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gerrit-public.fairphone.software
/
platform
/
external
/
skqp
/
db76763878810d76032a2b98e83390c0b2de970f
/
src
/
gpu
/
GrGpuCommandBuffer.cpp
9a51a86
Pass in actual sampled texture and sample params to gpu uniform builders.
by Greg Daniel
· 6 years ago
9a9baae
Use SkPMColor4f throughout clear APIs
by Brian Osman
· 6 years ago
f723264
Revert "Revert "Reland "Add ability to specify different GP textures for each mesh in a draw."""
by Brian Salomon
· 6 years ago
cd7907b
Revert "Reland "Add ability to specify different GP textures for each mesh in a draw.""
by Brian Salomon
· 6 years ago
2d0a6a1
Reland "Add ability to specify different GP textures for each mesh in a draw."
by Brian Salomon
· 6 years ago
deeb655
Revert "Add ability to specify different GP textures for each mesh in a draw."
by Derek Sollenberger
· 6 years ago
d1b8a16
Add ability to specify different GP textures for each mesh in a draw.
by Brian Salomon
· 6 years ago
7eae3e0
Reland "Move GrGeometryProcessor's textures out of classes and into"
by Brian Salomon
· 6 years ago
fdf05f4
Revert "Move GrGeometryProcessor's textures out of classes and into"
by Brian Salomon
· 6 years ago
607be37
GrGeometryProcessor derives from GrNonAtomicRef not GrProgramElement.
by Brian Salomon
· 6 years ago
af87483
Move GrGeometryProcessor's textures out of classes and into
by Brian Salomon
· 6 years ago
d818ebf
Revert "Some scissor state cleanup."
by Brian Salomon
· 6 years ago
a219419
Some scissor state cleanup.
by Brian Salomon
· 6 years ago
4934890
Refactor GrPipeline dynamic state.
by Brian Salomon
· 6 years ago
ff168d9
Put GrPrimitiveProcessor/GrGeometryProcessor before GrPipeline in param lists.
by Brian Salomon
· 6 years ago
92be2f7
Revert "Revert "Change how vertex/instance attributes are handled in geometry processors.""
by Brian Salomon
· 6 years ago
5045e50
Revert "Change how vertex/instance attributes are handled in geometry processors."
by Mike Klein
· 6 years ago
19c1233
Change how vertex/instance attributes are handled in geometry processors.
by Brian Salomon
· 6 years ago
802cb31
Stop passing GrPrimitiveProcessor to GrMesh::sendToGpu.
by Brian Salomon
· 6 years ago
4912d90
Alter the decimation portion of Ganesh's GaussianBlur method
by Robert Phillips
· 6 years ago
27059d3
ccpr: Use primitive restart feature on ARM
by Chris Dalton
· 7 years ago
6be756b
Move resourceProvider accessor to GrContextPriv (take 2)
by Robert Phillips
· 7 years ago
be46e24
Revert "Move resourceProvider accessor to GrContextPriv"
by Hal Canary
· 7 years ago
1f9ed85
Move resourceProvider accessor to GrContextPriv
by Robert Phillips
· 7 years ago
500d58b
Make Copy Ops to go through GpuCommandBuffer instead of straigt to GPU.
by Greg Daniel
· 7 years ago
19e51dc
Store GrRenderTarget in GrGpuCommandBuffer
by Robert Phillips
· 7 years ago
f3ce7e3
More GrPipeline cleanup.
by Brian Salomon
· 7 years ago
4f101a7
Make GrGpuCommandBuffer's methods take a GrRenderTargetProxy (rather than a GrRenderTarget)
by Robert Phillips
· 7 years ago
b894c2b
Fix failing dm with GrPrimitiveType::kLinesAdjacency
by Chris Dalton
· 7 years ago
3809bab
Add GrPrimitiveType::kLinesAdjacency
by Chris Dalton
· 7 years ago
7cd974f
Revert "Add GrPrimitiveType::kLinesAdjacency"
by Ravi Mistry
· 7 years ago
f7eb015
Add GrPrimitiveType::kLinesAdjacency
by Chris Dalton
· 7 years ago
46983b7
Introduce dynamic pipeline state
by Chris Dalton
· 7 years ago
1d61635
Add support for instanced draws
by Chris Dalton
· 7 years ago
114a3c0
Fix glDrawRangeElements
by Chris Dalton
· 7 years ago
9bee2e5
Revise system for checking for uninstantiated proxies
by Robert Phillips
· 7 years ago
bca46e2
Convert GrMesh back to a class
by Chris Dalton
· 7 years ago
2a55c8e
Avoid assertion in MSAA rendering buffer about indexed draw with zero index count
by Brian Salomon
· 7 years ago
a91e0b7
Allow TextureSamplers to have null GrTexture pointer
by Robert Phillips
· 7 years ago
b5cb683
Use construct/init pattern with GrPipeline to replace CreateAt.
by Brian Salomon
· 7 years ago
c293a29
Make GrGpuCommandBuffer infer its render target from first draw
by Brian Salomon
· 8 years ago
36a77ee
Refactor GrVkGpuCommandBuffer to handle multiple GrVkCommandBuffers.
by Greg Daniel
· 8 years ago
65a0927
Don't pass in RT to individual Gpu CommandBuffer calls
by Greg Daniel
· 8 years ago
29df760
Define clear regions in terms of GrFixedClip
by csmartdalton
· 8 years ago
28a838e
Move GrPipelineBuilder out of gms & reduce use of GrPipelineBuilder.h
by robertphillips
· 8 years ago
9cb6340
Start using GrGpuCommandBuffer in GrDrawTarget.
by egdaniel
· 8 years ago