yangsu@google.com | 688823f | 2011-08-30 19:14:13 +0000 | [diff] [blame] | 1 | #import "SkSampleUIView.h" |
| 2 | |
| 3 | //#define SKWIND_CONFIG SkBitmap::kRGB_565_Config |
| 4 | #define SKWIND_CONFIG SkBitmap::kARGB_8888_Config |
| 5 | #define SKGL_CONFIG kEAGLColorFormatRGB565 |
| 6 | //#define SKGL_CONFIG kEAGLColorFormatRGBA8 |
| 7 | |
| 8 | #define FORCE_REDRAW |
| 9 | |
| 10 | //#define USE_GL_1 |
| 11 | #define USE_GL_2 |
| 12 | |
| 13 | #include "SkCanvas.h" |
| 14 | #include "GrContext.h" |
tomhudson@google.com | 02f90e8 | 2012-02-14 15:43:01 +0000 | [diff] [blame] | 15 | #include "gl/GrGLInterface.h" |
yangsu@google.com | 688823f | 2011-08-30 19:14:13 +0000 | [diff] [blame] | 16 | #include "SkGpuDevice.h" |
| 17 | #include "SkCGUtils.h" |
| 18 | class SkiOSDeviceManager : public SampleWindow::DeviceManager { |
| 19 | public: |
| 20 | SkiOSDeviceManager() { |
| 21 | fGrContext = NULL; |
| 22 | fGrRenderTarget = NULL; |
| 23 | usingGL = false; |
| 24 | } |
| 25 | virtual ~SkiOSDeviceManager() { |
| 26 | SkSafeUnref(fGrContext); |
| 27 | SkSafeUnref(fGrRenderTarget); |
| 28 | } |
| 29 | |
| 30 | virtual void init(SampleWindow* win) { |
robertphillips@google.com | d5b05ef | 2012-04-02 20:19:28 +0000 | [diff] [blame] | 31 | win->attach(kNativeGL_BackEndType); |
yangsu@google.com | 688823f | 2011-08-30 19:14:13 +0000 | [diff] [blame] | 32 | if (NULL == fGrContext) { |
| 33 | #ifdef USE_GL_1 |
| 34 | fGrContext = GrContext::Create(kOpenGL_Fixed_GrEngine, NULL); |
| 35 | #else |
| 36 | fGrContext = GrContext::Create(kOpenGL_Shaders_GrEngine, NULL); |
| 37 | #endif |
| 38 | } |
| 39 | |
| 40 | if (NULL == fGrContext) { |
| 41 | SkDebugf("Failed to setup 3D"); |
| 42 | win->detachGL(); |
| 43 | } |
| 44 | } |
| 45 | |
| 46 | virtual bool supportsDeviceType(SampleWindow::DeviceType dType) { |
| 47 | switch (dType) { |
| 48 | case SampleWindow::kRaster_DeviceType: |
| 49 | case SampleWindow::kPicture_DeviceType: // fallthru |
| 50 | return true; |
| 51 | case SampleWindow::kGPU_DeviceType: |
| 52 | return NULL != fGrContext; |
| 53 | default: |
| 54 | return false; |
| 55 | } |
| 56 | } |
| 57 | virtual bool prepareCanvas(SampleWindow::DeviceType dType, |
| 58 | SkCanvas* canvas, |
| 59 | SampleWindow* win) { |
| 60 | if (SampleWindow::kGPU_DeviceType == dType) { |
| 61 | canvas->setDevice(new SkGpuDevice(fGrContext, fGrRenderTarget))->unref(); |
| 62 | usingGL = true; |
| 63 | } |
| 64 | else { |
| 65 | //The clip needs to be applied with a device attached to the canvas |
| 66 | canvas->setBitmapDevice(win->getBitmap()); |
| 67 | usingGL = false; |
| 68 | } |
| 69 | return true; |
| 70 | } |
| 71 | virtual void publishCanvas(SampleWindow::DeviceType dType, |
| 72 | SkCanvas* canvas, |
| 73 | SampleWindow* win) { |
| 74 | if (SampleWindow::kGPU_DeviceType == dType) { |
| 75 | fGrContext->flush(); |
| 76 | } |
| 77 | else { |
| 78 | //CGContextRef cg = UIGraphicsGetCurrentContext(); |
| 79 | //SkCGDrawBitmap(cg, win->getBitmap(), 0, 0); |
| 80 | } |
| 81 | win->presentGL(); |
| 82 | } |
| 83 | |
| 84 | virtual void windowSizeChanged(SampleWindow* win) { |
| 85 | if (fGrContext) { |
robertphillips@google.com | d5b05ef | 2012-04-02 20:19:28 +0000 | [diff] [blame] | 86 | win->attach(kNativeGL_BackEndType); |
yangsu@google.com | 688823f | 2011-08-30 19:14:13 +0000 | [diff] [blame] | 87 | |
| 88 | GrPlatformSurfaceDesc desc; |
| 89 | desc.reset(); |
| 90 | desc.fSurfaceType = kRenderTarget_GrPlatformSurfaceType; |
| 91 | desc.fWidth = SkScalarRound(win->width()); |
| 92 | desc.fHeight = SkScalarRound(win->height()); |
bsalomon@google.com | c436499 | 2011-11-07 15:54:49 +0000 | [diff] [blame] | 93 | desc.fConfig = kSkia8888_PM_GrPixelConfig; |
yangsu@google.com | 688823f | 2011-08-30 19:14:13 +0000 | [diff] [blame] | 94 | const GrGLInterface* gl = GrGLGetDefaultGLInterface(); |
| 95 | GrAssert(NULL != gl); |
| 96 | GR_GL_GetIntegerv(gl, GR_GL_STENCIL_BITS, &desc.fStencilBits); |
| 97 | GR_GL_GetIntegerv(gl, GR_GL_SAMPLES, &desc.fSampleCnt); |
| 98 | GrGLint buffer; |
| 99 | GR_GL_GetIntegerv(gl, GR_GL_FRAMEBUFFER_BINDING, &buffer); |
| 100 | desc.fPlatformRenderTarget = buffer; |
| 101 | |
| 102 | SkSafeUnref(fGrRenderTarget); |
| 103 | fGrRenderTarget = static_cast<GrRenderTarget*>( |
| 104 | fGrContext->createPlatformSurface(desc)); |
| 105 | } |
| 106 | } |
| 107 | |
| 108 | bool isUsingGL() { return usingGL; } |
| 109 | |
| 110 | virtual GrContext* getGrContext() { return fGrContext; } |
bsalomon@google.com | 1195925 | 2012-04-06 20:13:38 +0000 | [diff] [blame] | 111 | |
| 112 | virtual GrRenderTarget* getGrRenderTarget() SK_OVERRIDE { |
| 113 | return fGrRenderTarget; |
| 114 | } |
yangsu@google.com | 688823f | 2011-08-30 19:14:13 +0000 | [diff] [blame] | 115 | private: |
| 116 | bool usingGL; |
| 117 | GrContext* fGrContext; |
| 118 | GrRenderTarget* fGrRenderTarget; |
| 119 | }; |
| 120 | |
| 121 | //////////////////////////////////////////////////////////////////////////////// |
| 122 | @implementation SkSampleUIView |
| 123 | |
| 124 | @synthesize fTitle, fRasterLayer, fGLLayer; |
| 125 | |
| 126 | #include "SkApplication.h" |
| 127 | #include "SkEvent.h" |
| 128 | #include "SkWindow.h" |
| 129 | |
| 130 | #define kREDRAW_UIVIEW_GL "sk_redraw_uiview_gl_iOS" |
| 131 | |
| 132 | extern bool gDoTraceDraw; |
| 133 | #define DO_TRACE_DRAW_MAX 100 |
| 134 | |
| 135 | struct FPSState { |
| 136 | static const int FRAME_COUNT = 60; |
| 137 | |
| 138 | CFTimeInterval fNow0, fNow1; |
| 139 | CFTimeInterval fTime0, fTime1, fTotalTime; |
| 140 | int fFrameCounter; |
| 141 | int fDrawCounter; |
| 142 | SkString str; |
| 143 | FPSState() { |
| 144 | fTime0 = fTime1 = fTotalTime = 0; |
| 145 | fFrameCounter = 0; |
| 146 | } |
| 147 | |
| 148 | void startDraw() { |
| 149 | fNow0 = CACurrentMediaTime(); |
| 150 | |
| 151 | if (0 == fDrawCounter && false) { |
| 152 | gDoTraceDraw = true; |
| 153 | SkDebugf("\n"); |
| 154 | } |
| 155 | } |
| 156 | |
| 157 | void endDraw() { |
| 158 | fNow1 = CACurrentMediaTime(); |
| 159 | |
| 160 | if (0 == fDrawCounter) { |
| 161 | gDoTraceDraw = true; |
| 162 | } |
| 163 | if (DO_TRACE_DRAW_MAX == ++fDrawCounter) { |
| 164 | fDrawCounter = 0; |
| 165 | } |
| 166 | } |
| 167 | |
| 168 | void flush(SkOSWindow* hwnd) { |
| 169 | CFTimeInterval now2 = CACurrentMediaTime(); |
| 170 | |
| 171 | fTime0 += fNow1 - fNow0; |
| 172 | fTime1 += now2 - fNow1; |
| 173 | |
| 174 | if (++fFrameCounter == FRAME_COUNT) { |
| 175 | CFTimeInterval totalNow = CACurrentMediaTime(); |
| 176 | fTotalTime = totalNow - fTotalTime; |
| 177 | |
| 178 | //SkMSec ms0 = (int)(1000 * fTime0 / FRAME_COUNT); |
| 179 | //SkMSec msTotal = (int)(1000 * fTotalTime / FRAME_COUNT); |
| 180 | //str.printf(" ms: %d [%d], fps: %3.1f", msTotal, ms0, |
| 181 | // FRAME_COUNT / fTotalTime); |
| 182 | str.printf(" fps:%3.1f", FRAME_COUNT / fTotalTime); |
| 183 | hwnd->setTitle(NULL); |
| 184 | fTotalTime = totalNow; |
| 185 | fTime0 = fTime1 = 0; |
| 186 | fFrameCounter = 0; |
| 187 | } |
| 188 | } |
| 189 | }; |
| 190 | |
| 191 | static FPSState gFPS; |
| 192 | |
| 193 | #define FPS_StartDraw() gFPS.startDraw() |
| 194 | #define FPS_EndDraw() gFPS.endDraw() |
| 195 | #define FPS_Flush(wind) gFPS.flush(wind) |
| 196 | |
| 197 | /////////////////////////////////////////////////////////////////////////////// |
| 198 | |
| 199 | - (id)initWithDefaults { |
| 200 | if (self = [super initWithDefaults]) { |
| 201 | fRedrawRequestPending = false; |
| 202 | fFPSState = new FPSState; |
| 203 | |
| 204 | #ifdef USE_GL_1 |
| 205 | fGL.fContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1]; |
| 206 | #else |
| 207 | fGL.fContext = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES2]; |
| 208 | #endif |
| 209 | |
| 210 | if (!fGL.fContext || ![EAGLContext setCurrentContext:fGL.fContext]) |
| 211 | { |
| 212 | [self release]; |
| 213 | return nil; |
| 214 | } |
| 215 | |
| 216 | // Create default framebuffer object. The backing will be allocated for the current layer in -resizeFromLayer |
| 217 | glGenFramebuffers(1, &fGL.fFramebuffer); |
| 218 | glBindFramebuffer(GL_FRAMEBUFFER, fGL.fFramebuffer); |
| 219 | |
| 220 | glGenRenderbuffers(1, &fGL.fRenderbuffer); |
| 221 | glGenRenderbuffers(1, &fGL.fStencilbuffer); |
| 222 | |
| 223 | glBindRenderbuffer(GL_RENDERBUFFER, fGL.fRenderbuffer); |
| 224 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, fGL.fRenderbuffer); |
| 225 | |
| 226 | glBindRenderbuffer(GL_RENDERBUFFER, fGL.fStencilbuffer); |
| 227 | glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, fGL.fStencilbuffer); |
| 228 | |
| 229 | self.fGLLayer = [CAEAGLLayer layer]; |
| 230 | fGLLayer.bounds = self.bounds; |
| 231 | fGLLayer.anchorPoint = CGPointMake(0, 0); |
| 232 | fGLLayer.opaque = TRUE; |
| 233 | [self.layer addSublayer:fGLLayer]; |
| 234 | fGLLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: |
| 235 | [NSNumber numberWithBool:NO], |
| 236 | kEAGLDrawablePropertyRetainedBacking, |
| 237 | SKGL_CONFIG, |
| 238 | kEAGLDrawablePropertyColorFormat, |
| 239 | nil]; |
| 240 | |
| 241 | self.fRasterLayer = [CALayer layer]; |
| 242 | fRasterLayer.anchorPoint = CGPointMake(0, 0); |
| 243 | fRasterLayer.opaque = TRUE; |
| 244 | [self.layer addSublayer:fRasterLayer]; |
| 245 | |
| 246 | NSMutableDictionary *newActions = [[NSDictionary alloc] initWithObjectsAndKeys:[NSNull null], @"onOrderIn", |
| 247 | [NSNull null], @"onOrderOut", |
| 248 | [NSNull null], @"sublayers", |
| 249 | [NSNull null], @"contents", |
| 250 | [NSNull null], @"bounds", |
| 251 | nil]; |
| 252 | fGLLayer.actions = newActions; |
| 253 | fRasterLayer.actions = newActions; |
| 254 | [newActions release]; |
| 255 | |
| 256 | fDevManager = new SkiOSDeviceManager; |
| 257 | fWind = new SampleWindow(self, NULL, NULL, fDevManager); |
| 258 | fWind->resize(self.frame.size.width, self.frame.size.height, SKWIND_CONFIG); |
| 259 | } |
| 260 | return self; |
| 261 | } |
| 262 | |
| 263 | - (void)dealloc { |
| 264 | delete fDevManager; |
| 265 | delete fFPSState; |
| 266 | self.fRasterLayer = nil; |
| 267 | self.fGLLayer = nil; |
| 268 | [fGL.fContext release]; |
| 269 | [super dealloc]; |
| 270 | } |
| 271 | |
| 272 | - (void)layoutSubviews { |
| 273 | int W, H; |
| 274 | |
| 275 | // Allocate color buffer backing based on the current layer size |
| 276 | glBindRenderbuffer(GL_RENDERBUFFER, fGL.fRenderbuffer); |
| 277 | [fGL.fContext renderbufferStorage:GL_RENDERBUFFER fromDrawable:fGLLayer]; |
| 278 | |
| 279 | glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_WIDTH, &fGL.fWidth); |
| 280 | glGetRenderbufferParameteriv(GL_RENDERBUFFER, GL_RENDERBUFFER_HEIGHT, &fGL.fHeight); |
| 281 | |
| 282 | glBindRenderbuffer(GL_RENDERBUFFER, fGL.fStencilbuffer); |
| 283 | glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, fGL.fWidth, fGL.fHeight); |
| 284 | |
| 285 | if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) { |
| 286 | NSLog(@"Failed to make complete framebuffer object %x", glCheckFramebufferStatus(GL_FRAMEBUFFER)); |
| 287 | } |
| 288 | |
| 289 | if (fDevManager->isUsingGL()) { |
| 290 | W = fGL.fWidth; |
| 291 | H = fGL.fHeight; |
| 292 | CGRect rect = CGRectMake(0, 0, W, H); |
| 293 | fGLLayer.bounds = rect; |
| 294 | } |
| 295 | else { |
| 296 | CGRect rect = self.bounds; |
| 297 | W = (int)CGRectGetWidth(rect); |
| 298 | H = (int)CGRectGetHeight(rect); |
| 299 | fRasterLayer.bounds = rect; |
| 300 | } |
| 301 | |
| 302 | printf("---- layoutSubviews %d %d\n", W, H); |
| 303 | fWind->resize(W, H); |
| 304 | fWind->inval(NULL); |
| 305 | } |
| 306 | |
| 307 | /////////////////////////////////////////////////////////////////////////////// |
| 308 | |
| 309 | - (void)drawWithCanvas:(SkCanvas*)canvas { |
| 310 | fRedrawRequestPending = false; |
| 311 | fFPSState->startDraw(); |
| 312 | fWind->draw(canvas); |
| 313 | fFPSState->endDraw(); |
| 314 | #ifdef FORCE_REDRAW |
| 315 | fWind->inval(NULL); |
| 316 | #endif |
| 317 | fFPSState->flush(fWind); |
| 318 | } |
| 319 | |
| 320 | - (void)drawInGL { |
| 321 | // This application only creates a single context which is already set current at this point. |
| 322 | // This call is redundant, but needed if dealing with multiple contexts. |
| 323 | [EAGLContext setCurrentContext:fGL.fContext]; |
| 324 | |
| 325 | // This application only creates a single default framebuffer which is already bound at this point. |
| 326 | // This call is redundant, but needed if dealing with multiple framebuffers. |
| 327 | glBindFramebuffer(GL_FRAMEBUFFER, fGL.fFramebuffer); |
| 328 | |
| 329 | GLint scissorEnable; |
| 330 | glGetIntegerv(GL_SCISSOR_TEST, &scissorEnable); |
| 331 | glDisable(GL_SCISSOR_TEST); |
| 332 | glClearColor(0,0,0,0); |
| 333 | glClear(GL_COLOR_BUFFER_BIT); |
| 334 | if (scissorEnable) { |
| 335 | glEnable(GL_SCISSOR_TEST); |
| 336 | } |
| 337 | glViewport(0, 0, fGL.fWidth, fGL.fHeight); |
| 338 | |
| 339 | |
| 340 | GrContext* ctx = fDevManager->getGrContext(); |
| 341 | SkASSERT(NULL != ctx); |
| 342 | |
| 343 | SkCanvas canvas; |
| 344 | |
| 345 | // if we're not "retained", then we have to always redraw everything. |
| 346 | // This call forces us to ignore the fDirtyRgn, and draw everywhere. |
| 347 | // If we are "retained", we can skip this call (as the raster case does) |
| 348 | fWind->forceInvalAll(); |
| 349 | |
| 350 | [self drawWithCanvas:&canvas]; |
| 351 | |
| 352 | // This application only creates a single color renderbuffer which is already bound at this point. |
| 353 | // This call is redundant, but needed if dealing with multiple renderbuffers. |
| 354 | glBindRenderbuffer(GL_RENDERBUFFER, fGL.fRenderbuffer); |
| 355 | [fGL.fContext presentRenderbuffer:GL_RENDERBUFFER]; |
| 356 | |
| 357 | #if GR_COLLECT_STATS |
| 358 | // static int frame = 0; |
| 359 | // if (!(frame % 100)) { |
| 360 | // ctx->printStats(); |
| 361 | // } |
| 362 | // ctx->resetStats(); |
| 363 | // ++frame; |
| 364 | #endif |
| 365 | } |
| 366 | |
| 367 | - (void)drawInRaster { |
| 368 | SkCanvas canvas; |
| 369 | [self drawWithCanvas:&canvas]; |
| 370 | CGImageRef cgimage = SkCreateCGImageRef(fWind->getBitmap()); |
| 371 | fRasterLayer.contents = (id)cgimage; |
| 372 | CGImageRelease(cgimage); |
| 373 | } |
| 374 | |
| 375 | - (void)forceRedraw { |
| 376 | if (fDevManager->isUsingGL()) |
| 377 | [self drawInGL]; |
| 378 | else |
| 379 | [self drawInRaster]; |
| 380 | } |
| 381 | |
| 382 | /////////////////////////////////////////////////////////////////////////////// |
| 383 | |
| 384 | - (void)setSkTitle:(const char *)title { |
| 385 | NSString* text = [NSString stringWithUTF8String:title]; |
| 386 | if ([text length] > 0) |
| 387 | self.fTitle = text; |
| 388 | |
| 389 | if (fTitleItem && fTitle) { |
| 390 | fTitleItem.title = [NSString stringWithFormat:@"%@%@", fTitle, |
| 391 | [NSString stringWithUTF8String:fFPSState->str.c_str()]]; |
| 392 | } |
| 393 | } |
| 394 | |
| 395 | - (void)postInvalWithRect:(const SkIRect*)r { |
| 396 | if (!fRedrawRequestPending) { |
| 397 | fRedrawRequestPending = true; |
| 398 | bool gl = fDevManager->isUsingGL(); |
| 399 | [CATransaction begin]; |
| 400 | [CATransaction setAnimationDuration:0]; |
| 401 | fRasterLayer.hidden = gl; |
| 402 | fGLLayer.hidden = !gl; |
| 403 | [CATransaction commit]; |
| 404 | if (gl) { |
| 405 | [self performSelector:@selector(drawInGL) withObject:nil afterDelay:0]; |
| 406 | } |
| 407 | else { |
| 408 | [self performSelector:@selector(drawInRaster) withObject:nil afterDelay:0]; |
| 409 | [self setNeedsDisplay]; |
| 410 | } |
| 411 | } |
| 412 | } |
| 413 | |
| 414 | @end |