Gitiles
Code Review
Sign In
gerrit-public.fairphone.software
/
platform
/
external
/
skqp
/
db76763878810d76032a2b98e83390c0b2de970f
/
src
/
gpu
/
gl
2d2c09f
Don't store the length and checksom on the GrProgramDesc key itself.
by Greg Daniel
· 6 years ago
8d05883
Revert "Revert "we now cache GLSL shaders when we can't cache the binaries""
by Ethan Nicholas
· 6 years ago
5a0338c
Fixed GL shader link status checks
by Ethan Nicholas
· 6 years ago
6cdac62
Remove extra semi-colons
by Kevin Lubick
· 6 years ago
ce9a901
Remove checks for GL_CHROMIUM_unpack_flipy.
by Brian Salomon
· 6 years ago
614c1a8
Add idle texture callback mechanism.
by Brian Salomon
· 6 years ago
bf3e486
Don't use client side buffers with WebGL
by Brian Salomon
· 6 years ago
88f1fa5
Infer GL null buffer hint usage from whether on command buffer or WebGL.
by Brian Salomon
· 6 years ago
77e1ccf
Make requiring VBOs a runtime rather than compile time decision.
by Brian Salomon
· 6 years ago
2cb3b95
Remove GR_GL_USE_NEW_SHADER_SOURCE_SIGNATURE flag.
by Brian Salomon
· 6 years ago
34a2030
Remove window rects flag from GrInternalSurfaceFlags.
by Brian Salomon
· 6 years ago
2ab5e78
Check for null renderer string when checking ANGLE GL info
by Brian Salomon
· 6 years ago
f391d0f
Reduce the number of backend->pixelconfig GrCaps virtuals.
by Brian Salomon
· 6 years ago
255f73a
Revert "we now cache GLSL shaders when we can't cache the binaries"
by Ethan Nicholas
· 6 years ago
830d5c0
we now cache GLSL shaders when we can't cache the binaries
by Ethan Nicholas
· 6 years ago
89f2ff1
Use texparameterf[v]
by Brian Salomon
· 6 years ago
f23a152
Reland "Add clamp to border wrap mode to gpu"
by Michael Ludwig
· 6 years ago
0c75727
Disable OpenGL for Windows-on-ARM64
by Brian Osman
· 6 years ago
858e12c
Remove unused GrSignalSemaphoreOp and forced flushed on semaphore insertion.
by Greg Daniel
· 6 years ago
8137f3c
Revert "Add clamp to border wrap mode to gpu"
by Michael Ludwig
· 6 years ago
0a7e58f
Add glTexParameterf[v] to GrGLInterface
by Brian Salomon
· 6 years ago
f49a578
Add clamp to border wrap mode to gpu
by Michael Ludwig
· 6 years ago
a63593a
Remove sample shading and dest color override
by Brian Osman
· 6 years ago
246bc3d
Revert "Revert "Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures.""
by Brian Salomon
· 6 years ago
47be94a
Revert "Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures."
by Brian Salomon
· 6 years ago
69e5785
Add RG_88 texture format
by Jim Van Verth
· 6 years ago
c67c31c
Revert "Revert "Mark wrapped textures imported into SkImages as "read only".""
by Brian Salomon
· 6 years ago
ff4ccaa
Revert "Mark wrapped textures imported into SkImages as "read only"."
by Brian Salomon
· 6 years ago
796693a
Mark wrapped textures imported into SkImages as "read only".
by Brian Salomon
· 6 years ago
10273c1
Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures.
by Brian Salomon
· 6 years ago
7a82edf
Add support for immuatable samplers in vulkan.
by Greg Daniel
· 6 years ago
240af98
Avoid flat interpolation on ANGLE
by Michael Ludwig
· 6 years ago
5e1f6ea
Remove unnecessary gl_FragCoord workaround
by Michael Ludwig
· 6 years ago
9a51a86
Pass in actual sampled texture and sample params to gpu uniform builders.
by Greg Daniel
· 6 years ago
2335644
Fix occurrences of "-Wextra-semi-stmt"
by Brian Salomon
· 6 years ago
f384193
Modify workaround to never set base or max texture level for GL_TEXTURE_EXTERNAL_OES
by Brian Salomon
· 6 years ago
1144020
Revert "Experimentally disable GrTextureOp chaining on Intel GPUs on Mac."
by Brian Salomon
· 6 years ago
22619c2
Remove instanced flush WAR for Skylake
by Chris Dalton
· 6 years ago
af3dd43
Revert "Disable instanced rendering on Skylake"
by Chris Dalton
· 6 years ago
fc06f98
Clamp GL_TEXTURE_MAX_LEVEL to 1 on Android.
by Brian Salomon
· 6 years ago
240ea4c
Disable instanced rendering on Skylake
by Chris Dalton
· 6 years ago
a6dddea
Disable sampler objects when using ES2 shading language on ES3 contexts.
by Brian Salomon
· 6 years ago
b4f37a6
Experimentally disable GrTextureOp chaining on Intel GPUs on Mac.
by Brian Salomon
· 6 years ago
4065d45
Reland "Reland "Have a GrBackendFormat be stored on gpu proxies.""
by Greg Daniel
· 6 years ago
a708618
sksl: Polyfill fma() when not present in GLSL
by Chris Dalton
· 6 years ago
2268ad2
Add flag to force purge resources from cache as soon as possible.
by Greg Daniel
· 6 years ago
d7157b2
Revert "Reland "Have a GrBackendFormat be stored on gpu proxies.""
by Greg Daniel
· 6 years ago
2f9a5ea
Reland "Have a GrBackendFormat be stored on gpu proxies."
by Greg Daniel
· 6 years ago
275cffb
Avoid overflow in bufferOffset calculations
by Jim Van Verth
· 6 years ago
f04fb3c
Change how GPs configure attributes
by Brian Osman
· 6 years ago
919c9e7
Revert "Have a GrBackendFormat be stored on gpu proxies."
by Greg Daniel
· 6 years ago
51b1c12
Have a GrBackendFormat be stored on gpu proxies.
by Greg Daniel
· 6 years ago
3674336
Reland "make enum santizer fatal"
by Mike Klein
· 6 years ago
f2b35e4
Revert "make enum santizer fatal"
by Mike Klein
· 6 years ago
166dbd3
make enum santizer fatal
by Mike Klein
· 6 years ago
422f95b
Revert "Revert "Use float colors for blend constant""
by Brian Osman
· 6 years ago
5a4f2a3
Revert "Use float colors for blend constant"
by Brian Osman
· 6 years ago
5206547
Use float colors for blend constant
by Brian Osman
· 6 years ago
9a9baae
Use SkPMColor4f throughout clear APIs
by Brian Osman
· 6 years ago
32262da
Revert "ccpr: Unblacklist Sandy Bridge/Bay Trail on Mesa"
by Chris Dalton
· 6 years ago
4e1f022
Disable blend explicitly when the color mask is false.
by Dongseong Hwang
· 6 years ago
9bf8120
More YUV cleanup
by Jim Van Verth
· 6 years ago
dc82994
Revert "Reland "Reland "Revert "Use OpenGL sampler objects when available.""""
by Brian Salomon
· 6 years ago
b7f0b9c
Remove use of colorTypes from SkYUVSizeInfo
by Jim Van Verth
· 6 years ago
327955b
Reland "Reland "Revert "Use OpenGL sampler objects when available."""
by Brian Salomon
· 6 years ago
bfb3df4
Revert "Reland "Revert "Use OpenGL sampler objects when available."""
by Brian Salomon
· 6 years ago
bffe4ed
Reland "Revert "Use OpenGL sampler objects when available.""
by Greg Daniel
· 6 years ago
d46987b
Revert "Revert "Use OpenGL sampler objects when available.""
by Brian Salomon
· 6 years ago
1bccae5
Revert "Use OpenGL sampler objects when available."
by Mike Klein
· 6 years ago
0f7e55a
Use OpenGL sampler objects when available.
by Brian Salomon
· 6 years ago
9a340d8
Enable validation of sampler object GL functions
by Brian Salomon
· 6 years ago
a2a94a4
Add GrGLInterface support for sampler objects and GrGLCaps detection.
by Brian Salomon
· 6 years ago
56d19a5
add support for clears to Metal backend
by Ethan Nicholas
· 6 years ago
bdf12ad
Move GrBackend enum to enum class.
by Greg Daniel
· 6 years ago
a41a74a
Revert "In GrVkGpuCommandBuffer when setting bounds to full RT use proxy bounds instead of surface."
by Greg Daniel
· 6 years ago
9b7bfd0
In GrVkGpuCommandBuffer when setting bounds to full RT use proxy bounds instead of surface.
by Greg Daniel
· 6 years ago
0f70be8
Reland "Remove ability to sample textures in vertex or geometry shaders."
by Greg Daniel
· 6 years ago
6e2625d
Revert "Remove ability to sample textures in vertex or geometry shaders."
by Greg Daniel
· 6 years ago
f4def34
Move dumpJSON behind the SK_ENABLE_DUMP_GPU flag
by Kevin Lubick
· 6 years ago
d50d657
Remove ability to sample textures in vertex or geometry shaders.
by Greg Daniel
· 6 years ago
cfa3935
Remove debug only clearStencil virtual on GrGpu.
by Greg Daniel
· 6 years ago
1b4ad76
ccpr: Unblacklist PowerVR Rogue
by Chris Dalton
· 6 years ago
c4d3ded
ccpr: Unblacklist Sandy Bridge/Bay Trail on Mesa
by Chris Dalton
· 6 years ago
6989ba4
ccpr: Remove the Mac+Radeon GL blacklist
by Chris Dalton
· 6 years ago
7597551
On ES2 + EXT_color_buffer_half_float cannot render to GL_R16F.
by Brian Salomon
· 6 years ago
646f637
Add rowBytes to createTestingOnlyBackendTexture
by Robert Phillips
· 6 years ago
217056c
[CanvasKit] Implement some basic Canvas/Surface things.
by Kevin Lubick
· 6 years ago
a5c578f
Add Short4 vertex attributes, and benchmark them as 4.12 colors
by Brian Osman
· 6 years ago
4a3f5c8
Remove hacks for UShort2 texture coords
by Brian Osman
· 6 years ago
f723264
Revert "Revert "Reland "Add ability to specify different GP textures for each mesh in a draw."""
by Brian Salomon
· 6 years ago
90d2d93
Revert "Add Short4 vertex attributes, and benchmark them as 4.12 colors"
by Brian Osman
· 6 years ago
d2ca047
Add Short4 vertex attributes, and benchmark them as 4.12 colors
by Brian Osman
· 6 years ago
499bf1a
Add half-float vertex attribute caps bit and benchmark
by Brian Osman
· 6 years ago
d4c2970
Specify CPU (buffer) and GPU (shader) types explicitly in Attribute
by Brian Osman
· 6 years ago
b2acf0a
Add unit test to test basic importing and drawing of AHardwareBuffers.
by Greg Daniel
· 6 years ago
1348ed0
Revert "Revert "Add Adreno workaround for MSAA + stencil + ReadPixels""
by Brian Osman
· 6 years ago
29868f9
Revert "Add Adreno workaround for MSAA + stencil + ReadPixels"
by Brian Osman
· 6 years ago
4421550
Add Adreno workaround for MSAA + stencil + ReadPixels
by Brian Osman
· 6 years ago
62db8d5
Make GrSemaphore a GrGpuResource
by Brian Salomon
· 6 years ago
1e576e7
Some GrSemaphore cleanup
by Brian Salomon
· 6 years ago
Next »