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gerrit-public.fairphone.software
/
platform
/
external
/
skqp
/
620003692923dc6c6df5a1b66288988b6783a69f
/
src
/
gpu
/
glsl
/
GrGLSLVarying.cpp
90e8fb1
Reland "CCPR: Initial semi-optimized vertex shader Impl"
by Chris Dalton
· 7 years ago
d23c7c4
Revert "CCPR: Initial semi-optimized vertex shader Impl"
by Chris Dalton
· 7 years ago
e3877ce
CCPR: Initial semi-optimized vertex shader Impl
by Chris Dalton
· 7 years ago
2871436
Revert "CCPR: Initial semi-optimized vertex shader Impl"
by Brian Osman
· 7 years ago
a8f6aef
CCPR: Initial semi-optimized vertex shader Impl
by Chris Dalton
· 7 years ago
2737288
Don't force GrGLSLVarying's scope to be compile-time constant
by Chris Dalton
· 7 years ago
fdde34e
Remove precision from GrGLSLVaryingHandler
by Chris Dalton
· 7 years ago
fa7ee24
changed vertex attribute precisions to be actual types
by Ethan Nicholas
· 7 years ago
33aa2c7
Allow FPs to elevate default precision for the entire fragment program
by Brian Osman
· 8 years ago
dffe982
Revert "Revert "Revert "Allow FPs to elevate default precision for the entire fragment program"""
by Brian Osman
· 8 years ago
ec53c63
Revert "Revert "Allow FPs to elevate default precision for the entire fragment program""
by Brian Osman
· 8 years ago
903c3f7
Revert "Allow FPs to elevate default precision for the entire fragment program"
by Brian Osman
· 8 years ago
92d7cca
Allow FPs to elevate default precision for the entire fragment program
by Brian Osman
· 8 years ago
94efbf5
Merge GrGLSLCaps into GrShaderCaps
by Brian Salomon
· 8 years ago
276cc41
Revive geometry shaders
by csmartdalton
· 8 years ago
99938a8
Merge GrGLSLShaderVar and GrShaderVar
by Brian Salomon
· 8 years ago
f31ae49
Remove unnecessary attribute and varying type modifiers
by Brian Salomon
· 8 years ago
9d524f2
Style bikeshed - remove extraneous whitespace
by halcanary
· 9 years ago
8528541
Add more specialized fragment builders
by cdalton
· 9 years ago
c08f196
Use noperspective interpolation for 2D draws
by cdalton
· 9 years ago
b80ec8b
Add some backend flexibility for shader declarations in ProgramBuilding.
by egdaniel
· 9 years ago
0eafe79
Create GrGLSLVaryingHandler class for program building
by egdaniel
· 9 years ago