blob: 32e74f8e05ff6454530a96155c4573d2df17fc39 [file] [log] [blame]
bsalomon7ea33f52015-11-22 14:51:00 -08001/*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "Test.h"
9#if SK_SUPPORT_GPU
10#include "GrContext.h"
11#include "GrContextFactory.h"
12#include "gl/GrGLGpu.h"
13#include "gl/GrGLUtil.h"
14#include "gl/SkGLContext.h"
15
16static void cleanup(SkGLContext* glctx0, GrGLuint texID0, SkGLContext* glctx1, GrContext* grctx1,
17 const GrGLTextureInfo* grbackendtex1, GrEGLImage image1) {
18 if (glctx1) {
19 glctx1->makeCurrent();
20 if (grctx1) {
21 if (grbackendtex1) {
22 GrGLGpu* gpu1 = static_cast<GrGLGpu*>(grctx1->getGpu());
23 GrBackendObject handle = reinterpret_cast<GrBackendObject>(grbackendtex1);
24 gpu1->deleteTestingOnlyBackendTexture(handle, false);
25 }
26 grctx1->unref();
27 }
28 if (GR_EGL_NO_IMAGE != image1) {
29 glctx1->destroyEGLImage(image1);
30 }
31 glctx1->unref();
32 }
33
34 glctx0->makeCurrent();
35 if (texID0) {
36 GR_GL_CALL(glctx0->gl(), DeleteTextures(1, &texID0));
37 }
38}
39
40DEF_GPUTEST(EGLImageTest, reporter, factory) {
41 for (int glCtxType = 0; glCtxType < GrContextFactory::kGLContextTypeCnt; ++glCtxType) {
42 GrContextFactory::GLContextType type = (GrContextFactory::GLContextType)glCtxType;
43 if (!GrContextFactory::IsRenderingGLContext(type)) {
44 continue;
45 }
46
47 // Try to create a second GL context and then check if the contexts have necessary
48 // extensions to run this test.
49
50 GrContext* context0 = factory->get(type);
51 if (!context0) {
52 continue;
53 }
54 SkGLContext* glCtx0 = factory->getGLContext(type);
55 SkASSERT(glCtx0);
56 if (kGLES_GrGLStandard != glCtx0->gl()->fStandard) {
57 continue;
58 }
59 GrGLGpu* gpu0 = static_cast<GrGLGpu*>(context0->getGpu());
60 if (!gpu0->glCaps().externalTextureSupport()) {
61 continue;
62 }
63
64 SkGLContext* glCtx1 = glCtx0->createNew();
65 if (!glCtx1) {
66 continue;
67 }
68 GrContext* context1 = GrContext::Create(kOpenGL_GrBackend, (GrBackendContext)glCtx1->gl());
69 const GrGLTextureInfo* backendTexture1 = nullptr;
70 GrEGLImage image = GR_EGL_NO_IMAGE;
71 GrGLTextureInfo externalTexture;
72 externalTexture.fID = 0;
73
74 if (!context1) {
75 cleanup(glCtx0, externalTexture.fID, glCtx1, context1, backendTexture1, image);
76 continue;
77 }
78
79 if (!glCtx1->gl()->hasExtension("EGL_KHR_image") ||
80 !glCtx1->gl()->hasExtension("EGL_KHR_gl_texture_2D_image")) {
81 cleanup(glCtx0, externalTexture.fID, glCtx1, context1, backendTexture1, image);
82 continue;
83 }
84
85///////////////////////////////// CONTEXT 1 ///////////////////////////////////
86
87 // Use GL Context 1 to create a texture unknown to GrContext.
88 context1->flush();
89 GrGpu* gpu1 = context1->getGpu();
90 static const int kSize = 100;
91 backendTexture1 = reinterpret_cast<const GrGLTextureInfo*>(
92 gpu1->createTestingOnlyBackendTexture(nullptr, kSize, kSize, kRGBA_8888_GrPixelConfig));
93 if (!backendTexture1 || !backendTexture1->fID) {
94 ERRORF(reporter, "Error creating texture for EGL Image");
95 cleanup(glCtx0, externalTexture.fID, glCtx1, context1, backendTexture1, image);
96 continue;
97 }
98 if (GR_GL_TEXTURE_2D != backendTexture1->fTarget) {
99 ERRORF(reporter, "Expected backend texture to be 2D");
100 cleanup(glCtx0, externalTexture.fID, glCtx1, context1, backendTexture1, image);
101 continue;
102 }
103
104 // Wrap the texture in an EGLImage
105 image = glCtx1->texture2DToEGLImage(backendTexture1->fID);
106 if (GR_EGL_NO_IMAGE == image) {
107 ERRORF(reporter, "Error creating EGL Image from texture");
108 cleanup(glCtx0, externalTexture.fID, glCtx1, context1, backendTexture1, image);
109 continue;
110 }
111
112 // Populate the texture using GL context 1. Important to use TexSubImage as TexImage orphans
113 // the EGL image. Also, this must be done after creating the EGLImage as the texture
114 // contents may not be preserved when the image is created.
115 SkAutoTMalloc<uint32_t> pixels(kSize * kSize);
116 for (int i = 0; i < kSize*kSize; ++i) {
117 pixels.get()[i] = 0xDDAABBCC;
118 }
119 GR_GL_CALL(glCtx1->gl(), ActiveTexture(GR_GL_TEXTURE0));
120 GR_GL_CALL(glCtx1->gl(), BindTexture(backendTexture1->fTarget, backendTexture1->fID));
121 GR_GL_CALL(glCtx1->gl(), TexSubImage2D(backendTexture1->fTarget, 0, 0, 0, kSize, kSize,
122 GR_GL_RGBA, GR_GL_UNSIGNED_BYTE, pixels.get()));
123 GR_GL_CALL(glCtx1->gl(), Finish());
124 // We've been making direct GL calls in GL context 1, let GrContext 1 know its internal
125 // state is invalid.
126 context1->resetContext();
127
128///////////////////////////////// CONTEXT 0 ///////////////////////////////////
129
130 // Make a new texture ID in GL Context 0 from the EGL Image
131 glCtx0->makeCurrent();
132 externalTexture.fTarget = GR_GL_TEXTURE_EXTERNAL;
133 externalTexture.fID = glCtx0->eglImageToExternalTexture(image);
134
135 // Wrap this texture ID in a GrTexture
136 GrBackendTextureDesc externalDesc;
137 externalDesc.fConfig = kRGBA_8888_GrPixelConfig;
138 externalDesc.fWidth = kSize;
139 externalDesc.fHeight = kSize;
140 externalDesc.fTextureHandle = reinterpret_cast<GrBackendObject>(&externalTexture);
141 SkAutoTUnref<GrTexture> externalTextureObj(
142 context0->textureProvider()->wrapBackendTexture(externalDesc));
143 if (!externalTextureObj) {
144 ERRORF(reporter, "Error wrapping external texture in GrTexture.");
145 cleanup(glCtx0, externalTexture.fID, glCtx1, context1, backendTexture1, image);
146 continue;
147 }
148
149 // Read the pixels and see if we get the values set in GL context 1
150 memset(pixels.get(), 0, sizeof(uint32_t)*kSize*kSize);
151 bool read = externalTextureObj->readPixels(0, 0, kSize, kSize, kRGBA_8888_GrPixelConfig,
152 pixels.get());
153 if (!read) {
154 ERRORF(reporter, "Error reading external texture.");
155 cleanup(glCtx0, externalTexture.fID, glCtx1, context1, backendTexture1, image);
156 continue;
157 }
158 for (int i = 0; i < kSize*kSize; ++i) {
159 if (pixels.get()[i] != 0xDDAABBCC) {
160 ERRORF(reporter, "Error, external texture pixel value %d should be 0xDDAABBCC,"
161 " got 0x%08x.", pixels.get()[i]);
162 break;
163 }
164 }
165 cleanup(glCtx0, externalTexture.fID, glCtx1, context1, backendTexture1, image);
166 }
167}
168
169#endif