1. 9381363 Extract GrDrawTarget::DrState into independent GrDrawState struct. by tomhudson@google.com · 13 years ago
  2. d38f137 Move gpu/include/* to include/gpu and gpu/src/* to src/gpu by bsalomon@google.com · 13 years ago[Renamed from gpu/src/GrGpuGL.h]
  3. 86c1f71 Gpu blend optimizations, handle more xfer modes with fractional pixel coverage by bsalomon@google.com · 13 years ago
  4. 18c9c19 Put caps in a struct, move up to GrDrawTarget by bsalomon@google.com · 13 years ago
  5. c82b889 Cleanup handling of GL versions, fix function names by bsalomon@google.com · 13 years ago
  6. 4fa6694 Resubmit 2289 with fix for glsl version by bsalomon@google.com · 13 years ago
  7. 1fac5ca Revert 2289. GLSL version detection not robust enough. May think we don't have GLSL 1.50 support based on OpenGL version. We have to look at the available extensions, not just GL version. by bsalomon@google.com · 13 years ago
  8. 98874cd [GPU] Use new Var type for inputs/outputs of FS and VS by bsalomon@google.com · 13 years ago
  9. 49313f6 GrTArray->SkTArray & docs by bsalomon@google.com · 13 years ago
  10. ab3dee5 Fix GPU assumption that clipstack begins with intersect or replace. by bsalomon@google.com · 13 years ago
  11. 471d471 Correctly determine whether HW AA lines can be used by bsalomon@google.com · 13 years ago
  12. 971d0c8 Get rid of createRenderTargetFrom3DAPIState and associated glGets necessary to support it. by bsalomon@google.com · 13 years ago
  13. 0b77d68 Make GrGLInterface a per-GrContext refcounted object rather than a global by bsalomon@google.com · 13 years ago
  14. edc177d Fixes for iOS / Ganesh (consistent fs/vs uni precision decl and don't use stencil-only fbo for clear) by bsalomon@google.com · 13 years ago
  15. 81c3f8d Add GrStencilBuffer as a separate resource type from render target by bsalomon@google.com · 13 years ago
  16. 4043ae2 Revert r2026 due to bot failures by bsalomon@google.com · 13 years ago
  17. a16d650 Create a separate GrStencilBuffer class apart from GrRenderTarget. by bsalomon@google.com · 13 years ago
  18. 71f341a Split texture upload out from onCreateTexture by bsalomon@google.com · 13 years ago
  19. ec3ed6a Automatic update of all copyright notices to reflect new license terms. by epoger@google.com · 13 years ago
  20. 2c17fcd Reduce gets of ext string and check validity of stencil format enums by bsalomon@google.com · 13 years ago
  21. 25fb21f Refactor GrDrawTarget vertex/index api by bsalomon@google.com · 13 years ago
  22. fe67652 Remember last successful stencil format by bsalomon@google.com · 13 years ago
  23. 271cffc Add dual source blending support for proper blending with coverage. by bsalomon@google.com · 13 years ago
  24. 2368f6f Remove createPlatformRenderTarget, undeprecate createRenderTargetFrom3DAPIState by bsalomon@google.com · 13 years ago
  25. ef3913b Batch up draws into triangle fans as large as possible when drawing convex by senorblanco@chromium.org · 13 years ago
  26. 8295dc1 4x4 SSAA with improvements in determination of when to apply. Still disabled at compile time. by bsalomon@google.com · 14 years ago
  27. 6aa25c3 Make Gr clear take a rect for a partial-clear by bsalomon@google.com · 14 years ago
  28. fea37b5 Add lockKeylessTexture() for caching texture without a content key. by bsalomon@google.com · 14 years ago
  29. 398109c rename SkDevice::eraseColor to clear and make virtual. by bsalomon@google.com · 14 years ago
  30. bcdbbe6 by bsalomon@google.com · 14 years ago
  31. 5877ffd Add APIs and plumbing for external rendertaret-textures w/ and w/out MSAA. by bsalomon@google.com · 14 years ago
  32. 0650e81 fix use of smooth lines Review URL:http://codereview.appspot.com/4370050/ by bsalomon@google.com · 14 years ago
  33. f954d8d Add isMultisampled() to GrRenderTarget. Cleanup MSAA vs smooth lines logic in GrGpuGL. by bsalomon@google.com · 14 years ago
  34. 669fdc4 Adds read pixels to GrTexture and GrRenderTarget by bsalomon@google.com · 14 years ago
  35. f987d1b Remove dependence on platform GL headers. Remove code that attempts to infer GL function pointers on various platforms. Instead add platform-specific implementations for Windows and Mac. (GLX coming) by bsalomon@google.com · 14 years ago
  36. a9ecdad Add GL_CHROMIUM_framebuffer_multisample support. by bsalomon@google.com · 14 years ago
  37. d1e43353 Remove IMG multisample texture support. by bsalomon@google.com · 14 years ago
  38. 0f31ca7 by twiz@google.com · 14 years ago
  39. 080773c Add blend constant color and use it for lcd text common case (no fancy blend or shaded text) by bsalomon@google.com · 14 years ago
  40. 59a190b by twiz@google.com · 14 years ago
  41. 1da0746 Delete GL tex ID when last of GrGLTexture or GrGLRenderTarget that reference it is destroyed by bsalomon@google.com · 14 years ago
  42. a7f84e1 Make flush discardable and lazily reset context by bsalomon@google.com · 14 years ago
  43. d302f14 Add support for clipstack to Gr. GrClip is now a list of rects and paths with set operations to combine them. The stencil buffer is used to perform the set operations to put the clip into the stencil buffer. Building Gr's clip from Skia's clipStack is currently disabled due to the fact that Skia's clipStack is relative to the root layer not the current layer. This will be fixed in a subsequent CL. by bsalomon@google.com · 14 years ago
  44. ffca400 Make a separate path renderer object. Move enum types to GrTypes.h by bsalomon@google.com · 14 years ago
  45. 8895a7a Reduce glGets for stencil bits. by bsalomon@google.com · 14 years ago
  46. c6cf723 Hide alloc size vs content size below API by bsalomon@google.com · 14 years ago
  47. 1c13c96 Refactor how Gr handles vertex and index data. GrGpu and GrInOrderDrawBuffer both GrBufferAllocPool to manage reserved and set-to-array vertex and index data. by bsalomon@google.com · 14 years ago
  48. 7acdb8e by bsalomon@google.com · 14 years ago
  49. c921843 fixes for some warnings: by reed@google.com · 14 years ago
  50. 5782d71 Rev the GrContext interface. Context has draw* functions that take a new GrPaint object. Removed many of the lower-level GrGpu function call-throughs on context. by bsalomon@google.com · 14 years ago
  51. 2e7b43d Remove notion of default rendertarget. This doesn't map well to usage patterns outside sample app. Make binding between SkGpuDevice and a GrRenderTarget more explicit. Create method on GrContext to wrap the current target in the 3D API with a GrRenderTarget. by bsalomon@google.com · 14 years ago
  52. 8531c1c Towards issue #106 by bsalomon@google.com · 14 years ago
  53. 8195f67 rename DrawState to DrState -- MS decided to #define DrawState, complicating by reed@google.com · 14 years ago
  54. ac20fb9 add helpers to initialize our var-int args before calling GL. Some drivers by reed@google.com · 14 years ago
  55. da96ea0 Stop using GrSamplerState to track the texture parameters for GL textures. It has become larger and now holds state that isn't tracked per-texture by GL. Also remove unused setSamplerStateImm from GrGpuGL by bsalomon@google.com · 14 years ago
  56. ac10a2d add gpu backend (not hooked up yet) by reed@google.com · 14 years ago