blob: 1871e4daab4f2731cbf4e26d80f2c4d958338b66 [file] [log] [blame]
bsalomonb0ae6492014-12-29 07:05:27 -08001
2/*
3 * Copyright 2014 Google Inc.
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9#include "gm.h"
10#if SK_SUPPORT_GPU
11#include "GrFragmentProcessor.h"
12#include "GrCoordTransform.h"
13#include "gl/GrGLProcessor.h"
14#include "gl/builders/GrGLProgramBuilder.h"
15#include "Resources.h"
16#include "SkShader.h"
17#include "SkStream.h"
18#include "SkTypeface.h"
19
20namespace skiagm {
21
22///////////////////////////////////////////////////////////////////////////////
23
24class DCShader : public SkShader {
25public:
26 DCShader(const SkMatrix& matrix) : fDeviceMatrix(matrix) {}
27
halcanary50b93072015-01-05 08:55:34 -080028 // This is a custom shader, so we don't need to make it
29 // flattenable. Since this class is not part of the skia library,
30 // it wouldn't deserialize without linking this library anyway.
31 SK_DECLARE_NOT_FLATTENABLE_PROCS(DCShader)
bsalomonb0ae6492014-12-29 07:05:27 -080032
33 bool asFragmentProcessor(GrContext*, const SkPaint& paint, const SkMatrix& viewM,
34 const SkMatrix* localMatrix, GrColor* color,
35 GrFragmentProcessor** fp) const SK_OVERRIDE;
36private:
37 const SkMatrix fDeviceMatrix;
38};
39
40class DCFP : public GrFragmentProcessor {
41public:
42 DCFP(const SkMatrix& m) : fDeviceTransform(kDevice_GrCoordSet, m) {
43 this->addCoordTransform(&fDeviceTransform);
44 this->initClassID<DCFP>();
45 }
46
47 void getGLProcessorKey(const GrGLCaps& caps,
48 GrProcessorKeyBuilder* b) const SK_OVERRIDE {}
49
50 GrGLFragmentProcessor* createGLInstance() const SK_OVERRIDE {
51 class DCGLFP : public GrGLFragmentProcessor {
52 void emitCode(GrGLFPBuilder* builder,
53 const GrFragmentProcessor& fp,
54 const char* outputColor,
55 const char* inputColor,
56 const TransformedCoordsArray& coords,
57 const TextureSamplerArray& samplers) {
58 GrGLFPFragmentBuilder* fpb = builder->getFragmentShaderBuilder();
59 fpb->codeAppendf("vec2 c = %s;", fpb->ensureFSCoords2D(coords, 0).c_str());
60 fpb->codeAppend("vec2 r = mod(c, vec2(20.0));");
61 fpb->codeAppend("vec4 color = vec4(0.5*sin(c.x / 15.0) + 0.5,"
62 "0.5*cos((c.x + c.y) / 15.0) + 0.5,"
63 "(r.x + r.y) / 20.0,"
64 "distance(r, vec2(15.0)) / 20.0 + 0.2);");
65 fpb->codeAppendf("color.rgb *= color.a;"
66 "%s = color * %s;",
67 outputColor, GrGLSLExpr4(inputColor).c_str());
68 }
69 void setData(const GrGLProgramDataManager&, const GrProcessor&) SK_OVERRIDE {}
70 };
71 return SkNEW(DCGLFP);
72 }
73
74 const char* name() const SK_OVERRIDE { return "DCFP"; }
75
76 void onComputeInvariantOutput(GrInvariantOutput* inout) const SK_OVERRIDE {
77 inout->mulByUnknownFourComponents();
78 }
79
80private:
81 bool onIsEqual(const GrFragmentProcessor&) const SK_OVERRIDE { return true; }
82
83 GrCoordTransform fDeviceTransform;
84};
85
86bool DCShader::asFragmentProcessor(GrContext*, const SkPaint& paint, const SkMatrix& viewM,
87 const SkMatrix* localMatrix, GrColor* color,
88 GrFragmentProcessor** fp) const {
89 *fp = SkNEW_ARGS(DCFP, (fDeviceMatrix));
90 *color = GrColorPackA4(paint.getAlpha());
91 return true;
92}
93
94class DCShaderGM : public GM {
95public:
96 DCShaderGM() {
97 this->setBGColor(0xFFAABBCC);
98 }
99
100 ~DCShaderGM() SK_OVERRIDE {
101 for (int i = 0; i < fPrims.count(); ++i) {
102 SkDELETE(fPrims[i]);
103 }
104 }
105
106protected:
107 uint32_t onGetFlags() const SK_OVERRIDE {
108 return kGPUOnly_Flag;
109 }
110
111 SkString onShortName() SK_OVERRIDE {
112 return SkString("dcshader");
113 }
114
115 SkISize onISize() SK_OVERRIDE { return SkISize::Make(1000, 900); }
116
117 void onOnceBeforeDraw() SK_OVERRIDE {
118 struct Rect : public Prim {
119 SkRect draw(SkCanvas* canvas, const SkPaint& paint) SK_OVERRIDE {
120 SkRect rect = SkRect::MakeXYWH(0, 0, 50, 50);
121 canvas->drawRect(rect, paint);
122 return rect;
123 }
124 };
125
126 struct Circle : public Prim {
127 SkRect draw(SkCanvas* canvas, const SkPaint& paint) SK_OVERRIDE {
128 static const SkScalar radius = 25;
129 canvas->drawCircle(radius, radius, radius, paint);
130 return SkRect::MakeXYWH(0, 0, 2 * radius, 2 * radius);
131 }
132 };
133
134 struct RRect : public Prim {
135 SkRect draw(SkCanvas* canvas, const SkPaint& paint) SK_OVERRIDE {
136 SkRRect rrect;
137 rrect.setRectXY(SkRect::MakeXYWH(0, 0, 50, 50), 10, 10);
138 canvas->drawRRect(rrect, paint);
139 return rrect.getBounds();
140 }
141 };
142
143 struct DRRect : public Prim {
144 SkRect draw(SkCanvas* canvas, const SkPaint& paint) SK_OVERRIDE {
145 SkRRect outerRRect;
146 outerRRect.setRectXY(SkRect::MakeXYWH(0, 0, 50, 50), 5, 5);
147 SkRRect innerRRect;
148 innerRRect.setRectXY(SkRect::MakeXYWH(5, 8, 35, 30), 8, 3);
149 canvas->drawDRRect(outerRRect, innerRRect, paint);
150 return outerRRect.getBounds();
151 }
152 };
153 struct Path : public Prim {
154 SkRect draw(SkCanvas* canvas, const SkPaint& paint) SK_OVERRIDE {
155 SkPath path;
156 path.addCircle(15, 15, 10);
157 path.addOval(SkRect::MakeXYWH(2, 2, 22, 37));
158 path.setFillType(SkPath::kEvenOdd_FillType);
159 canvas->drawPath(path, paint);
160 return path.getBounds();
161 }
162 };
163
164 struct Points : public Prim {
165 Points(SkCanvas::PointMode mode) : fMode(mode) {}
166
167 SkRect draw(SkCanvas* canvas, const SkPaint& paint) SK_OVERRIDE {
168 SkRandom random;
169 SkPoint points[500];
170 SkRect bounds = SkRect::MakeWH(50, 50);
171 int count = SkToInt(SK_ARRAY_COUNT(points));
172 if (SkCanvas::kPoints_PointMode != fMode) {
173 count = SkTMin(count, 10);
174 }
175 for (int p = 0; p < count; ++p) {
176 points[p].fX = random.nextUScalar1() * bounds.width();
177 points[p].fY = random.nextUScalar1() * bounds.width();
178 }
179 canvas->drawPoints(fMode, count, points, paint);
180 return bounds;
181 }
182 SkCanvas::PointMode fMode;
183 };
184
185 struct Text : public Prim {
186 SkRect draw(SkCanvas* canvas, const SkPaint& origPaint) SK_OVERRIDE {
187 SkPaint paint = origPaint;
188 paint.setTextSize(30.f);
189 this->setFont(&paint);
190 const char* text = this->text();
191 static const SkVector offset = SkVector::Make(10, 10);
192 canvas->drawText(text, strlen(text), offset.fX, offset.fY, paint);
193 SkRect bounds;
194 paint.measureText(text, strlen(text), &bounds);
195 bounds.offset(offset);
196 return bounds;
197 }
198
199 virtual void setFont(SkPaint* paint) {
200 sk_tool_utils::set_portable_typeface(paint);
201 }
202
203 virtual const char* text() const { return "Hello, Skia!"; }
204 };
205
206 struct BmpText : public Text {
207 void setFont(SkPaint* paint) SK_OVERRIDE {
208 if (!fTypeface) {
209 SkString filename = GetResourcePath("/Funkster.ttf");
210 SkAutoTUnref<SkFILEStream> stream(new SkFILEStream(filename.c_str()));
211 if (!stream->isValid()) {
212 SkDebugf("Could not find Funkster.ttf, please set --resourcePath "
213 "correctly.\n");
214 return;
215 }
216 fTypeface.reset(SkTypeface::CreateFromStream(stream));
217 }
218 paint->setTypeface(fTypeface);
219 }
220
221 const char* text() const SK_OVERRIDE { return "Hi, Skia!"; }
222
223 SkAutoTUnref<SkTypeface> fTypeface;
224 };
225 fPrims.push_back(SkNEW(Rect));
226 fPrims.push_back(SkNEW(Circle));
227 fPrims.push_back(SkNEW(RRect));
228 fPrims.push_back(SkNEW(DRRect));
229 fPrims.push_back(SkNEW(Path));
230 fPrims.push_back(SkNEW(Points(SkCanvas::kPoints_PointMode)));
231 fPrims.push_back(SkNEW(Points(SkCanvas::kLines_PointMode)));
232 fPrims.push_back(SkNEW(Points(SkCanvas::kPolygon_PointMode)));
233 fPrims.push_back(SkNEW(Text));
234 fPrims.push_back(SkNEW(BmpText));
235 }
236
237 void onDraw(SkCanvas* canvas) SK_OVERRIDE {
238 SkPaint paint;
239 SkTArray<SkMatrix> devMats;
240 devMats.push_back().reset();
241 devMats.push_back().setRotate(45, 500, 500);
242 devMats.push_back().setRotate(-30, 200, 200);
243 devMats.back().setPerspX(-SkScalarToPersp(SK_Scalar1 / 2000));
244 devMats.back().setPerspY(SkScalarToPersp(SK_Scalar1 / 1000));
245
246
247 SkTArray<SkMatrix> viewMats;
248 viewMats.push_back().setScale(0.75f, 0.75f);
249 viewMats.push_back().setRotate(45, 50, 50);
250 viewMats.back().postScale(0.5f, 1.1f);
251
252 canvas->translate(10, 20);
253 canvas->save();
254 SkScalar tx = 0, maxTy = 0;
255 static const SkScalar kW = 900;
256
257 for (int aa = 0; aa < 2; ++aa) {
258 for (int i = 0; i < fPrims.count(); ++i) {
259 for (int j = 0; j < devMats.count(); ++j) {
260 for (int k = 0; k < viewMats.count(); ++k) {
261 paint.setShader(SkNEW_ARGS(DCShader, (devMats[j])))->unref();
262 paint.setAntiAlias(SkToBool(aa));
263 canvas->save();
264 canvas->concat(viewMats[k]);
265 SkRect bounds = fPrims[i]->draw(canvas, paint);
266 canvas->restore();
267 viewMats[k].mapRect(&bounds);
268 // add margins
269 bounds.fRight += 20;
270 bounds.fBottom += 20;
271 canvas->translate(bounds.fRight, 0);
272 tx += bounds.fRight;
273 maxTy = SkTMax(bounds.fBottom, maxTy);
274 if (tx > kW) {
275 tx = 0;
276 canvas->restore();
277 canvas->translate(0, maxTy);
278 canvas->save();
279 maxTy = 0;
280 }
281 }
282 }
283 }
284 }
285 canvas->restore();
286 }
287
288private:
289 struct Prim {
290 virtual ~Prim() {}
291 virtual SkRect draw(SkCanvas*, const SkPaint&) = 0;
292 };
293
294 SkTArray<Prim*> fPrims;
295
296 typedef GM INHERITED;
297};
298
299DEF_GM( return SkNEW(DCShaderGM); )
300}
301#endif