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bsalomon@google.comdbbc4e22012-07-25 17:48:39 +00001/*
2 * Copyright 2012 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "gl/GrGLShaderBuilder.h"
9#include "gl/GrGLProgram.h"
10#include "gl/GrGLUniformHandle.h"
bsalomon@google.comd8b5fac2012-11-01 17:02:46 +000011#include "SkMatrix.h"
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000012
13#define ASSERT_ARRAY_UPLOAD_IN_BOUNDS(UNI, OFFSET, COUNT) \
tfarina@chromium.orgf6de4752013-08-17 00:02:59 +000014 SkASSERT(offset + arrayCount <= uni.fArrayCount || \
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000015 (0 == offset && 1 == arrayCount && GrGLShaderVar::kNonArray == uni.fArrayCount))
16
17GrGLUniformManager::UniformHandle GrGLUniformManager::appendUniform(GrSLType type, int arrayCount) {
18 int idx = fUniforms.count();
19 Uniform& uni = fUniforms.push_back();
tfarina@chromium.orgf6de4752013-08-17 00:02:59 +000020 SkASSERT(GrGLShaderVar::kNonArray == arrayCount || arrayCount > 0);
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000021 uni.fArrayCount = arrayCount;
22 uni.fType = type;
23 uni.fVSLocation = kUnusedUniform;
24 uni.fFSLocation = kUnusedUniform;
commit-bot@chromium.org7425c122013-08-14 18:14:19 +000025 return GrGLUniformManager::UniformHandle::CreateFromUniformIndex(idx);
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000026}
27
28void GrGLUniformManager::setSampler(UniformHandle u, GrGLint texUnit) const {
commit-bot@chromium.org7425c122013-08-14 18:14:19 +000029 const Uniform& uni = fUniforms[u.toUniformIndex()];
tfarina@chromium.orgf6de4752013-08-17 00:02:59 +000030 SkASSERT(uni.fType == kSampler2D_GrSLType);
31 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
bsalomon@google.com0982d352012-07-31 15:33:25 +000032 // FIXME: We still insert a single sampler uniform for every stage. If the shader does not
33 // reference the sampler then the compiler may have optimized it out. Uncomment this assert
34 // once stages insert their own samplers.
tfarina@chromium.orgf6de4752013-08-17 00:02:59 +000035 // SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000036 if (kUnusedUniform != uni.fFSLocation) {
37 GR_GL_CALL(fContext.interface(), Uniform1i(uni.fFSLocation, texUnit));
38 }
39 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
40 GR_GL_CALL(fContext.interface(), Uniform1i(uni.fVSLocation, texUnit));
41 }
42}
43
44void GrGLUniformManager::set1f(UniformHandle u, GrGLfloat v0) const {
commit-bot@chromium.org7425c122013-08-14 18:14:19 +000045 const Uniform& uni = fUniforms[u.toUniformIndex()];
tfarina@chromium.orgf6de4752013-08-17 00:02:59 +000046 SkASSERT(uni.fType == kFloat_GrSLType);
47 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
48 SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000049 if (kUnusedUniform != uni.fFSLocation) {
50 GR_GL_CALL(fContext.interface(), Uniform1f(uni.fFSLocation, v0));
51 }
52 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
53 GR_GL_CALL(fContext.interface(), Uniform1f(uni.fVSLocation, v0));
54 }
55}
56
57void GrGLUniformManager::set1fv(UniformHandle u,
58 int offset,
59 int arrayCount,
60 const GrGLfloat v[]) const {
commit-bot@chromium.org7425c122013-08-14 18:14:19 +000061 const Uniform& uni = fUniforms[u.toUniformIndex()];
tfarina@chromium.orgf6de4752013-08-17 00:02:59 +000062 SkASSERT(uni.fType == kFloat_GrSLType);
63 SkASSERT(arrayCount > 0);
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000064 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount);
65 // This assert fires in some instances of the two-pt gradient for its VSParams.
66 // Once the uniform manager is responsible for inserting the duplicate uniform
67 // arrays in VS and FS driver bug workaround, this can be enabled.
tfarina@chromium.orgf6de4752013-08-17 00:02:59 +000068 //SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000069 if (kUnusedUniform != uni.fFSLocation) {
70 GR_GL_CALL(fContext.interface(), Uniform1fv(uni.fFSLocation + offset, arrayCount, v));
71 }
72 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
73 GR_GL_CALL(fContext.interface(), Uniform1fv(uni.fVSLocation + offset, arrayCount, v));
74 }
75}
76
77void GrGLUniformManager::set2f(UniformHandle u, GrGLfloat v0, GrGLfloat v1) const {
commit-bot@chromium.org7425c122013-08-14 18:14:19 +000078 const Uniform& uni = fUniforms[u.toUniformIndex()];
tfarina@chromium.orgf6de4752013-08-17 00:02:59 +000079 SkASSERT(uni.fType == kVec2f_GrSLType);
80 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
81 SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000082 if (kUnusedUniform != uni.fFSLocation) {
83 GR_GL_CALL(fContext.interface(), Uniform2f(uni.fFSLocation, v0, v1));
84 }
85 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
86 GR_GL_CALL(fContext.interface(), Uniform2f(uni.fVSLocation, v0, v1));
87 }
88}
89
90void GrGLUniformManager::set2fv(UniformHandle u,
91 int offset,
92 int arrayCount,
93 const GrGLfloat v[]) const {
commit-bot@chromium.org7425c122013-08-14 18:14:19 +000094 const Uniform& uni = fUniforms[u.toUniformIndex()];
tfarina@chromium.orgf6de4752013-08-17 00:02:59 +000095 SkASSERT(uni.fType == kVec2f_GrSLType);
96 SkASSERT(arrayCount > 0);
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000097 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount);
tfarina@chromium.orgf6de4752013-08-17 00:02:59 +000098 SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +000099 if (kUnusedUniform != uni.fFSLocation) {
100 GR_GL_CALL(fContext.interface(), Uniform2fv(uni.fFSLocation + offset, arrayCount, v));
101 }
102 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
103 GR_GL_CALL(fContext.interface(), Uniform2fv(uni.fVSLocation + offset, arrayCount, v));
104 }
105}
106
107void GrGLUniformManager::set3f(UniformHandle u, GrGLfloat v0, GrGLfloat v1, GrGLfloat v2) const {
commit-bot@chromium.org7425c122013-08-14 18:14:19 +0000108 const Uniform& uni = fUniforms[u.toUniformIndex()];
tfarina@chromium.orgf6de4752013-08-17 00:02:59 +0000109 SkASSERT(uni.fType == kVec3f_GrSLType);
110 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
111 SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000112 if (kUnusedUniform != uni.fFSLocation) {
113 GR_GL_CALL(fContext.interface(), Uniform3f(uni.fFSLocation, v0, v1, v2));
114 }
115 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
116 GR_GL_CALL(fContext.interface(), Uniform3f(uni.fVSLocation, v0, v1, v2));
117 }
118}
119
120void GrGLUniformManager::set3fv(UniformHandle u,
121 int offset,
122 int arrayCount,
123 const GrGLfloat v[]) const {
commit-bot@chromium.org7425c122013-08-14 18:14:19 +0000124 const Uniform& uni = fUniforms[u.toUniformIndex()];
tfarina@chromium.orgf6de4752013-08-17 00:02:59 +0000125 SkASSERT(uni.fType == kVec3f_GrSLType);
126 SkASSERT(arrayCount > 0);
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000127 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount);
tfarina@chromium.orgf6de4752013-08-17 00:02:59 +0000128 SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000129 if (kUnusedUniform != uni.fFSLocation) {
130 GR_GL_CALL(fContext.interface(), Uniform3fv(uni.fFSLocation + offset, arrayCount, v));
131 }
132 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
133 GR_GL_CALL(fContext.interface(), Uniform3fv(uni.fVSLocation + offset, arrayCount, v));
134 }
135}
136
137void GrGLUniformManager::set4f(UniformHandle u,
138 GrGLfloat v0,
139 GrGLfloat v1,
140 GrGLfloat v2,
141 GrGLfloat v3) const {
commit-bot@chromium.org7425c122013-08-14 18:14:19 +0000142 const Uniform& uni = fUniforms[u.toUniformIndex()];
tfarina@chromium.orgf6de4752013-08-17 00:02:59 +0000143 SkASSERT(uni.fType == kVec4f_GrSLType);
144 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
145 SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000146 if (kUnusedUniform != uni.fFSLocation) {
147 GR_GL_CALL(fContext.interface(), Uniform4f(uni.fFSLocation, v0, v1, v2, v3));
148 }
149 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
150 GR_GL_CALL(fContext.interface(), Uniform4f(uni.fVSLocation, v0, v1, v2, v3));
151 }
152}
153
154void GrGLUniformManager::set4fv(UniformHandle u,
155 int offset,
156 int arrayCount,
157 const GrGLfloat v[]) const {
commit-bot@chromium.org7425c122013-08-14 18:14:19 +0000158 const Uniform& uni = fUniforms[u.toUniformIndex()];
tfarina@chromium.orgf6de4752013-08-17 00:02:59 +0000159 SkASSERT(uni.fType == kVec4f_GrSLType);
160 SkASSERT(arrayCount > 0);
161 SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000162 if (kUnusedUniform != uni.fFSLocation) {
163 GR_GL_CALL(fContext.interface(), Uniform4fv(uni.fFSLocation + offset, arrayCount, v));
164 }
165 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
166 GR_GL_CALL(fContext.interface(), Uniform4fv(uni.fVSLocation + offset, arrayCount, v));
167 }
168}
169
170void GrGLUniformManager::setMatrix3f(UniformHandle u, const GrGLfloat matrix[]) const {
commit-bot@chromium.org7425c122013-08-14 18:14:19 +0000171 const Uniform& uni = fUniforms[u.toUniformIndex()];
tfarina@chromium.orgf6de4752013-08-17 00:02:59 +0000172 SkASSERT(uni.fType == kMat33f_GrSLType);
173 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
bsalomon@google.com8ea78d82012-10-24 20:11:30 +0000174 // TODO: Re-enable this assert once texture matrices aren't forced on all effects
tfarina@chromium.orgf6de4752013-08-17 00:02:59 +0000175 // SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000176 if (kUnusedUniform != uni.fFSLocation) {
177 GR_GL_CALL(fContext.interface(), UniformMatrix3fv(uni.fFSLocation, 1, false, matrix));
178 }
179 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
180 GR_GL_CALL(fContext.interface(), UniformMatrix3fv(uni.fVSLocation, 1, false, matrix));
181 }
182}
183
184void GrGLUniformManager::setMatrix4f(UniformHandle u, const GrGLfloat matrix[]) const {
commit-bot@chromium.org7425c122013-08-14 18:14:19 +0000185 const Uniform& uni = fUniforms[u.toUniformIndex()];
tfarina@chromium.orgf6de4752013-08-17 00:02:59 +0000186 SkASSERT(uni.fType == kMat44f_GrSLType);
187 SkASSERT(GrGLShaderVar::kNonArray == uni.fArrayCount);
188 SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000189 if (kUnusedUniform != uni.fFSLocation) {
190 GR_GL_CALL(fContext.interface(), UniformMatrix4fv(uni.fFSLocation, 1, false, matrix));
191 }
192 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
193 GR_GL_CALL(fContext.interface(), UniformMatrix4fv(uni.fVSLocation, 1, false, matrix));
194 }
195}
196
197void GrGLUniformManager::setMatrix3fv(UniformHandle u,
198 int offset,
199 int arrayCount,
200 const GrGLfloat matrices[]) const {
commit-bot@chromium.org7425c122013-08-14 18:14:19 +0000201 const Uniform& uni = fUniforms[u.toUniformIndex()];
tfarina@chromium.orgf6de4752013-08-17 00:02:59 +0000202 SkASSERT(uni.fType == kMat33f_GrSLType);
203 SkASSERT(arrayCount > 0);
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000204 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount);
tfarina@chromium.orgf6de4752013-08-17 00:02:59 +0000205 SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000206 if (kUnusedUniform != uni.fFSLocation) {
207 GR_GL_CALL(fContext.interface(),
208 UniformMatrix3fv(uni.fFSLocation + offset, arrayCount, false, matrices));
209 }
210 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
211 GR_GL_CALL(fContext.interface(),
212 UniformMatrix3fv(uni.fVSLocation + offset, arrayCount, false, matrices));
213 }
214}
215
216void GrGLUniformManager::setMatrix4fv(UniformHandle u,
217 int offset,
218 int arrayCount,
219 const GrGLfloat matrices[]) const {
commit-bot@chromium.org7425c122013-08-14 18:14:19 +0000220 const Uniform& uni = fUniforms[u.toUniformIndex()];
tfarina@chromium.orgf6de4752013-08-17 00:02:59 +0000221 SkASSERT(uni.fType == kMat44f_GrSLType);
222 SkASSERT(arrayCount > 0);
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000223 ASSERT_ARRAY_UPLOAD_IN_BOUNDS(uni, offset, arrayCount);
tfarina@chromium.orgf6de4752013-08-17 00:02:59 +0000224 SkASSERT(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation);
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000225 if (kUnusedUniform != uni.fFSLocation) {
226 GR_GL_CALL(fContext.interface(),
227 UniformMatrix4fv(uni.fFSLocation + offset, arrayCount, false, matrices));
228 }
229 if (kUnusedUniform != uni.fVSLocation && uni.fVSLocation != uni.fFSLocation) {
230 GR_GL_CALL(fContext.interface(),
231 UniformMatrix4fv(uni.fVSLocation + offset, arrayCount, false, matrices));
232 }
233}
234
bsalomon@google.comd8b5fac2012-11-01 17:02:46 +0000235void GrGLUniformManager::setSkMatrix(UniformHandle u, const SkMatrix& matrix) const {
robertphillips@google.come41fee92012-11-01 22:18:10 +0000236// GR_STATIC_ASSERT(SK_SCALAR_IS_FLOAT);
bsalomon@google.comd8b5fac2012-11-01 17:02:46 +0000237 GrGLfloat mt[] = {
238 matrix.get(SkMatrix::kMScaleX),
239 matrix.get(SkMatrix::kMSkewY),
240 matrix.get(SkMatrix::kMPersp0),
241 matrix.get(SkMatrix::kMSkewX),
242 matrix.get(SkMatrix::kMScaleY),
243 matrix.get(SkMatrix::kMPersp1),
244 matrix.get(SkMatrix::kMTransX),
245 matrix.get(SkMatrix::kMTransY),
246 matrix.get(SkMatrix::kMPersp2),
247 };
248 this->setMatrix3f(u, mt);
249}
250
251
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000252void GrGLUniformManager::getUniformLocations(GrGLuint programID, const BuilderUniformArray& uniforms) {
tfarina@chromium.orgf6de4752013-08-17 00:02:59 +0000253 SkASSERT(uniforms.count() == fUniforms.count());
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000254 int count = fUniforms.count();
255 for (int i = 0; i < count; ++i) {
tfarina@chromium.orgf6de4752013-08-17 00:02:59 +0000256 SkASSERT(uniforms[i].fVariable.getType() == fUniforms[i].fType);
257 SkASSERT(uniforms[i].fVariable.getArrayCount() == fUniforms[i].fArrayCount);
bsalomon@google.comdbbc4e22012-07-25 17:48:39 +0000258 GrGLint location;
259 // TODO: Move the Xoom uniform array in both FS and VS bug workaround here.
260 GR_GL_CALL_RET(fContext.interface(), location,
261 GetUniformLocation(programID, uniforms[i].fVariable.c_str()));
262 if (GrGLShaderBuilder::kVertex_ShaderType & uniforms[i].fVisibility) {
263 fUniforms[i].fVSLocation = location;
264 }
265 if (GrGLShaderBuilder::kFragment_ShaderType & uniforms[i].fVisibility) {
266 fUniforms[i].fFSLocation = location;
267 }
268 }
269}
commit-bot@chromium.org7425c122013-08-14 18:14:19 +0000270
271const GrGLUniformManager::BuilderUniform&
272GrGLUniformManager::getBuilderUniform(const BuilderUniformArray& array, UniformHandle handle) const {
273 return array[handle.toUniformIndex()];
274}