- 2ac4ef5 Fixing the drawing of blurred shodows for hairline paths with software rendering by junov@chromium.org · 13 years ago
- 730ca3b Fix NULL as SkColor warning on clang. by bsalomon@google.com · 13 years ago
- 06cd732 Reland 3563 by bsalomon@google.com · 13 years ago
- 18bbb8b Revet 3563 due to mac bot failure by bsalomon@google.com · 13 years ago
- 423d6d9 Improve save layer handling in SkGpuDevice by bsalomon@google.com · 13 years ago
- b9014f4 Remove deprecated names from Gr (WK is no longer using them) by bsalomon@google.com · 13 years ago
- 8500322 disable GPU blur on small paths by bsalomon@google.com · 13 years ago
- 22f42b7 [GPU] when paint has patheffect, it should fallback to path render by bsalomon@google.com · 13 years ago
- 8926b16 apply imagefilter to all draw calls by reed@google.com · 13 years ago
- f8aa18c Compile with c++0x. http://codereview.appspot.com/5841074/ by bungeman@google.com · 13 years ago
- f32a9b6 GPU blit speedup: avoid texture filtering and texture domain when not necessary by junov@chromium.org · 13 years ago
- f4a9c82 Split GrTextContext into baseclass and subclass by bsalomon@google.com · 13 years ago
- 9183216 use floats to compute texture matrix / coords by bsalomon@google.com · 13 years ago
- 3b4dd90 Refactor Gaussian blur and morphology from SkGpuDevice into GrContext. by senorblanco@chromium.org · 13 years ago
- 84405e0 make skpaint2grpaint functions be local to skgpudevice.cpp by bsalomon@google.com · 13 years ago
- 8c0a0d3 Avoid hairline coverage mul when possible by bsalomon@google.com · 13 years ago
- 05054f1 Erode and dilate image filter effects, CPU and GPU implementations. by senorblanco@chromium.org · 13 years ago
- 8b58c4d path effect on a very thin line should not be discarded by bsalomon@google.com · 13 years ago
- 75f9f25 Add code path for Gr client to resolve an Gr-created MSAA render target. by bsalomon@google.com · 13 years ago
- 78d6cf9 Remove GrAALevel enum, use explicit sample count by bsalomon@google.com · 13 years ago
- 74b4619 Formatting cleanup: remove extra whitespace by vandebo@chromium.org · 13 years ago
- d9ce125 Prefer a texture pixel ref to a render target pixel ref when creating an SkGpuDevice by bsalomon@google.com · 13 years ago
- dd1be60 Pull xfer mode test out of generic draw-as-hairline test. Use coverage rather than alpha to draw hairlines < 1pix wide in GPU. by bsalomon@google.com · 13 years ago
- dafde9e Remove shadersupport caps bit by bsalomon@google.com · 13 years ago
- 15865a7 Correct GPU glyph positioning. http://codereview.appspot.com/5522050/ by bungeman@google.com · 13 years ago
- 547e5be Remove accidentally checked in printf by bsalomon@google.com · 13 years ago
- 76dd277 add filterImage() entry-point to SkDevice, to allow it to specialize on subclasses by reed@google.com · 13 years ago
- b3c20fa Speculative fix to please the skia buildbots. I couldn't repro the failure by senorblanco@chromium.org · 13 years ago
- 50bdad8 Implement the color matrix filter in Ganesh. Also, fix and enable the color by senorblanco@chromium.org · 13 years ago
- 88939ae Revert r2872 by bsalomon@google.com · 13 years ago
- 9a4c389 two loops for setting stage descs by bsalomon@google.com · 13 years ago
- aa814fe Access sampler matrices directly, cleanup GrSamplerState::reset()s by bsalomon@google.com · 13 years ago
- 1fadb20 Remove static initiazled gClampNearest in gpu backend by bsalomon@google.com · 13 years ago
- 75d939b add SK_OVERRIDEs, move impl of virtuals into .cpp by reed@google.com · 13 years ago
- 9791291 Prep for GrDrawState as a class Part 2 by bsalomon@google.com · 13 years ago
- 39ee0ff Prep #1 for making GrDrawState a class by bsalomon@google.com · 13 years ago
- 5bc34f0 Remove fConfig/fFormat union in GrTextureDesc by bsalomon@google.com · 13 years ago
- fb30951 [GPU] tile when large bitmap pased drawBitmap and only a small fraction is used by bsalomon@google.com · 13 years ago
- be2aa2a use AsMode instead of deprecated IsMode by mike@reedtribe.org · 13 years ago
- 6f37951 Make all pixel ops go thru ctx so we can correctly flush. Unify two texture upload code paths. by bsalomon@google.com · 13 years ago
- 74b9871 Do writepixels alpha-premul using gpu by bsalomon@google.com · 13 years ago
- d58a1cd Add config8888 support to writePixels by bsalomon@google.com · 13 years ago
- f74ad8c Removes warnings generated by gcc and clang. by tomhudson@google.com · 13 years ago
- 60014ca Implement Gaussian blurs for images. The caller creates an an by senorblanco@chromium.org · 13 years ago
- c436499 [GPU] Add explicit byte order and PM vs. UPM 8888 configs by bsalomon@google.com · 13 years ago
- 979432b Turn off annoying printfs by bsalomon@google.com · 13 years ago
- 6850eab Override 32BPP format in SkCanvas::readPixels by bsalomon@google.com · 13 years ago
- 910267d Make SkDevice::onReadPixels take a const& rather than const* by bsalomon@google.com · 13 years ago
- c698097 Recommit r2584 with gpu pass of the new ReadPixels test disabled in fixed pt (gpu code doesn't work in general in fixed pt). by bsalomon@google.com · 13 years ago
- ace7bd5 Revert r2584 (new test fails in fixed pt builds) by bsalomon@google.com · 13 years ago
- 1a8ddf0 Changes the SkCanvas::readPixels API. Allows caller to read into prealloced bitmap pixels. Changes how clipping to device bounds is handled. by bsalomon@google.com · 13 years ago
- 452943d internalDrawBitmap is using kShaderTextureIdx. It should be kBitmapTextureIdx. No functional change, both are names for 0. by bsalomon@google.com · 13 years ago
- 02f5584 Change SkAutoMaskImage so that we're less likely to write leaky code. by bungeman@google.com · 13 years ago
- 9d12f5c Fix some VS2010 warnings Review URL: http://codereview.appspot.com/5155043 by bsalomon@google.com · 13 years ago
- fe62638 use common code for treating thin lines as hairlines (much faster) by reed@google.com · 13 years ago
- 8a0b029 Revert r2250 - removal of setMatrixClip() - because Chrome makes heavy use by tomhudson@google.com · 13 years ago
- 66d5725 Replaces SkDevice::setMatrixClip() with markMatrixDirty() and markClipDirty(), by tomhudson@google.com · 13 years ago
- 7d4679a Rename existing nonpreserving reallocs to reset, add reset to SkAutoMalloc, use reset in GrBufferAllocPool by bsalomon@google.com · 13 years ago
- dd5f744 Add SkMatrix::getPerspectiveTypeMaskOnly() and SkMatrix::isTriviallyIdentity(). by tomhudson@google.com · 13 years ago
- 1f221a7 More prep work in Gr for landing AA hairline renderer. by bsalomon@google.com · 13 years ago
- 971d0c8 Get rid of createRenderTargetFrom3DAPIState and associated glGets necessary to support it. by bsalomon@google.com · 13 years ago
- 498776a Remove GrContext::drawCustomVertices by bsalomon@google.com · 13 years ago
- 178d41e Remove unneeded sk/gr conversion code by bsalomon@google.com · 13 years ago
- 633722e Small miter limit check on Gr::drawRect. http://codereview.appspot.com/4838057/ by bungeman@google.com · 13 years ago
- a44f700 Fix some ref leaks by bsalomon@google.com · 13 years ago
- 68c4d12 Clip GPU blur against clip bounds. Clip the size of the FBOs used for blurs by senorblanco@chromium.org · 13 years ago
- 1d32978 Fixing the ignore transform flag in Ganesh with mask filter and drawBitmap by junov@google.com · 13 years ago
- ec3ed6a Automatic update of all copyright notices to reflect new license terms. by epoger@google.com · 13 years ago
- 50398bf Make GrTextureCache into a generic GrResource cache. Also some GrContext texture interface cleanup. by bsalomon@google.com · 13 years ago
- 2ce9a04 Improve GPU blur performance by clearing only when necessary. This gives a by senorblanco@chromium.org · 13 years ago
- fdaf2b9 Revert r1937 while I try to figure out the GM failures. by senorblanco@chromium.org · 13 years ago
- b7f28d6 Improve GPU blur speed by clearing only when necessary. This gives a by senorblanco@chromium.org · 13 years ago
- 422b67d Fix GPU blur cacheing bug. Sometimes, the texture cache serves us textures of by senorblanco@chromium.org · 13 years ago
- a479fc7 Enable the GPU-based blur by default in Skia, and provide a #define to disable by senorblanco@chromium.org · 13 years ago
- 4a947d2 Fix kernel width calculation in GPU-based Gaussian blur. When converting the by senorblanco@chromium.org · 13 years ago
- 79bd877 GPU strokeAndFill only does the fill http://codereview.appspot.com/4743047/ by bungeman@google.com · 13 years ago
- e36ddf0 More GPU blur fixes. by senorblanco@chromium.org · 13 years ago
- eb2aa1d Make CPU->GPU blur path use texture cache by bsalomon@google.com · 13 years ago
- 42dd0f9 Fix clipping problem in GPU-based blur. The FBOs used for the fast Gaussian by senorblanco@chromium.org · 13 years ago
- 0b96a84 Remove unused SkGpuDevice functions, add GrRenderTarget handle getters by bsalomon@google.com · 13 years ago
- aadd9f8 GPU-based blur cleanup. Clean up some issues raised in code review: by senorblanco@chromium.org · 13 years ago
- adec446 Fix windows build (unreviewed). by senorblanco@chromium.org · 13 years ago
- b08ea1b Implement blur types for GPU-based Gaussian blur. by senorblanco@chromium.org · 13 years ago
- 027de5f GPU-based Gaussian blur. by senorblanco@chromium.org · 13 years ago
- cd9cfd7 Modulate color shader's alpha with paint alpha when setting up gpu paint (fixes SampleTinyBitmap) by bsalomon@google.com · 13 years ago
- 9c49bc3 Allow texture-backed bitmaps to perform a read-back when lockPixels is called. by reed@google.com · 13 years ago
- 2be9e8b ColorShaders report no bitmaps, but only a color_gradient, which we now detect by reed@google.com · 13 years ago
- cde9211 remove SkDeviceFactory from the collective consciousness, now that devices know by reed@google.com · 13 years ago
- 3ef80cf suppress printfs by reed@google.com · 13 years ago
- b5c9789 don't call setContext on shader (not necessary), since now gradients ensure that by reed@google.com · 13 years ago
- 9ef2d83 Reverting r1775 at Mike and Brian's request by epoger@google.com · 13 years ago
- 22c8bb8 Fixing several issues with rendering blurred bitmaps with Ganesh by junov@google.com · 13 years ago
- 4ee7ae5 Adding the notion of a volatile bitmap to SkBitmap. by junov@google.com · 13 years ago
- d935cfb Adding support for shadows when drawing bitmaps with skia gpu device by junov@google.com · 13 years ago
- f9046fe Add GrRenderTexture cons for gpu dev. Remove factory from gpu device. by bsalomon@google.com · 13 years ago
- e97f085 Add createNewCompatibleDevice. Allow devices to have a NULL factory and saveLayer will fall back on createNewCompatibleDevice. by bsalomon@google.com · 13 years ago
- af951c9 make SkDevice constructors explicit between offscreen and on/direct by reed@google.com · 13 years ago
- b5b3168 First pass at improving temporary tex/rt reuse by bsalomon@google.com · 13 years ago
- 9195836 Consider hw render target limit for offscreen supersample and tile by bsalomon@google.com · 13 years ago
- 3b139f5 round Y baseline for text, as we do in the raster case by reed@google.com · 13 years ago