1. bed683a switched gl_Position and gl_PointSize to sk_* by Ethan Nicholas · 7 years ago
  2. 8aa4569 switched SkSL's temporary 'highfloat' type back to 'float' by Ethan Nicholas · 7 years ago
  3. f7b8820 re-land of new SkSL precisions by Ethan Nicholas · 7 years ago
  4. 27185a9 Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half.""" by Ethan Nicholas · 7 years ago
  5. 05d5a13 Revert "Revert "Switched highp float to highfloat and mediump float to half."" by Ethan Nicholas · 7 years ago
  6. 1d816b9 Revert "Switched highp float to highfloat and mediump float to half." by Brian Salomon · 7 years ago
  7. 88d99c6 Switched highp float to highfloat and mediump float to half. by Ethan Nicholas · 7 years ago
  8. b4aab9a Replace SkFAIL with SK_ABORT. by Ben Wagner · 7 years ago
  9. 31981ec fixed a vec2 -> float2 that got missed by Ethan Nicholas · 7 years ago
  10. 5af9ea3 renamed SkSL types in preparation for killing precision modifiers by Ethan Nicholas · 7 years ago
  11. 33aa2c7 Allow FPs to elevate default precision for the entire fragment program by Brian Osman · 7 years ago
  12. dffe982 Revert "Revert "Revert "Allow FPs to elevate default precision for the entire fragment program""" by Brian Osman · 7 years ago
  13. ec53c63 Revert "Revert "Allow FPs to elevate default precision for the entire fragment program"" by Brian Osman · 7 years ago
  14. 903c3f7 Revert "Allow FPs to elevate default precision for the entire fragment program" by Brian Osman · 7 years ago
  15. 92d7cca Allow FPs to elevate default precision for the entire fragment program by Brian Osman · 7 years ago
  16. 1edc5b9 Rename vars and functions from 'glslcaps'->'shadercaps' by Brian Salomon · 8 years ago
  17. 94efbf5 Merge GrGLSLCaps into GrShaderCaps by Brian Salomon · 8 years ago
  18. 99938a8 Merge GrGLSLShaderVar and GrShaderVar by Brian Salomon · 8 years ago
  19. f31ae49 Remove unnecessary attribute and varying type modifiers by Brian Salomon · 8 years ago
  20. fbbbb9d fixed GLVec4ScalarBench by ethannicholas · 8 years ago
  21. 5961bc9 Turned on SkSL->GLSL compiler by ethannicholas · 8 years ago
  22. 9df16b5 Revert of Turned on SkSL->GLSL compiler (patchset #49 id:1240001 of https://codereview.chromium.org/2288033003/ ) by jvanverth · 8 years ago
  23. ccb1dd8 Turned on SkSL->GLSL compiler by ethannicholas · 8 years ago
  24. 4824cf4 Revert of Turned on SkSL->GLSL compiler (patchset #48 id:1220001 of https://codereview.chromium.org/2288033003/ ) by mtklein · 8 years ago
  25. dcfe6db Turned on SkSL->GLSL compiler by ethannicholas · 8 years ago
  26. 15341a2 Revert of Turned on SkSL->GLSL compiler (patchset #47 id:1200001 of https://codereview.chromium.org/2288033003/ ) by jvanverth · 8 years ago
  27. 08b2ccf Turned on SkSL->GLSL compiler by ethannicholas · 8 years ago
  28. cb7ba1e Make appending default precision be controled by GLSL by egdaniel · 9 years ago
  29. 472d44e Add version string and force highp NDS transfrom to GLSLCaps by egdaniel · 9 years ago
  30. 899ba37 Revert of Add version string and force highp NDS transfrom to GLSLCaps (patchset #3 id:40001 of https://codereview.chromium.org/1417993004/ ) by egdaniel · 9 years ago
  31. cef4bce Add version string and force highp NDS transfrom to GLSLCaps by egdaniel · 9 years ago
  32. 0d3f061 Move GrGLShaderVar to GrGLSL by egdaniel · 9 years ago
  33. f529439 Move shader precision modifier check onto GLSLCaps by egdaniel · 9 years ago
  34. a1ebeb2 Remove const from `const int loops`. by mtklein · 9 years ago
  35. 96fcdcc Style Change: NULL->nullptr DOCS_PREVIEW= https://skia.org/?cl=1316233002 by halcanary · 9 years ago
  36. 891f0f3 Added GLVec4ScalarBench that doesn't use VAOs by wangyix · 9 years ago
  37. 004aebd Revert of Added a GLBench for testing performance of vec4 vs scalar for coverage in generated shaders. (patchset #6 id:90001 of https://codereview.chromium.org/1225383002/) by scroggo · 9 years ago
  38. c734e69 Added a glBench for testing performance of vec4 vs scalar coverage in generated shaders. by wangyix · 9 years ago
  39. cd8c499 Revert of Added a GLBench for testing performance of vec4 vs scalar for coverage in generated shaders. (patchset #4 id:40002 of https://codereview.chromium.org/1225383002/) by scroggo · 9 years ago
  40. 6104ced Added a glBench for testing performance of vec4 vs scalar coverage in generated shaders. by wangyix · 9 years ago