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reed856e9d92015-09-30 12:21:45 -07001/*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#ifndef SkImageShader_DEFINED
9#define SkImageShader_DEFINED
10
11#include "SkImage.h"
12#include "SkShader.h"
13
14class SkImageShader : public SkShader {
15public:
16 static SkShader* Create(const SkImage*, TileMode tx, TileMode ty, const SkMatrix* localMatrix);
17
18 bool isOpaque() const override;
fmalita8d9f2e42016-02-22 10:39:41 -080019 size_t contextSize(const ContextRec&) const override;
reed856e9d92015-09-30 12:21:45 -070020
21 SK_TO_STRING_OVERRIDE()
22 SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkImageShader)
23
24#if SK_SUPPORT_GPU
25 const GrFragmentProcessor* asFragmentProcessor(GrContext*, const SkMatrix& viewM,
bsalomon4a339522015-10-06 08:40:50 -070026 const SkMatrix*, SkFilterQuality) const override;
reed856e9d92015-09-30 12:21:45 -070027#endif
28
29protected:
30 void flatten(SkWriteBuffer&) const override;
31 Context* onCreateContext(const ContextRec&, void* storage) const override;
32
33 SkAutoTUnref<const SkImage> fImage;
34 const TileMode fTileModeX;
35 const TileMode fTileModeY;
36
37private:
38 SkImageShader(const SkImage*, TileMode tx, TileMode ty, const SkMatrix* localMatrix);
39
40 typedef SkShader INHERITED;
41};
42
43#endif