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sugoi@google.come3b4c502013-04-05 13:47:09 +00001/*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "gm.h"
9#include "SkPerlinNoiseShader.h"
10
11namespace skiagm {
12
13class PerlinNoiseGM : public GM {
14public:
15 PerlinNoiseGM() {
16 this->setBGColor(0xFF000000);
17 fSize = SkISize::Make(80, 80);
18 }
19
20protected:
21 virtual SkString onShortName() {
22 return SkString("perlinnoise");
23 }
24
25 virtual SkISize onISize() {
26 return make_isize(500, 400);
27 }
28
29 void drawClippedRect(SkCanvas* canvas, int x, int y, const SkPaint& paint) {
30 canvas->save();
31 canvas->clipRect(SkRect::MakeXYWH(SkIntToScalar(x), SkIntToScalar(y),
32 SkIntToScalar(fSize.width()), SkIntToScalar(fSize.height())));
33 SkRect r = SkRect::MakeXYWH(SkIntToScalar(x), SkIntToScalar(y),
34 SkIntToScalar(fSize.width()),
35 SkIntToScalar(fSize.height()));
36 canvas->drawRect(r, paint);
37 canvas->restore();
38 }
39
40 void test(SkCanvas* canvas, int x, int y, SkPerlinNoiseShader::Type type,
41 float baseFrequencyX, float baseFrequencyY, int numOctaves, float seed,
sugoi@google.com4775cba2013-04-17 13:46:56 +000042 bool stitchTiles) {
sugoi@google.come3b4c502013-04-05 13:47:09 +000043 SkShader* shader = (type == SkPerlinNoiseShader::kFractalNoise_Type) ?
44 SkPerlinNoiseShader::CreateFractalNoise(baseFrequencyX, baseFrequencyY, numOctaves,
45 seed, stitchTiles ? &fSize : NULL) :
46 SkPerlinNoiseShader::CreateTubulence(baseFrequencyX, baseFrequencyY, numOctaves,
47 seed, stitchTiles ? &fSize : NULL);
48 SkPaint paint;
49 paint.setShader(shader)->unref();
50 drawClippedRect(canvas, x, y, paint);
51 }
52
53 virtual void onDraw(SkCanvas* canvas) {
54 canvas->clear(0x00000000);
skia.committer@gmail.comcff02432013-04-06 07:01:10 +000055
sugoi@google.come3b4c502013-04-05 13:47:09 +000056 test(canvas, 0, 0, SkPerlinNoiseShader::kFractalNoise_Type,
57 0.1f, 0.1f, 2, 0, false);
58 test(canvas, 100, 0, SkPerlinNoiseShader::kFractalNoise_Type,
59 0.4f, 0.2f, 3, 0, true);
60 test(canvas, 200, 0, SkPerlinNoiseShader::kFractalNoise_Type,
61 0.3f, 0.6f, 4, 0, false);
62 test(canvas, 300, 0, SkPerlinNoiseShader::kFractalNoise_Type,
63 0.2f, 0.4f, 5, 0, true);
64 test(canvas, 400, 0, SkPerlinNoiseShader::kFractalNoise_Type,
65 0.5f, 0.8f, 6, 0, false);
66
67 test(canvas, 0, 100, SkPerlinNoiseShader::kTurbulence_Type,
68 0.1f, 0.1f, 2, 0, true);
69 test(canvas, 100, 100, SkPerlinNoiseShader::kTurbulence_Type,
70 0.4f, 0.2f, 3, 0, false);
71 test(canvas, 200, 100, SkPerlinNoiseShader::kTurbulence_Type,
72 0.3f, 0.6f, 4, 0, true);
73 test(canvas, 300, 100, SkPerlinNoiseShader::kTurbulence_Type,
74 0.2f, 0.4f, 5, 0, false);
75 test(canvas, 400, 100, SkPerlinNoiseShader::kTurbulence_Type,
76 0.5f, 0.8f, 6, 0, true);
77
78 test(canvas, 0, 200, SkPerlinNoiseShader::kFractalNoise_Type,
79 0.1f, 0.1f, 3, 1, false);
80 test(canvas, 100, 200, SkPerlinNoiseShader::kFractalNoise_Type,
81 0.1f, 0.1f, 3, 2, false);
82 test(canvas, 200, 200, SkPerlinNoiseShader::kFractalNoise_Type,
83 0.1f, 0.1f, 3, 3, false);
84 test(canvas, 300, 200, SkPerlinNoiseShader::kFractalNoise_Type,
85 0.1f, 0.1f, 3, 4, false);
86 test(canvas, 400, 200, SkPerlinNoiseShader::kFractalNoise_Type,
87 0.1f, 0.1f, 3, 5, false);
88
89 canvas->scale(SkFloatToScalar(0.75f), SkFloatToScalar(1.0f));
90
91 test(canvas, 0, 300, SkPerlinNoiseShader::kFractalNoise_Type,
92 0.1f, 0.1f, 2, 0, false);
93 test(canvas, 100, 300, SkPerlinNoiseShader::kFractalNoise_Type,
94 0.4f, 0.2f, 3, 0, true);
95 test(canvas, 200, 300, SkPerlinNoiseShader::kFractalNoise_Type,
96 0.3f, 0.6f, 4, 0, false);
97 test(canvas, 300, 300, SkPerlinNoiseShader::kFractalNoise_Type,
98 0.2f, 0.4f, 5, 0, true);
99 test(canvas, 400, 300, SkPerlinNoiseShader::kFractalNoise_Type,
100 0.5f, 0.8f, 6, 0, false);
101 }
102
103private:
104 typedef GM INHERITED;
105 SkISize fSize;
106};
107
108//////////////////////////////////////////////////////////////////////////////
109
110static GM* MyFactory(void*) { return new PerlinNoiseGM; }
111static GMRegistry reg(MyFactory);
112
113}