1. 9381363 Extract GrDrawTarget::DrState into independent GrDrawState struct. by tomhudson@google.com · 13 years ago
  2. 13788bf Fix leak, reset not called in ~GrTAllocator by bsalomon@google.com · 13 years ago
  3. 289533a Don't use GrDrawTarget's AA state bit to convey whether to do custom-aa by bsalomon@google.com · 13 years ago
  4. 2a2e3ef Move helper functions out of header file, write new genProgram helpers. by tomhudson@google.com · 13 years ago
  5. beccb1e get proc addresses of gl funcs not declared in gl SDK headers on mac by bsalomon@google.com · 13 years ago
  6. 57f5d98 Recommit r2510 now that mac build bot issue has been fixed. by bsalomon@google.com · 13 years ago
  7. d92780b Temporary revert of r2510. The test that it introduced fails on the Mac build bots. I suspect there is something wrong with the Mac bot machine's GL that is preventing context creation from succeeding. The OpenGL Driver monitor on the machine only shows a software rasterizer. aglChoosePixelFormat seems to fail regardless of input. It may just need a reboot. I'll investigate it more on Monday. by bsalomon@google.com · 13 years ago
  8. d47fafe Add test that validates GrGLInterfaces by bsalomon@google.com · 13 years ago
  9. ffa11bb Move a bunch of headers from include/gpu to src/gpu. Delete some unused files. by bsalomon@google.com · 13 years ago
  10. e173992 Fix macro call for getting fn ptr to EXT version of glGetQueryObjectui64v on windows. by bsalomon@google.com · 13 years ago
  11. f97c194 GrGLInterface fixes wrt r2499 by bsalomon@google.com · 13 years ago
  12. 373a663 Virtualize SkGLContext with subclasses SkNativeGLContext and SkMesaGLContext, allow both in gm by bsalomon@google.com · 13 years ago
  13. 5960d00 Extract six functions from GrGLProgram::genStageCode() to shorten it by by tomhudson@google.com · 13 years ago
  14. b5b5eaf Ensure all vertex attributes (except zero that we always use) are disabled after a resetContext. by bsalomon@google.com · 13 years ago
  15. 17f3394 Set stage params in program descriptor to canonical values when stage isn't used by bsalomon@google.com · 13 years ago
  16. e295313 move utils/SkEGLContext to gpu/SkGLContext, some gpu.gyp cleanup, set eol style LF on all gpu files by bsalomon@google.com · 13 years ago
  17. d38f137 Move gpu/include/* to include/gpu and gpu/src/* to src/gpu by bsalomon@google.com · 13 years ago
  18. 02f5584 Change SkAutoMaskImage so that we're less likely to write leaky code. by bungeman@google.com · 13 years ago
  19. 9d12f5c Fix some VS2010 warnings Review URL: http://codereview.appspot.com/5155043 by bsalomon@google.com · 13 years ago
  20. fe62638 use common code for treating thin lines as hairlines (much faster) by reed@google.com · 13 years ago
  21. 8a0b029 Revert r2250 - removal of setMatrixClip() - because Chrome makes heavy use by tomhudson@google.com · 13 years ago
  22. 66d5725 Replaces SkDevice::setMatrixClip() with markMatrixDirty() and markClipDirty(), by tomhudson@google.com · 13 years ago
  23. 7d4679a Rename existing nonpreserving reallocs to reset, add reset to SkAutoMalloc, use reset in GrBufferAllocPool by bsalomon@google.com · 13 years ago
  24. dd5f744 Add SkMatrix::getPerspectiveTypeMaskOnly() and SkMatrix::isTriviallyIdentity(). by tomhudson@google.com · 13 years ago
  25. 1f221a7 More prep work in Gr for landing AA hairline renderer. by bsalomon@google.com · 13 years ago
  26. 971d0c8 Get rid of createRenderTargetFrom3DAPIState and associated glGets necessary to support it. by bsalomon@google.com · 13 years ago
  27. 498776a Remove GrContext::drawCustomVertices by bsalomon@google.com · 13 years ago
  28. 178d41e Remove unneeded sk/gr conversion code by bsalomon@google.com · 13 years ago
  29. 633722e Small miter limit check on Gr::drawRect. http://codereview.appspot.com/4838057/ by bungeman@google.com · 13 years ago
  30. a44f700 Fix some ref leaks by bsalomon@google.com · 13 years ago
  31. 68c4d12 Clip GPU blur against clip bounds. Clip the size of the FBOs used for blurs by senorblanco@chromium.org · 13 years ago
  32. 1d32978 Fixing the ignore transform flag in Ganesh with mask filter and drawBitmap by junov@google.com · 13 years ago
  33. ec3ed6a Automatic update of all copyright notices to reflect new license terms. by epoger@google.com · 13 years ago
  34. 50398bf Make GrTextureCache into a generic GrResource cache. Also some GrContext texture interface cleanup. by bsalomon@google.com · 13 years ago
  35. 2ce9a04 Improve GPU blur performance by clearing only when necessary. This gives a by senorblanco@chromium.org · 13 years ago
  36. fdaf2b9 Revert r1937 while I try to figure out the GM failures. by senorblanco@chromium.org · 13 years ago
  37. b7f28d6 Improve GPU blur speed by clearing only when necessary. This gives a by senorblanco@chromium.org · 13 years ago
  38. 422b67d Fix GPU blur cacheing bug. Sometimes, the texture cache serves us textures of by senorblanco@chromium.org · 13 years ago
  39. a479fc7 Enable the GPU-based blur by default in Skia, and provide a #define to disable by senorblanco@chromium.org · 13 years ago
  40. 4a947d2 Fix kernel width calculation in GPU-based Gaussian blur. When converting the by senorblanco@chromium.org · 13 years ago
  41. 79bd877 GPU strokeAndFill only does the fill http://codereview.appspot.com/4743047/ by bungeman@google.com · 13 years ago
  42. e36ddf0 More GPU blur fixes. by senorblanco@chromium.org · 13 years ago
  43. eb2aa1d Make CPU->GPU blur path use texture cache by bsalomon@google.com · 13 years ago
  44. 42dd0f9 Fix clipping problem in GPU-based blur. The FBOs used for the fast Gaussian by senorblanco@chromium.org · 13 years ago
  45. 0b96a84 Remove unused SkGpuDevice functions, add GrRenderTarget handle getters by bsalomon@google.com · 13 years ago
  46. aadd9f8 GPU-based blur cleanup. Clean up some issues raised in code review: by senorblanco@chromium.org · 13 years ago
  47. adec446 Fix windows build (unreviewed). by senorblanco@chromium.org · 13 years ago
  48. b08ea1b Implement blur types for GPU-based Gaussian blur. by senorblanco@chromium.org · 13 years ago
  49. 027de5f GPU-based Gaussian blur. by senorblanco@chromium.org · 13 years ago
  50. cd9cfd7 Modulate color shader's alpha with paint alpha when setting up gpu paint (fixes SampleTinyBitmap) by bsalomon@google.com · 13 years ago
  51. 9c49bc3 Allow texture-backed bitmaps to perform a read-back when lockPixels is called. by reed@google.com · 13 years ago
  52. 2be9e8b ColorShaders report no bitmaps, but only a color_gradient, which we now detect by reed@google.com · 13 years ago
  53. cde9211 remove SkDeviceFactory from the collective consciousness, now that devices know by reed@google.com · 13 years ago
  54. 3ef80cf suppress printfs by reed@google.com · 13 years ago
  55. b5c9789 don't call setContext on shader (not necessary), since now gradients ensure that by reed@google.com · 13 years ago
  56. 9ef2d83 Reverting r1775 at Mike and Brian's request by epoger@google.com · 13 years ago
  57. 22c8bb8 Fixing several issues with rendering blurred bitmaps with Ganesh by junov@google.com · 13 years ago
  58. 4ee7ae5 Adding the notion of a volatile bitmap to SkBitmap. by junov@google.com · 13 years ago
  59. d935cfb Adding support for shadows when drawing bitmaps with skia gpu device by junov@google.com · 13 years ago
  60. 1eeaf0b Add support for 8 bits/component glyphs, to by caryclark@google.com · 13 years ago
  61. f9046fe Add GrRenderTexture cons for gpu dev. Remove factory from gpu device. by bsalomon@google.com · 13 years ago
  62. e97f085 Add createNewCompatibleDevice. Allow devices to have a NULL factory and saveLayer will fall back on createNewCompatibleDevice. by bsalomon@google.com · 13 years ago
  63. af951c9 make SkDevice constructors explicit between offscreen and on/direct by reed@google.com · 13 years ago
  64. b5b3168 First pass at improving temporary tex/rt reuse by bsalomon@google.com · 13 years ago
  65. baa677b delete all old (non-Gyp) buildfiles by epoger@google.com · 13 years ago
  66. 9195836 Consider hw render target limit for offscreen supersample and tile by bsalomon@google.com · 13 years ago
  67. 3b139f5 round Y baseline for text, as we do in the raster case by reed@google.com · 13 years ago
  68. 67db664 draw rotated rects as paths if we're antialiasing, until we extend our rect-aa by reed@google.com · 13 years ago
  69. ef3913b Batch up draws into triangle fans as large as possible when drawing convex by senorblanco@chromium.org · 13 years ago
  70. 26c2d0a Use coverage stages for supersample AA resolve, edgeAA, and glyph masks. Expose a mask stage through GrPaint by bsalomon@google.com · 13 years ago
  71. bb7f076 Fix enums in code path that uses uncached GrRenderTargets behind SkGpuDevices by bsalomon@google.com · 13 years ago
  72. 6acc9b3 Fixed color bleeding issue when drawing a sub region of a bitmap with filtering enabled. by junov@google.com · 13 years ago
  73. 07f3ee1 use SkPath for GrPath, removing GrPathIter entirely by reed@google.com · 13 years ago
  74. d757df2 Optimize colorfilter path when using a constant color.\nReviewed at http://codereview.appspot.com/4548041/ by Scroggo · 13 years ago
  75. f475a33 Remove dead debug code. by bsalomon@google.com · 14 years ago
  76. 97c88c2 Add color filters to gpu path. by Scroggo · 14 years ago
  77. cc4dac3 Make GrMatrix an alias of SkMatrix. Add new methods to SkMatrix. by bsalomon@google.com · 14 years ago
  78. 20efde7 Share code with SkRect by reed@google.com · 14 years ago
  79. 6aef1fb Add 4x4 downsample filter with 4 bilinear texture reads, use for ssaa. by bsalomon@google.com · 14 years ago
  80. 06e1795 Add bounding rect for paths by bsalomon@google.com · 14 years ago
  81. 31a5840 Accidentally omitted this file from r1203, :( by bsalomon@google.com · 14 years ago
  82. a39f404 Remove sampler state param from lockKeylessTexture. It didn't serve any function and gave the false impression that tiling modes were handled on APIs with npot limitations. by bsalomon@google.com · 14 years ago
  83. ea4ac97 make SkDeviceFactory reference counted by mike@reedtribe.org · 14 years ago
  84. fea37b5 Add lockKeylessTexture() for caching texture without a content key. by bsalomon@google.com · 14 years ago
  85. 205d460 Move alpha-ramp AA to GrContext, detect cases when AA is applied via other methods (smooth lines, MSAA) or rect falls on integer coords and skip the alpha ramp path. Use pre-fab index buffer for alpha-ramped fill rects and stroke rects. by bsalomon@google.com · 14 years ago
  86. 398109c rename SkDevice::eraseColor to clear and make virtual. by bsalomon@google.com · 14 years ago
  87. ea2ee8a Fix missing assignment of fContext in new SkGpuDevice cons. by bsalomon@google.com · 14 years ago
  88. a7bf6e2 Review URL: http://codereview.appspot.com/4360049/ by bsalomon@google.com · 14 years ago
  89. 5877ffd Add APIs and plumbing for external rendertaret-textures w/ and w/out MSAA. by bsalomon@google.com · 14 years ago
  90. 4281d65 add CR at end by reed@google.com · 14 years ago
  91. 39ce0ac unbias fy in the gpu glyphproc, since skia has pre-added 1/2 to the value by reed@google.com · 14 years ago
  92. eb17603 Fix a typo in my prior commit. by Scroggo · 14 years ago
  93. 813c33c Borg by Scroggo · 14 years ago
  94. 7de5fc2 re-re-enable antialiased rects for gpu by reed@google.com · 14 years ago
  95. f1f4a67 eeek, revert last CL until I fix texture matrix by reed@google.com · 14 years ago
  96. bf86c63 enable antialiased rects by reed@google.com · 14 years ago
  97. c34effe support BW text on GPU by mike@reedtribe.org · 14 years ago
  98. c9aa587 check-point (disabled) for antialiased rects by reed@google.com · 14 years ago
  99. 669fdc4 Adds read pixels to GrTexture and GrRenderTarget by bsalomon@google.com · 14 years ago
  100. 62ab7ad export SkDraw::ComputeRectType() and share that with SkGpuDevice by reed@google.com · 14 years ago