1. bdecacf Revert "Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""""" by Brian Salomon · 7 years ago
  2. 3a2cc2c Revert "Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend.""""" by Brian Salomon · 7 years ago
  3. 5bb82cb Revert "Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend."""" by Brian Salomon · 7 years ago
  4. 18c52a7 Revert "Revert "Revert "Redefine the meaning of sample counts in GPU backend.""" by Brian Salomon · 7 years ago
  5. d653cac More sample count cleanup: by Brian Salomon · 7 years ago
  6. 777707b Move GrSurfaceProxy::MakeLazy to GrProxyProvider::createLazy by Robert Phillips · 7 years ago
  7. 344e903 Prefer fullscreen clears on Qualcomm/GL by Chris Dalton · 7 years ago
  8. a3e9271 CCPR: Eliminate texel buffers by Chris Dalton · 7 years ago
  9. a32a3c3 Add analytic clip FPs that read from the CCPR atlas by Chris Dalton · 7 years ago
  10. c9c97b7 CCPR: Transform path points before parsing by Chris Dalton · 7 years ago
  11. dcfca43 Use GrContextFactories that produce a single GrContext in unit tests. by Brian Salomon · 7 years ago
  12. 080baa4 Fix dangling pointers when Ganesh culls CCPR Ops early by Chris Dalton · 7 years ago
  13. fddb6c0 Setup CCPR testing with GrMockContext by Chris Dalton · 7 years ago
  14. a2ac30d Enable CCPR for volatile paths by Chris Dalton · 7 years ago
  15. cc604e5 CCPR: Add workaround for PowerVR crash by Chris Dalton · 7 years ago