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reed@google.comac10a2d2010-12-22 21:39:39 +00001/*
2 Copyright 2010 Google Inc.
3
4 Licensed under the Apache License, Version 2.0 (the "License");
5 you may not use this file except in compliance with the License.
6 You may obtain a copy of the License at
7
8 http://www.apache.org/licenses/LICENSE-2.0
9
10 Unless required by applicable law or agreed to in writing, software
11 distributed under the License is distributed on an "AS IS" BASIS,
12 WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 See the License for the specific language governing permissions and
14 limitations under the License.
15 */
16
17
18#ifndef GrGpuGL_DEFINED
19#define GrGpuGL_DEFINED
20
21#include "GrGpu.h"
22#include "GrGLConfig.h"
23#include "GrGLTexture.h"
24
25#include "GrGLVertexBuffer.h"
26#include "GrGLIndexBuffer.h"
27
28class GrGpuGL : public GrGpu {
29public:
30 GrGpuGL();
31 virtual ~GrGpuGL();
32
33 // overrides from GrGpu
34 virtual void resetContext();
35
36 virtual GrTexture* createTexture(const TextureDesc& desc,
37 const void* srcData, size_t rowBytes);
38 virtual GrVertexBuffer* createVertexBuffer(uint32_t size, bool dynamic);
39 virtual GrIndexBuffer* createIndexBuffer(uint32_t size, bool dynamic);
40
41 virtual GrRenderTarget* createPlatformRenderTarget(
42 intptr_t platformRenderTarget,
43 int width, int height);
44
45 virtual GrRenderTarget* defaultRenderTarget();
46
47 virtual void setDefaultRenderTargetSize(uint32_t width, uint32_t height);
48
49 virtual void eraseColor(GrColor color);
50
51 virtual void forceRenderTargetFlush();
52
53 virtual bool readPixels(int left, int top, int width, int height,
54 GrTexture::PixelConfig, void* buffer);
55
56 /**
57 * Gets the struct containing the GL extensions for the context
58 * underlying the GrGpuGL
59 *
60 * @param struct containing extension function pointers
61 */
62 const GrGLExts& extensions() { return fExts; }
63
64protected:
65 struct {
66 const void*
67 fPositionPtr;
68 GrVertexLayout fVertexLayout;
69 const GrVertexBuffer* fVertexBuffer;
70 const GrIndexBuffer* fIndexBuffer;
71 } fHWGeometryState;
72
73 DrawState fHWDrawState;
74 bool fHWStencilClip;
75
76 virtual void drawIndexedHelper(PrimitiveType type,
77 uint32_t startVertex,
78 uint32_t startIndex,
79 uint32_t vertexCount,
80 uint32_t indexCount);
81
82 virtual void drawNonIndexedHelper(PrimitiveType type,
83 uint32_t vertexCount,
84 uint32_t numVertices);
85
86 virtual void flushScissor(const GrIRect* rect);
87
88 void eraseStencil(uint32_t value, uint32_t mask);
89 virtual void eraseStencilClip();
90
91 // flushes state that is common to fixed and programmable GL
92 // dither
93 // line smoothing
94 // blend func
95 // texture binding
96 // sampler state (filtering, tiling)
97 // FBO binding
98 // line width
99 void flushGLStateCommon(PrimitiveType type);
100
101 // pushes the filtering and tiling modes to GL
102 void setSamplerStateImm(const GrSamplerState& samplerState);
103
104 // set when this class changes the rendertarget.
105 // Subclass should notice at flush time, take appropriate action,
106 // and set false.
107 bool fRenderTargetChanged;
108
109 // set by eraseColor or eraseStencil. Picked up in in flushStencil.
110 bool fWriteMaskChanged;
111
112 // last scissor / viewport scissor state seen by the GL.
113 BoundsState fHWBounds;
114
115private:
116 GrGLExts fExts;
117
118 GrGLRenderTarget* fDefaultRenderTarget;
119
120 void resetContextHelper();
121
122 // notify callbacks to update state tracking when related
123 // objects are bound to GL or deleted outside of the class
124 void notifyVertexBufferBind(const GrGLVertexBuffer* buffer);
125 void notifyVertexBufferDelete(const GrGLVertexBuffer* buffer);
126 void notifyIndexBufferBind(const GrGLIndexBuffer* buffer);
127 void notifyIndexBufferDelete(const GrGLIndexBuffer* buffer);
128 void notifyTextureBind(GrGLTexture* texture);
129 void notifyTextureDelete(GrGLTexture* texture);
130 void notifyRenderTargetDelete(GrRenderTarget* renderTarget);
131 void notifyTextureRemoveRenderTarget(GrGLTexture* texture);
132
133 void flushRenderTarget();
134 void flushStencil();
135 void resolveTextureRenderTarget(GrGLTexture* texture);
136
137 bool canBeTexture(GrTexture::PixelConfig config,
138 GLenum* internalFormat,
139 GLenum* format,
140 GLenum* type);
141 bool fboInternalFormat(GrTexture::PixelConfig config, GLenum* format);
142
143 friend class GrGLVertexBuffer;
144 friend class GrGLIndexBuffer;
145 friend class GrGLTexture;
146 friend class GrGLRenderTarget;
147
148 bool fHWBlendDisabled;
149
150 GLuint fAASamples[4];
151 enum {
152 kNone_MSFBO = 0,
153 kDesktop_MSFBO,
154 kApple_MSFBO,
155 kIMG_MSFBO
156 } fMSFBOType;
157
158 // Do we have stencil wrap ops.
159 bool fHasStencilWrap;
160
161 // ES requires an extension to support RGBA8 in RenderBufferStorage
162 bool fRGBA8Renderbuffer;
163
164 typedef GrGpu INHERITED;
165};
166
167bool has_gl_extension(const char* ext);
168void gl_version(int* major, int* minor);
169
170/**
171 * GrGL_RestoreResetRowLength() will reset GL_UNPACK_ROW_LENGTH to 0. We write
172 * this wrapper, since GL_UNPACK_ROW_LENGTH is not available on all GL versions
173 */
174#if GR_GL_DESKTOP
175 static inline void GrGL_RestoreResetRowLength() {
176 GR_GL(PixelStorei(GL_UNPACK_ROW_LENGTH, 0));
177 }
178#else
179 #define GrGL_RestoreResetRowLength()
180#endif
181
182#if SK_TextGLType != GL_FIXED
183 #define SK_GL_HAS_COLOR4UB
184#endif
185
186#endif
187
188