 | { |
| 355 | struct Noise { |
| 356 | int noisePositionIntegerValue; |
| 357 | SkScalar noisePositionFractionValue; |
| 358 | Noise(SkScalar component) |
| 359 | { |
| 360 | SkScalar position = component + kPerlinNoise; |
| 361 | noisePositionIntegerValue = SkScalarFloorToInt(position); |
| 362 | noisePositionFractionValue = position - SkIntToScalar(noisePositionIntegerValue); |
| 363 | } |
| 364 | }; |
| 365 | Noise noiseX(noiseVector.x()); |
| 366 | Noise noiseY(noiseVector.y()); |
| 367 | SkScalar u, v; |
| 368 | // If stitching, adjust lattice points accordingly. |
| 369 | if (fStitchTiles) { |
| 370 | noiseX.noisePositionIntegerValue = |
| 371 | checkNoise(noiseX.noisePositionIntegerValue, stitchData.fWrapX, stitchData.fWidth); |
| 372 | noiseY.noisePositionIntegerValue = |
| 373 | checkNoise(noiseY.noisePositionIntegerValue, stitchData.fWrapY, stitchData.fHeight); |
| 374 | } |
| 375 | noiseX.noisePositionIntegerValue &= kBlockMask; |
| 376 | noiseY.noisePositionIntegerValue &= kBlockMask; |
| 377 | int latticeIndex = |
skia.committer@gmail.com | cff0243 | 2013-04-06 07:01:10 +0000 | [diff] [blame] | 378 | paintingData.fLatticeSelector[noiseX.noisePositionIntegerValue] + |
sugoi@google.com | e3b4c50 | 2013-04-05 13:47:09 +0000 | [diff] [blame] | 379 | noiseY.noisePositionIntegerValue; |
| 380 | int nextLatticeIndex = |
skia.committer@gmail.com | cff0243 | 2013-04-06 07:01:10 +0000 | [diff] [blame] | 381 | paintingData.fLatticeSelector[(noiseX.noisePositionIntegerValue + 1) & kBlockMask] + |
sugoi@google.com | e3b4c50 | 2013-04-05 13:47:09 +0000 | [diff] [blame] | 382 | noiseY.noisePositionIntegerValue; |
| 383 | SkScalar sx = smoothCurve(noiseX.noisePositionFractionValue); |
| 384 | SkScalar sy = smoothCurve(noiseY.noisePositionFractionValue); |
| 385 | // This is taken 1:1 from SVG spec: http://www.w3.org/TR/SVG11/filters.html#feTurbulenceElement |
| 386 | SkPoint fractionValue = SkPoint::Make(noiseX.noisePositionFractionValue, |
| 387 | noiseY.noisePositionFractionValue); // Offset (0,0) |
| 388 | u = paintingData.fGradient[channel][latticeIndex & kBlockMask].dot(fractionValue); |
| 389 | fractionValue.fX -= SK_Scalar1; // Offset (-1,0) |
| 390 | v = paintingData.fGradient[channel][nextLatticeIndex & kBlockMask].dot(fractionValue); |
| 391 | SkScalar a = SkScalarInterp(u, v, sx); |
| 392 | fractionValue.fY -= SK_Scalar1; // Offset (-1,-1) |
| 393 | v = paintingData.fGradient[channel][(nextLatticeIndex + 1) & kBlockMask].dot(fractionValue); |
| 394 | fractionValue.fX = noiseX.noisePositionFractionValue; // Offset (0,-1) |
| 395 | u = paintingData.fGradient[channel][(latticeIndex + 1) & kBlockMask].dot(fractionValue); |
| 396 | SkScalar b = SkScalarInterp(u, v, sx); |
| 397 | return SkScalarInterp(a, b, sy); |
| 398 | } |
| 399 | |
| 400 | SkScalar SkPerlinNoiseShader::calculateTurbulenceValueForPoint( |
| 401 | int channel, const PaintingData& paintingData, StitchData& stitchData, const SkPoint& point) |
| 402 | { |
| 403 | if (fStitchTiles) { |
| 404 | // Set up TurbulenceInitial stitch values. |
| 405 | stitchData = paintingData.fStitchDataInit; |
| 406 | } |
| 407 | SkScalar turbulenceFunctionResult = 0; |
| 408 | SkPoint noiseVector(SkPoint::Make(SkScalarMul(point.x(), paintingData.fBaseFrequency.fX), |
| 409 | SkScalarMul(point.y(), paintingData.fBaseFrequency.fY))); |
| 410 | SkScalar ratio = SK_Scalar1; |
| 411 | for (int octave = 0; octave < fNumOctaves; ++octave) { |
| 412 | SkScalar noise = noise2D(channel, paintingData, stitchData, noiseVector); |
| 413 | turbulenceFunctionResult += SkScalarDiv( |
| 414 | (fType == kFractalNoise_Type) ? noise : SkScalarAbs(noise), ratio); |
| 415 | noiseVector.fX *= 2; |
| 416 | noiseVector.fY *= 2; |
| 417 | ratio *= 2; |
| 418 | if (fStitchTiles) { |
| 419 | // Update stitch values |
| 420 | stitchData.fWidth *= 2; |
| 421 | stitchData.fWrapX = stitchData.fWidth + kPerlinNoise; |
| 422 | stitchData.fHeight *= 2; |
| 423 | stitchData.fWrapY = stitchData.fHeight + kPerlinNoise; |
| 424 | } |
| 425 | } |
| 426 | |
| 427 | // The value of turbulenceFunctionResult comes from ((turbulenceFunctionResult) + 1) / 2 |
| 428 | // by fractalNoise and (turbulenceFunctionResult) by turbulence. |
| 429 | if (fType == kFractalNoise_Type) { |
| 430 | turbulenceFunctionResult = |
| 431 | SkScalarMul(turbulenceFunctionResult, SK_ScalarHalf) + SK_ScalarHalf; |
| 432 | } |
| 433 | |
| 434 | if (channel == 3) { // Scale alpha by paint value |
| 435 | turbulenceFunctionResult = SkScalarMul(turbulenceFunctionResult, |
| 436 | SkScalarDiv(SkIntToScalar(getPaintAlpha()), SkIntToScalar(255))); |
| 437 | } |
| 438 | |
| 439 | // Clamp result |
| 440 | return SkScalarPin(turbulenceFunctionResult, 0, SK_Scalar1); |
| 441 | } |
| 442 | |
| 443 | SkPMColor SkPerlinNoiseShader::shade(const SkPoint& point, StitchData& stitchData) { |
| 444 | SkMatrix matrix = fMatrix; |
| 445 | SkMatrix invMatrix; |
| 446 | if (!matrix.invert(&invMatrix)) { |
| 447 | invMatrix.reset(); |
| 448 | } else { |
| 449 | invMatrix.postConcat(invMatrix); // Square the matrix |
| 450 | } |
| 451 | // This (1,1) translation is due to WebKit's 1 based coordinates for the noise |
| 452 | // (as opposed to 0 based, usually). The same adjustment is in the setData() function. |
| 453 | matrix.postTranslate(SK_Scalar1, SK_Scalar1); |
| 454 | SkPoint newPoint; |
| 455 | matrix.mapPoints(&newPoint, &point, 1); |
| 456 | invMatrix.mapPoints(&newPoint, &newPoint, 1); |
| 457 | newPoint.fX = SkScalarRoundToScalar(newPoint.fX); |
| 458 | newPoint.fY = SkScalarRoundToScalar(newPoint.fY); |
| 459 | |
| 460 | U8CPU rgba[4]; |
| 461 | for (int channel = 3; channel >= 0; --channel) { |
| 462 | rgba[channel] = SkScalarFloorToInt(255 * |
| 463 | calculateTurbulenceValueForPoint(channel, *fPaintingData, stitchData, newPoint)); |
| 464 | } |
| 465 | return SkPreMultiplyARGB(rgba[3], rgba[0], rgba[1], rgba[2]); |
| 466 | } |
| 467 | |
| 468 | bool SkPerlinNoiseShader::setContext(const SkBitmap& device, const SkPaint& paint, |
| 469 | const SkMatrix& matrix) { |
| 470 | fMatrix = matrix; |
| 471 | return INHERITED::setContext(device, paint, matrix); |
| 472 | } |
| 473 | |
| 474 | void SkPerlinNoiseShader::shadeSpan(int x, int y, SkPMColor result[], int count) { |
| 475 | SkPoint point = SkPoint::Make(SkIntToScalar(x), SkIntToScalar(y)); |
| 476 | StitchData stitchData; |
| 477 | for (int i = 0; i < count; ++i) { |
| 478 | result[i] = shade(point, stitchData); |
| 479 | point.fX += SK_Scalar1; |
| 480 | } |
| 481 | } |
| 482 | |
| 483 | void SkPerlinNoiseShader::shadeSpan16(int x, int y, uint16_t result[], int count) { |
| 484 | SkPoint point = SkPoint::Make(SkIntToScalar(x), SkIntToScalar(y)); |
| 485 | StitchData stitchData; |
| 486 | DITHER_565_SCAN(y); |
| 487 | for (int i = 0; i < count; ++i) { |
| 488 | unsigned dither = DITHER_VALUE(x); |
| 489 | result[i] = SkDitherRGB32To565(shade(point, stitchData), dither); |
| 490 | DITHER_INC_X(x); |
| 491 | point.fX += SK_Scalar1; |
| 492 | } |
| 493 | } |
| 494 | |
| 495 | ///////////////////////////////////////////////////////////////////// |
| 496 | |
sugoi@google.com | 4775cba | 2013-04-17 13:46:56 +0000 | [diff] [blame^] | 497 | #if SK_SUPPORT_GPU && !defined(SK_BUILD_FOR_ANDROID) |
| 498 | // CPU noise is faster on Android, so the GPU implementation is only for desktop |
sugoi@google.com | e3b4c50 | 2013-04-05 13:47:09 +0000 | [diff] [blame] | 499 | |
| 500 | #include "GrTBackendEffectFactory.h" |
| 501 | |
sugoi@google.com | 4775cba | 2013-04-17 13:46:56 +0000 | [diff] [blame^] | 502 | class GrGLNoise : public GrGLEffect { |
sugoi@google.com | e3b4c50 | 2013-04-05 13:47:09 +0000 | [diff] [blame] | 503 | public: |
sugoi@google.com | 4775cba | 2013-04-17 13:46:56 +0000 | [diff] [blame^] | 504 | GrGLNoise(const GrBackendEffectFactory& factory, |
| 505 | const GrDrawEffect& drawEffect); |
| 506 | virtual ~GrGLNoise() {} |
sugoi@google.com | e3b4c50 | 2013-04-05 13:47:09 +0000 | [diff] [blame] | 507 | |
sugoi@google.com | 4775cba | 2013-04-17 13:46:56 +0000 | [diff] [blame^] | 508 | static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); |
| 509 | |
| 510 | virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE; |
| 511 | |
| 512 | protected: |
| 513 | SkPerlinNoiseShader::Type fType; |
| 514 | bool fStitchTiles; |
| 515 | int fNumOctaves; |
| 516 | GrGLUniformManager::UniformHandle fBaseFrequencyUni; |
| 517 | GrGLUniformManager::UniformHandle fAlphaUni; |
| 518 | GrGLUniformManager::UniformHandle fInvMatrixUni; |
| 519 | GrGLEffectMatrix fEffectMatrix; |
| 520 | |
| 521 | private: |
| 522 | typedef GrGLEffect INHERITED; |
| 523 | }; |
| 524 | |
| 525 | class GrGLPerlinNoise : public GrGLNoise { |
| 526 | public: |
sugoi@google.com | e3b4c50 | 2013-04-05 13:47:09 +0000 | [diff] [blame] | 527 | GrGLPerlinNoise(const GrBackendEffectFactory& factory, |
sugoi@google.com | 4775cba | 2013-04-17 13:46:56 +0000 | [diff] [blame^] | 528 | const GrDrawEffect& drawEffect) |
| 529 | : GrGLNoise(factory, drawEffect) {} |
| 530 | virtual ~GrGLPerlinNoise() {} |
sugoi@google.com | e3b4c50 | 2013-04-05 13:47:09 +0000 | [diff] [blame] | 531 | |
| 532 | virtual void emitCode(GrGLShaderBuilder*, |
| 533 | const GrDrawEffect&, |
| 534 | EffectKey, |
| 535 | const char* outputColor, |
| 536 | const char* inputColor, |
| 537 | const TextureSamplerArray&) SK_OVERRIDE; |
| 538 | |
sugoi@google.com | 4775cba | 2013-04-17 13:46:56 +0000 | [diff] [blame^] | 539 | virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE; |
sugoi@google.com | e3b4c50 | 2013-04-05 13:47:09 +0000 | [diff] [blame] | 540 | |
| 541 | private: |
sugoi@google.com | 4775cba | 2013-04-17 13:46:56 +0000 | [diff] [blame^] | 542 | GrGLUniformManager::UniformHandle fStitchDataUni; |
sugoi@google.com | e3b4c50 | 2013-04-05 13:47:09 +0000 | [diff] [blame] | 543 | |
sugoi@google.com | 4775cba | 2013-04-17 13:46:56 +0000 | [diff] [blame^] | 544 | typedef GrGLNoise INHERITED; |
| 545 | }; |
| 546 | |
| 547 | class GrGLSimplexNoise : public GrGLNoise { |
| 548 | // Note : This is for reference only. GrGLPerlinNoise is used for processing. |
| 549 | public: |
| 550 | GrGLSimplexNoise(const GrBackendEffectFactory& factory, |
| 551 | const GrDrawEffect& drawEffect) |
| 552 | : GrGLNoise(factory, drawEffect) {} |
| 553 | |
| 554 | virtual ~GrGLSimplexNoise() {} |
| 555 | |
| 556 | virtual void emitCode(GrGLShaderBuilder*, |
| 557 | const GrDrawEffect&, |
| 558 | EffectKey, |
| 559 | const char* outputColor, |
| 560 | const char* inputColor, |
| 561 | const TextureSamplerArray&) SK_OVERRIDE; |
| 562 | |
| 563 | virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE; |
| 564 | |
| 565 | private: |
| 566 | GrGLUniformManager::UniformHandle fSeedUni; |
| 567 | |
| 568 | typedef GrGLNoise INHERITED; |
sugoi@google.com | e3b4c50 | 2013-04-05 13:47:09 +0000 | [diff] [blame] | 569 | }; |
| 570 | |
| 571 | ///////////////////////////////////////////////////////////////////// |
| 572 | |
sugoi@google.com | 4775cba | 2013-04-17 13:46:56 +0000 | [diff] [blame^] | 573 | class GrNoiseEffect : public GrEffect { |
| 574 | public: |
| 575 | virtual ~GrNoiseEffect() { } |
| 576 | |
| 577 | SkPerlinNoiseShader::Type type() const { return fType; } |
| 578 | bool stitchTiles() const { return fStitchTiles; } |
| 579 | const SkVector& baseFrequency() const { return fBaseFrequency; } |
| 580 | int numOctaves() const { return fNumOctaves; } |
| 581 | const SkMatrix& matrix() const { return fMatrix; } |
| 582 | uint8_t alpha() const { return fAlpha; } |
| 583 | GrGLEffectMatrix::CoordsType coordsType() const { return GrEffect::kLocal_CoordsType; } |
| 584 | |
| 585 | void getConstantColorComponents(GrColor*, uint32_t* validFlags) const SK_OVERRIDE { |
| 586 | *validFlags = 0; // This is noise. Nothing is constant. |
| 587 | } |
| 588 | |
| 589 | protected: |
| 590 | virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE { |
| 591 | const GrNoiseEffect& s = CastEffect<GrNoiseEffect>(sBase); |
| 592 | return fType == s.fType && |
| 593 | fBaseFrequency == s.fBaseFrequency && |
| 594 | fNumOctaves == s.fNumOctaves && |
| 595 | fStitchTiles == s.fStitchTiles && |
| 596 | fMatrix == s.fMatrix && |
| 597 | fAlpha == s.fAlpha; |
| 598 | } |
| 599 | |
| 600 | GrNoiseEffect(SkPerlinNoiseShader::Type type, const SkVector& baseFrequency, int numOctaves, |
| 601 | bool stitchTiles, const SkMatrix& matrix, uint8_t alpha) |
| 602 | : fType(type) |
| 603 | , fBaseFrequency(baseFrequency) |
| 604 | , fNumOctaves(numOctaves) |
| 605 | , fStitchTiles(stitchTiles) |
| 606 | , fMatrix(matrix) |
| 607 | , fAlpha(alpha) { |
| 608 | } |
| 609 | |
| 610 | SkPerlinNoiseShader::Type fType; |
| 611 | SkVector fBaseFrequency; |
| 612 | int fNumOctaves; |
| 613 | bool fStitchTiles; |
| 614 | SkMatrix fMatrix; |
| 615 | uint8_t fAlpha; |
| 616 | |
| 617 | private: |
| 618 | typedef GrEffect INHERITED; |
| 619 | }; |
| 620 | |
| 621 | class GrPerlinNoiseEffect : public GrNoiseEffect { |
sugoi@google.com | e3b4c50 | 2013-04-05 13:47:09 +0000 | [diff] [blame] | 622 | public: |
| 623 | static GrEffectRef* Create(SkPerlinNoiseShader::Type type, const SkVector& baseFrequency, |
| 624 | int numOctaves, bool stitchTiles, |
| 625 | const SkPerlinNoiseShader::StitchData& stitchData, |
| 626 | GrTexture* permutationsTexture, GrTexture* noiseTexture, |
| 627 | const SkMatrix& matrix, uint8_t alpha) { |
| 628 | AutoEffectUnref effect(SkNEW_ARGS(GrPerlinNoiseEffect, (type, baseFrequency, numOctaves, |
| 629 | stitchTiles, stitchData, permutationsTexture, noiseTexture, matrix, alpha))); |
| 630 | return CreateEffectRef(effect); |
| 631 | } |
| 632 | |
| 633 | virtual ~GrPerlinNoiseEffect() { } |
| 634 | |
| 635 | static const char* Name() { return "PerlinNoise"; } |
| 636 | virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { |
| 637 | return GrTBackendEffectFactory<GrPerlinNoiseEffect>::getInstance(); |
| 638 | } |
sugoi@google.com | e3b4c50 | 2013-04-05 13:47:09 +0000 | [diff] [blame] | 639 | const SkPerlinNoiseShader::StitchData& stitchData() const { return fStitchData; } |
sugoi@google.com | e3b4c50 | 2013-04-05 13:47:09 +0000 | [diff] [blame] | 640 | |
| 641 | typedef GrGLPerlinNoise GLEffect; |
| 642 | |
sugoi@google.com | e3b4c50 | 2013-04-05 13:47:09 +0000 | [diff] [blame] | 643 | private: |
| 644 | virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE { |
| 645 | const GrPerlinNoiseEffect& s = CastEffect<GrPerlinNoiseEffect>(sBase); |
sugoi@google.com | 4775cba | 2013-04-17 13:46:56 +0000 | [diff] [blame^] | 646 | return INHERITED::onIsEqual(sBase) && |
| 647 | fPermutationsAccess.getTexture() == s.fPermutationsAccess.getTexture() && |
sugoi@google.com | e3b4c50 | 2013-04-05 13:47:09 +0000 | [diff] [blame] | 648 | fNoiseAccess.getTexture() == s.fNoiseAccess.getTexture() && |
sugoi@google.com | 4775cba | 2013-04-17 13:46:56 +0000 | [diff] [blame^] | 649 | fStitchData == s.fStitchData; |
sugoi@google.com | e3b4c50 | 2013-04-05 13:47:09 +0000 | [diff] [blame] | 650 | } |
| 651 | |
| 652 | GrPerlinNoiseEffect(SkPerlinNoiseShader::Type type, const SkVector& baseFrequency, |
| 653 | int numOctaves, bool stitchTiles, |
| 654 | const SkPerlinNoiseShader::StitchData& stitchData, |
| 655 | GrTexture* permutationsTexture, GrTexture* noiseTexture, |
| 656 | const SkMatrix& matrix, uint8_t alpha) |
sugoi@google.com | 4775cba | 2013-04-17 13:46:56 +0000 | [diff] [blame^] | 657 | : GrNoiseEffect(type, baseFrequency, numOctaves, stitchTiles, matrix, alpha) |
| 658 | , fPermutationsAccess(permutationsTexture) |
sugoi@google.com | e3b4c50 | 2013-04-05 13:47:09 +0000 | [diff] [blame] | 659 | , fNoiseAccess(noiseTexture) |
sugoi@google.com | 4775cba | 2013-04-17 13:46:56 +0000 | [diff] [blame^] | 660 | , fStitchData(stitchData) { |
sugoi@google.com | e3b4c50 | 2013-04-05 13:47:09 +0000 | [diff] [blame] | 661 | this->addTextureAccess(&fPermutationsAccess); |
| 662 | this->addTextureAccess(&fNoiseAccess); |
| 663 | } |
| 664 | |
sugoi@google.com | 4775cba | 2013-04-17 13:46:56 +0000 | [diff] [blame^] | 665 | GR_DECLARE_EFFECT_TEST; |
sugoi@google.com | e3b4c50 | 2013-04-05 13:47:09 +0000 | [diff] [blame] | 666 | |
| 667 | GrTextureAccess fPermutationsAccess; |
| 668 | GrTextureAccess fNoiseAccess; |
sugoi@google.com | e3b4c50 | 2013-04-05 13:47:09 +0000 | [diff] [blame] | 669 | SkPerlinNoiseShader::StitchData fStitchData; |
sugoi@google.com | e3b4c50 | 2013-04-05 13:47:09 +0000 | [diff] [blame] | 670 | |
sugoi@google.com | 4775cba | 2013-04-17 13:46:56 +0000 | [diff] [blame^] | 671 | typedef GrNoiseEffect INHERITED; |
| 672 | }; |
| 673 | |
| 674 | class GrSimplexNoiseEffect : public GrNoiseEffect { |
| 675 | // Note : This is for reference only. GrPerlinNoiseEffect is used for processing. |
| 676 | public: |
| 677 | static GrEffectRef* Create(SkPerlinNoiseShader::Type type, const SkVector& baseFrequency, |
| 678 | int numOctaves, bool stitchTiles, const SkScalar seed, |
| 679 | const SkMatrix& matrix, uint8_t alpha) { |
| 680 | AutoEffectUnref effect(SkNEW_ARGS(GrSimplexNoiseEffect, (type, baseFrequency, numOctaves, |
| 681 | stitchTiles, seed, matrix, alpha))); |
| 682 | return CreateEffectRef(effect); |
| 683 | } |
| 684 | |
| 685 | virtual ~GrSimplexNoiseEffect() { } |
| 686 | |
| 687 | static const char* Name() { return "SimplexNoise"; } |
| 688 | virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE { |
| 689 | return GrTBackendEffectFactory<GrSimplexNoiseEffect>::getInstance(); |
| 690 | } |
| 691 | const SkScalar& seed() const { return fSeed; } |
| 692 | |
| 693 | typedef GrGLSimplexNoise GLEffect; |
| 694 | |
| 695 | private: |
| 696 | virtual bool onIsEqual(const GrEffect& sBase) const SK_OVERRIDE { |
| 697 | const GrSimplexNoiseEffect& s = CastEffect<GrSimplexNoiseEffect>(sBase); |
| 698 | return INHERITED::onIsEqual(sBase) && fSeed == s.fSeed; |
| 699 | } |
| 700 | |
| 701 | GrSimplexNoiseEffect(SkPerlinNoiseShader::Type type, const SkVector& baseFrequency, |
| 702 | int numOctaves, bool stitchTiles, const SkScalar seed, |
| 703 | const SkMatrix& matrix, uint8_t alpha) |
| 704 | : GrNoiseEffect(type, baseFrequency, numOctaves, stitchTiles, matrix, alpha) |
| 705 | , fSeed(seed) { |
| 706 | } |
| 707 | |
| 708 | SkScalar fSeed; |
| 709 | |
| 710 | typedef GrNoiseEffect INHERITED; |
sugoi@google.com | e3b4c50 | 2013-04-05 13:47:09 +0000 | [diff] [blame] | 711 | }; |
| 712 | |
| 713 | ///////////////////////////////////////////////////////////////////// |
sugoi@google.com | e3b4c50 | 2013-04-05 13:47:09 +0000 | [diff] [blame] | 714 | GR_DEFINE_EFFECT_TEST(GrPerlinNoiseEffect); |
| 715 | |
| 716 | GrEffectRef* GrPerlinNoiseEffect::TestCreate(SkMWCRandom* random, |
| 717 | GrContext* context, |
| 718 | const GrDrawTargetCaps&, |
| 719 | GrTexture**) { |
| 720 | int numOctaves = random->nextRangeU(2, 10); |
| 721 | bool stitchTiles = random->nextBool(); |
| 722 | SkScalar seed = SkIntToScalar(random->nextU()); |
| 723 | SkISize tileSize = SkISize::Make(random->nextRangeU(4, 4096), random->nextRangeU(4, 4096)); |
| 724 | SkScalar baseFrequencyX = random->nextRangeScalar(SkFloatToScalar(0.01f), |
| 725 | SkFloatToScalar(0.99f)); |
| 726 | SkScalar baseFrequencyY = random->nextRangeScalar(SkFloatToScalar(0.01f), |
| 727 | SkFloatToScalar(0.99f)); |
| 728 | |
| 729 | SkShader* shader = random->nextBool() ? |
| 730 | SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves, seed, |
| 731 | stitchTiles ? &tileSize : NULL) : |
| 732 | SkPerlinNoiseShader::CreateTubulence(baseFrequencyX, baseFrequencyY, numOctaves, seed, |
| 733 | stitchTiles ? &tileSize : NULL); |
| 734 | |
| 735 | SkPaint paint; |
| 736 | GrEffectRef* effect = shader->asNewEffect(context, paint); |
| 737 | |
| 738 | SkDELETE(shader); |
| 739 | |
| 740 | return effect; |
| 741 | } |
sugoi@google.com | 4775cba | 2013-04-17 13:46:56 +0000 | [diff] [blame^] | 742 | |
sugoi@google.com | e3b4c50 | 2013-04-05 13:47:09 +0000 | [diff] [blame] | 743 | ///////////////////////////////////////////////////////////////////// |
| 744 | |
sugoi@google.com | 4775cba | 2013-04-17 13:46:56 +0000 | [diff] [blame^] | 745 | void GrGLSimplexNoise::emitCode(GrGLShaderBuilder* builder, |
| 746 | const GrDrawEffect&, |
| 747 | EffectKey key, |
| 748 | const char* outputColor, |
| 749 | const char* inputColor, |
| 750 | const TextureSamplerArray&) { |
| 751 | sk_ignore_unused_variable(inputColor); |
| 752 | |
| 753 | const char* vCoords; |
| 754 | fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, &vCoords); |
| 755 | |
| 756 | fSeedUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, |
| 757 | kFloat_GrSLType, "seed"); |
| 758 | const char* seedUni = builder->getUniformCStr(fSeedUni); |
| 759 | fInvMatrixUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, |
| 760 | kMat33f_GrSLType, "invMatrix"); |
| 761 | const char* invMatrixUni = builder->getUniformCStr(fInvMatrixUni); |
| 762 | fBaseFrequencyUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, |
| 763 | kVec2f_GrSLType, "baseFrequency"); |
| 764 | const char* baseFrequencyUni = builder->getUniformCStr(fBaseFrequencyUni); |
| 765 | fAlphaUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, |
| 766 | kFloat_GrSLType, "alpha"); |
| 767 | const char* alphaUni = builder->getUniformCStr(fAlphaUni); |
| 768 | |
| 769 | // Add vec3 modulo 289 function |
| 770 | static const GrGLShaderVar vec3_Args[] = { |
| 771 | GrGLShaderVar("x", kVec3f_GrSLType) |
| 772 | }; |
| 773 | |
| 774 | SkString mod289_3_funcName; |
| 775 | builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, kVec3f_GrSLType, |
| 776 | "mod289", SK_ARRAY_COUNT(vec3_Args), vec3_Args, |
| 777 | "const vec2 C = vec2(1.0 / 289.0, 289.0);\n" |
| 778 | "return x - floor(x * C.xxx) * C.yyy;", &mod289_3_funcName); |
| 779 | |
| 780 | // Add vec4 modulo 289 function |
| 781 | static const GrGLShaderVar vec4_Args[] = { |
| 782 | GrGLShaderVar("x", kVec4f_GrSLType) |
| 783 | }; |
| 784 | |
| 785 | SkString mod289_4_funcName; |
| 786 | builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, kVec4f_GrSLType, |
| 787 | "mod289", SK_ARRAY_COUNT(vec4_Args), vec4_Args, |
| 788 | "const vec2 C = vec2(1.0 / 289.0, 289.0);\n" |
| 789 | "return x - floor(x * C.xxxx) * C.yyyy;", &mod289_4_funcName); |
| 790 | |
| 791 | // Add vec4 permute function |
| 792 | SkString permute_code; |
| 793 | permute_code.appendf("const vec2 C = vec2(34.0, 1.0);\n" |
| 794 | "return %s(((x * C.xxxx) + C.yyyy) * x);", mod289_4_funcName.c_str()); |
| 795 | SkString permute_funcName; |
| 796 | builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, kVec4f_GrSLType, |
| 797 | "permute", SK_ARRAY_COUNT(vec4_Args), vec4_Args, |
| 798 | permute_code.c_str(), &permute_funcName); |
| 799 | |
| 800 | // Add vec4 taylorInvSqrt function |
| 801 | SkString taylorInvSqrt_funcName; |
| 802 | builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, kVec4f_GrSLType, |
| 803 | "taylorInvSqrt", SK_ARRAY_COUNT(vec4_Args), vec4_Args, |
| 804 | "const vec2 C = vec2(-0.85373472095314, 1.79284291400159);\n" |
| 805 | "return x * C.xxxx + C.yyyy;", &taylorInvSqrt_funcName); |
| 806 | |
| 807 | // Add vec3 noise function |
| 808 | static const GrGLShaderVar noise_vec3_Args[] = { |
| 809 | GrGLShaderVar("v", kVec3f_GrSLType) |
| 810 | }; |
| 811 | |
| 812 | SkString noise_code; |
| 813 | noise_code.append( |
| 814 | "const vec2 C = vec2(1.0/6.0, 1.0/3.0);\n" |
| 815 | "const vec4 D = vec4(0.0, 0.5, 1.0, 2.0);\n" |
| 816 | |
| 817 | // First corner |
| 818 | "vec3 i = floor(v + dot(v, C.yyy));\n" |
| 819 | "vec3 x0 = v - i + dot(i, C.xxx);\n" |
| 820 | |
| 821 | // Other corners |
| 822 | "vec3 g = step(x0.yzx, x0.xyz);\n" |
| 823 | "vec3 l = 1.0 - g;\n" |
| 824 | "vec3 i1 = min(g.xyz, l.zxy);\n" |
| 825 | "vec3 i2 = max(g.xyz, l.zxy);\n" |
| 826 | |
| 827 | "vec3 x1 = x0 - i1 + C.xxx;\n" |
| 828 | "vec3 x2 = x0 - i2 + C.yyy;\n" // 2.0*C.x = 1/3 = C.y |
| 829 | "vec3 x3 = x0 - D.yyy;\n" // -1.0+3.0*C.x = -0.5 = -D.y |
| 830 | ); |
| 831 | |
| 832 | noise_code.appendf( |
| 833 | // Permutations |
| 834 | "i = %s(i);\n" |
| 835 | "vec4 p = %s(%s(%s(\n" |
| 836 | " i.z + vec4(0.0, i1.z, i2.z, 1.0)) +\n" |
| 837 | " i.y + vec4(0.0, i1.y, i2.y, 1.0)) +\n" |
| 838 | " i.x + vec4(0.0, i1.x, i2.x, 1.0));\n", |
| 839 | mod289_3_funcName.c_str(), permute_funcName.c_str(), permute_funcName.c_str(), |
| 840 | permute_funcName.c_str()); |
| 841 | |
| 842 | noise_code.append( |
| 843 | // Gradients: 7x7 points over a square, mapped onto an octahedron. |
| 844 | // The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294) |
| 845 | "float n_ = 0.142857142857;\n" // 1.0/7.0 |
| 846 | "vec3 ns = n_ * D.wyz - D.xzx;\n" |
| 847 | |
| 848 | "vec4 j = p - 49.0 * floor(p * ns.z * ns.z);\n" // mod(p,7*7) |
| 849 | |
| 850 | "vec4 x_ = floor(j * ns.z);\n" |
| 851 | "vec4 y_ = floor(j - 7.0 * x_);" // mod(j,N) |
| 852 | |
| 853 | "vec4 x = x_ *ns.x + ns.yyyy;\n" |
| 854 | "vec4 y = y_ *ns.x + ns.yyyy;\n" |
| 855 | "vec4 h = 1.0 - abs(x) - abs(y);\n" |
| 856 | |
| 857 | "vec4 b0 = vec4(x.xy, y.xy);\n" |
| 858 | "vec4 b1 = vec4(x.zw, y.zw);\n" |
| 859 | ); |
| 860 | |
| 861 | noise_code.append( |
| 862 | "vec4 s0 = floor(b0) * 2.0 + 1.0;\n" |
| 863 | "vec4 s1 = floor(b1) * 2.0 + 1.0;\n" |
| 864 | "vec4 sh = -step(h, vec4(0.0));\n" |
| 865 | |
| 866 | "vec4 a0 = b0.xzyw + s0.xzyw * sh.xxyy;\n" |
| 867 | "vec4 a1 = b1.xzyw + s1.xzyw * sh.zzww;\n" |
| 868 | |
| 869 | "vec3 p0 = vec3(a0.xy, h.x);\n" |
| 870 | "vec3 p1 = vec3(a0.zw, h.y);\n" |
| 871 | "vec3 p2 = vec3(a1.xy, h.z);\n" |
| 872 | "vec3 p3 = vec3(a1.zw, h.w);\n" |
| 873 | ); |
| 874 | |
| 875 | noise_code.appendf( |
| 876 | // Normalise gradients |
| 877 | "vec4 norm = %s(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));\n" |
| 878 | "p0 *= norm.x;\n" |
| 879 | "p1 *= norm.y;\n" |
| 880 | "p2 *= norm.z;\n" |
| 881 | "p3 *= norm.w;\n" |
| 882 | |
| 883 | // Mix final noise value |
| 884 | "vec4 m = max(0.6 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.0);\n" |
| 885 | "m = m * m;\n" |
| 886 | "return 42.0 * dot(m*m, vec4(dot(p0,x0), dot(p1,x1), dot(p2,x2), dot(p3,x3)));", |
| 887 | taylorInvSqrt_funcName.c_str()); |
| 888 | |
| 889 | SkString noise_funcName; |
| 890 | builder->emitFunction(GrGLShaderBuilder::kFragment_ShaderType, kFloat_GrSLType, |
| 891 | "snoise", SK_ARRAY_COUNT(noise_vec3_Args), noise_vec3_Args, |
| 892 | noise_code.c_str(), &noise_funcName); |
| 893 | |
| 894 | const char* noiseVecIni = "noiseVecIni"; |
| 895 | const char* factors = "factors"; |
| 896 | const char* sum = "sum"; |
| 897 | const char* xOffsets = "xOffsets"; |
| 898 | const char* yOffsets = "yOffsets"; |
| 899 | const char* channel = "channel"; |
| 900 | |
| 901 | // Fill with some prime numbers |
| 902 | builder->fsCodeAppendf("\t\tconst vec4 %s = vec4(13.0, 53.0, 101.0, 151.0);\n", xOffsets); |
| 903 | builder->fsCodeAppendf("\t\tconst vec4 %s = vec4(109.0, 167.0, 23.0, 67.0);\n", yOffsets); |
| 904 | |
| 905 | // There are rounding errors if the floor operation is not performed here |
| 906 | builder->fsCodeAppendf( |
| 907 | "\t\tvec3 %s = vec3(floor((%s*vec3(%s, 1.0)).xy) * vec2(0.66) * %s, 0.0);\n", |
| 908 | noiseVecIni, invMatrixUni, vCoords, baseFrequencyUni); |
| 909 | |
| 910 | // Perturb the texcoords with three components of noise |
| 911 | builder->fsCodeAppendf("\t\t%s += 0.1 * vec3(%s(%s + vec3( 0.0, 0.0, %s))," |
| 912 | "%s(%s + vec3( 43.0, 17.0, %s))," |
| 913 | "%s(%s + vec3(-17.0, -43.0, %s)));\n", |
| 914 | noiseVecIni, noise_funcName.c_str(), noiseVecIni, seedUni, |
| 915 | noise_funcName.c_str(), noiseVecIni, seedUni, |
| 916 | noise_funcName.c_str(), noiseVecIni, seedUni); |
| 917 | |
| 918 | builder->fsCodeAppendf("\t\t%s = vec4(0.0);\n", outputColor); |
| 919 | |
| 920 | builder->fsCodeAppendf("\t\tvec3 %s = vec3(1.0);\n", factors); |
| 921 | builder->fsCodeAppendf("\t\tfloat %s = 0.0;\n", sum); |
| 922 | |
| 923 | // Loop over all octaves |
| 924 | builder->fsCodeAppendf("\t\tfor (int octave = 0; octave < %d; ++octave) {\n", fNumOctaves); |
| 925 | |
| 926 | // Loop over the 4 channels |
| 927 | builder->fsCodeAppendf("\t\t\tfor (int %s = 3; %s >= 0; --%s) {\n", channel, channel, channel); |
| 928 | |
| 929 | builder->fsCodeAppendf( |
| 930 | "\t\t\t\t%s[channel] += %s.x * %s(%s * %s.yyy - vec3(%s[%s], %s[%s], %s * %s.z));\n", |
| 931 | outputColor, factors, noise_funcName.c_str(), noiseVecIni, factors, xOffsets, channel, |
| 932 | yOffsets, channel, seedUni, factors); |
| 933 | |
| 934 | builder->fsCodeAppend("\t\t\t}\n"); // end of the for loop on channels |
| 935 | |
| 936 | builder->fsCodeAppendf("\t\t\t%s += %s.x;\n", sum, factors); |
| 937 | builder->fsCodeAppendf("\t\t\t%s *= vec3(0.5, 2.0, 0.75);\n", factors); |
| 938 | |
| 939 | builder->fsCodeAppend("\t\t}\n"); // end of the for loop on octaves |
| 940 | |
| 941 | if (fType == SkPerlinNoiseShader::kFractalNoise_Type) { |
| 942 | // The value of turbulenceFunctionResult comes from ((turbulenceFunctionResult) + 1) / 2 |
| 943 | // by fractalNoise and (turbulenceFunctionResult) by turbulence. |
| 944 | builder->fsCodeAppendf("\t\t%s = %s * vec4(0.5 / %s) + vec4(0.5);\n", |
| 945 | outputColor, outputColor, sum); |
| 946 | } else { |
| 947 | builder->fsCodeAppendf("\t\t%s = abs(%s / vec4(%s));\n", |
| 948 | outputColor, outputColor, sum); |
| 949 | } |
| 950 | |
| 951 | builder->fsCodeAppendf("\t\t%s.a *= %s;\n", outputColor, alphaUni); |
| 952 | |
| 953 | // Clamp values |
| 954 | builder->fsCodeAppendf("\t\t%s = clamp(%s, 0.0, 1.0);\n", outputColor, outputColor); |
| 955 | |
| 956 | // Pre-multiply the result |
| 957 | builder->fsCodeAppendf("\t\t%s = vec4(%s.rgb * %s.aaa, %s.a);\n", |
| 958 | outputColor, outputColor, outputColor, outputColor); |
| 959 | } |
| 960 | |
sugoi@google.com | e3b4c50 | 2013-04-05 13:47:09 +0000 | [diff] [blame] | 961 | void GrGLPerlinNoise::emitCode(GrGLShaderBuilder* builder, |
| 962 | const GrDrawEffect&, |
| 963 | EffectKey key, |
| 964 | const char* outputColor, |
| 965 | const char* inputColor, |
| 966 | const TextureSamplerArray& samplers) { |
| 967 | sk_ignore_unused_variable(inputColor); |
| 968 | |
| 969 | const char* vCoords; |
| 970 | fEffectMatrix.emitCodeMakeFSCoords2D(builder, key, &vCoords); |
| 971 | |
| 972 | fInvMatrixUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, |
| 973 | kMat33f_GrSLType, "invMatrix"); |
| 974 | const char* invMatrixUni = builder->getUniformCStr(fInvMatrixUni); |
| 975 | fBaseFrequencyUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, |
| 976 | kVec2f_GrSLType, "baseFrequency"); |
| 977 | const char* baseFrequencyUni = builder->getUniformCStr(fBaseFrequencyUni); |
| 978 | fAlphaUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, |
| 979 | kFloat_GrSLType, "alpha"); |
| 980 | const char* alphaUni = builder->getUniformCStr(fAlphaUni); |
| 981 | |
| 982 | const char* stitchDataUni = NULL; |
| 983 | if (fStitchTiles) { |
| 984 | fStitchDataUni = builder->addUniform(GrGLShaderBuilder::kFragment_ShaderType, |
| 985 | kVec4f_GrSLType, "stitchData"); |
| 986 | stitchDataUni = builder->getUniformCStr(fStitchDataUni); |
| 987 | } |
| 988 | |
| 989 | const char* chanCoords = "chanCoords"; |
| 990 | const char* stitchData = "stitchData"; |
| 991 | const char* ratio = "ratio"; |
| 992 | const char* noise = "noise"; |
| 993 | const char* noiseXY = "noiseXY"; |
| 994 | const char* noiseVec = "noiseVec"; |
| 995 | const char* noiseVecIni = "noiseVecIni"; |
| 996 | const char* noiseSmooth = "noiseSmooth"; |
| 997 | const char* fractVal = "fractVal"; |
| 998 | const char* uv = "uv"; |
| 999 | const char* ab = "ab"; |
| 1000 | const char* latticeIdx = "latticeIdx"; |
| 1001 | const char* lattice = "lattice"; |
| 1002 | const char* perlinNoise = "4096.0"; |
| 1003 | const char* inc8bit = "0.00390625"; // 1.0 / 256.0 |
| 1004 | // This is the math to convert the two 16bit integer packed into rgba 8 bit input into a |
| 1005 | // [-1,1] vector and perform a dot product between that vector and the provided vector. |
| 1006 | const char* dotLattice = "dot(((%s.ga + %s.rb * vec2(%s)) * vec2(2.0) - vec2(1.0)), %s);"; |
| 1007 | |
| 1008 | // There are 4 lines, so the center of each line is 1/8, 3/8, 5/8 and 7/8 |
| 1009 | builder->fsCodeAppendf("\t\tconst vec4 %s = vec4(0.125, 0.375, 0.625, 0.875);", chanCoords); |
| 1010 | |
| 1011 | // There are rounding errors if the floor operation is not performed here |
| 1012 | builder->fsCodeAppendf("\t\tvec2 %s = floor((%s*vec3(%s, 1.0)).xy) * %s;", |
| 1013 | noiseVecIni, invMatrixUni, vCoords, baseFrequencyUni); |
| 1014 | |
| 1015 | // Loop over the 4 channels |
| 1016 | builder->fsCodeAppend("\t\tfor (int channel = 3; channel >= 0; --channel) {"); |
| 1017 | |
| 1018 | if (fStitchTiles) { |
| 1019 | // Set up TurbulenceInitial stitch values. |
| 1020 | builder->fsCodeAppendf("\t\tvec4 %s = %s;", stitchData, stitchDataUni); |
| 1021 | } |
skia.committer@gmail.com | cff0243 | 2013-04-06 07:01:10 +0000 | [diff] [blame] | 1022 | |
sugoi@google.com | e3b4c50 | 2013-04-05 13:47:09 +0000 | [diff] [blame] | 1023 | builder->fsCodeAppendf("\t\t%s[channel] = 0.0;", outputColor); |
| 1024 | |
| 1025 | builder->fsCodeAppendf("\t\tfloat %s = 1.0;", ratio); |
| 1026 | builder->fsCodeAppendf("\t\tvec2 %s = %s;", noiseVec, noiseVecIni); |
| 1027 | |
| 1028 | // Loop over all octaves |
| 1029 | builder->fsCodeAppendf("\t\tfor (int octave = 0; octave < %d; ++octave) {", fNumOctaves); |
| 1030 | |
| 1031 | builder->fsCodeAppendf("\t\tvec4 %s = vec4(floor(%s) + vec2(%s), fract(%s));", |
| 1032 | noiseXY, noiseVec, perlinNoise, noiseVec); |
| 1033 | |
| 1034 | // smooth curve : t * t * (3 - 2 * t) |
| 1035 | builder->fsCodeAppendf("\t\tvec2 %s = %s.zw * %s.zw * (vec2(3.0) - vec2(2.0) * %s.zw);", |
| 1036 | noiseSmooth, noiseXY, noiseXY, noiseXY); |
| 1037 | |
| 1038 | // Adjust frequencies if we're stitching tiles |
| 1039 | if (fStitchTiles) { |
| 1040 | builder->fsCodeAppendf("\t\tif(%s.x >= %s.y) { %s.x -= %s.x; }", |
| 1041 | noiseXY, stitchData, noiseXY, stitchData); |
| 1042 | builder->fsCodeAppendf("\t\tif(%s.x >= (%s.y - 1.0)) { %s.x -= (%s.x - 1.0); }", |
| 1043 | noiseXY, stitchData, noiseXY, stitchData); |
| 1044 | builder->fsCodeAppendf("\t\tif(%s.y >= %s.w) { %s.y -= %s.z; }", |
| 1045 | noiseXY, stitchData, noiseXY, stitchData); |
| 1046 | builder->fsCodeAppendf("\t\tif(%s.y >= (%s.w - 1.0)) { %s.y -= (%s.z - 1.0); }", |
| 1047 | noiseXY, stitchData, noiseXY, stitchData); |
| 1048 | } |
| 1049 | |
| 1050 | // Get texture coordinates and normalize |
| 1051 | builder->fsCodeAppendf("\t\t%s.xy = fract(floor(mod(%s.xy, 256.0)) / vec2(256.0));", |
| 1052 | noiseXY, noiseXY); |
| 1053 | |
| 1054 | // Get permutation for x |
| 1055 | { |
| 1056 | SkString xCoords(""); |
| 1057 | xCoords.appendf("vec2(%s.x, 0.5)", noiseXY); |
| 1058 | |
| 1059 | builder->fsCodeAppendf("\t\tvec2 %s;\t\t%s.x = ", latticeIdx, latticeIdx); |
| 1060 | builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType, |
| 1061 | samplers[0], xCoords.c_str(), kVec2f_GrSLType); |
| 1062 | builder->fsCodeAppend(".r;\n"); |
| 1063 | } |
| 1064 | |
| 1065 | // Get permutation for x + 1 |
| 1066 | { |
| 1067 | SkString xCoords(""); |
| 1068 | xCoords.appendf("vec2(fract(%s.x + %s), 0.5)", noiseXY, inc8bit); |
| 1069 | |
| 1070 | builder->fsCodeAppendf("\t\t%s.y = ", latticeIdx); |
| 1071 | builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType, |
| 1072 | samplers[0], xCoords.c_str(), kVec2f_GrSLType); |
| 1073 | builder->fsCodeAppend(".r;\n"); |
| 1074 | } |
| 1075 | |
| 1076 | // Get (x,y) coordinates with the permutated x |
| 1077 | builder->fsCodeAppendf("\t\t%s = fract(%s + %s.yy);", latticeIdx, latticeIdx, noiseXY); |
| 1078 | |
| 1079 | builder->fsCodeAppendf("\t\tvec2 %s = %s.zw;", fractVal, noiseXY); |
| 1080 | |
| 1081 | builder->fsCodeAppendf("\t\tvec2 %s;", uv); |
| 1082 | // Compute u, at offset (0,0) |
| 1083 | { |
| 1084 | SkString latticeCoords(""); |
| 1085 | latticeCoords.appendf("vec2(%s.x, %s[channel])", latticeIdx, chanCoords); |
| 1086 | builder->fsCodeAppendf("vec4 %s = ", lattice); |
| 1087 | builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType, |
| 1088 | samplers[1], latticeCoords.c_str(), kVec2f_GrSLType); |
| 1089 | builder->fsCodeAppendf(".bgra;\n\t\t%s.x = ", uv); |
| 1090 | builder->fsCodeAppendf(dotLattice, lattice, lattice, inc8bit, fractVal); |
| 1091 | } |
| 1092 | |
| 1093 | builder->fsCodeAppendf("\t\t%s.x -= 1.0;", fractVal); |
| 1094 | // Compute v, at offset (-1,0) |
| 1095 | { |
| 1096 | SkString latticeCoords(""); |
| 1097 | latticeCoords.appendf("vec2(%s.y, %s[channel])", latticeIdx, chanCoords); |
| 1098 | builder->fsCodeAppend("lattice = "); |
| 1099 | builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType, |
| 1100 | samplers[1], latticeCoords.c_str(), kVec2f_GrSLType); |
| 1101 | builder->fsCodeAppendf(".bgra;\n\t\t%s.y = ", uv); |
| 1102 | builder->fsCodeAppendf(dotLattice, lattice, lattice, inc8bit, fractVal); |
| 1103 | } |
| 1104 | |
| 1105 | // Compute 'a' as a linear interpolation of 'u' and 'v' |
| 1106 | builder->fsCodeAppendf("\t\tvec2 %s;", ab); |
| 1107 | builder->fsCodeAppendf("\t\t%s.x = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmooth); |
| 1108 | |
| 1109 | builder->fsCodeAppendf("\t\t%s.y -= 1.0;", fractVal); |
| 1110 | // Compute v, at offset (-1,-1) |
| 1111 | { |
| 1112 | SkString latticeCoords(""); |
| 1113 | latticeCoords.appendf("vec2(fract(%s.y + %s), %s[channel])", |
| 1114 | latticeIdx, inc8bit, chanCoords); |
| 1115 | builder->fsCodeAppend("lattice = "); |
| 1116 | builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType, |
| 1117 | samplers[1], latticeCoords.c_str(), kVec2f_GrSLType); |
| 1118 | builder->fsCodeAppendf(".bgra;\n\t\t%s.y = ", uv); |
| 1119 | builder->fsCodeAppendf(dotLattice, lattice, lattice, inc8bit, fractVal); |
| 1120 | } |
| 1121 | |
| 1122 | builder->fsCodeAppendf("\t\t%s.x += 1.0;", fractVal); |
| 1123 | // Compute u, at offset (0,-1) |
| 1124 | { |
| 1125 | SkString latticeCoords(""); |
| 1126 | latticeCoords.appendf("vec2(fract(%s.x + %s), %s[channel])", |
| 1127 | latticeIdx, inc8bit, chanCoords); |
| 1128 | builder->fsCodeAppend("lattice = "); |
| 1129 | builder->appendTextureLookup(GrGLShaderBuilder::kFragment_ShaderType, |
| 1130 | samplers[1], latticeCoords.c_str(), kVec2f_GrSLType); |
| 1131 | builder->fsCodeAppendf(".bgra;\n\t\t%s.x = ", uv); |
| 1132 | builder->fsCodeAppendf(dotLattice, lattice, lattice, inc8bit, fractVal); |
| 1133 | } |
| 1134 | |
| 1135 | // Compute 'b' as a linear interpolation of 'u' and 'v' |
| 1136 | builder->fsCodeAppendf("\t\t%s.y = mix(%s.x, %s.y, %s.x);", ab, uv, uv, noiseSmooth); |
| 1137 | // Compute the noise as a linear interpolation of 'a' and 'b' |
| 1138 | builder->fsCodeAppendf("\t\tfloat %s = mix(%s.x, %s.y, %s.y);", noise, ab, ab, noiseSmooth); |
| 1139 | |
| 1140 | builder->fsCodeAppendf("\t\t%s[channel] += ", outputColor); |
| 1141 | builder->fsCodeAppendf((fType == SkPerlinNoiseShader::kFractalNoise_Type) ? |
| 1142 | "%s / %s;" : "abs(%s) / %s;", noise, ratio); |
| 1143 | |
| 1144 | builder->fsCodeAppendf("\t\t%s *= vec2(2.0);", noiseVec); |
| 1145 | builder->fsCodeAppendf("\t\t%s *= 2.0;", ratio); |
| 1146 | |
| 1147 | if (fStitchTiles) { |
| 1148 | builder->fsCodeAppendf("\t\t%s.xz *= vec2(2.0);", stitchData); |
| 1149 | builder->fsCodeAppendf("\t\t%s.yw = %s.xz + vec2(%s);", stitchData, stitchData, perlinNoise); |
| 1150 | } |
| 1151 | builder->fsCodeAppend("\t\t}"); // end of the for loop on octaves |
| 1152 | |
| 1153 | builder->fsCodeAppend("\t\t}"); // end of the for loop on channels |
| 1154 | |
| 1155 | if (fType == SkPerlinNoiseShader::kFractalNoise_Type) { |
| 1156 | // The value of turbulenceFunctionResult comes from ((turbulenceFunctionResult) + 1) / 2 |
| 1157 | // by fractalNoise and (turbulenceFunctionResult) by turbulence. |
| 1158 | builder->fsCodeAppendf("\t\t%s = %s * vec4(0.5) + vec4(0.5);", outputColor, outputColor); |
| 1159 | } |
| 1160 | |
| 1161 | builder->fsCodeAppendf("\t\t%s.a *= %s;", outputColor, alphaUni); |
| 1162 | |
| 1163 | // Clamp values |
| 1164 | builder->fsCodeAppendf("\t\t%s = clamp(%s, 0.0, 1.0);", outputColor, outputColor); |
| 1165 | |
| 1166 | // Pre-multiply the result |
| 1167 | builder->fsCodeAppendf("\t\t%s = vec4(%s.rgb * %s.aaa, %s.a);\n", |
| 1168 | outputColor, outputColor, outputColor, outputColor); |
| 1169 | } |
| 1170 | |
sugoi@google.com | 4775cba | 2013-04-17 13:46:56 +0000 | [diff] [blame^] | 1171 | GrGLNoise::GrGLNoise(const GrBackendEffectFactory& factory, const GrDrawEffect& drawEffect) |
sugoi@google.com | e3b4c50 | 2013-04-05 13:47:09 +0000 | [diff] [blame] | 1172 | : INHERITED (factory) |
| 1173 | , fType(drawEffect.castEffect<GrPerlinNoiseEffect>().type()) |
| 1174 | , fStitchTiles(drawEffect.castEffect<GrPerlinNoiseEffect>().stitchTiles()) |
| 1175 | , fNumOctaves(drawEffect.castEffect<GrPerlinNoiseEffect>().numOctaves()) |
| 1176 | , fEffectMatrix(drawEffect.castEffect<GrPerlinNoiseEffect>().coordsType()) { |
| 1177 | } |
| 1178 | |
sugoi@google.com | 4775cba | 2013-04-17 13:46:56 +0000 | [diff] [blame^] | 1179 | GrGLEffect::EffectKey GrGLNoise::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) { |
sugoi@google.com | e3b4c50 | 2013-04-05 13:47:09 +0000 | [diff] [blame] | 1180 | const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseEffect>(); |
| 1181 | |
| 1182 | EffectKey key = turbulence.numOctaves(); |
| 1183 | |
| 1184 | key = key << 3; // Make room for next 3 bits |
| 1185 | |
| 1186 | switch (turbulence.type()) { |
| 1187 | case SkPerlinNoiseShader::kFractalNoise_Type: |
| 1188 | key |= 0x1; |
| 1189 | break; |
| 1190 | case SkPerlinNoiseShader::kTurbulence_Type: |
| 1191 | key |= 0x2; |
| 1192 | break; |
| 1193 | default: |
| 1194 | // leave key at 0 |
| 1195 | break; |
| 1196 | } |
| 1197 | |
| 1198 | if (turbulence.stitchTiles()) { |
| 1199 | key |= 0x4; // Flip the 3rd bit if tile stitching is on |
| 1200 | } |
| 1201 | |
| 1202 | key = key << GrGLEffectMatrix::kKeyBits; |
| 1203 | |
| 1204 | SkMatrix m = turbulence.matrix(); |
| 1205 | m.postTranslate(SK_Scalar1, SK_Scalar1); |
| 1206 | return key | GrGLEffectMatrix::GenKey(m, drawEffect, |
| 1207 | drawEffect.castEffect<GrPerlinNoiseEffect>().coordsType(), NULL); |
| 1208 | } |
| 1209 | |
sugoi@google.com | 4775cba | 2013-04-17 13:46:56 +0000 | [diff] [blame^] | 1210 | void GrGLNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) { |
sugoi@google.com | e3b4c50 | 2013-04-05 13:47:09 +0000 | [diff] [blame] | 1211 | const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseEffect>(); |
| 1212 | |
| 1213 | const SkVector& baseFrequency = turbulence.baseFrequency(); |
| 1214 | uman.set2f(fBaseFrequencyUni, baseFrequency.fX, baseFrequency.fY); |
sugoi@google.com | e3b4c50 | 2013-04-05 13:47:09 +0000 | [diff] [blame] | 1215 | uman.set1f(fAlphaUni, SkScalarDiv(SkIntToScalar(turbulence.alpha()), SkIntToScalar(255))); |
| 1216 | |
| 1217 | SkMatrix m = turbulence.matrix(); |
| 1218 | SkMatrix invM; |
| 1219 | if (!m.invert(&invM)) { |
| 1220 | invM.reset(); |
| 1221 | } else { |
| 1222 | invM.postConcat(invM); // Square the matrix |
| 1223 | } |
| 1224 | uman.setSkMatrix(fInvMatrixUni, invM); |
| 1225 | |
| 1226 | // This (1,1) translation is due to WebKit's 1 based coordinates for the noise |
| 1227 | // (as opposed to 0 based, usually). The same adjustment is in the shadeSpan() functions. |
| 1228 | m.postTranslate(SK_Scalar1, SK_Scalar1); |
| 1229 | fEffectMatrix.setData(uman, m, drawEffect, NULL); |
| 1230 | } |
| 1231 | |
sugoi@google.com | 4775cba | 2013-04-17 13:46:56 +0000 | [diff] [blame^] | 1232 | void GrGLPerlinNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) { |
| 1233 | INHERITED::setData(uman, drawEffect); |
| 1234 | |
| 1235 | const GrPerlinNoiseEffect& turbulence = drawEffect.castEffect<GrPerlinNoiseEffect>(); |
| 1236 | if (turbulence.stitchTiles()) { |
| 1237 | const SkPerlinNoiseShader::StitchData& stitchData = turbulence.stitchData(); |
| 1238 | uman.set4f(fStitchDataUni, SkIntToScalar(stitchData.fWidth), |
| 1239 | SkIntToScalar(stitchData.fWrapX), |
| 1240 | SkIntToScalar(stitchData.fHeight), |
| 1241 | SkIntToScalar(stitchData.fWrapY)); |
| 1242 | } |
| 1243 | } |
| 1244 | |
| 1245 | void GrGLSimplexNoise::setData(const GrGLUniformManager& uman, const GrDrawEffect& drawEffect) { |
| 1246 | INHERITED::setData(uman, drawEffect); |
| 1247 | |
| 1248 | const GrSimplexNoiseEffect& turbulence = drawEffect.castEffect<GrSimplexNoiseEffect>(); |
| 1249 | uman.set1f(fSeedUni, turbulence.seed()); |
| 1250 | } |
| 1251 | |
sugoi@google.com | e3b4c50 | 2013-04-05 13:47:09 +0000 | [diff] [blame] | 1252 | ///////////////////////////////////////////////////////////////////// |
| 1253 | |
| 1254 | GrEffectRef* SkPerlinNoiseShader::asNewEffect(GrContext* context, const SkPaint& paint) const { |
sugoi@google.com | e3b4c50 | 2013-04-05 13:47:09 +0000 | [diff] [blame] | 1255 | SkASSERT(NULL != context); |
| 1256 | |
| 1257 | // Either we don't stitch tiles, either we have a valid tile size |
| 1258 | SkASSERT(!fStitchTiles || !fTileSize.isEmpty()); |
| 1259 | |
sugoi@google.com | 4775cba | 2013-04-17 13:46:56 +0000 | [diff] [blame^] | 1260 | #ifdef SK_USE_SIMPLEX_NOISE |
| 1261 | // Simplex noise is currently disabled but can be enabled by defining SK_USE_SIMPLEX_NOISE |
| 1262 | sk_ignore_unused_variable(context); |
| 1263 | GrEffectRef* effect = |
| 1264 | GrSimplexNoiseEffect::Create(fType, fPaintingData->fBaseFrequency, |
| 1265 | fNumOctaves, fStitchTiles, fSeed, |
| 1266 | this->getLocalMatrix(), paint.getAlpha()); |
| 1267 | #else |
sugoi@google.com | e3b4c50 | 2013-04-05 13:47:09 +0000 | [diff] [blame] | 1268 | GrTexture* permutationsTexture = GrLockAndRefCachedBitmapTexture( |
| 1269 | context, *fPaintingData->getPermutationsBitmap(), NULL); |
| 1270 | GrTexture* noiseTexture = GrLockAndRefCachedBitmapTexture( |
| 1271 | context, *fPaintingData->getNoiseBitmap(), NULL); |
| 1272 | |
| 1273 | GrEffectRef* effect = (NULL != permutationsTexture) && (NULL != noiseTexture) ? |
skia.committer@gmail.com | cff0243 | 2013-04-06 07:01:10 +0000 | [diff] [blame] | 1274 | GrPerlinNoiseEffect::Create(fType, fPaintingData->fBaseFrequency, |
sugoi@google.com | e3b4c50 | 2013-04-05 13:47:09 +0000 | [diff] [blame] | 1275 | fNumOctaves, fStitchTiles, |
| 1276 | fPaintingData->fStitchDataInit, |
skia.committer@gmail.com | cff0243 | 2013-04-06 07:01:10 +0000 | [diff] [blame] | 1277 | permutationsTexture, noiseTexture, |
sugoi@google.com | e3b4c50 | 2013-04-05 13:47:09 +0000 | [diff] [blame] | 1278 | this->getLocalMatrix(), paint.getAlpha()) : |
| 1279 | NULL; |
| 1280 | |
| 1281 | // Unlock immediately, this is not great, but we don't have a way of |
| 1282 | // knowing when else to unlock it currently. TODO: Remove this when |
| 1283 | // unref becomes the unlock replacement for all types of textures. |
| 1284 | if (NULL != permutationsTexture) { |
| 1285 | GrUnlockAndUnrefCachedBitmapTexture(permutationsTexture); |
| 1286 | } |
| 1287 | if (NULL != noiseTexture) { |
| 1288 | GrUnlockAndUnrefCachedBitmapTexture(noiseTexture); |
| 1289 | } |
sugoi@google.com | 4775cba | 2013-04-17 13:46:56 +0000 | [diff] [blame^] | 1290 | #endif |
sugoi@google.com | e3b4c50 | 2013-04-05 13:47:09 +0000 | [diff] [blame] | 1291 | |
| 1292 | return effect; |
sugoi@google.com | e3b4c50 | 2013-04-05 13:47:09 +0000 | [diff] [blame] | 1293 | } |
| 1294 | |
| 1295 | #else |
| 1296 | |
| 1297 | GrEffectRef* SkPerlinNoiseShader::asNewEffect(GrContext*, const SkPaint&) const { |
| 1298 | SkDEBUGFAIL("Should not call in GPU-less build"); |
| 1299 | return NULL; |
| 1300 | } |
| 1301 | |
| 1302 | #endif |
| 1303 | |
| 1304 | #ifdef SK_DEVELOPER |
| 1305 | void SkPerlinNoiseShader::toString(SkString* str) const { |
| 1306 | str->append("SkPerlinNoiseShader: ("); |
| 1307 | |
| 1308 | str->append("type: "); |
| 1309 | switch (fType) { |
| 1310 | case kFractalNoise_Type: |
| 1311 | str->append("\"fractal noise\""); |
| 1312 | break; |
| 1313 | case kTurbulence_Type: |
| 1314 | str->append("\"turbulence\""); |
| 1315 | break; |
| 1316 | default: |
| 1317 | str->append("\"unknown\""); |
| 1318 | break; |
| 1319 | } |
| 1320 | str->append(" base frequency: ("); |
| 1321 | str->appendScalar(fBaseFrequencyX); |
| 1322 | str->append(", "); |
| 1323 | str->appendScalar(fBaseFrequencyY); |
| 1324 | str->append(") number of octaves: "); |
| 1325 | str->appendS32(fNumOctaves); |
| 1326 | str->append(" seed: "); |
| 1327 | str->appendScalar(fSeed); |
| 1328 | str->append(" stitch tiles: "); |
| 1329 | str->append(fStitchTiles ? "true " : "false "); |
| 1330 | |
| 1331 | this->INHERITED::toString(str); |
| 1332 | |
| 1333 | str->append(")"); |
| 1334 | } |
| 1335 | #endif |