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reedd7127e72014-08-12 06:53:09 -07001/*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "gm.h"
9#include "SkCanvas.h"
10#include "SkShader.h"
11#include "SkBlurMaskFilter.h"
12
13namespace skiagm {
14
15/**
16 * Stress test the GPU samplers by rendering a textured glyph with a mask and
17 * an AA clip
18 */
19class SamplerStressGM : public GM {
20public:
21 SamplerStressGM()
22 : fTextureCreated(false)
23 , fShader(NULL)
24 , fMaskFilter(NULL) {
25 }
26
27 virtual ~SamplerStressGM() {
28 }
29
30protected:
31 virtual uint32_t onGetFlags() const SK_OVERRIDE {
32 return kSkipTiled_Flag;
33 }
34
35 virtual SkString onShortName() {
36 return SkString("gpusamplerstress");
37 }
38
39 virtual SkISize onISize() {
40 return SkISize::Make(640, 480);
41 }
42
43 /**
44 * Create a red & green stripes on black texture
45 */
46 void createTexture() {
47 if (fTextureCreated) {
48 return;
49 }
50
51 static const int xSize = 16;
52 static const int ySize = 16;
53
54 fTexture.allocN32Pixels(xSize, ySize);
55 SkPMColor* addr = fTexture.getAddr32(0, 0);
56
57 for (int y = 0; y < ySize; ++y) {
58 for (int x = 0; x < xSize; ++x) {
59 addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorBLACK);
60
61 if ((y % 5) == 0) {
62 addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorRED);
63 }
64 if ((x % 7) == 0) {
65 addr[y*xSize+x] = SkPreMultiplyColor(SK_ColorGREEN);
66 }
67 }
68 }
69
70 fTextureCreated = true;
71 }
72
73 void createShader() {
bsalomon49f085d2014-09-05 13:34:00 -070074 if (fShader.get()) {
reedd7127e72014-08-12 06:53:09 -070075 return;
76 }
77
78 createTexture();
79
80 fShader.reset(SkShader::CreateBitmapShader(fTexture,
81 SkShader::kRepeat_TileMode,
82 SkShader::kRepeat_TileMode));
83 }
84
85 void createMaskFilter() {
bsalomon49f085d2014-09-05 13:34:00 -070086 if (fMaskFilter.get()) {
reedd7127e72014-08-12 06:53:09 -070087 return;
88 }
89
90 const SkScalar sigma = 1;
91 fMaskFilter.reset(SkBlurMaskFilter::Create(kNormal_SkBlurStyle, sigma));
92 }
93
94 virtual void onDraw(SkCanvas* canvas) {
95
96 createShader();
97 createMaskFilter();
98
99 canvas->save();
100
101 // draw a letter "M" with a green & red striped texture and a
102 // stipple mask with a round rect soft clip
103 SkPaint paint;
104 paint.setAntiAlias(true);
105 paint.setTextSize(72);
106 paint.setShader(fShader.get());
107 paint.setMaskFilter(fMaskFilter.get());
108
109 SkRect temp;
110 temp.set(SkIntToScalar(115),
111 SkIntToScalar(75),
112 SkIntToScalar(144),
113 SkIntToScalar(110));
114
115 SkPath path;
116 path.addRoundRect(temp, SkIntToScalar(5), SkIntToScalar(5));
117
118 canvas->clipPath(path, SkRegion::kReplace_Op, true); // AA is on
119
120 canvas->drawText("M", 1,
121 SkIntToScalar(100), SkIntToScalar(100),
122 paint);
123
124 canvas->restore();
125
126 // Now draw stroked versions of the "M" and the round rect so we can
127 // see what is going on
128 SkPaint paint2;
129 paint2.setColor(SK_ColorBLACK);
130 paint2.setAntiAlias(true);
131 paint2.setTextSize(72);
132 paint2.setStyle(SkPaint::kStroke_Style);
133 paint2.setStrokeWidth(1);
134 canvas->drawText("M", 1,
135 SkIntToScalar(100), SkIntToScalar(100),
136 paint2);
137
138 paint2.setColor(SK_ColorGRAY);
139
140 canvas->drawPath(path, paint2);
141 }
142
143private:
144 SkBitmap fTexture;
145 bool fTextureCreated;
146 SkAutoTUnref<SkShader> fShader;
147 SkAutoTUnref<SkMaskFilter> fMaskFilter;
148
149 typedef GM INHERITED;
150};
151
152//////////////////////////////////////////////////////////////////////////////
153
154static GM* MyFactory(void*) { return new SamplerStressGM; }
155static GMRegistry reg(MyFactory);
156
157}