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joshualitt8072caa2015-02-12 14:20:52 -08001/*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef GrPrimitiveProcessor_DEFINED
9#define GrPrimitiveProcessor_DEFINED
10
11#include "GrColor.h"
12#include "GrProcessor.h"
13#include "GrShaderVar.h"
14
15/*
16 * The GrPrimitiveProcessor represents some kind of geometric primitive. This includes the shape
17 * of the primitive and the inherent color of the primitive. The GrPrimitiveProcessor is
18 * responsible for providing a color and coverage input into the Ganesh rendering pipeline. Through
19 * optimization, Ganesh may decide a different color, no color, and / or no coverage are required
20 * from the GrPrimitiveProcessor, so the GrPrimitiveProcessor must be able to support this
21 * functionality. We also use the GrPrimitiveProcessor to make batching decisions.
22 *
23 * There are two feedback loops between the GrFragmentProcessors, the GrXferProcessor, and the
24 * GrPrimitiveProcessor. These loops run on the CPU and compute any invariant components which
25 * might be useful for correctness / optimization decisions. The GrPrimitiveProcessor seeds these
26 * loops, one with initial color and one with initial coverage, in its
27 * onComputeInvariantColor / Coverage calls. These seed values are processed by the subsequent
28 * stages of the rendering pipeline and the output is then fed back into the GrPrimitiveProcessor in
29 * the initBatchTracker call, where the GrPrimitiveProcessor can then initialize the GrBatchTracker
30 * struct with the appropriate values.
31 *
32 * We are evolving this system to move towards generating geometric meshes and their associated
33 * vertex data after we have batched and reordered draws. This system, known as 'deferred geometry'
34 * will allow the GrPrimitiveProcessor much greater control over how data is transmitted to shaders.
35 *
36 * In a deferred geometry world, the GrPrimitiveProcessor can always 'batch' To do this, each
37 * primitive type is associated with one GrPrimitiveProcessor, who has complete control of how
38 * it draws. Each primitive draw will bundle all required data to perform the draw, and these
39 * bundles of data will be owned by an instance of the associated GrPrimitiveProcessor. Bundles
40 * can be updated alongside the GrBatchTracker struct itself, ultimately allowing the
41 * GrPrimitiveProcessor complete control of how it gets data into the fragment shader as long as
42 * it emits the appropriate color, or none at all, as directed.
43 */
44
45/*
46 * A struct for tracking batching decisions. While this lives on GrOptState, it is managed
47 * entirely by the derived classes of the GP.
48 * // TODO this was an early attempt at handling out of order batching. It should be
49 * used carefully as it is being replaced by GrBatch
50 */
51class GrBatchTracker {
52public:
53 template <typename T> const T& cast() const {
54 SkASSERT(sizeof(T) <= kMaxSize);
55 return *reinterpret_cast<const T*>(fData.get());
56 }
57
58 template <typename T> T* cast() {
59 SkASSERT(sizeof(T) <= kMaxSize);
60 return reinterpret_cast<T*>(fData.get());
61 }
62
63 static const size_t kMaxSize = 32;
64
65private:
66 SkAlignedSStorage<kMaxSize> fData;
67};
68
jvanverthe9c0fc62015-04-29 11:18:05 -070069class GrGLSLCaps;
joshualitt8072caa2015-02-12 14:20:52 -080070class GrGLPrimitiveProcessor;
joshualitt8072caa2015-02-12 14:20:52 -080071
72struct GrInitInvariantOutput;
73
74/*
75 * This struct allows the GrPipeline to communicate information about the pipeline. Most of this
76 * is overrides, but some of it is general information. Logically it should live in GrPipeline.h,
77 * but this is problematic due to circular dependencies.
78 */
79struct GrPipelineInfo {
80 bool fColorIgnored;
81 bool fCoverageIgnored;
82 GrColor fOverrideColor;
83 bool fUsesLocalCoords;
egdanielf7c2d552015-02-13 12:11:00 -080084 bool fCanTweakAlphaForCoverage;
joshualitt8072caa2015-02-12 14:20:52 -080085};
86
87/*
88 * This enum is shared by GrPrimitiveProcessors and GrGLPrimitiveProcessors to coordinate shaders
89 * with vertex attributes / uniforms.
90 */
91enum GrGPInput {
92 kAllOnes_GrGPInput,
93 kAttribute_GrGPInput,
94 kUniform_GrGPInput,
95 kIgnored_GrGPInput,
96};
97
98/*
99 * GrPrimitiveProcessor defines an interface which all subclasses must implement. All
100 * GrPrimitiveProcessors must proivide seed color and coverage for the Ganesh color / coverage
101 * pipelines, and they must provide some notion of equality
102 */
103class GrPrimitiveProcessor : public GrProcessor {
104public:
joshualitt8072caa2015-02-12 14:20:52 -0800105 virtual void initBatchTracker(GrBatchTracker*, const GrPipelineInfo&) const = 0;
106
107 virtual bool canMakeEqual(const GrBatchTracker& mine,
108 const GrPrimitiveProcessor& that,
109 const GrBatchTracker& theirs) const = 0;
110
111 virtual void getInvariantOutputColor(GrInitInvariantOutput* out) const = 0;
112 virtual void getInvariantOutputCoverage(GrInitInvariantOutput* out) const = 0;
113
114 // Only the GrGeometryProcessor subclass actually has a geo shader or vertex attributes, but
115 // we put these calls on the base class to prevent having to cast
116 virtual bool willUseGeoShader() const = 0;
117
118 /*
119 * This is a safeguard to prevent GrPrimitiveProcessor's from going beyond platform specific
120 * attribute limits. This number can almost certainly be raised if required.
121 */
122 static const int kMaxVertexAttribs = 6;
123
124 struct Attribute {
125 Attribute()
126 : fName(NULL)
127 , fType(kFloat_GrVertexAttribType)
128 , fOffset(0) {}
senorblancof2539d52015-05-20 14:03:42 -0700129 Attribute(const char* name, GrVertexAttribType type,
130 GrSLPrecision precision = kDefault_GrSLPrecision)
joshualitt8072caa2015-02-12 14:20:52 -0800131 : fName(name)
132 , fType(type)
senorblancof2539d52015-05-20 14:03:42 -0700133 , fOffset(SkAlign4(GrVertexAttribTypeSize(type)))
134 , fPrecision(precision) {}
joshualitt8072caa2015-02-12 14:20:52 -0800135 const char* fName;
136 GrVertexAttribType fType;
137 size_t fOffset;
senorblancof2539d52015-05-20 14:03:42 -0700138 GrSLPrecision fPrecision;
joshualitt8072caa2015-02-12 14:20:52 -0800139 };
140
141 int numAttribs() const { return fNumAttribs; }
142 const Attribute& getAttrib(int index) const {
143 SkASSERT(index < fNumAttribs);
144 return fAttribs[index];
145 }
146
147 // Returns the vertex stride of the GP. A common use case is to request geometry from a
148 // drawtarget based off of the stride, and to populate this memory using an implicit array of
149 // structs. In this case, it is best to assert the vertexstride == sizeof(VertexStruct).
150 size_t getVertexStride() const { return fVertexStride; }
151
152 /**
153 * Gets a transformKey from an array of coord transforms
154 */
155 uint32_t getTransformKey(const SkTArray<const GrCoordTransform*, true>&) const;
156
157 /**
158 * Sets a unique key on the GrProcessorKeyBuilder that is directly associated with this geometry
159 * processor's GL backend implementation.
160 */
161 virtual void getGLProcessorKey(const GrBatchTracker& bt,
jvanverthcfc18862015-04-28 08:48:20 -0700162 const GrGLSLCaps& caps,
joshualitt8072caa2015-02-12 14:20:52 -0800163 GrProcessorKeyBuilder* b) const = 0;
164
165
166 /** Returns a new instance of the appropriate *GL* implementation class
167 for the given GrProcessor; caller is responsible for deleting
168 the object. */
169 virtual GrGLPrimitiveProcessor* createGLInstance(const GrBatchTracker& bt,
jvanverthcfc18862015-04-28 08:48:20 -0700170 const GrGLSLCaps& caps) const = 0;
joshualitt8072caa2015-02-12 14:20:52 -0800171
172 bool isPathRendering() const { return fIsPathRendering; }
173
174protected:
joshualitte3ababe2015-05-15 07:56:07 -0700175 GrPrimitiveProcessor(bool isPathRendering)
joshualitt8072caa2015-02-12 14:20:52 -0800176 : fNumAttribs(0)
177 , fVertexStride(0)
joshualitt8072caa2015-02-12 14:20:52 -0800178 , fIsPathRendering(isPathRendering) {}
179
joshualitt8072caa2015-02-12 14:20:52 -0800180 Attribute fAttribs[kMaxVertexAttribs];
181 int fNumAttribs;
182 size_t fVertexStride;
183
184private:
185 virtual bool hasExplicitLocalCoords() const = 0;
186
joshualitt8072caa2015-02-12 14:20:52 -0800187 bool fIsPathRendering;
188
189 typedef GrProcessor INHERITED;
190};
191
192#endif