- 353c148 experiment: float color components by reed · 9 years ago
- fa2b3a3 remove CreateLightingFilter from SkColorFilter by reed · 9 years ago
- 0daf5dd move declaration of CreateLightingFilter into SkColorMatrixFilter by reed · 9 years ago
- ce2dfae remove dead code from SkColorMatrixFilter by reed · 9 years ago
- 6f37b4a Unify some SkNx code by mtklein · 9 years ago
- 7ea439b Create GLSLUniformHandler class for gpu backend by egdaniel · 9 years ago
- 4ca2e60 Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder. by egdaniel · 9 years ago
- 57d3b03 Rename some processor functions from GL to GLSL by egdaniel · 9 years ago
- 64c4728 Make all GrFragmentProcessors GL independent. by egdaniel · 9 years ago
- 2d721d3 Move all ShaderBuilder files to GLSL by egdaniel · 9 years ago
- 018fb62 Create GLSL base class for ProgramDataManager by egdaniel · 9 years ago
- 4a33952 Bye bye processor data manager. by bsalomon · 9 years ago
- e25eea4 Use child processors to implement compose color filter. by bsalomon · 9 years ago
- ae4738f Create fragment processor for performing input color blend with child processor by bsalomon · 9 years ago
- a1c0ee4 SkNx_shuffle by mtklein · 9 years ago
- dde03ff Clean up remaining users of SkPMFloat by mtklein · 9 years ago
- c21b09e Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* by bsalomon · 9 years ago
- a511e6a Revert of Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* (patchset #8 id:140001 of https://codereview.chromium.org/1316513002/ ) by rmistry · 9 years ago
- ecfdc25 Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* by bsalomon · 9 years ago
- 96fcdcc Style Change: NULL->nullptr DOCS_PREVIEW= https://skia.org/?cl=1316233002 by halcanary · 9 years ago
- 385fe4d Style Change: SkNEW->new; SkDELETE->delete by halcanary · 9 years ago
- b1daa86 When getGLInstance is called on a frag proc, the resulting GrGLFragmentProcessor will be the root of a tree of GrGLFragmentProcessors that mirrors the GrFragmentProcessor's tree. This allows setData() to be called recursively (removing the responsibility from compose shader) and allows gl instances direct access to their children gl instances so they can emit their code. by wangyix · 9 years ago
- 4b3050b Added registerChild; transforms, textures, glKey automatically handled. by wangyix · 9 years ago
- 7c157a9 Added GrGLFragmentProcessor::EmitArgs struct for use with emitCode() by wangyix · 9 years ago
- 6af0c93 Moved GrGLFragmentProcessor definition to its own file by wangyix · 9 years ago
- 9cc1775 rename GrShaderDataManager -> GrProcessorDataManager by joshualitt · 9 years ago
- 0067ff5 fix up test create functions by joshualitt · 9 years ago
- 2cff176 More threading of GrShaderDataManager by joshualitt · 9 years ago
- e9a3e3c Convert SkPMFloat to [0,1] range and prune its API. by mtklein · 9 years ago
- a0f1a18 Don't leak fragment processor in SkColorFilter::asFragmentProcessors implementations. by bsalomon · 9 years ago
- 4b91f76 rename GrDrawTargetCaps to GrCaps by bsalomon · 9 years ago
- 29bee0f Make XPFragmentBuilder only Builder with access to DstCopy. by egdaniel · 9 years ago
- cfc1886 Use GLSLCaps for creating processor keys and GLSL-specific programs by jvanverth · 9 years ago
- 7792dbf Code's more readable when SkPMFloat is an Sk4f. #floats by mtklein · 9 years ago
- e758579 Revert of Code's more readable when SkPMFloat is an Sk4f. (patchset #3 id:40001 of https://codereview.chromium.org/1061603002/) by mtklein · 9 years ago
- 6b5dab8 Code's more readable when SkPMFloat is an Sk4f. #floats by mtklein · 9 years ago
- 3d62683 New names for SkPMFloat methods. by mtklein · 9 years ago
- 0340df5 back to Sk4f for SkPMColor #floats by mtklein · 9 years ago
- 005b84e clamp matrix-translate before converting to pmcolor by reed · 9 years ago
- c9adb05 Refactor Sk2x<T> + Sk4x<T> into SkNf<N,T> and SkNi<N,T> by mtklein · 9 years ago
- 36352bf C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla} by mtklein · 9 years ago
- 816d6c7 enable color-matrix-floats again, watching arm64 bots by reed · 9 years ago
- 62a320c Revert of Revert of remove colorfilter native-565 support. complicating w/ no real value. (patchset #1 id:1 of https://codereview.chromium.org/1022673007/) by reed · 9 years ago
- 92b47c4 Revert of remove colorfilter native-565 support. complicating w/ no real value. (patchset #2 id:20001 of https://codereview.chromium.org/1015533011/) by reed · 9 years ago
- b67eb2f Revert "Revert of impl colormatrix w/ floats (patchset #7 id:120001 of https://codereview.chromium.org/967943002/)" by reed · 9 years ago
- 2151353 remove colorfilter native-565 support. complicating w/ no real value. by reed · 9 years ago
- 374a4c3 Revert of impl colormatrix w/ floats (patchset #7 id:120001 of https://codereview.chromium.org/967943002/) by reed · 9 years ago
- 7971def impl colormatrix w/ floats by reed · 9 years ago
- cff10b2 change colorfilter to return an array of frag processors by reed · 10 years ago
- 8a8d841 add virtuals to optimize composing colorfilters by reed · 10 years ago
- 72c9faa Fix up all the easy virtual ... SK_OVERRIDE cases. by mtklein · 10 years ago
- 912ed6e Cleanup: Mark some overridden methods with 'SK_OVERRIDE'. by tfarina · 10 years ago
- 422f56f Make addUniform take a precision by bsalomon · 10 years ago
- eb2a676 Remove backend factories by joshualitt · 10 years ago
- 3f3b3d0 Remove SK_SUPPORT_LEGACY_DEEPFLATTENING. by mtklein · 10 years ago
- 6e78293 Revert of Remove SK_SUPPORT_LEGACY_DEEPFLATTENING. (patchset #1 id:1 of https://codereview.chromium.org/769953002/) by mtklein · 10 years ago
- 52c2935 Remove SK_SUPPORT_LEGACY_DEEPFLATTENING. by mtklein · 10 years ago
- 267ce48 remove proc key by joshualitt · 10 years ago
- 605dd0f Move GrInvariantOutput out of GrProcessor and into its own class. by egdaniel · 10 years ago
- 9e4d6d1 Move willUseInputColor check to computeInvariantOutput by egdaniel · 10 years ago
- 6251d17 Split GrFragmentProcessor into its own header by bsalomon · 10 years ago
- 0e08fc1 Push isEqual/onIsEqual down from GrProcessor to subclasses. by bsalomon · 10 years ago
- ccb2e38 Create helper functions to use in computeInvariantOutput calls by egdaniel · 10 years ago
- 1598899 FPs now use the correct builder types(just a rename) by joshualitt · 10 years ago
- 1a8ecdf Add isSingleComponent bool to getConstantColorComponent by egdaniel · 10 years ago
- b4b7a4c Revert of Add isSingleComponent bool to getConstantColorComponent (patchset #6 id:100001 of https://codereview.chromium.org/608253002/) by robertphillips · 10 years ago
- 3b8af07 Add isSingleComponent bool to getConstantColorComponent by egdaniel · 10 years ago
- b0a8a37 Patch to create a distinct geometry processor. The vast majority of this patch by joshualitt · 10 years ago
- 49586be removing GrDrawEffect by joshualitt · 10 years ago
- 08da4f2 Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.chromium.org/571163002/) by joshualitt · 10 years ago
- 8ddbe8b removing GrDrawEffect by joshualitt · 10 years ago
- 49f085d "NULL !=" = NULL by bsalomon · 10 years ago
- 30ba436 Initial refactor of shaderbuilder to prepare for geometry shaders by joshualitt · 10 years ago
- 9fa60da Simplify flattening to just write enough to call the factory/public-constructor for the class. We want to *not* rely on private constructors, and not rely on calling through the inheritance hierarchy for either flattening or unflattening(CreateProc). by reed · 10 years ago
- 7510b22 Rename GrGLUniformManager to GrGLProgramDataManager by kkinnunen · 10 years ago
- 63e99f7 Allow GrGLEffects to produce variable length keys. by bsalomon · 10 years ago
- 848faf0 This moves us towards variable length effect keys. The overall program key now allows for it. After the header it stores an array of offsets to effect keys. This allows us to grab the effect keys to pass to effects when they generate code. It also ensures that we can't get a collision by sets of keys that are different lengths but are the same when appended together. by bsalomon · 10 years ago
- 83d081a Goodbye GrEffectRef. by bsalomon · 10 years ago
- 55fad7a Remove GrEffect::CreateEffectRef and GrEffect::AutoEffectRef. by bsalomon · 10 years ago
- c197c8a Adding 64 bit checks by sugoi · 10 years ago
- 0f10f7b Allow toString capability to be toggled independent of developer mode. by commit-bot@chromium.org · 11 years ago
- 2ca677e Fix GPU colormatrix color filter with saturated alpha. by senorblanco@chromium.org · 11 years ago
- 31b3044 replace impl of SkLightingColorFilter with SkColorMatrixFilter by reed@google.com · 11 years ago
- 8b0e8ac Refactor read and write buffers. by commit-bot@chromium.org · 11 years ago
- c2e9db3 Fixed a few places where uninitialized memory could have been read by commit-bot@chromium.org · 11 years ago
- d3baf20 Added support for Chrome's gpu command buffer extension BindUniformLocation. by commit-bot@chromium.org · 11 years ago
- 0251288 Adding size parameter to read array functions by commit-bot@chromium.org · 11 years ago
- c0b7e10 Initial error handling code by commit-bot@chromium.org · 11 years ago
- 824c346 Express (GLSL expression, possibly known value) pairs as a class by commit-bot@chromium.org · 11 years ago
- 77af680 Make GPU coord transforms automatic by bsalomon@google.com · 11 years ago
- 24ddde9 Revert 11247, 11250, 11251, 11257, and 11279 to unblock DEPS roll (https://codereview.chromium.org/24159002/) by robertphillips@google.com · 11 years ago
- ba6e954 Revert the revert of 11247, 11250, 11251 and 11279 (Chrome already relies on changes in r11247) by robertphillips@google.com · 11 years ago
- 478884f Revert 11247, 11250, 11251 and 11279 to unblock DEPS roll (https://codereview.chromium.org/24159002/) by robertphillips@google.com · 11 years ago
- 5792cde Initial error handling code by commit-bot@chromium.org · 11 years ago
- e0e7cfe Change old PRG to be SkLCGRandom; change new one to SkRandom by commit-bot@chromium.org · 11 years ago
- 74a3a21 Rename ShaderType enum to ShaderVisibility by commit-bot@chromium.org · 11 years ago
- 7425c12 Refactor GrGLUniformManager::UniformHandle to initialize itself by default by commit-bot@chromium.org · 11 years ago
- 0fb775c Fix compiler error/warning in r9255 by robertphillips@google.com · 11 years ago
- 1202c2a Add printing of SkColorFilter-derived classes to debugger by robertphillips@google.com · 11 years ago
- b8eb2e8 Make GrGLShaderBuilder::TextureSampler extract only required info from GrTextureAccess. by bsalomon@google.com · 11 years ago