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bsalomon6251d172014-10-15 10:50:36 -07001/*
2 * Copyright 2014 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrFragmentProcessor_DEFINED
9#define GrFragmentProcessor_DEFINED
10
11#include "GrProcessor.h"
12
13class GrCoordTransform;
joshualitteb2a6762014-12-04 11:35:33 -080014class GrGLCaps;
15class GrGLFragmentProcessor;
16class GrProcessorKeyBuilder;
bsalomon6251d172014-10-15 10:50:36 -070017
18/** Provides custom fragment shader code. Fragment processors receive an input color (vec4f) and
19 produce an output color. They may reference textures and uniforms. They may use
20 GrCoordTransforms to receive a transformation of the local coordinates that map from local space
21 to the fragment being processed.
22 */
23class GrFragmentProcessor : public GrProcessor {
24public:
25 GrFragmentProcessor()
26 : INHERITED()
27 , fWillReadDstColor(false)
joshualitt290c09b2014-12-19 13:45:20 -080028 , fWillUseInputColor(true)
29 , fUsesLocalCoords(false) {}
bsalomon6251d172014-10-15 10:50:36 -070030
joshualitteb2a6762014-12-04 11:35:33 -080031 /** Implemented using GLFragmentProcessor::GenKey as described in this class's comment. */
32 virtual void getGLProcessorKey(const GrGLCaps& caps,
33 GrProcessorKeyBuilder* b) const = 0;
34
35 /** Returns a new instance of the appropriate *GL* implementation class
36 for the given GrFragmentProcessor; caller is responsible for deleting
37 the object. */
38 virtual GrGLFragmentProcessor* createGLInstance() const = 0;
39
40 /** Human-meaningful string to identify this GrFragmentProcessor; may be embedded
41 in generated shader code. */
42 virtual const char* name() const = 0;
bsalomon6251d172014-10-15 10:50:36 -070043
44 int numTransforms() const { return fCoordTransforms.count(); }
45
46 /** Returns the coordinate transformation at index. index must be valid according to
47 numTransforms(). */
48 const GrCoordTransform& coordTransform(int index) const { return *fCoordTransforms[index]; }
49
joshualittabb52a12015-01-13 15:02:10 -080050 const SkTArray<const GrCoordTransform*, true>& coordTransforms() const {
51 return fCoordTransforms;
52 }
53
bsalomon6251d172014-10-15 10:50:36 -070054 /** Will this prceossor read the destination pixel value? */
55 bool willReadDstColor() const { return fWillReadDstColor; }
56
57 /** Will this prceossor read the source color value? */
58 bool willUseInputColor() const { return fWillUseInputColor; }
59
joshualitt290c09b2014-12-19 13:45:20 -080060 /** Do any of the coordtransforms for this processor require local coords? */
61 bool usesLocalCoords() const { return fUsesLocalCoords; }
62
joshualitteb2a6762014-12-04 11:35:33 -080063 /** Returns true if this and other processor conservatively draw identically. It can only return
64 true when the two processor are of the same subclass (i.e. they return the same object from
bsalomon6251d172014-10-15 10:50:36 -070065 from getFactory()).
66
joshualitteb2a6762014-12-04 11:35:33 -080067 A return value of true from isEqual() should not be used to test whether the processor would
68 generate the same shader code. To test for identical code generation use getGLProcessorKey*/
bsalomon420d7e92014-10-16 09:18:09 -070069 bool isEqual(const GrFragmentProcessor& that) const {
joshualitteb2a6762014-12-04 11:35:33 -080070 if (this->classID() != that.classID() ||
bsalomon420d7e92014-10-16 09:18:09 -070071 !this->hasSameTransforms(that) ||
72 !this->hasSameTextureAccesses(that)) {
bsalomon6251d172014-10-15 10:50:36 -070073 return false;
74 }
bsalomon420d7e92014-10-16 09:18:09 -070075 return this->onIsEqual(that);
bsalomon6251d172014-10-15 10:50:36 -070076 }
77
joshualitt56995b52014-12-11 15:44:02 -080078 /**
79 * This function is used to perform optimizations. When called the invarientOuput param
80 * indicate whether the input components to this processor in the FS will have known values.
81 * In inout the validFlags member is a bitfield of GrColorComponentFlags. The isSingleComponent
82 * member indicates whether the input will be 1 or 4 bytes. The function updates the members of
83 * inout to indicate known values of its output. A component of the color member only has
84 * meaning if the corresponding bit in validFlags is set.
85 */
86 void computeInvariantOutput(GrInvariantOutput* inout) const;
87
bsalomon6251d172014-10-15 10:50:36 -070088protected:
89 /**
90 * Fragment Processor subclasses call this from their constructor to register coordinate
bsalomonde258cd2014-10-15 19:06:21 -070091 * transformations. Coord transforms provide a mechanism for a processor to receive coordinates
92 * in their FS code. The matrix expresses a transformation from local space. For a given
93 * fragment the matrix will be applied to the local coordinate that maps to the fragment.
94 *
95 * When the transformation has perspective, the transformed coordinates will have
96 * 3 components. Otherwise they'll have 2.
97 *
98 * This must only be called from the constructor because GrProcessors are immutable. The
99 * processor subclass manages the lifetime of the transformations (this function only stores a
100 * pointer). The GrCoordTransform is typically a member field of the GrProcessor subclass.
101 *
102 * A processor subclass that has multiple methods of construction should always add its coord
103 * transforms in a consistent order. The non-virtual implementation of isEqual() automatically
104 * compares transforms and will assume they line up across the two processor instances.
bsalomon6251d172014-10-15 10:50:36 -0700105 */
106 void addCoordTransform(const GrCoordTransform*);
107
108 /**
bsalomon98b33eb2014-10-15 11:05:26 -0700109 * If the prceossor subclass will read the destination pixel value then it must call this
110 * function from its constructor. Otherwise, when its generated backend-specific prceossor class
111 * attempts to generate code that reads the destination pixel it will fail.
bsalomon6251d172014-10-15 10:50:36 -0700112 */
113 void setWillReadDstColor() { fWillReadDstColor = true; }
114
115 /**
116 * If the prceossor will generate a result that does not depend on the input color value then it
117 * must call this function from its constructor. Otherwise, when its generated backend-specific
118 * code might fail during variable binding due to unused variables.
119 */
120 void setWillNotUseInputColor() { fWillUseInputColor = false; }
121
joshualitt56995b52014-12-11 15:44:02 -0800122 /**
123 * Subclass implements this to support getConstantColorComponents(...).
124 */
125 virtual void onComputeInvariantOutput(GrInvariantOutput* inout) const = 0;
126
bsalomon6251d172014-10-15 10:50:36 -0700127private:
bsalomonde258cd2014-10-15 19:06:21 -0700128 /**
129 * Subclass implements this to support isEqual(). It will only be called if it is known that
130 * the two processors are of the same subclass (i.e. they return the same object from
131 * getFactory()). The processor subclass should not compare its coord transforms as that will
132 * be performed automatically in the non-virtual isEqual().
133 */
134 virtual bool onIsEqual(const GrFragmentProcessor&) const = 0;
135
136 bool hasSameTransforms(const GrFragmentProcessor&) const;
bsalomon6251d172014-10-15 10:50:36 -0700137
138 SkSTArray<4, const GrCoordTransform*, true> fCoordTransforms;
139 bool fWillReadDstColor;
140 bool fWillUseInputColor;
joshualitt290c09b2014-12-19 13:45:20 -0800141 bool fUsesLocalCoords;
bsalomon6251d172014-10-15 10:50:36 -0700142
143 typedef GrProcessor INHERITED;
144};
145
bsalomon6251d172014-10-15 10:50:36 -0700146#endif