- 9381363 Extract GrDrawTarget::DrState into independent GrDrawState struct. by tomhudson@google.com · 13 years ago
- 13788bf Fix leak, reset not called in ~GrTAllocator by bsalomon@google.com · 13 years ago
- 289533a Don't use GrDrawTarget's AA state bit to convey whether to do custom-aa by bsalomon@google.com · 13 years ago
- 2a2e3ef Move helper functions out of header file, write new genProgram helpers. by tomhudson@google.com · 13 years ago
- beccb1e get proc addresses of gl funcs not declared in gl SDK headers on mac by bsalomon@google.com · 13 years ago
- 57f5d98 Recommit r2510 now that mac build bot issue has been fixed. by bsalomon@google.com · 13 years ago
- d92780b Temporary revert of r2510. The test that it introduced fails on the Mac build bots. I suspect there is something wrong with the Mac bot machine's GL that is preventing context creation from succeeding. The OpenGL Driver monitor on the machine only shows a software rasterizer. aglChoosePixelFormat seems to fail regardless of input. It may just need a reboot. I'll investigate it more on Monday. by bsalomon@google.com · 13 years ago
- d47fafe Add test that validates GrGLInterfaces by bsalomon@google.com · 13 years ago
- ffa11bb Move a bunch of headers from include/gpu to src/gpu. Delete some unused files. by bsalomon@google.com · 13 years ago
- e173992 Fix macro call for getting fn ptr to EXT version of glGetQueryObjectui64v on windows. by bsalomon@google.com · 13 years ago
- f97c194 GrGLInterface fixes wrt r2499 by bsalomon@google.com · 13 years ago
- 373a663 Virtualize SkGLContext with subclasses SkNativeGLContext and SkMesaGLContext, allow both in gm by bsalomon@google.com · 13 years ago
- 5960d00 Extract six functions from GrGLProgram::genStageCode() to shorten it by by tomhudson@google.com · 13 years ago
- b5b5eaf Ensure all vertex attributes (except zero that we always use) are disabled after a resetContext. by bsalomon@google.com · 13 years ago
- 17f3394 Set stage params in program descriptor to canonical values when stage isn't used by bsalomon@google.com · 13 years ago
- e295313 move utils/SkEGLContext to gpu/SkGLContext, some gpu.gyp cleanup, set eol style LF on all gpu files by bsalomon@google.com · 13 years ago
- d38f137 Move gpu/include/* to include/gpu and gpu/src/* to src/gpu by bsalomon@google.com · 13 years ago
- 02f5584 Change SkAutoMaskImage so that we're less likely to write leaky code. by bungeman@google.com · 13 years ago
- 9d12f5c Fix some VS2010 warnings Review URL: http://codereview.appspot.com/5155043 by bsalomon@google.com · 13 years ago
- fe62638 use common code for treating thin lines as hairlines (much faster) by reed@google.com · 13 years ago
- 8a0b029 Revert r2250 - removal of setMatrixClip() - because Chrome makes heavy use by tomhudson@google.com · 13 years ago
- 66d5725 Replaces SkDevice::setMatrixClip() with markMatrixDirty() and markClipDirty(), by tomhudson@google.com · 13 years ago
- 7d4679a Rename existing nonpreserving reallocs to reset, add reset to SkAutoMalloc, use reset in GrBufferAllocPool by bsalomon@google.com · 13 years ago
- dd5f744 Add SkMatrix::getPerspectiveTypeMaskOnly() and SkMatrix::isTriviallyIdentity(). by tomhudson@google.com · 13 years ago
- 1f221a7 More prep work in Gr for landing AA hairline renderer. by bsalomon@google.com · 13 years ago
- 971d0c8 Get rid of createRenderTargetFrom3DAPIState and associated glGets necessary to support it. by bsalomon@google.com · 13 years ago
- 498776a Remove GrContext::drawCustomVertices by bsalomon@google.com · 13 years ago
- 178d41e Remove unneeded sk/gr conversion code by bsalomon@google.com · 13 years ago
- 633722e Small miter limit check on Gr::drawRect. http://codereview.appspot.com/4838057/ by bungeman@google.com · 13 years ago
- a44f700 Fix some ref leaks by bsalomon@google.com · 13 years ago
- 68c4d12 Clip GPU blur against clip bounds. Clip the size of the FBOs used for blurs by senorblanco@chromium.org · 13 years ago
- 1d32978 Fixing the ignore transform flag in Ganesh with mask filter and drawBitmap by junov@google.com · 13 years ago
- ec3ed6a Automatic update of all copyright notices to reflect new license terms. by epoger@google.com · 13 years ago
- 50398bf Make GrTextureCache into a generic GrResource cache. Also some GrContext texture interface cleanup. by bsalomon@google.com · 13 years ago
- 2ce9a04 Improve GPU blur performance by clearing only when necessary. This gives a by senorblanco@chromium.org · 13 years ago
- fdaf2b9 Revert r1937 while I try to figure out the GM failures. by senorblanco@chromium.org · 13 years ago
- b7f28d6 Improve GPU blur speed by clearing only when necessary. This gives a by senorblanco@chromium.org · 13 years ago
- 422b67d Fix GPU blur cacheing bug. Sometimes, the texture cache serves us textures of by senorblanco@chromium.org · 13 years ago
- a479fc7 Enable the GPU-based blur by default in Skia, and provide a #define to disable by senorblanco@chromium.org · 13 years ago
- 4a947d2 Fix kernel width calculation in GPU-based Gaussian blur. When converting the by senorblanco@chromium.org · 13 years ago
- 79bd877 GPU strokeAndFill only does the fill http://codereview.appspot.com/4743047/ by bungeman@google.com · 13 years ago
- e36ddf0 More GPU blur fixes. by senorblanco@chromium.org · 13 years ago
- eb2aa1d Make CPU->GPU blur path use texture cache by bsalomon@google.com · 13 years ago
- 42dd0f9 Fix clipping problem in GPU-based blur. The FBOs used for the fast Gaussian by senorblanco@chromium.org · 13 years ago
- 0b96a84 Remove unused SkGpuDevice functions, add GrRenderTarget handle getters by bsalomon@google.com · 13 years ago
- aadd9f8 GPU-based blur cleanup. Clean up some issues raised in code review: by senorblanco@chromium.org · 13 years ago
- adec446 Fix windows build (unreviewed). by senorblanco@chromium.org · 13 years ago
- b08ea1b Implement blur types for GPU-based Gaussian blur. by senorblanco@chromium.org · 13 years ago
- 027de5f GPU-based Gaussian blur. by senorblanco@chromium.org · 13 years ago
- cd9cfd7 Modulate color shader's alpha with paint alpha when setting up gpu paint (fixes SampleTinyBitmap) by bsalomon@google.com · 13 years ago
- 9c49bc3 Allow texture-backed bitmaps to perform a read-back when lockPixels is called. by reed@google.com · 13 years ago
- 2be9e8b ColorShaders report no bitmaps, but only a color_gradient, which we now detect by reed@google.com · 13 years ago
- cde9211 remove SkDeviceFactory from the collective consciousness, now that devices know by reed@google.com · 13 years ago
- 3ef80cf suppress printfs by reed@google.com · 13 years ago
- b5c9789 don't call setContext on shader (not necessary), since now gradients ensure that by reed@google.com · 13 years ago
- 9ef2d83 Reverting r1775 at Mike and Brian's request by epoger@google.com · 13 years ago
- 22c8bb8 Fixing several issues with rendering blurred bitmaps with Ganesh by junov@google.com · 13 years ago
- 4ee7ae5 Adding the notion of a volatile bitmap to SkBitmap. by junov@google.com · 13 years ago
- d935cfb Adding support for shadows when drawing bitmaps with skia gpu device by junov@google.com · 13 years ago
- 1eeaf0b Add support for 8 bits/component glyphs, to by caryclark@google.com · 13 years ago
- f9046fe Add GrRenderTexture cons for gpu dev. Remove factory from gpu device. by bsalomon@google.com · 13 years ago
- e97f085 Add createNewCompatibleDevice. Allow devices to have a NULL factory and saveLayer will fall back on createNewCompatibleDevice. by bsalomon@google.com · 13 years ago
- af951c9 make SkDevice constructors explicit between offscreen and on/direct by reed@google.com · 13 years ago
- b5b3168 First pass at improving temporary tex/rt reuse by bsalomon@google.com · 13 years ago
- baa677b delete all old (non-Gyp) buildfiles by epoger@google.com · 13 years ago
- 9195836 Consider hw render target limit for offscreen supersample and tile by bsalomon@google.com · 13 years ago
- 3b139f5 round Y baseline for text, as we do in the raster case by reed@google.com · 13 years ago
- 67db664 draw rotated rects as paths if we're antialiasing, until we extend our rect-aa by reed@google.com · 13 years ago
- ef3913b Batch up draws into triangle fans as large as possible when drawing convex by senorblanco@chromium.org · 13 years ago
- 26c2d0a Use coverage stages for supersample AA resolve, edgeAA, and glyph masks. Expose a mask stage through GrPaint by bsalomon@google.com · 13 years ago
- bb7f076 Fix enums in code path that uses uncached GrRenderTargets behind SkGpuDevices by bsalomon@google.com · 13 years ago
- 6acc9b3 Fixed color bleeding issue when drawing a sub region of a bitmap with filtering enabled. by junov@google.com · 13 years ago
- 07f3ee1 use SkPath for GrPath, removing GrPathIter entirely by reed@google.com · 13 years ago
- d757df2 Optimize colorfilter path when using a constant color.\nReviewed at http://codereview.appspot.com/4548041/ by Scroggo · 13 years ago
- f475a33 Remove dead debug code. by bsalomon@google.com · 14 years ago
- 97c88c2 Add color filters to gpu path. by Scroggo · 14 years ago
- cc4dac3 Make GrMatrix an alias of SkMatrix. Add new methods to SkMatrix. by bsalomon@google.com · 14 years ago
- 20efde7 Share code with SkRect by reed@google.com · 14 years ago
- 6aef1fb Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa. by bsalomon@google.com · 14 years ago
- 06e1795 Add bounding rect for paths by bsalomon@google.com · 14 years ago
- 31a5840 Accidentally omitted this file from r1203, :( by bsalomon@google.com · 14 years ago
- a39f404 Remove sampler state param from lockKeylessTexture. It didn't serve any function and gave the false impression that tiling modes were handled on APIs with npot limitations. by bsalomon@google.com · 14 years ago
- ea4ac97 make SkDeviceFactory reference counted by mike@reedtribe.org · 14 years ago
- fea37b5 Add lockKeylessTexture() for caching texture without a content key. by bsalomon@google.com · 14 years ago
- 205d460 Move alpha-ramp AA to GrContext, detect cases when AA is applied via other methods (smooth lines, MSAA) or rect falls on integer coords and skip the alpha ramp path. Use pre-fab index buffer for alpha-ramped fill rects and stroke rects. by bsalomon@google.com · 14 years ago
- 398109c rename SkDevice::eraseColor to clear and make virtual. by bsalomon@google.com · 14 years ago
- ea2ee8a Fix missing assignment of fContext in new SkGpuDevice cons. by bsalomon@google.com · 14 years ago
- a7bf6e2 Review URL: http://codereview.appspot.com/4360049/ by bsalomon@google.com · 14 years ago
- 5877ffd Add APIs and plumbing for external rendertaret-textures w/ and w/out MSAA. by bsalomon@google.com · 14 years ago
- 4281d65 add CR at end by reed@google.com · 14 years ago
- 39ce0ac unbias fy in the gpu glyphproc, since skia has pre-added 1/2 to the value by reed@google.com · 14 years ago
- eb17603 Fix a typo in my prior commit. by Scroggo · 14 years ago
- 813c33c Borg by Scroggo · 14 years ago
- 7de5fc2 re-re-enable antialiased rects for gpu by reed@google.com · 14 years ago
- f1f4a67 eeek, revert last CL until I fix texture matrix by reed@google.com · 14 years ago
- bf86c63 enable antialiased rects by reed@google.com · 14 years ago
- c34effe support BW text on GPU by mike@reedtribe.org · 14 years ago
- c9aa587 check-point (disabled) for antialiased rects by reed@google.com · 14 years ago
- 669fdc4 Adds read pixels to GrTexture and GrRenderTarget by bsalomon@google.com · 14 years ago
- 62ab7ad export SkDraw::ComputeRectType() and share that with SkGpuDevice by reed@google.com · 14 years ago