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tomhudson@google.com168e6342012-04-18 17:49:20 +00001/*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
joshualittb0a8a372014-09-23 09:50:21 -07008#ifndef GrProcessor_DEFINED
9#define GrProcessor_DEFINED
tomhudson@google.com168e6342012-04-18 17:49:20 +000010
joshualittb0a8a372014-09-23 09:50:21 -070011#include "GrBackendProcessorFactory.h"
bsalomon@google.com371e1052013-01-11 21:08:55 +000012#include "GrColor.h"
joshualittb0a8a372014-09-23 09:50:21 -070013#include "GrProcessorUnitTest.h"
bsalomon95740982014-09-04 13:12:37 -070014#include "GrProgramElement.h"
joshualitt249af152014-09-15 11:41:13 -070015#include "GrShaderVar.h"
bsalomon@google.com047696c2012-09-11 13:29:29 +000016#include "GrTextureAccess.h"
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +000017#include "GrTypesPriv.h"
joshualitt249af152014-09-15 11:41:13 -070018#include "SkString.h"
tomhudson@google.com07eecdc2012-04-20 18:35:38 +000019
joshualittb0a8a372014-09-23 09:50:21 -070020class GrBackendProcessorFactory;
tomhudson@google.com168e6342012-04-18 17:49:20 +000021class GrContext;
bsalomon@google.com77af6802013-10-02 13:04:56 +000022class GrCoordTransform;
bsalomon95740982014-09-04 13:12:37 -070023
bsalomon@google.com50db75c2013-01-11 13:54:30 +000024/** Provides custom vertex shader, fragment shader, uniform data for a particular stage of the
25 Ganesh shading pipeline.
bsalomon@google.com289efe02012-05-21 20:57:59 +000026 Subclasses must have a function that produces a human-readable name:
27 static const char* Name();
joshualittb0a8a372014-09-23 09:50:21 -070028 GrProcessor objects *must* be immutable: after being constructed, their fields may not change.
bsalomon@google.com0ac6af42013-01-16 15:16:18 +000029
joshualittb0a8a372014-09-23 09:50:21 -070030 Dynamically allocated GrProcessors are managed by a per-thread memory pool. The ref count of an
bsalomon97b9ab72014-07-08 06:52:35 -070031 effect must reach 0 before the thread terminates and the pool is destroyed. To create a static
32 effect use the macro GR_CREATE_STATIC_EFFECT declared below.
bsalomon@google.com289efe02012-05-21 20:57:59 +000033 */
joshualittb0a8a372014-09-23 09:50:21 -070034class GrProcessor : public GrProgramElement {
tomhudson@google.com168e6342012-04-18 17:49:20 +000035public:
joshualittb0a8a372014-09-23 09:50:21 -070036 SK_DECLARE_INST_COUNT(GrProcessor)
robertphillips@google.com15e9d3e2012-06-21 20:25:03 +000037
joshualittb0a8a372014-09-23 09:50:21 -070038 virtual ~GrProcessor();
tomhudson@google.com168e6342012-04-18 17:49:20 +000039
egdaniel1a8ecdf2014-10-03 06:24:12 -070040 struct InvariantOutput{
41 GrColor fColor;
42 uint32_t fValidFlags;
43 bool fIsSingleComponent;
44
joshualitt65171342014-10-09 07:25:36 -070045 InvariantOutput() : fColor(0), fValidFlags(0), fIsSingleComponent(false) {}
46
egdaniel1a8ecdf2014-10-03 06:24:12 -070047 bool isOpaque() const {
48 return ((fValidFlags & kA_GrColorComponentFlag) && 0xFF == GrColorUnpackA(fColor));
49 }
50
51 bool isSolidWhite() const {
52 return (fValidFlags == kRGBA_GrColorComponentFlags && 0xFFFFFFFF == fColor);
53 }
54
55 /**
56 * If isSingleComponent is true, then the flag values for r, g, b, and a must all be the
57 * same. If the flags are all set then all color components must be equal.
58 */
59 SkDEBUGCODE(void validate() const;)
60
61 private:
62 SkDEBUGCODE(bool colorComponentsAllEqual() const;)
63
64 /**
65 * If alpha is valid, check that any valid R,G,B values are <= A
66 */
67 SkDEBUGCODE(bool validPreMulColor() const;)
68 };
69
bsalomon@google.com371e1052013-01-11 21:08:55 +000070 /**
egdaniel1a8ecdf2014-10-03 06:24:12 -070071 * This function is used to perform optimizations. When called the invarientOuput param
bsalomon@google.comb8eb2e82013-03-28 13:46:42 +000072 * indicate whether the input components to this effect in the FS will have known values.
egdaniel1a8ecdf2014-10-03 06:24:12 -070073 * In inout the validFlags member is a bitfield of GrColorComponentFlags. The isSingleComponent
74 * member indicates whether the input will be 1 or 4 bytes. The function updates the members of
75 * inout to indicate known values of its output. A component of the color member only has
76 * meaning if the corresponding bit in validFlags is set.
bsalomon@google.com371e1052013-01-11 21:08:55 +000077 */
egdaniel1a8ecdf2014-10-03 06:24:12 -070078 void computeInvariantOutput(InvariantOutput* inout) const {
79 this->onComputeInvariantOutput(inout);
80#ifdef SK_DEBUG
81 inout->validate();
82#endif
83 }
tomhudson@google.com168e6342012-04-18 17:49:20 +000084
bsalomon@google.com422e81a2012-10-25 14:11:03 +000085 /** This object, besides creating back-end-specific helper objects, is used for run-time-type-
86 identification. The factory should be an instance of templated class,
joshualittb0a8a372014-09-23 09:50:21 -070087 GrTBackendEffectFactory. It is templated on the subclass of GrProcessor. The subclass must
88 have a nested type (or typedef) named GLProcessor which will be the subclass of
89 GrGLProcessor created by the factory.
bsalomon@google.comae4f96a2012-05-18 19:54:48 +000090
91 Example:
joshualittb0a8a372014-09-23 09:50:21 -070092 class MyCustomEffect : public GrProcessor {
bsalomon@google.comae4f96a2012-05-18 19:54:48 +000093 ...
bsalomon@google.com396e61f2012-10-25 19:00:29 +000094 virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE {
95 return GrTBackendEffectFactory<MyCustomEffect>::getInstance();
bsalomon@google.comae4f96a2012-05-18 19:54:48 +000096 }
97 ...
98 };
99 */
joshualittb0a8a372014-09-23 09:50:21 -0700100 virtual const GrBackendProcessorFactory& getFactory() const = 0;
tomhudson@google.comb88bbd22012-05-01 12:48:07 +0000101
bsalomon@google.com68b58c92013-01-17 16:50:08 +0000102 /** Returns true if this and other effect conservatively draw identically. It can only return
103 true when the two effects are of the same subclass (i.e. they return the same object from
104 from getFactory()).
tomhudson@google.com1dcfa1f2012-07-09 18:21:28 +0000105
bsalomon@google.com68b58c92013-01-17 16:50:08 +0000106 A return value of true from isEqual() should not be used to test whether the effects would
bsalomon63e99f72014-07-21 08:03:14 -0700107 generate the same shader code. To test for identical code generation use the effects' keys
108 computed by the GrBackendEffectFactory.
tomhudson@google.comd0c1a062012-07-12 17:23:52 +0000109 */
joshualittb0a8a372014-09-23 09:50:21 -0700110 bool isEqual(const GrProcessor& other) const {
bsalomon97b9ab72014-07-08 06:52:35 -0700111 if (&this->getFactory() != &other.getFactory()) {
112 return false;
113 }
114 bool result = this->onIsEqual(other);
115#ifdef SK_DEBUG
116 if (result) {
117 this->assertEquality(other);
118 }
119#endif
120 return result;
bsalomon@google.com68b58c92013-01-17 16:50:08 +0000121 }
tomhudson@google.com168e6342012-04-18 17:49:20 +0000122
twiz@google.coma5e65ec2012-08-02 15:15:16 +0000123 /** Human-meaningful string to identify this effect; may be embedded
124 in generated shader code. */
bsalomon@google.com2eaaefd2012-10-29 19:51:22 +0000125 const char* name() const;
bsalomon@google.com289efe02012-05-21 20:57:59 +0000126
joshualitt89c7a2e2014-10-10 14:11:59 -0700127 int numTransforms() const { return fCoordTransforms.count(); }
128
129 /** Returns the coordinate transformation at index. index must be valid according to
130 numTransforms(). */
131 const GrCoordTransform& coordTransform(int index) const { return *fCoordTransforms[index]; }
132
bsalomon@google.com50db75c2013-01-11 13:54:30 +0000133 int numTextures() const { return fTextureAccesses.count(); }
tomhudson@google.comd8f856c2012-05-10 12:13:36 +0000134
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000135 /** Returns the access pattern for the texture at index. index must be valid according to
136 numTextures(). */
bsalomon@google.com50db75c2013-01-11 13:54:30 +0000137 const GrTextureAccess& textureAccess(int index) const { return *fTextureAccesses[index]; }
bsalomon@google.com6d003d12012-09-11 15:45:20 +0000138
139 /** Shortcut for textureAccess(index).texture(); */
140 GrTexture* texture(int index) const { return this->textureAccess(index).getTexture(); }
twiz@google.coma5e65ec2012-08-02 15:15:16 +0000141
commit-bot@chromium.org8d47ddc2013-05-09 14:55:46 +0000142 /** Will this effect read the fragment position? */
143 bool willReadFragmentPosition() const { return fWillReadFragmentPosition; }
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000144
tomhudson@google.comdcba4c22012-07-24 21:36:16 +0000145 void* operator new(size_t size);
146 void operator delete(void* target);
147
bsalomon@google.comd42aca32013-04-23 15:37:27 +0000148 void* operator new(size_t size, void* placement) {
149 return ::operator new(size, placement);
150 }
151 void operator delete(void* target, void* placement) {
152 ::operator delete(target, placement);
153 }
154
joshualitt49586be2014-09-16 08:21:41 -0700155 /**
joshualittb0a8a372014-09-23 09:50:21 -0700156 * Helper for down-casting to a GrProcessor subclass
joshualitt49586be2014-09-16 08:21:41 -0700157 */
158 template <typename T> const T& cast() const { return *static_cast<const T*>(this); }
159
bsalomon@google.com50db75c2013-01-11 13:54:30 +0000160protected:
161 /**
joshualitt89c7a2e2014-10-10 14:11:59 -0700162 * Subclasses call this from their constructor to register coordinate transformations. The
163 * effect subclass manages the lifetime of the transformations (this function only stores a
164 * pointer). The GrCoordTransform is typically a member field of the GrProcessor subclass. When
165 * the matrix has perspective, the transformed coordinates will have 3 components. Otherwise
166 * they'll have 2. This must only be called from the constructor because GrProcessors are
167 * immutable.
168 */
169 void addCoordTransform(const GrCoordTransform* coordTransform);
170
171 /**
skia.committer@gmail.com91274b92013-03-13 07:01:04 +0000172 * Subclasses call this from their constructor to register GrTextureAccesses. The effect
commit-bot@chromium.org91a798f2013-09-06 15:31:06 +0000173 * subclass manages the lifetime of the accesses (this function only stores a pointer). The
joshualittb0a8a372014-09-23 09:50:21 -0700174 * GrTextureAccess is typically a member field of the GrProcessor subclass. This must only be
175 * called from the constructor because GrProcessors are immutable.
bsalomon@google.com50db75c2013-01-11 13:54:30 +0000176 */
177 void addTextureAccess(const GrTextureAccess* textureAccess);
178
joshualittb0a8a372014-09-23 09:50:21 -0700179 GrProcessor()
180 : fWillReadFragmentPosition(false) {}
commit-bot@chromium.org8d47ddc2013-05-09 14:55:46 +0000181
182 /**
183 * If the effect will generate a backend-specific effect that will read the fragment position
184 * in the FS then it must call this method from its constructor. Otherwise, the request to
185 * access the fragment position will be denied.
186 */
187 void setWillReadFragmentPosition() { fWillReadFragmentPosition = true; }
bsalomon@google.com26e18b52013-03-29 19:22:36 +0000188
tomhudson@google.comd0c1a062012-07-12 17:23:52 +0000189private:
joshualittb0a8a372014-09-23 09:50:21 -0700190 SkDEBUGCODE(void assertEquality(const GrProcessor& other) const;)
bsalomon@google.com77af6802013-10-02 13:04:56 +0000191
bsalomon@google.com68b58c92013-01-17 16:50:08 +0000192 /** Subclass implements this to support isEqual(). It will only be called if it is known that
bsalomon@google.com6340a412013-01-22 19:55:59 +0000193 the two effects are of the same subclass (i.e. they return the same object from
194 getFactory()).*/
joshualittb0a8a372014-09-23 09:50:21 -0700195 virtual bool onIsEqual(const GrProcessor& other) const = 0;
bsalomon@google.com68b58c92013-01-17 16:50:08 +0000196
egdaniel1a8ecdf2014-10-03 06:24:12 -0700197 /**
198 * Subclass implements this to support getConstantColorComponents(...).
199 */
200 virtual void onComputeInvariantOutput(InvariantOutput* inout) const = 0;
joshualitt89c7a2e2014-10-10 14:11:59 -0700201 friend class GrGeometryProcessor; // to set fRequiresVertexShader and build fVertexAttribTypes.
bsalomon@google.com0ac6af42013-01-16 15:16:18 +0000202
joshualitt89c7a2e2014-10-10 14:11:59 -0700203 SkSTArray<4, const GrCoordTransform*, true> fCoordTransforms;
commit-bot@chromium.orgff6ea262013-03-12 12:26:08 +0000204 SkSTArray<4, const GrTextureAccess*, true> fTextureAccesses;
commit-bot@chromium.org8d47ddc2013-05-09 14:55:46 +0000205 bool fWillReadFragmentPosition;
bsalomon@google.com0ac6af42013-01-16 15:16:18 +0000206
bsalomon95740982014-09-04 13:12:37 -0700207 typedef GrProgramElement INHERITED;
tomhudson@google.com168e6342012-04-18 17:49:20 +0000208};
209
joshualittb0a8a372014-09-23 09:50:21 -0700210class GrFragmentProcessor : public GrProcessor {
211public:
212 GrFragmentProcessor()
213 : INHERITED()
214 , fWillReadDstColor(false)
215 , fWillUseInputColor(true) {}
216
217 virtual const GrBackendFragmentProcessorFactory& getFactory() const = 0;
218
219 /** Will this effect read the destination pixel value? */
220 bool willReadDstColor() const { return fWillReadDstColor; }
221
222 /** Will this effect read the source color value? */
223 bool willUseInputColor() const { return fWillUseInputColor; }
224
225protected:
226 /**
227 * If the effect subclass will read the destination pixel value then it must call this function
228 * from its constructor. Otherwise, when its generated backend-specific effect class attempts
229 * to generate code that reads the destination pixel it will fail.
230 */
231 void setWillReadDstColor() { fWillReadDstColor = true; }
232
233 /**
234 * If the effect will generate a result that does not depend on the input color value then it
235 * must call this function from its constructor. Otherwise, when its generated backend-specific
236 * code might fail during variable binding due to unused variables.
237 */
238 void setWillNotUseInputColor() { fWillUseInputColor = false; }
239
240private:
241 bool fWillReadDstColor;
242 bool fWillUseInputColor;
243
244 typedef GrProcessor INHERITED;
245};
246
bsalomon@google.comd42aca32013-04-23 15:37:27 +0000247/**
248 * This creates an effect outside of the effect memory pool. The effect's destructor will be called
joshualittb0a8a372014-09-23 09:50:21 -0700249 * at global destruction time. NAME will be the name of the created GrProcessor.
bsalomon@google.comd42aca32013-04-23 15:37:27 +0000250 */
joshualittb0a8a372014-09-23 09:50:21 -0700251#define GR_CREATE_STATIC_FRAGMENT_PROCESSOR(NAME, EFFECT_CLASS, ARGS) \
bsalomon97b9ab72014-07-08 06:52:35 -0700252static SkAlignedSStorage<sizeof(EFFECT_CLASS)> g_##NAME##_Storage; \
joshualittb0a8a372014-09-23 09:50:21 -0700253static GrFragmentProcessor* \
254NAME SkNEW_PLACEMENT_ARGS(g_##NAME##_Storage.get(), EFFECT_CLASS, ARGS); \
255static SkAutoTDestroy<GrFragmentProcessor> NAME##_ad(NAME);
bsalomon@google.comd42aca32013-04-23 15:37:27 +0000256
tomhudson@google.com168e6342012-04-18 17:49:20 +0000257#endif