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caryclark@google.com07393ca2013-04-08 11:47:37 +00001/*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7#include "SkIntersections.h"
8#include "SkPathOpsLine.h"
9
10/* Determine the intersection point of two lines. This assumes the lines are not parallel,
11 and that that the lines are infinite.
12 From http://en.wikipedia.org/wiki/Line-line_intersection
13 */
14SkDPoint SkIntersections::Line(const SkDLine& a, const SkDLine& b) {
15 double axLen = a[1].fX - a[0].fX;
16 double ayLen = a[1].fY - a[0].fY;
17 double bxLen = b[1].fX - b[0].fX;
18 double byLen = b[1].fY - b[0].fY;
19 double denom = byLen * axLen - ayLen * bxLen;
20 SkASSERT(denom);
21 double term1 = a[1].fX * a[0].fY - a[1].fY * a[0].fX;
22 double term2 = b[1].fX * b[0].fY - b[1].fY * b[0].fX;
23 SkDPoint p;
24 p.fX = (term1 * bxLen - axLen * term2) / denom;
25 p.fY = (term1 * byLen - ayLen * term2) / denom;
26 return p;
27}
28
29int SkIntersections::computePoints(const SkDLine& line, int used) {
30 fPt[0] = line.xyAtT(fT[0][0]);
31 if ((fUsed = used) == 2) {
32 fPt[1] = line.xyAtT(fT[0][1]);
33 }
34 return fUsed;
35}
36
caryclark@google.comcffbcc32013-06-04 17:59:42 +000037int SkIntersections::intersectRay(const SkDLine& a, const SkDLine& b) {
38 double axLen = a[1].fX - a[0].fX;
39 double ayLen = a[1].fY - a[0].fY;
40 double bxLen = b[1].fX - b[0].fX;
41 double byLen = b[1].fY - b[0].fY;
42 /* Slopes match when denom goes to zero:
43 axLen / ayLen == bxLen / byLen
44 (ayLen * byLen) * axLen / ayLen == (ayLen * byLen) * bxLen / byLen
45 byLen * axLen == ayLen * bxLen
46 byLen * axLen - ayLen * bxLen == 0 ( == denom )
47 */
48 double denom = byLen * axLen - ayLen * bxLen;
49 double ab0y = a[0].fY - b[0].fY;
50 double ab0x = a[0].fX - b[0].fX;
51 double numerA = ab0y * bxLen - byLen * ab0x;
52 double numerB = ab0y * axLen - ayLen * ab0x;
53 numerA /= denom;
54 numerB /= denom;
55 int used;
56 if (!approximately_zero(denom)) {
57 fT[0][0] = numerA;
58 fT[1][0] = numerB;
59 used = 1;
60 } else {
61 /* See if the axis intercepts match:
62 ay - ax * ayLen / axLen == by - bx * ayLen / axLen
63 axLen * (ay - ax * ayLen / axLen) == axLen * (by - bx * ayLen / axLen)
64 axLen * ay - ax * ayLen == axLen * by - bx * ayLen
65 */
66 if (!AlmostEqualUlps(axLen * a[0].fY - ayLen * a[0].fX,
67 axLen * b[0].fY - ayLen * b[0].fX)) {
68 return fUsed = 0;
69 }
70 // there's no great answer for intersection points for coincident rays, but return something
71 fT[0][0] = fT[1][0] = 0;
72 fT[1][0] = fT[1][1] = 1;
73 used = 2;
74 }
75 return computePoints(a, used);
76}
77
caryclark@google.com07393ca2013-04-08 11:47:37 +000078/*
79 Determine the intersection point of two line segments
80 Return FALSE if the lines don't intersect
81 from: http://paulbourke.net/geometry/lineline2d/
82 */
83
84int SkIntersections::intersect(const SkDLine& a, const SkDLine& b) {
85 double axLen = a[1].fX - a[0].fX;
86 double ayLen = a[1].fY - a[0].fY;
87 double bxLen = b[1].fX - b[0].fX;
88 double byLen = b[1].fY - b[0].fY;
89 /* Slopes match when denom goes to zero:
90 axLen / ayLen == bxLen / byLen
91 (ayLen * byLen) * axLen / ayLen == (ayLen * byLen) * bxLen / byLen
92 byLen * axLen == ayLen * bxLen
93 byLen * axLen - ayLen * bxLen == 0 ( == denom )
94 */
95 double denom = byLen * axLen - ayLen * bxLen;
96 double ab0y = a[0].fY - b[0].fY;
97 double ab0x = a[0].fX - b[0].fX;
98 double numerA = ab0y * bxLen - byLen * ab0x;
99 double numerB = ab0y * axLen - ayLen * ab0x;
100 bool mayNotOverlap = (numerA < 0 && denom > numerA) || (numerA > 0 && denom < numerA)
101 || (numerB < 0 && denom > numerB) || (numerB > 0 && denom < numerB);
102 numerA /= denom;
103 numerB /= denom;
104 if ((!approximately_zero(denom) || (!approximately_zero_inverse(numerA)
105 && !approximately_zero_inverse(numerB))) && !sk_double_isnan(numerA)
106 && !sk_double_isnan(numerB)) {
107 if (mayNotOverlap) {
108 return fUsed = 0;
109 }
110 fT[0][0] = numerA;
111 fT[1][0] = numerB;
112 fPt[0] = a.xyAtT(numerA);
113 return computePoints(a, 1);
114 }
115 /* See if the axis intercepts match:
116 ay - ax * ayLen / axLen == by - bx * ayLen / axLen
117 axLen * (ay - ax * ayLen / axLen) == axLen * (by - bx * ayLen / axLen)
118 axLen * ay - ax * ayLen == axLen * by - bx * ayLen
119 */
caryclark@google.comc3f63572013-04-23 12:04:05 +0000120 if (!AlmostEqualUlps(axLen * a[0].fY - ayLen * a[0].fX,
caryclark@google.com07393ca2013-04-08 11:47:37 +0000121 axLen * b[0].fY - ayLen * b[0].fX)) {
122 return fUsed = 0;
123 }
124 const double* aPtr;
125 const double* bPtr;
126 if (fabs(axLen) > fabs(ayLen) || fabs(bxLen) > fabs(byLen)) {
127 aPtr = &a[0].fX;
128 bPtr = &b[0].fX;
129 } else {
130 aPtr = &a[0].fY;
131 bPtr = &b[0].fY;
132 }
133 double a0 = aPtr[0];
134 double a1 = aPtr[2];
135 double b0 = bPtr[0];
136 double b1 = bPtr[2];
137 // OPTIMIZATION: restructure to reject before the divide
138 // e.g., if ((a0 - b0) * (a0 - a1) < 0 || abs(a0 - b0) > abs(a0 - a1))
139 // (except efficient)
140 double aDenom = a0 - a1;
141 if (approximately_zero(aDenom)) {
142 if (!between(b0, a0, b1)) {
143 return fUsed = 0;
144 }
145 fT[0][0] = fT[0][1] = 0;
146 } else {
147 double at0 = (a0 - b0) / aDenom;
148 double at1 = (a0 - b1) / aDenom;
149 if ((at0 < 0 && at1 < 0) || (at0 > 1 && at1 > 1)) {
150 return fUsed = 0;
151 }
caryclark@google.com3b97af52013-04-23 11:56:44 +0000152 fT[0][0] = SkTMax(SkTMin(at0, 1.0), 0.0);
153 fT[0][1] = SkTMax(SkTMin(at1, 1.0), 0.0);
caryclark@google.com07393ca2013-04-08 11:47:37 +0000154 }
155 double bDenom = b0 - b1;
156 if (approximately_zero(bDenom)) {
157 fT[1][0] = fT[1][1] = 0;
158 } else {
159 int bIn = aDenom * bDenom < 0;
caryclark@google.com3b97af52013-04-23 11:56:44 +0000160 fT[1][bIn] = SkTMax(SkTMin((b0 - a0) / bDenom, 1.0), 0.0);
161 fT[1][!bIn] = SkTMax(SkTMin((b0 - a1) / bDenom, 1.0), 0.0);
caryclark@google.com07393ca2013-04-08 11:47:37 +0000162 }
163 bool second = fabs(fT[0][0] - fT[0][1]) > FLT_EPSILON;
164 SkASSERT((fabs(fT[1][0] - fT[1][1]) <= FLT_EPSILON) ^ second);
165 return computePoints(a, 1 + second);
166}
167
168int SkIntersections::horizontal(const SkDLine& line, double y) {
169 double min = line[0].fY;
170 double max = line[1].fY;
171 if (min > max) {
172 SkTSwap(min, max);
173 }
174 if (min > y || max < y) {
175 return fUsed = 0;
176 }
177 if (AlmostEqualUlps(min, max)) {
178 fT[0][0] = 0;
179 fT[0][1] = 1;
180 return fUsed = 2;
181 }
182 fT[0][0] = (y - line[0].fY) / (line[1].fY - line[0].fY);
183 return fUsed = 1;
184}
185
caryclark@google.com07393ca2013-04-08 11:47:37 +0000186int SkIntersections::horizontal(const SkDLine& line, double left, double right,
187 double y, bool flipped) {
188 int result = horizontal(line, y);
189 switch (result) {
190 case 0:
191 break;
192 case 1: {
193 double xIntercept = line[0].fX + fT[0][0] * (line[1].fX - line[0].fX);
caryclark@google.com03610322013-04-18 15:58:21 +0000194 if (!precisely_between(left, xIntercept, right)) {
caryclark@google.com07393ca2013-04-08 11:47:37 +0000195 return fUsed = 0;
196 }
197 fT[1][0] = (xIntercept - left) / (right - left);
198 break;
199 }
200 case 2:
201 double a0 = line[0].fX;
202 double a1 = line[1].fX;
203 double b0 = flipped ? right : left;
204 double b1 = flipped ? left : right;
205 // FIXME: share common code below
206 double at0 = (a0 - b0) / (a0 - a1);
207 double at1 = (a0 - b1) / (a0 - a1);
208 if ((at0 < 0 && at1 < 0) || (at0 > 1 && at1 > 1)) {
209 return fUsed = 0;
210 }
caryclark@google.com3b97af52013-04-23 11:56:44 +0000211 fT[0][0] = SkTMax(SkTMin(at0, 1.0), 0.0);
212 fT[0][1] = SkTMax(SkTMin(at1, 1.0), 0.0);
caryclark@google.com07393ca2013-04-08 11:47:37 +0000213 int bIn = (a0 - a1) * (b0 - b1) < 0;
caryclark@google.com3b97af52013-04-23 11:56:44 +0000214 fT[1][bIn] = SkTMax(SkTMin((b0 - a0) / (b0 - b1), 1.0), 0.0);
215 fT[1][!bIn] = SkTMax(SkTMin((b0 - a1) / (b0 - b1), 1.0), 0.0);
caryclark@google.com07393ca2013-04-08 11:47:37 +0000216 bool second = fabs(fT[0][0] - fT[0][1]) > FLT_EPSILON;
217 SkASSERT((fabs(fT[1][0] - fT[1][1]) <= FLT_EPSILON) ^ second);
218 return computePoints(line, 1 + second);
219 }
220 if (flipped) {
221 // OPTIMIZATION: instead of swapping, pass original line, use [1].fX - [0].fX
222 for (int index = 0; index < result; ++index) {
223 fT[1][index] = 1 - fT[1][index];
224 }
225 }
226 return computePoints(line, result);
227}
228
229int SkIntersections::vertical(const SkDLine& line, double x) {
230 double min = line[0].fX;
231 double max = line[1].fX;
232 if (min > max) {
233 SkTSwap(min, max);
234 }
caryclark@google.com03610322013-04-18 15:58:21 +0000235 if (!precisely_between(min, x, max)) {
caryclark@google.com07393ca2013-04-08 11:47:37 +0000236 return fUsed = 0;
237 }
238 if (AlmostEqualUlps(min, max)) {
239 fT[0][0] = 0;
240 fT[0][1] = 1;
241 return fUsed = 2;
242 }
243 fT[0][0] = (x - line[0].fX) / (line[1].fX - line[0].fX);
244 return fUsed = 1;
245}
246
247int SkIntersections::vertical(const SkDLine& line, double top, double bottom,
248 double x, bool flipped) {
249 int result = vertical(line, x);
250 switch (result) {
251 case 0:
252 break;
253 case 1: {
254 double yIntercept = line[0].fY + fT[0][0] * (line[1].fY - line[0].fY);
caryclark@google.com03610322013-04-18 15:58:21 +0000255 if (!precisely_between(top, yIntercept, bottom)) {
caryclark@google.com07393ca2013-04-08 11:47:37 +0000256 return fUsed = 0;
257 }
258 fT[1][0] = (yIntercept - top) / (bottom - top);
259 break;
260 }
261 case 2:
262 double a0 = line[0].fY;
263 double a1 = line[1].fY;
264 double b0 = flipped ? bottom : top;
265 double b1 = flipped ? top : bottom;
266 // FIXME: share common code above
267 double at0 = (a0 - b0) / (a0 - a1);
268 double at1 = (a0 - b1) / (a0 - a1);
269 if ((at0 < 0 && at1 < 0) || (at0 > 1 && at1 > 1)) {
270 return fUsed = 0;
271 }
caryclark@google.com3b97af52013-04-23 11:56:44 +0000272 fT[0][0] = SkTMax(SkTMin(at0, 1.0), 0.0);
273 fT[0][1] = SkTMax(SkTMin(at1, 1.0), 0.0);
caryclark@google.com07393ca2013-04-08 11:47:37 +0000274 int bIn = (a0 - a1) * (b0 - b1) < 0;
caryclark@google.com3b97af52013-04-23 11:56:44 +0000275 fT[1][bIn] = SkTMax(SkTMin((b0 - a0) / (b0 - b1), 1.0), 0.0);
276 fT[1][!bIn] = SkTMax(SkTMin((b0 - a1) / (b0 - b1), 1.0), 0.0);
caryclark@google.com07393ca2013-04-08 11:47:37 +0000277 bool second = fabs(fT[0][0] - fT[0][1]) > FLT_EPSILON;
278 SkASSERT((fabs(fT[1][0] - fT[1][1]) <= FLT_EPSILON) ^ second);
279 return computePoints(line, 1 + second);
caryclark@google.com07393ca2013-04-08 11:47:37 +0000280 }
281 if (flipped) {
282 // OPTIMIZATION: instead of swapping, pass original line, use [1].fY - [0].fY
283 for (int index = 0; index < result; ++index) {
284 fT[1][index] = 1 - fT[1][index];
285 }
286 }
287 return computePoints(line, result);
288}
289
290// from http://www.bryceboe.com/wordpress/wp-content/uploads/2006/10/intersect.py
291// 4 subs, 2 muls, 1 cmp
292static bool ccw(const SkDPoint& A, const SkDPoint& B, const SkDPoint& C) {
293 return (C.fY - A.fY) * (B.fX - A.fX) > (B.fY - A.fY) * (C.fX - A.fX);
294}
295
296// 16 subs, 8 muls, 6 cmps
297bool SkIntersections::Test(const SkDLine& a, const SkDLine& b) {
298 return ccw(a[0], b[0], b[1]) != ccw(a[1], b[0], b[1])
299 && ccw(a[0], a[1], b[0]) != ccw(a[0], a[1], b[1]);
300}