blob: 80591054db3a339d5ae02ef00bca38c5848eb717 [file] [log] [blame]
scroggo@google.com013c5d92012-11-16 20:34:37 +00001/*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "SkBitmap.h"
9#include "SkBitmapHeap.h"
10#include "SkColor.h"
11#include "SkFlattenable.h"
12#include "SkOrderedWriteBuffer.h"
13#include "SkPictureFlat.h"
14#include "SkRefCnt.h"
15#include "SkShader.h"
16#include "Test.h"
17
commit-bot@chromium.org07adb632014-01-02 22:20:49 +000018struct SkShaderTraits {
19 static void flatten(SkOrderedWriteBuffer& buffer, const SkShader& shader) {
20 buffer.writeFlattenable(&shader);
scroggo@google.com013c5d92012-11-16 20:34:37 +000021 }
22};
commit-bot@chromium.org07adb632014-01-02 22:20:49 +000023typedef SkFlatDictionary<SkShader, SkShaderTraits> FlatDictionary;
scroggo@google.com013c5d92012-11-16 20:34:37 +000024
25class SkBitmapHeapTester {
26
27public:
28 static int32_t GetRefCount(const SkBitmapHeapEntry* entry) {
29 return entry->fRefCount;
30 }
31};
32
tfarina@chromium.orge4fafb12013-12-12 21:11:12 +000033DEF_TEST(BitmapHeap, reporter) {
scroggo@google.com013c5d92012-11-16 20:34:37 +000034 // Create a bitmap shader.
35 SkBitmap bm;
36 bm.setConfig(SkBitmap::kARGB_8888_Config, 2, 2);
37 bm.allocPixels();
38 bm.eraseColor(SK_ColorRED);
39 uint32_t* pixel = bm.getAddr32(1,0);
40 *pixel = SK_ColorBLUE;
41
42 SkShader* bitmapShader = SkShader::CreateBitmapShader(bm, SkShader::kRepeat_TileMode,
43 SkShader::kRepeat_TileMode);
44 SkAutoTUnref<SkShader> aur(bitmapShader);
45
46 // Flatten, storing it in the bitmap heap.
47 SkBitmapHeap heap(1, 1);
48 SkChunkFlatController controller(1024);
49 controller.setBitmapStorage(&heap);
50 FlatDictionary dictionary(&controller);
51
52 // Dictionary and heap start off empty.
53 REPORTER_ASSERT(reporter, heap.count() == 0);
54 REPORTER_ASSERT(reporter, dictionary.count() == 0);
55
56 heap.deferAddingOwners();
57 int index = dictionary.find(*bitmapShader);
58 heap.endAddingOwnersDeferral(true);
59
60 // The dictionary and heap should now each have one entry.
61 REPORTER_ASSERT(reporter, 1 == index);
62 REPORTER_ASSERT(reporter, heap.count() == 1);
63 REPORTER_ASSERT(reporter, dictionary.count() == 1);
64
65 // The bitmap entry's refcount should be 1, then 0 after release.
66 SkBitmapHeapEntry* entry = heap.getEntry(0);
67 REPORTER_ASSERT(reporter, SkBitmapHeapTester::GetRefCount(entry) == 1);
68
69 entry->releaseRef();
70 REPORTER_ASSERT(reporter, SkBitmapHeapTester::GetRefCount(entry) == 0);
71
72 // Now clear out the heap, after which it should be empty.
73 heap.freeMemoryIfPossible(~0U);
74 REPORTER_ASSERT(reporter, heap.count() == 0);
75
76 // Now attempt to flatten the shader again.
77 heap.deferAddingOwners();
78 index = dictionary.find(*bitmapShader);
79 heap.endAddingOwnersDeferral(false);
80
81 // The dictionary should report the same index since the new entry is identical.
82 // The bitmap heap should contain the bitmap, but with no references.
83 REPORTER_ASSERT(reporter, 1 == index);
84 REPORTER_ASSERT(reporter, heap.count() == 1);
85 REPORTER_ASSERT(reporter, SkBitmapHeapTester::GetRefCount(heap.getEntry(0)) == 0);
86}