1. 27059d3 ccpr: Use primitive restart feature on ARM by Chris Dalton · 7 years ago
  2. 6be756b Move resourceProvider accessor to GrContextPriv (take 2) by Robert Phillips · 7 years ago
  3. be46e24 Revert "Move resourceProvider accessor to GrContextPriv" by Hal Canary · 7 years ago
  4. 1f9ed85 Move resourceProvider accessor to GrContextPriv by Robert Phillips · 7 years ago
  5. 500d58b Make Copy Ops to go through GpuCommandBuffer instead of straigt to GPU. by Greg Daniel · 7 years ago
  6. 19e51dc Store GrRenderTarget in GrGpuCommandBuffer by Robert Phillips · 7 years ago
  7. f3ce7e3 More GrPipeline cleanup. by Brian Salomon · 7 years ago
  8. 4f101a7 Make GrGpuCommandBuffer's methods take a GrRenderTargetProxy (rather than a GrRenderTarget) by Robert Phillips · 7 years ago
  9. b894c2b Fix failing dm with GrPrimitiveType::kLinesAdjacency by Chris Dalton · 7 years ago
  10. 3809bab Add GrPrimitiveType::kLinesAdjacency by Chris Dalton · 7 years ago
  11. 7cd974f Revert "Add GrPrimitiveType::kLinesAdjacency" by Ravi Mistry · 7 years ago
  12. f7eb015 Add GrPrimitiveType::kLinesAdjacency by Chris Dalton · 7 years ago
  13. 46983b7 Introduce dynamic pipeline state by Chris Dalton · 7 years ago
  14. 1d61635 Add support for instanced draws by Chris Dalton · 7 years ago
  15. 114a3c0 Fix glDrawRangeElements by Chris Dalton · 7 years ago
  16. 9bee2e5 Revise system for checking for uninstantiated proxies by Robert Phillips · 7 years ago
  17. bca46e2 Convert GrMesh back to a class by Chris Dalton · 7 years ago
  18. 2a55c8e Avoid assertion in MSAA rendering buffer about indexed draw with zero index count by Brian Salomon · 7 years ago
  19. a91e0b7 Allow TextureSamplers to have null GrTexture pointer by Robert Phillips · 7 years ago
  20. b5cb683 Use construct/init pattern with GrPipeline to replace CreateAt. by Brian Salomon · 8 years ago
  21. c293a29 Make GrGpuCommandBuffer infer its render target from first draw by Brian Salomon · 8 years ago
  22. 36a77ee Refactor GrVkGpuCommandBuffer to handle multiple GrVkCommandBuffers. by Greg Daniel · 8 years ago
  23. 65a0927 Don't pass in RT to individual Gpu CommandBuffer calls by Greg Daniel · 8 years ago
  24. 29df760 Define clear regions in terms of GrFixedClip by csmartdalton · 8 years ago
  25. 28a838e Move GrPipelineBuilder out of gms & reduce use of GrPipelineBuilder.h by robertphillips · 8 years ago
  26. 9cb6340 Start using GrGpuCommandBuffer in GrDrawTarget. by egdaniel · 8 years ago