commit-bot@chromium.org | 07e1c3f | 2013-08-22 20:41:15 +0000 | [diff] [blame] | 1 | /* |
| 2 | * Copyright 2013 Google Inc. |
| 3 | * |
| 4 | * Use of this source code is governed by a BSD-style license that can be |
| 5 | * found in the LICENSE file. |
| 6 | */ |
| 7 | |
| 8 | #include "GrBezierEffect.h" |
| 9 | |
| 10 | #include "gl/GrGLEffect.h" |
| 11 | #include "gl/GrGLSL.h" |
| 12 | #include "GrTBackendEffectFactory.h" |
| 13 | |
| 14 | class GrGLConicEffect : public GrGLEffect { |
| 15 | public: |
| 16 | GrGLConicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
| 17 | |
| 18 | virtual void emitCode(GrGLShaderBuilder* builder, |
| 19 | const GrDrawEffect& drawEffect, |
| 20 | EffectKey key, |
| 21 | const char* outputColor, |
| 22 | const char* inputColor, |
| 23 | const TextureSamplerArray&) SK_OVERRIDE; |
| 24 | |
| 25 | static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); |
| 26 | |
| 27 | virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {} |
| 28 | |
| 29 | private: |
| 30 | GrBezierEdgeType fEdgeType; |
| 31 | |
| 32 | typedef GrGLEffect INHERITED; |
| 33 | }; |
skia.committer@gmail.com | 44a77c8 | 2013-08-23 07:01:29 +0000 | [diff] [blame] | 34 | |
commit-bot@chromium.org | 07e1c3f | 2013-08-22 20:41:15 +0000 | [diff] [blame] | 35 | GrGLConicEffect::GrGLConicEffect(const GrBackendEffectFactory& factory, |
| 36 | const GrDrawEffect& drawEffect) |
| 37 | : INHERITED (factory) { |
| 38 | const GrConicEffect& ce = drawEffect.castEffect<GrConicEffect>(); |
| 39 | fEdgeType = ce.getEdgeType(); |
| 40 | } |
| 41 | |
| 42 | void GrGLConicEffect::emitCode(GrGLShaderBuilder* builder, |
| 43 | const GrDrawEffect& drawEffect, |
| 44 | EffectKey key, |
| 45 | const char* outputColor, |
| 46 | const char* inputColor, |
| 47 | const TextureSamplerArray& samplers) { |
| 48 | const char *vsName, *fsName; |
| 49 | |
| 50 | builder->addVarying(kVec4f_GrSLType, "ConicCoeffs", |
| 51 | &vsName, &fsName); |
| 52 | const SkString* attr0Name = |
| 53 | builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]); |
| 54 | builder->vsCodeAppendf("\t%s = %s;\n", vsName, attr0Name->c_str()); |
| 55 | |
| 56 | builder->fsCodeAppend("\t\tfloat edgeAlpha;\n"); |
| 57 | |
| 58 | switch (fEdgeType) { |
| 59 | case kHairAA_GrBezierEdgeType: { |
| 60 | SkAssertResult(builder->enableFeature( |
| 61 | GrGLShaderBuilder::kStandardDerivatives_GLSLFeature)); |
| 62 | builder->fsCodeAppendf("\t\tvec3 dklmdx = dFdx(%s.xyz);\n", fsName); |
| 63 | builder->fsCodeAppendf("\t\tvec3 dklmdy = dFdy(%s.xyz);\n", fsName); |
| 64 | builder->fsCodeAppendf("\t\tfloat dfdx =\n" |
| 65 | "\t\t\t2.0*%s.x*dklmdx.x - %s.y*dklmdx.z - %s.z*dklmdx.y;\n", |
| 66 | fsName, fsName, fsName); |
| 67 | builder->fsCodeAppendf("\t\tfloat dfdy =\n" |
| 68 | "\t\t\t2.0*%s.x*dklmdy.x - %s.y*dklmdy.z - %s.z*dklmdy.y;\n", |
| 69 | fsName, fsName, fsName); |
| 70 | builder->fsCodeAppend("\t\tvec2 gF = vec2(dfdx, dfdy);\n"); |
| 71 | builder->fsCodeAppend("\t\tfloat gFM = sqrt(dot(gF, gF));\n"); |
| 72 | builder->fsCodeAppendf("\t\tfloat func = %s.x*%s.x - %s.y*%s.z;\n", fsName, fsName, |
| 73 | fsName, fsName); |
| 74 | builder->fsCodeAppend("\t\tfunc = abs(func);\n"); |
| 75 | builder->fsCodeAppend("\t\tedgeAlpha = func / gFM;\n"); |
| 76 | builder->fsCodeAppend("\t\tedgeAlpha = max(1.0 - edgeAlpha, 0.0);\n"); |
| 77 | // Add line below for smooth cubic ramp |
| 78 | // builder->fsCodeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);\n"); |
| 79 | break; |
| 80 | } |
| 81 | case kFillAA_GrBezierEdgeType: { |
| 82 | SkAssertResult(builder->enableFeature( |
| 83 | GrGLShaderBuilder::kStandardDerivatives_GLSLFeature)); |
| 84 | builder->fsCodeAppendf("\t\tvec3 dklmdx = dFdx(%s.xyz);\n", fsName); |
| 85 | builder->fsCodeAppendf("\t\tvec3 dklmdy = dFdy(%s.xyz);\n", fsName); |
| 86 | builder->fsCodeAppendf("\t\tfloat dfdx =\n" |
| 87 | "\t\t\t2.0*%s.x*dklmdx.x - %s.y*dklmdx.z - %s.z*dklmdx.y;\n", |
| 88 | fsName, fsName, fsName); |
| 89 | builder->fsCodeAppendf("\t\tfloat dfdy =\n" |
| 90 | "\t\t\t2.0*%s.x*dklmdy.x - %s.y*dklmdy.z - %s.z*dklmdy.y;\n", |
| 91 | fsName, fsName, fsName); |
| 92 | builder->fsCodeAppend("\t\tvec2 gF = vec2(dfdx, dfdy);\n"); |
| 93 | builder->fsCodeAppend("\t\tfloat gFM = sqrt(dot(gF, gF));\n"); |
| 94 | builder->fsCodeAppendf("\t\tfloat func = %s.x*%s.x - %s.y*%s.z;\n", fsName, fsName, |
| 95 | fsName, fsName); |
| 96 | builder->fsCodeAppend("\t\tedgeAlpha = func / gFM;\n"); |
| 97 | builder->fsCodeAppend("\t\tedgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);\n"); |
| 98 | // Add line below for smooth cubic ramp |
| 99 | // builder->fsCodeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);\n"); |
| 100 | break; |
| 101 | } |
| 102 | case kFillNoAA_GrBezierEdgeType: { |
| 103 | builder->fsCodeAppendf("\t\tedgeAlpha = %s.x*%s.x - %s.y*%s.z;\n", fsName, fsName, |
| 104 | fsName, fsName); |
| 105 | builder->fsCodeAppend("\t\tedgeAlpha = float(edgeAlpha < 0.0);\n"); |
| 106 | break; |
| 107 | } |
| 108 | } |
| 109 | |
| 110 | SkString modulate; |
| 111 | GrGLSLModulatef<4>(&modulate, inputColor, "edgeAlpha"); |
| 112 | builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str()); |
| 113 | } |
| 114 | |
| 115 | GrGLEffect::EffectKey GrGLConicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) { |
| 116 | const GrConicEffect& ce = drawEffect.castEffect<GrConicEffect>(); |
| 117 | return ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; |
| 118 | } |
| 119 | |
| 120 | ////////////////////////////////////////////////////////////////////////////// |
| 121 | |
| 122 | GrConicEffect::~GrConicEffect() {} |
| 123 | |
| 124 | const GrBackendEffectFactory& GrConicEffect::getFactory() const { |
| 125 | return GrTBackendEffectFactory<GrConicEffect>::getInstance(); |
| 126 | } |
| 127 | |
| 128 | GrConicEffect::GrConicEffect(GrBezierEdgeType edgeType) : GrEffect() { |
| 129 | this->addVertexAttrib(kVec4f_GrSLType); |
| 130 | fEdgeType = edgeType; |
| 131 | } |
| 132 | |
| 133 | bool GrConicEffect::onIsEqual(const GrEffect& other) const { |
| 134 | const GrConicEffect& ce = CastEffect<GrConicEffect>(other); |
| 135 | return (ce.fEdgeType == fEdgeType); |
| 136 | } |
| 137 | |
| 138 | ////////////////////////////////////////////////////////////////////////////// |
| 139 | |
| 140 | GR_DEFINE_EFFECT_TEST(GrConicEffect); |
| 141 | |
| 142 | GrEffectRef* GrConicEffect::TestCreate(SkMWCRandom* random, |
| 143 | GrContext*, |
| 144 | const GrDrawTargetCaps& caps, |
| 145 | GrTexture*[]) { |
| 146 | const GrBezierEdgeType edgeType = static_cast<GrBezierEdgeType>(random->nextULessThan(3)); |
| 147 | return GrConicEffect::Create(edgeType, caps); |
| 148 | } |
| 149 | |
| 150 | ////////////////////////////////////////////////////////////////////////////// |
| 151 | // Quad |
| 152 | ////////////////////////////////////////////////////////////////////////////// |
| 153 | |
| 154 | class GrGLQuadEffect : public GrGLEffect { |
| 155 | public: |
| 156 | GrGLQuadEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
| 157 | |
| 158 | virtual void emitCode(GrGLShaderBuilder* builder, |
| 159 | const GrDrawEffect& drawEffect, |
| 160 | EffectKey key, |
| 161 | const char* outputColor, |
| 162 | const char* inputColor, |
| 163 | const TextureSamplerArray&) SK_OVERRIDE; |
| 164 | |
| 165 | static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); |
| 166 | |
| 167 | virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {} |
| 168 | |
| 169 | private: |
| 170 | GrBezierEdgeType fEdgeType; |
| 171 | |
| 172 | typedef GrGLEffect INHERITED; |
| 173 | }; |
skia.committer@gmail.com | 44a77c8 | 2013-08-23 07:01:29 +0000 | [diff] [blame] | 174 | |
commit-bot@chromium.org | 07e1c3f | 2013-08-22 20:41:15 +0000 | [diff] [blame] | 175 | GrGLQuadEffect::GrGLQuadEffect(const GrBackendEffectFactory& factory, |
| 176 | const GrDrawEffect& drawEffect) |
| 177 | : INHERITED (factory) { |
| 178 | const GrQuadEffect& ce = drawEffect.castEffect<GrQuadEffect>(); |
| 179 | fEdgeType = ce.getEdgeType(); |
| 180 | } |
| 181 | |
| 182 | void GrGLQuadEffect::emitCode(GrGLShaderBuilder* builder, |
| 183 | const GrDrawEffect& drawEffect, |
| 184 | EffectKey key, |
| 185 | const char* outputColor, |
| 186 | const char* inputColor, |
| 187 | const TextureSamplerArray& samplers) { |
| 188 | const char *vsName, *fsName; |
| 189 | |
| 190 | const SkString* attrName = |
| 191 | builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]); |
| 192 | builder->fsCodeAppendf("\t\tfloat edgeAlpha;\n"); |
| 193 | |
| 194 | builder->addVarying(kVec4f_GrSLType, "HairQuadEdge", &vsName, &fsName); |
| 195 | |
| 196 | switch (fEdgeType) { |
| 197 | case kHairAA_GrBezierEdgeType: { |
| 198 | SkAssertResult(builder->enableFeature( |
| 199 | GrGLShaderBuilder::kStandardDerivatives_GLSLFeature)); |
| 200 | builder->fsCodeAppendf("\t\tvec2 duvdx = dFdx(%s.xy);\n", fsName); |
| 201 | builder->fsCodeAppendf("\t\tvec2 duvdy = dFdy(%s.xy);\n", fsName); |
| 202 | builder->fsCodeAppendf("\t\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.y,\n" |
| 203 | "\t\t 2.0*%s.x*duvdy.x - duvdy.y);\n", |
| 204 | fsName, fsName); |
| 205 | builder->fsCodeAppendf("\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fsName, fsName, |
| 206 | fsName); |
| 207 | builder->fsCodeAppend("\t\tedgeAlpha = sqrt(edgeAlpha*edgeAlpha / dot(gF, gF));\n"); |
| 208 | builder->fsCodeAppend("\t\tedgeAlpha = max(1.0 - edgeAlpha, 0.0);\n"); |
| 209 | // Add line below for smooth cubic ramp |
| 210 | // builder->fsCodeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);\n"); |
| 211 | break; |
| 212 | } |
| 213 | case kFillAA_GrBezierEdgeType: { |
| 214 | SkAssertResult(builder->enableFeature( |
| 215 | GrGLShaderBuilder::kStandardDerivatives_GLSLFeature)); |
| 216 | builder->fsCodeAppendf("\t\tvec2 duvdx = dFdx(%s.xy);\n", fsName); |
| 217 | builder->fsCodeAppendf("\t\tvec2 duvdy = dFdy(%s.xy);\n", fsName); |
| 218 | builder->fsCodeAppendf("\t\tvec2 gF = vec2(2.0*%s.x*duvdx.x - duvdx.y,\n" |
| 219 | "\t\t 2.0*%s.x*duvdy.x - duvdy.y);\n", |
| 220 | fsName, fsName); |
| 221 | builder->fsCodeAppendf("\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fsName, fsName, |
| 222 | fsName); |
| 223 | builder->fsCodeAppend("\t\tedgeAlpha = edgeAlpha / sqrt(dot(gF, gF));\n"); |
| 224 | builder->fsCodeAppend("\t\tedgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);\n"); |
| 225 | // Add line below for smooth cubic ramp |
| 226 | // builder->fsCodeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);\n"); |
| 227 | break; |
| 228 | } |
| 229 | case kFillNoAA_GrBezierEdgeType: { |
| 230 | builder->fsCodeAppendf("\t\tedgeAlpha = (%s.x*%s.x - %s.y);\n", fsName, fsName, |
| 231 | fsName); |
| 232 | builder->fsCodeAppend("\t\tedgeAlpha = float(edgeAlpha < 0.0);\n"); |
| 233 | break; |
| 234 | } |
| 235 | } |
| 236 | |
| 237 | SkString modulate; |
| 238 | GrGLSLModulatef<4>(&modulate, inputColor, "edgeAlpha"); |
| 239 | builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str()); |
| 240 | |
| 241 | builder->vsCodeAppendf("\t%s = %s;\n", vsName, attrName->c_str()); |
| 242 | } |
| 243 | |
| 244 | GrGLEffect::EffectKey GrGLQuadEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) { |
| 245 | const GrQuadEffect& ce = drawEffect.castEffect<GrQuadEffect>(); |
| 246 | return ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; |
| 247 | } |
| 248 | |
| 249 | ////////////////////////////////////////////////////////////////////////////// |
| 250 | |
| 251 | GrQuadEffect::~GrQuadEffect() {} |
| 252 | |
| 253 | const GrBackendEffectFactory& GrQuadEffect::getFactory() const { |
| 254 | return GrTBackendEffectFactory<GrQuadEffect>::getInstance(); |
| 255 | } |
| 256 | |
| 257 | GrQuadEffect::GrQuadEffect(GrBezierEdgeType edgeType) : GrEffect() { |
| 258 | this->addVertexAttrib(kVec4f_GrSLType); |
| 259 | fEdgeType = edgeType; |
| 260 | } |
| 261 | |
| 262 | bool GrQuadEffect::onIsEqual(const GrEffect& other) const { |
| 263 | const GrQuadEffect& ce = CastEffect<GrQuadEffect>(other); |
| 264 | return (ce.fEdgeType == fEdgeType); |
| 265 | } |
| 266 | |
| 267 | ////////////////////////////////////////////////////////////////////////////// |
| 268 | |
| 269 | GR_DEFINE_EFFECT_TEST(GrQuadEffect); |
| 270 | |
| 271 | GrEffectRef* GrQuadEffect::TestCreate(SkMWCRandom* random, |
| 272 | GrContext*, |
| 273 | const GrDrawTargetCaps& caps, |
| 274 | GrTexture*[]) { |
| 275 | const GrBezierEdgeType edgeType = static_cast<GrBezierEdgeType>(random->nextULessThan(3)); |
| 276 | return GrQuadEffect::Create(edgeType, caps); |
| 277 | } |
| 278 | |
| 279 | ////////////////////////////////////////////////////////////////////////////// |
| 280 | // Cubic |
| 281 | ////////////////////////////////////////////////////////////////////////////// |
| 282 | |
| 283 | class GrGLCubicEffect : public GrGLEffect { |
| 284 | public: |
| 285 | GrGLCubicEffect(const GrBackendEffectFactory&, const GrDrawEffect&); |
| 286 | |
| 287 | virtual void emitCode(GrGLShaderBuilder* builder, |
| 288 | const GrDrawEffect& drawEffect, |
| 289 | EffectKey key, |
| 290 | const char* outputColor, |
| 291 | const char* inputColor, |
| 292 | const TextureSamplerArray&) SK_OVERRIDE; |
| 293 | |
| 294 | static inline EffectKey GenKey(const GrDrawEffect&, const GrGLCaps&); |
| 295 | |
| 296 | virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE {} |
| 297 | |
| 298 | private: |
| 299 | GrBezierEdgeType fEdgeType; |
| 300 | |
| 301 | typedef GrGLEffect INHERITED; |
| 302 | }; |
skia.committer@gmail.com | 44a77c8 | 2013-08-23 07:01:29 +0000 | [diff] [blame] | 303 | |
commit-bot@chromium.org | 07e1c3f | 2013-08-22 20:41:15 +0000 | [diff] [blame] | 304 | GrGLCubicEffect::GrGLCubicEffect(const GrBackendEffectFactory& factory, |
| 305 | const GrDrawEffect& drawEffect) |
| 306 | : INHERITED (factory) { |
| 307 | const GrCubicEffect& ce = drawEffect.castEffect<GrCubicEffect>(); |
| 308 | fEdgeType = ce.getEdgeType(); |
| 309 | } |
| 310 | |
| 311 | void GrGLCubicEffect::emitCode(GrGLShaderBuilder* builder, |
| 312 | const GrDrawEffect& drawEffect, |
| 313 | EffectKey key, |
| 314 | const char* outputColor, |
| 315 | const char* inputColor, |
| 316 | const TextureSamplerArray& samplers) { |
| 317 | const char *vsName, *fsName; |
| 318 | |
| 319 | builder->addVarying(kVec4f_GrSLType, "CubicCoeffs", |
| 320 | &vsName, &fsName); |
| 321 | const SkString* attr0Name = |
| 322 | builder->getEffectAttributeName(drawEffect.getVertexAttribIndices()[0]); |
| 323 | builder->vsCodeAppendf("\t%s = %s;\n", vsName, attr0Name->c_str()); |
| 324 | |
| 325 | builder->fsCodeAppend("\t\tfloat edgeAlpha;\n"); |
| 326 | |
| 327 | switch (fEdgeType) { |
| 328 | case kHairAA_GrBezierEdgeType: { |
| 329 | SkAssertResult(builder->enableFeature( |
| 330 | GrGLShaderBuilder::kStandardDerivatives_GLSLFeature)); |
| 331 | builder->fsCodeAppendf("\t\tvec3 dklmdx = dFdx(%s.xyz);\n", fsName); |
| 332 | builder->fsCodeAppendf("\t\tvec3 dklmdy = dFdy(%s.xyz);\n", fsName); |
| 333 | builder->fsCodeAppendf("\t\tfloat dfdx =\n" |
| 334 | "\t\t3.0*%s.x*%s.x*dklmdx.x - %s.y*dklmdx.z - %s.z*dklmdx.y;\n", |
| 335 | fsName, fsName, fsName, fsName); |
| 336 | builder->fsCodeAppendf("\t\tfloat dfdy =\n" |
| 337 | "\t\t3.0*%s.x*%s.x*dklmdy.x - %s.y*dklmdy.z - %s.z*dklmdy.y;\n", |
| 338 | fsName, fsName, fsName, fsName); |
| 339 | builder->fsCodeAppend("\t\tvec2 gF = vec2(dfdx, dfdy);\n"); |
| 340 | builder->fsCodeAppend("\t\tfloat gFM = sqrt(dot(gF, gF));\n"); |
| 341 | builder->fsCodeAppendf("\t\tfloat func = %s.x*%s.x*%s.x - %s.y*%s.z;\n", |
| 342 | fsName, fsName, fsName, fsName, fsName); |
| 343 | builder->fsCodeAppend("\t\tfunc = abs(func);\n"); |
| 344 | builder->fsCodeAppend("\t\tedgeAlpha = func / gFM;\n"); |
| 345 | builder->fsCodeAppend("\t\tedgeAlpha = max(1.0 - edgeAlpha, 0.0);\n"); |
| 346 | // Add line below for smooth cubic ramp |
| 347 | // builder->fsCodeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);\n"); |
| 348 | break; |
| 349 | } |
| 350 | case kFillAA_GrBezierEdgeType: { |
| 351 | SkAssertResult(builder->enableFeature( |
| 352 | GrGLShaderBuilder::kStandardDerivatives_GLSLFeature)); |
| 353 | builder->fsCodeAppendf("\t\tvec3 dklmdx = dFdx(%s.xyz);\n", fsName); |
| 354 | builder->fsCodeAppendf("\t\tvec3 dklmdy = dFdy(%s.xyz);\n", fsName); |
| 355 | builder->fsCodeAppendf("\t\tfloat dfdx =\n" |
| 356 | "\t\t3.0*%s.x*%s.x*dklmdx.x - %s.y*dklmdx.z - %s.z*dklmdx.y;\n", |
| 357 | fsName, fsName, fsName, fsName); |
| 358 | builder->fsCodeAppendf("\t\tfloat dfdy =\n" |
| 359 | "\t\t3.0*%s.x*%s.x*dklmdy.x - %s.y*dklmdy.z - %s.z*dklmdy.y;\n", |
| 360 | fsName, fsName, fsName, fsName); |
| 361 | builder->fsCodeAppend("\t\tvec2 gF = vec2(dfdx, dfdy);\n"); |
| 362 | builder->fsCodeAppend("\t\tfloat gFM = sqrt(dot(gF, gF));\n"); |
| 363 | builder->fsCodeAppendf("\t\tfloat func = %s.x*%s.x*%s.x - %s.y*%s.z;\n", |
| 364 | fsName, fsName, fsName, fsName, fsName); |
| 365 | builder->fsCodeAppend("\t\tedgeAlpha = func / gFM;\n"); |
| 366 | builder->fsCodeAppend("\t\tedgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);\n"); |
| 367 | // Add line below for smooth cubic ramp |
| 368 | // builder->fsCodeAppend("\t\tedgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);\n"); |
| 369 | break; |
| 370 | } |
| 371 | case kFillNoAA_GrBezierEdgeType: { |
| 372 | builder->fsCodeAppendf("\t\tedgeAlpha = %s.x*%s.x*%s.x - %s.y*%s.z;\n", |
| 373 | fsName, fsName, fsName, fsName, fsName); |
| 374 | builder->fsCodeAppend("\t\tedgeAlpha = float(edgeAlpha < 0.0);\n"); |
| 375 | break; |
| 376 | } |
| 377 | } |
| 378 | |
| 379 | SkString modulate; |
| 380 | GrGLSLModulatef<4>(&modulate, inputColor, "edgeAlpha"); |
| 381 | builder->fsCodeAppendf("\t%s = %s;\n", outputColor, modulate.c_str()); |
| 382 | } |
| 383 | |
| 384 | GrGLEffect::EffectKey GrGLCubicEffect::GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) { |
| 385 | const GrCubicEffect& ce = drawEffect.castEffect<GrCubicEffect>(); |
| 386 | return ce.isAntiAliased() ? (ce.isFilled() ? 0x0 : 0x1) : 0x2; |
| 387 | } |
| 388 | |
| 389 | ////////////////////////////////////////////////////////////////////////////// |
| 390 | |
| 391 | GrCubicEffect::~GrCubicEffect() {} |
| 392 | |
| 393 | const GrBackendEffectFactory& GrCubicEffect::getFactory() const { |
| 394 | return GrTBackendEffectFactory<GrCubicEffect>::getInstance(); |
| 395 | } |
| 396 | |
| 397 | GrCubicEffect::GrCubicEffect(GrBezierEdgeType edgeType) : GrEffect() { |
| 398 | this->addVertexAttrib(kVec4f_GrSLType); |
| 399 | fEdgeType = edgeType; |
| 400 | } |
| 401 | |
| 402 | bool GrCubicEffect::onIsEqual(const GrEffect& other) const { |
| 403 | const GrCubicEffect& ce = CastEffect<GrCubicEffect>(other); |
| 404 | return (ce.fEdgeType == fEdgeType); |
| 405 | } |
| 406 | |
| 407 | ////////////////////////////////////////////////////////////////////////////// |
| 408 | |
| 409 | GR_DEFINE_EFFECT_TEST(GrCubicEffect); |
| 410 | |
| 411 | GrEffectRef* GrCubicEffect::TestCreate(SkMWCRandom* random, |
| 412 | GrContext*, |
| 413 | const GrDrawTargetCaps& caps, |
| 414 | GrTexture*[]) { |
| 415 | const GrBezierEdgeType edgeType = static_cast<GrBezierEdgeType>(random->nextULessThan(3)); |
| 416 | return GrCubicEffect::Create(edgeType, caps); |
| 417 | } |