- 05a4cf5 Add GM/slide to simulate Android-style reveal clip by robertphillips · 8 years ago
- 48ba2b8 Rename SkColorSpace::GammaNamed to SkColorSpace::RenderTargetGamma by msarett · 8 years ago
- 62e9b14 Revert of Add GM/slide to simulate Android-style reveal clip (patchset #6 id:100001 of https://codereview.chromium.org/2316593003/ ) by robertphillips · 8 years ago
- ffac5c4 Add GM/slide to simulate Android-style reveal clip by robertphillips · 8 years ago
- 2c4b64e New gamut GM, to test gamut conversion in various code-paths by brianosman · 8 years ago
- 28d1ce5 reconfigure dont-clip-to-layer gm to not have transparent pixels in its final output by reed · 8 years ago
- 0a44107 kNumWindows is only used in GPU builds by mtklein · 8 years ago
- bf4a8f9 Improve usage of window rectangles by csmartdalton · 8 years ago
- 02f9ed7 test dont-clip-layer by reed · 8 years ago
- c3bfcb8 Revert of Improve usage of window rectangles (patchset #9 id:160001 of https://codereview.chromium.org/2289363005/ ) by caryclark · 8 years ago
- af92a7f kNumWindows is only used in GPU builds by mtklein · 8 years ago
- db42be9 Improve usage of window rectangles by csmartdalton · 8 years ago
- 0764efe Add option to skip rects to drawImageLattice() by msarett · 8 years ago
- 6ae6969 record drawfilters by reed · 8 years ago
- dbfd7ab Replace a lot of 'static const' with 'constexpr' or 'const'. by mtklein · 8 years ago
- 33e0cb5 Store mipmap levels in deferred texture image by cblume · 8 years ago
- 7a99a0a Improve the gamma GM significantly by brianosman · 8 years ago
- 0e22eb8 Some tests around surface creation and snapshotting with color space by brianosman · 8 years ago
- a8eabc4 Moved ambient lights out of SkLight's light array by vjiaoblack · 8 years ago
- 84cddf6 Revert of Moved ambient lights out of SkLight's light array (patchset #7 id:120001 of https://codereview.chromium.org/2287553002/ ) by vjiaoblack · 8 years ago
- 8f98f0a Moved ambient lights out of SkLight's light array by vjiaoblack · 8 years ago
- ab83da7 drawBitmapRect() should not touch the CTM when mask filters are present by fmalita · 8 years ago
- febb224 Reduce CPU overhead on drawRegion() by msarett · 8 years ago
- cb31e51 Converts a drawPaint through a rrect clip to a drawRRect in GrDrawContext. by bsalomon · 8 years ago
- ce2fc6a Add imagemasksubset GM by fmalita · 8 years ago
- 55713af Move work from ctor to onOnceBeforeDraw in ShowMipLevel GMs by robertphillips · 8 years ago
- f71ab8f avoid generating degenerate conic from arc by caryclark · 8 years ago
- ad23446 Ignore fill when stroke & filling convex line-only paths by robertphillips · 8 years ago
- 44df651 Add drawRegion() API to SkCanvas by msarett · 8 years ago
- 21af9ca Respecify SkCanvas::drawArc, consolidate conversion to SkPath, add GM for oddball drawArcs by bsalomon · 8 years ago
- 48b2461 Make bleed GM produce consistent bitmaps on all platforms by bsalomon · 8 years ago
- e6f5d56 Made shadows blurry (thru implementing variance mapping) by vjiaoblack · 8 years ago
- 250d00b Add fat stroke test case to roundrects GM. by jvanverth · 8 years ago
- 531191f tiny line breaks gl render by caryclark · 8 years ago
- 4c261d0 Add cap type variations to circular arcs GMs by bsalomon · 8 years ago
- ac1d0ab Add stroke-and-fill circular arc test, test near 180deg arc in all circular_arc_tests by bsalomon · 8 years ago
- 36da771 Adjust angles in circular arcs GMs to test smaller arcs by bsalomon · 8 years ago
- 577e012 add translate to exercise non-identity ctm performance by reed · 8 years ago
- 4c54788 Rename circular_arcs_circular_arcs_fill to circular_arcs_fill. by bsalomon · 8 years ago
- 02fa32c Move GrFixedClip into src directory by csmartdalton · 8 years ago
- 71c5eee Add GMs for testing drawArc. by bsalomon · 8 years ago
- c1fb8e8 must call rand in reliable order for bots by reed · 8 years ago
- 5e0d927 add simplerect gm by reed · 8 years ago
- 7c12354 remove disable aa/dither flags from Props -- never used by reed · 8 years ago
- 69c166d Add alphaType() to SkImage by brianosman · 8 years ago
- 36931c2 Add test for platform encoders, turn off platform encoders by default by msarett · 8 years ago
- 36c38cb Fix WIC encoder to support kJPEG_Type by msarett · 8 years ago
- 93963ba Revert of Fix WIC encoder to support kJPEG_Type (patchset #3 id:140001 of https://codereview.chromium.org/2245453002/ ) by msarett · 8 years ago
- b3a7ef1 Fix WIC encoder to support kJPEG_Type by msarett · 8 years ago
- c2ad65e add gm that exercises compose shader allocations by caryclark · 8 years ago
- 6ad75d1 LightingFP now supports multiple directional lights by dvonbeck · 8 years ago
- 3602d4f Allow vulkan to upload data to testing textures with optimal layouts by egdaniel · 8 years ago
- 772b5ee Added PointLights to SkLights::Light by vjiaoblack · 8 years ago
- 27cdd94 Implement GPU occluded blur mask filter by robertphillips · 8 years ago
- e9d55c5 Revert of Store mipmap levels in deferred texture image (patchset #11 id:200001 of https://codereview.chromium.org/2115023002/ ) by halcanary · 8 years ago
- d611314 Store mipmap levels in deferred texture image by cblume · 8 years ago
- 904527d moved code into onDrawShadowedPic, only renders into shadow maps if needed by vjiaoblack · 8 years ago
- bb9b224 Rework Overstroke GM to show differences between expected and actual by hstern · 8 years ago
- 1ec04d9 rename FoceCopyMode to SkCopyPixelMode by reed · 8 years ago
- 40254c2 SkBlendARGB32 and S32[A]_Blend_BlitRow32 are currently formulated as: SkAlphaMulQ(src, src_scale) + SkAlphaMulQ(dst, dst_scale), which boils down to ((src*src_scale)>>8) + ((dst*dst_scale)>>8). In particular, note that the intermediate precision is discarded before the two parts are added together, causing the final result to possibly inaccurate. by lsalzman · 8 years ago
- 955e879 Making a sample for shadow maps for more intensive development by vjiaoblack · 8 years ago
- 9aff85a Minor clean up related to blur mask filters by robertphillips · 8 years ago
- 401c196 Add new GM for occluded blurmask filter draws by robertphillips · 8 years ago
- 7a1f45f spin off easy stuff from Herb's windows GN CL by mtklein · 8 years ago
- ffae30d Convert SkAutoTUnref<SkData> to sk_sp<SkData>. by bungeman · 8 years ago
- 7a9f376 Update hardstop_gradients GM to include more special cases by fmenozzi · 8 years ago
- 38d909e Move off SK_SUPPORT_LEGACY_DATA_FACTORIES. by bungeman · 8 years ago
- 02aea1c Add Overstroke gm by hstern · 8 years ago
- c573a40 Add drawImageLattice() and drawBitmapLattice() APIs by msarett · 8 years ago
- 53da5ba adding new GM to demostrate new shadows by vjiaoblack · 8 years ago
- eae6a91 SkPaint intercept API for SkTextBlob and horizontal text by fmalita · 8 years ago
- a408c8f Add SkGammaColorFilter by robertphillips · 8 years ago
- bba4cfe Added API for Bevel NormalSource. by dvonbeck · 8 years ago
- 3a0dbde Remove SkSurfaceProps gamma-correctness flag entirely. by brianosman · 8 years ago
- 26318c9 Update bleed-downscale GM to use power of 2 texture by egdaniel · 8 years ago
- 8fe485b Just pass the draw context to paint conversion by brianosman · 8 years ago
- 2adecda add gm to test bleed with downscale by reed · 8 years ago
- 1638c0d Add destination color space to AsFPArgs. Eliminates last XFORMTODO. by brianosman · 8 years ago
- 839345d Bundle SkShader::asFragmentProcessor arguments in a struct by brianosman · 8 years ago
- 5379051 Fix SkScalerContext_FreeType::generateFontMetrics. by bungeman · 8 years ago
- 680e2e9 Fixed GM:lightingshader2 size by dvonbeck · 8 years ago
- dddbe38 Adding an SkColorSpace to SkImage_Gpu by brianosman · 8 years ago
- c526da9 SkLS now accepting nullptr for diffuse shader and normal source, now accurately handling alpha by dvonbeck · 8 years ago
- 54f30c1 Introduce GrColorSpaceXform, for gamut conversion on textures by brianosman · 8 years ago
- 39f988e SkPDF: Always give a default advance for glyphs. by halcanary · 8 years ago
- 6e21efd Probably no need for GM self-tests now that GM doesn't exist. by mtklein · 8 years ago
- 7cf36cc Stop testing texture-backed bitmaps in drawbitmaprect GM by bsalomon · 8 years ago
- 614d8f9 Remove GrWrapTextureInBitmap from public API by bsalomon · 8 years ago
- a2e0837 Stop testing texture-backed bitmaps in bleed GMs by bsalomon · 8 years ago
- f382b48 Disable aliased font test on iOS. by bungeman · 8 years ago
- 97f6cd5 Pre-crop filled rects to avoid scissor by csmartdalton · 8 years ago
- dda5445 Remove GrLayerHoister by robertphillips · 8 years ago
- 8294556 Disable embedded bitmap test on iOS. by bungeman · 8 years ago
- ba3880f Revert of Pre-crop filled rects to avoid scissor (patchset #6 id:100001 of https://codereview.chromium.org/2132073002/ ) by msarett · 8 years ago
- 7c70d7c center glyphs for text-on-path-via-rsxform by reed · 8 years ago
- 7438bfc Factor code to rotate a canvas about a point. by bungeman · 8 years ago
- 86de59f Pre-crop filled rects to avoid scissor by csmartdalton · 8 years ago
- 5dba301 Use hintgasp font when testing rendering. by bungeman · 8 years ago
- aeadcdf Revert of Pre-crop filled rects to avoid scissor (patchset #6 id:100001 of https://codereview.chromium.org/2132073002/ ) by msarett · 8 years ago
- 7969838 Pre-crop filled rects to avoid scissor by csmartdalton · 8 years ago