1. 7f86192 Revert "Drop support for unused MSAA extensions" by Robert Phillips · 7 years ago
  2. 7df2746 Drop support for unused MSAA extensions by Chris Dalton · 7 years ago
  3. 27059d3 ccpr: Use primitive restart feature on ARM by Chris Dalton · 7 years ago
  4. faca00d ccpr: Unblacklist Mali by Chris Dalton · 7 years ago
  5. 0a94e4c ccpr: Blacklist vertex shaders on ANGLE/Skylake by Chris Dalton · 7 years ago
  6. 9ca2784 Extract a GrCCPathParser class that is decoupled from atlas ops by Chris Dalton · 7 years ago
  7. 777707b Move GrSurfaceProxy::MakeLazy to GrProxyProvider::createLazy by Robert Phillips · 7 years ago
  8. 94a6ce8 Add ability for lazy proxy callback to free captured resources by Greg Daniel · 7 years ago
  9. 65fa8ca Updating lazy proxys to support the case where we know a lot more info about the texture. by Greg Daniel · 7 years ago
  10. 383a2ef CCPR: Rename GrCCPR* -> GrCC* by Chris Dalton · 7 years ago
  11. 4284613 Enable conditional-uninitialized flag by Kevin Lubick · 7 years ago
  12. 90e8fb1 Reland "CCPR: Initial semi-optimized vertex shader Impl" by Chris Dalton · 7 years ago
  13. d23c7c4 Revert "CCPR: Initial semi-optimized vertex shader Impl" by Chris Dalton · 7 years ago
  14. e3877ce CCPR: Initial semi-optimized vertex shader Impl by Chris Dalton · 7 years ago
  15. d0b8d93 CCPR: Fix Intel crash and un-blacklist by Chris Dalton · 7 years ago
  16. 2871436 Revert "CCPR: Initial semi-optimized vertex shader Impl" by Brian Osman · 7 years ago
  17. a8f6aef CCPR: Initial semi-optimized vertex shader Impl by Chris Dalton · 7 years ago
  18. 5d2de08 Add findOrMakeStaticBuffer method to GrResourceProvider by Chris Dalton · 7 years ago
  19. de5a814 CCPR: Merge triangle hull and edge shaders by Chris Dalton · 7 years ago
  20. 1fbdb61 CCPR: Optimize Hull geometry by Chris Dalton · 7 years ago
  21. 344e903 Prefer fullscreen clears on Qualcomm/GL by Chris Dalton · 7 years ago
  22. 2326177 CCPR: Don't use instanced draw calls with geometry shaders by Chris Dalton · 7 years ago
  23. 2737288 Don't force GrGLSLVarying's scope to be compile-time constant by Chris Dalton · 7 years ago
  24. be4ffab CCPR: Combine loops and serpentines back into a single shader by Chris Dalton · 7 years ago
  25. 4364653 CCPR: Move flatness checks from geometry shaders to CPU by Chris Dalton · 7 years ago
  26. 04460cc Make GrGLSLPrimitiveProcessor::emitTransforms take local coords as GrShaderVar. by Brian Salomon · 7 years ago
  27. a3e9271 CCPR: Eliminate texel buffers by Chris Dalton · 7 years ago
  28. a32a3c3 Add analytic clip FPs that read from the CCPR atlas by Chris Dalton · 7 years ago
  29. c9c97b7 CCPR: Transform path points before parsing by Chris Dalton · 7 years ago
  30. 3968ff9 Include opList ids in GrOnFlushCallbackObject::postFlush by Chris Dalton · 7 years ago
  31. 080baa4 Fix dangling pointers when Ganesh culls CCPR Ops early by Chris Dalton · 7 years ago
  32. fddb6c0 Setup CCPR testing with GrMockContext by Chris Dalton · 7 years ago
  33. e4aa0c4 Disable CCPR while we sort out clipping by Chris Dalton · 7 years ago
  34. e014ee5 Disable CCPR on the Android Framework. by Derek Sollenberger · 7 years ago
  35. 943ed79 Remove deferred upload types from GrDrawOp.h. by Brian Salomon · 7 years ago
  36. cc0ab7e Address CCPR TODOs now that we are in device space by Chris Dalton · 7 years ago
  37. c17bf32 Convert geometry shaders to operate in Skia device space by Chris Dalton · 7 years ago
  38. a045eea CCPR: use 16-bit ints for the atlas offset attrib by Chris Dalton · 7 years ago
  39. a2ac30d Enable CCPR for volatile paths by Chris Dalton · 7 years ago
  40. fdde34e Remove precision from GrGLSLVaryingHandler by Chris Dalton · 7 years ago
  41. 6a3dbee Refactor CCPR coverage shaders for a vertex impl by Chris Dalton · 7 years ago
  42. d6365e5 Revert "Refactor CCPR coverage shaders for a vertex impl" by Eric Boren · 7 years ago
  43. e501033 Refactor CCPR coverage shaders for a vertex impl by Chris Dalton · 7 years ago
  44. 7f56d3d Revert "Revert "Disable GL buffer mapping on TSAN/Mac."" by Brian Salomon · 7 years ago
  45. abff956 initClassID no longer auto-allocates ids by Ethan Nicholas · 7 years ago
  46. d151322 CCPR: Don't forget resource provider in Pipeline InitArgs by Chris Dalton · 7 years ago
  47. 364e248 CCPR: Avoid left shifts on negative numbers by Chris Dalton · 7 years ago
  48. 29f642a CCPR: Add WAR for an Intel GLSL compiler assertion by Chris Dalton · 7 years ago
  49. e4679fa CCPR: Blacklist Mali GPUs and Vulkan while we work through issues by Chris Dalton · 7 years ago
  50. 29011a2 Remove tolerance form SkClassifyCubic by Chris Dalton · 7 years ago
  51. a039d3b CCPR: Handle very large paths by Chris Dalton · 7 years ago
  52. 072c710 CCPR: Fix KLM matrix when D2=0 by Chris Dalton · 7 years ago
  53. fa7ee24 changed vertex attribute precisions to be actual types by Ethan Nicholas · 7 years ago
  54. bed683a switched gl_Position and gl_PointSize to sk_* by Ethan Nicholas · 7 years ago
  55. 106b5c4 Shrink GrDrawOpAtlases when no longer needed, take 2. by Jim Van Verth · 7 years ago
  56. 8d17769 CCPR: Remove kCombinedTriangleHullsAndEdges by Chris Dalton · 7 years ago
  57. 4935a01 Revert "Shrink GrDrawOpAtlases when no longer needed" by Jim Van Verth · 7 years ago
  58. 7cf5952 Shrink GrDrawOpAtlases when no longer needed by Jim Van Verth · 7 years ago
  59. 8aa4569 switched SkSL's temporary 'highfloat' type back to 'float' by Ethan Nicholas · 7 years ago
  60. 9a725dd Use shader based blending to clamp kPlus mode w/F16 by Brian Osman · 7 years ago
  61. 71e3797 CCPR: Process corners analytically by Chris Dalton · 7 years ago
  62. f7b8820 re-land of new SkSL precisions by Ethan Nicholas · 7 years ago
  63. 27185a9 Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half.""" by Ethan Nicholas · 7 years ago
  64. 56fbbd6 Revert "Minor fixes to SkSL precisions" by Ethan Nicholas · 7 years ago
  65. 9752c3c Minor fixes to SkSL precisions by Ethan Nicholas · 7 years ago
  66. 05d5a13 Revert "Revert "Switched highp float to highfloat and mediump float to half."" by Ethan Nicholas · 7 years ago
  67. f1748f5 Change visitProxies signature by Robert Phillips · 7 years ago
  68. 5f567c7 Finish restoring GrOpList DAG by Robert Phillips · 7 years ago
  69. db91c6e Improve heuristics for when to use ccpr by Chris Dalton · 7 years ago
  70. a640c49 Minor cleanups for CCPR by Chris Dalton · 7 years ago
  71. 900cd05 CCPR: Check for flat lines before crunching on curves by Chris Dalton · 7 years ago
  72. 5ed4423 Improve GrPathRendererChain heuristics by Chris Dalton · 7 years ago
  73. e5ede4b Revert "Improve GrPathRendererChain heuristics" by Chris Dalton · 7 years ago
  74. 60f4249 Improve GrPathRendererChain heuristics by Chris Dalton · 7 years ago
  75. 2bbdcc4 Rework GrSamplerParams to be more compact and use its own wrap mode enum. by Brian Salomon · 7 years ago
  76. 7f578bf CCPR: Remove cubic insets and MSAA borders by Chris Dalton · 7 years ago
  77. c1e5963 CCPR: Rewrite path parsing by Chris Dalton · 7 years ago
  78. a2090e7 CCPR: Recalculate inflection/intersection points on GPU by Chris Dalton · 7 years ago
  79. 419a94d Add a GrCCPRGeometry file by Chris Dalton · 7 years ago
  80. 8296e75 Switch atlas clients over to using absolute texture coordinates (take 2) by Robert Phillips · 7 years ago
  81. 500d58b Make Copy Ops to go through GpuCommandBuffer instead of straigt to GPU. by Greg Daniel · 7 years ago
  82. e253831 Revert "Switch atlas clients over to using absolute texture coordinates" by Robert Phillips · 7 years ago
  83. e84c087 Switch atlas clients over to using absolute texture coordinates by Robert Phillips · 7 years ago
  84. 1d816b9 Revert "Switched highp float to highfloat and mediump float to half." by Brian Salomon · 7 years ago
  85. 88d99c6 Switched highp float to highfloat and mediump float to half. by Ethan Nicholas · 7 years ago
  86. b4aab9a Replace SkFAIL with SK_ABORT. by Ben Wagner · 7 years ago
  87. bfd18cd Move GrAppliedClip into GrPipeline by Brian Salomon · 7 years ago
  88. 91326c3 Move GrProcessorSet into GrPipeline by Brian Salomon · 7 years ago
  89. b072bb6 CCPR: Process quadratic flat edges without soft msaa by Chris Dalton · 7 years ago
  90. 21171e5 CCPR: Transform path points before handling curves by Chris Dalton · 7 years ago
  91. 972b2f6 Initialize GrPipeline at construction. by Brian Salomon · 7 years ago
  92. 5af9ea3 renamed SkSL types in preparation for killing precision modifiers by Ethan Nicholas · 7 years ago
  93. 2890fbf Make GrPipeline hold a GrRenderTargetProxy (instead of a GrRenderTarget) by Robert Phillips · 7 years ago
  94. e44ef10 Second small fragment from "Reduce dependence on GrSurface's origin field" by Robert Phillips · 7 years ago
  95. 96be9df Revert "Reduce dependence on GrSurface's origin field" by Robert Phillips · 7 years ago
  96. 467022b Reduce dependence on GrSurface's origin field by Robert Phillips · 7 years ago
  97. 1a325d2 Coverage counting path renderer by Chris Dalton · 7 years ago