1. 2d2c09f Don't store the length and checksom on the GrProgramDesc key itself. by Greg Daniel · 6 years ago
  2. 8d05883 Revert "Revert "we now cache GLSL shaders when we can't cache the binaries"" by Ethan Nicholas · 6 years ago
  3. 5a0338c Fixed GL shader link status checks by Ethan Nicholas · 6 years ago
  4. 6cdac62 Remove extra semi-colons by Kevin Lubick · 6 years ago
  5. ce9a901 Remove checks for GL_CHROMIUM_unpack_flipy. by Brian Salomon · 6 years ago
  6. 614c1a8 Add idle texture callback mechanism. by Brian Salomon · 6 years ago
  7. bf3e486 Don't use client side buffers with WebGL by Brian Salomon · 6 years ago
  8. 88f1fa5 Infer GL null buffer hint usage from whether on command buffer or WebGL. by Brian Salomon · 6 years ago
  9. 77e1ccf Make requiring VBOs a runtime rather than compile time decision. by Brian Salomon · 6 years ago
  10. 2cb3b95 Remove GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE flag. by Brian Salomon · 6 years ago
  11. 34a2030 Remove window rects flag from GrInternalSurfaceFlags. by Brian Salomon · 6 years ago
  12. 2ab5e78 Check for null renderer string when checking ANGLE GL info by Brian Salomon · 6 years ago
  13. f391d0f Reduce the number of backend->pixelconfig GrCaps virtuals. by Brian Salomon · 6 years ago
  14. 255f73a Revert "we now cache GLSL shaders when we can't cache the binaries" by Ethan Nicholas · 6 years ago
  15. 830d5c0 we now cache GLSL shaders when we can't cache the binaries by Ethan Nicholas · 6 years ago
  16. 89f2ff1 Use texparameterf[v] by Brian Salomon · 6 years ago
  17. f23a152 Reland "Add clamp to border wrap mode to gpu" by Michael Ludwig · 6 years ago
  18. 0c75727 Disable OpenGL for Windows-on-ARM64 by Brian Osman · 6 years ago
  19. 858e12c Remove unused GrSignalSemaphoreOp and forced flushed on semaphore insertion. by Greg Daniel · 6 years ago
  20. 8137f3c Revert "Add clamp to border wrap mode to gpu" by Michael Ludwig · 6 years ago
  21. 0a7e58f Add glTexParameterf[v] to GrGLInterface by Brian Salomon · 6 years ago
  22. f49a578 Add clamp to border wrap mode to gpu by Michael Ludwig · 6 years ago
  23. a63593a Remove sample shading and dest color override by Brian Osman · 6 years ago
  24. 246bc3d Revert "Revert "Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures."" by Brian Salomon · 6 years ago
  25. 47be94a Revert "Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures." by Brian Salomon · 6 years ago
  26. 69e5785 Add RG_88 texture format by Jim Van Verth · 6 years ago
  27. c67c31c Revert "Revert "Mark wrapped textures imported into SkImages as "read only"."" by Brian Salomon · 6 years ago
  28. ff4ccaa Revert "Mark wrapped textures imported into SkImages as "read only"." by Brian Salomon · 6 years ago
  29. 796693a Mark wrapped textures imported into SkImages as "read only". by Brian Salomon · 6 years ago
  30. 10273c1 Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures. by Brian Salomon · 6 years ago
  31. 7a82edf Add support for immuatable samplers in vulkan. by Greg Daniel · 6 years ago
  32. 240af98 Avoid flat interpolation on ANGLE by Michael Ludwig · 6 years ago
  33. 5e1f6ea Remove unnecessary gl_FragCoord workaround by Michael Ludwig · 6 years ago
  34. 9a51a86 Pass in actual sampled texture and sample params to gpu uniform builders. by Greg Daniel · 6 years ago
  35. 2335644 Fix occurrences of "-Wextra-semi-stmt" by Brian Salomon · 6 years ago
  36. f384193 Modify workaround to never set base or max texture level for GL_TEXTURE_EXTERNAL_OES by Brian Salomon · 6 years ago
  37. 1144020 Revert "Experimentally disable GrTextureOp chaining on Intel GPUs on Mac." by Brian Salomon · 6 years ago
  38. 22619c2 Remove instanced flush WAR for Skylake by Chris Dalton · 6 years ago
  39. af3dd43 Revert "Disable instanced rendering on Skylake" by Chris Dalton · 6 years ago
  40. fc06f98 Clamp GL_TEXTURE_MAX_LEVEL to 1 on Android. by Brian Salomon · 6 years ago
  41. 240ea4c Disable instanced rendering on Skylake by Chris Dalton · 6 years ago
  42. a6dddea Disable sampler objects when using ES2 shading language on ES3 contexts. by Brian Salomon · 6 years ago
  43. b4f37a6 Experimentally disable GrTextureOp chaining on Intel GPUs on Mac. by Brian Salomon · 6 years ago
  44. 4065d45 Reland "Reland "Have a GrBackendFormat be stored on gpu proxies."" by Greg Daniel · 6 years ago
  45. a708618 sksl: Polyfill fma() when not present in GLSL by Chris Dalton · 6 years ago
  46. 2268ad2 Add flag to force purge resources from cache as soon as possible. by Greg Daniel · 6 years ago
  47. d7157b2 Revert "Reland "Have a GrBackendFormat be stored on gpu proxies."" by Greg Daniel · 6 years ago
  48. 2f9a5ea Reland "Have a GrBackendFormat be stored on gpu proxies." by Greg Daniel · 6 years ago
  49. 275cffb Avoid overflow in bufferOffset calculations by Jim Van Verth · 6 years ago
  50. f04fb3c Change how GPs configure attributes by Brian Osman · 6 years ago
  51. 919c9e7 Revert "Have a GrBackendFormat be stored on gpu proxies." by Greg Daniel · 6 years ago
  52. 51b1c12 Have a GrBackendFormat be stored on gpu proxies. by Greg Daniel · 6 years ago
  53. 3674336 Reland "make enum santizer fatal" by Mike Klein · 6 years ago
  54. f2b35e4 Revert "make enum santizer fatal" by Mike Klein · 6 years ago
  55. 166dbd3 make enum santizer fatal by Mike Klein · 6 years ago
  56. 422f95b Revert "Revert "Use float colors for blend constant"" by Brian Osman · 6 years ago
  57. 5a4f2a3 Revert "Use float colors for blend constant" by Brian Osman · 6 years ago
  58. 5206547 Use float colors for blend constant by Brian Osman · 6 years ago
  59. 9a9baae Use SkPMColor4f throughout clear APIs by Brian Osman · 6 years ago
  60. 32262da Revert "ccpr: Unblacklist Sandy Bridge/Bay Trail on Mesa" by Chris Dalton · 6 years ago
  61. 4e1f022 Disable blend explicitly when the color mask is false. by Dongseong Hwang · 6 years ago
  62. 9bf8120 More YUV cleanup by Jim Van Verth · 6 years ago
  63. dc82994 Revert "Reland "Reland "Revert "Use OpenGL sampler objects when available."""" by Brian Salomon · 6 years ago
  64. b7f0b9c Remove use of colorTypes from SkYUVSizeInfo by Jim Van Verth · 6 years ago
  65. 327955b Reland "Reland "Revert "Use OpenGL sampler objects when available.""" by Brian Salomon · 6 years ago
  66. bfb3df4 Revert "Reland "Revert "Use OpenGL sampler objects when available.""" by Brian Salomon · 6 years ago
  67. bffe4ed Reland "Revert "Use OpenGL sampler objects when available."" by Greg Daniel · 6 years ago
  68. d46987b Revert "Revert "Use OpenGL sampler objects when available."" by Brian Salomon · 6 years ago
  69. 1bccae5 Revert "Use OpenGL sampler objects when available." by Mike Klein · 6 years ago
  70. 0f7e55a Use OpenGL sampler objects when available. by Brian Salomon · 6 years ago
  71. 9a340d8 Enable validation of sampler object GL functions by Brian Salomon · 6 years ago
  72. a2a94a4 Add GrGLInterface support for sampler objects and GrGLCaps detection. by Brian Salomon · 6 years ago
  73. 56d19a5 add support for clears to Metal backend by Ethan Nicholas · 6 years ago
  74. bdf12ad Move GrBackend enum to enum class. by Greg Daniel · 6 years ago
  75. a41a74a Revert "In GrVkGpuCommandBuffer when setting bounds to full RT use proxy bounds instead of surface." by Greg Daniel · 6 years ago
  76. 9b7bfd0 In GrVkGpuCommandBuffer when setting bounds to full RT use proxy bounds instead of surface. by Greg Daniel · 6 years ago
  77. 0f70be8 Reland "Remove ability to sample textures in vertex or geometry shaders." by Greg Daniel · 6 years ago
  78. 6e2625d Revert "Remove ability to sample textures in vertex or geometry shaders." by Greg Daniel · 6 years ago
  79. f4def34 Move dumpJSON behind the SK_ENABLE_DUMP_GPU flag by Kevin Lubick · 6 years ago
  80. d50d657 Remove ability to sample textures in vertex or geometry shaders. by Greg Daniel · 6 years ago
  81. cfa3935 Remove debug only clearStencil virtual on GrGpu. by Greg Daniel · 6 years ago
  82. 1b4ad76 ccpr: Unblacklist PowerVR Rogue by Chris Dalton · 6 years ago
  83. c4d3ded ccpr: Unblacklist Sandy Bridge/Bay Trail on Mesa by Chris Dalton · 6 years ago
  84. 6989ba4 ccpr: Remove the Mac+Radeon GL blacklist by Chris Dalton · 6 years ago
  85. 7597551 On ES2 + EXT_color_buffer_half_float cannot render to GL_R16F. by Brian Salomon · 6 years ago
  86. 646f637 Add rowBytes to createTestingOnlyBackendTexture by Robert Phillips · 6 years ago
  87. 217056c [CanvasKit] Implement some basic Canvas/Surface things. by Kevin Lubick · 6 years ago
  88. a5c578f Add Short4 vertex attributes, and benchmark them as 4.12 colors by Brian Osman · 6 years ago
  89. 4a3f5c8 Remove hacks for UShort2 texture coords by Brian Osman · 6 years ago
  90. f723264 Revert "Revert "Reland "Add ability to specify different GP textures for each mesh in a draw.""" by Brian Salomon · 6 years ago
  91. 90d2d93 Revert "Add Short4 vertex attributes, and benchmark them as 4.12 colors" by Brian Osman · 6 years ago
  92. d2ca047 Add Short4 vertex attributes, and benchmark them as 4.12 colors by Brian Osman · 6 years ago
  93. 499bf1a Add half-float vertex attribute caps bit and benchmark by Brian Osman · 6 years ago
  94. d4c2970 Specify CPU (buffer) and GPU (shader) types explicitly in Attribute by Brian Osman · 6 years ago
  95. b2acf0a Add unit test to test basic importing and drawing of AHardwareBuffers. by Greg Daniel · 6 years ago
  96. 1348ed0 Revert "Revert "Add Adreno workaround for MSAA + stencil + ReadPixels"" by Brian Osman · 6 years ago
  97. 29868f9 Revert "Add Adreno workaround for MSAA + stencil + ReadPixels" by Brian Osman · 6 years ago
  98. 4421550 Add Adreno workaround for MSAA + stencil + ReadPixels by Brian Osman · 6 years ago
  99. 62db8d5 Make GrSemaphore a GrGpuResource by Brian Salomon · 6 years ago
  100. 1e576e7 Some GrSemaphore cleanup by Brian Salomon · 6 years ago