- f7b8820 re-land of new SkSL precisions by Ethan Nicholas · 7 years ago
- 27185a9 Revert "Revert "Revert "Switched highp float to highfloat and mediump float to half.""" by Ethan Nicholas · 7 years ago
- 05d5a13 Revert "Revert "Switched highp float to highfloat and mediump float to half."" by Ethan Nicholas · 7 years ago
- 1d816b9 Revert "Switched highp float to highfloat and mediump float to half." by Brian Salomon · 7 years ago
- 88d99c6 Switched highp float to highfloat and mediump float to half. by Ethan Nicholas · 7 years ago
- aff329b Make GrFragmentProcessor be non-refcounted and use std::unique_ptr. by Brian Salomon · 7 years ago
- e1fc9ac Improve float-based dither logic by Eric Karl · 7 years ago
- dcba08e Revert "Revert "support for 'half' types in sksl, plus general numeric type improvements"" by Ethan Nicholas · 7 years ago
- 0e96055 Revert "support for 'half' types in sksl, plus general numeric type improvements" by Ethan Nicholas · 7 years ago
- 93061b5 support for 'half' types in sksl, plus general numeric type improvements by Ethan Nicholas · 7 years ago
- f57c0d6 automatically generate clone() methods for SkSL fragment processors by Ethan Nicholas · 7 years ago
- 5af9ea3 renamed SkSL types in preparation for killing precision modifiers by Ethan Nicholas · 7 years ago
- b7e8c3b run skslc output through clang-format by Ethan Nicholas · 7 years ago
- 0c15ae8 Revert "Revert "Revert "Revert "Improvements to GPU dither."""" by Brian Salomon · 7 years ago
- f2290cb Revert "Revert "Revert "Improvements to GPU dither.""" by Brian Salomon · 7 years ago
- 0f01b2e Revert "Revert "Improvements to GPU dither."" by Brian Salomon · 7 years ago
- 38fb308 Revert "Improvements to GPU dither." by Brian Salomon · 7 years ago
- 1806e33 Improvements to GPU dither. by Brian Salomon · 7 years ago
- cda2015 Make dither range symmetric about 0 by Brian Salomon · 7 years ago
- ceb4d48 Re-land "converted GrCircleBlurFragmentProcessor to sksl" by Ethan Nicholas · 7 years ago
- 818ac5a Revert "converted GrCircleBlurFragmentProcessor to sksl" by Ethan Nicholas · 7 years ago
- 9b80ffc converted GrCircleBlurFragmentProcessor to sksl by Ethan Nicholas · 7 years ago
- 9fb036f rewrote GrAlphaThresholdFragmentProcessor in sksl by Ethan Nicholas · 7 years ago
- 762466e Re-re-land sksl fragment processor support by Ethan Nicholas · 7 years ago
- 2983f40 Re-land of "eliminated GrGLSLExpr". by Ethan Nicholas · 7 years ago
- 421fe44 Revert "Revert "Revert "eliminated GrGLSLExpr""" by Ethan Nicholas · 7 years ago
- 796001c Revert "Revert "eliminated GrGLSLExpr"" by Ethan Nicholas · 7 years ago
- 5e550ab Revert "eliminated GrGLSLExpr" by Brian Salomon · 7 years ago
- 93f20f5 eliminated GrGLSLExpr by Ethan Nicholas · 7 years ago
- d3b6597 Mark overridden destructors with 'override' and remove 'virtual' by Brian Salomon · 7 years ago
- a12c153 Add preserves premul and modulate optimization to compose fragment processors. by Brian Salomon · 7 years ago
- cb30bb2 Remove GrFragmentProcessor::computeInvariantOutput by Brian Salomon · 7 years ago
- 3865711 Replaced all calls to fragmentPosition() with sk_FragCoord by Ethan Nicholas · 7 years ago
- cae3a4c Revert "Replaced all calls to fragmentPosition() with sk_FragCoord" by Ethan Nicholas · 7 years ago
- 6f6961e make GR_TEST_UTILS=0 work by Hal Canary · 7 years ago
- 587e08f Revert "Revert "Start of rewrite of GrFragmentProcessor optimizations."" by Brian Salomon · 7 years ago
- 052fd51 Revert "Start of rewrite of GrFragmentProcessor optimizations." by Ethan Nicholas · 7 years ago
- 85eb422 Start of rewrite of GrFragmentProcessor optimizations. by Brian Salomon · 7 years ago
- 5f13fba Stop tracking whether GrFragmentProcessors read their input by Brian Salomon · 7 years ago
- de4d301 Replaced all calls to fragmentPosition() with sk_FragCoord by Ethan Nicholas · 7 years ago
- 94efbf5 Merge GrGLSLCaps into GrShaderCaps by Brian Salomon · 8 years ago
- 99938a8 Merge GrGLSLShaderVar and GrShaderVar by Brian Salomon · 8 years ago
- fc6c37b Remove stray semicolons. by Mike Klein · 8 years ago
- 06ca8ec sk_sp for Ganesh. by bungeman · 8 years ago
- 8528541 Add more specialized fragment builders by cdalton · 8 years ago
- 9cdb992 Clean up GrGLSLFragmentProcessor-derived classes by robertphillips · 8 years ago
- 7ea439b Create GLSLUniformHandler class for gpu backend by egdaniel · 9 years ago
- 4ca2e60 Add ShaderBuilders to EmitArgs and remove gettings from ProgBuilder. by egdaniel · 9 years ago
- 57d3b03 Rename some processor functions from GL to GLSL by egdaniel · 9 years ago
- 64c4728 Make all GrFragmentProcessors GL independent. by egdaniel · 9 years ago
- 2d721d3 Move all ShaderBuilder files to GLSL by egdaniel · 9 years ago
- 0214173 Stop creating static GrProcessor instances by bsalomon · 9 years ago
- c21b09e Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* by bsalomon · 9 years ago
- a511e6a Revert of Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* (patchset #8 id:140001 of https://codereview.chromium.org/1316513002/ ) by rmistry · 9 years ago
- ecfdc25 Change SkShader;asFragmentProcessor signature to no longer take skpaint\grcolor* by bsalomon · 9 years ago
- 38f1f6f Remove overly complicated GR_CREATE_STATIC_PROCESSOR macro by mdempsky · 9 years ago
- 385fe4d Style Change: SkNEW->new; SkDELETE->delete by halcanary · 9 years ago
- b1daa86 When getGLInstance is called on a frag proc, the resulting GrGLFragmentProcessor will be the root of a tree of GrGLFragmentProcessors that mirrors the GrFragmentProcessor's tree. This allows setData() to be called recursively (removing the responsibility from compose shader) and allows gl instances direct access to their children gl instances so they can emit their code. by wangyix · 9 years ago
- 4b3050b Added registerChild; transforms, textures, glKey automatically handled. by wangyix · 9 years ago
- 7c157a9 Added GrGLFragmentProcessor::EmitArgs struct for use with emitCode() by wangyix · 9 years ago
- 6af0c93 Moved GrGLFragmentProcessor definition to its own file by wangyix · 9 years ago
- 0067ff5 fix up test create functions by joshualitt · 9 years ago
- cba99b8 Move GLSL-specific routines/classes to separate glsl directory by jvanverth · 9 years ago
- 4b91f76 rename GrDrawTargetCaps to GrCaps by bsalomon · 9 years ago
- 29bee0f Make XPFragmentBuilder only Builder with access to DstCopy. by egdaniel · 9 years ago
- cfc1886 Use GLSLCaps for creating processor keys and GLSL-specific programs by jvanverth · 9 years ago
- 36352bf C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla} by mtklein · 9 years ago
- 72c9faa Fix up all the easy virtual ... SK_OVERRIDE cases. by mtklein · 10 years ago
- eb2a676 Remove backend factories by joshualitt · 10 years ago
- 267ce48 remove proc key by joshualitt · 10 years ago
- 605dd0f Move GrInvariantOutput out of GrProcessor and into its own class. by egdaniel · 10 years ago
- 9e4d6d1 Move willUseInputColor check to computeInvariantOutput by egdaniel · 10 years ago
- 98b33eb Some cleanup in processor header files. by bsalomon · 10 years ago
- 0e08fc1 Push isEqual/onIsEqual down from GrProcessor to subclasses. by bsalomon · 10 years ago
- ccb2e38 Create helper functions to use in computeInvariantOutput calls by egdaniel · 10 years ago
- 1598899 FPs now use the correct builder types(just a rename) by joshualitt · 10 years ago
- 1a8ecdf Add isSingleComponent bool to getConstantColorComponent by egdaniel · 10 years ago
- b4b7a4c Revert of Add isSingleComponent bool to getConstantColorComponent (patchset #6 id:100001 of https://codereview.chromium.org/608253002/) by robertphillips · 10 years ago
- 3b8af07 Add isSingleComponent bool to getConstantColorComponent by egdaniel · 10 years ago
- b0a8a37 Patch to create a distinct geometry processor. The vast majority of this patch by joshualitt · 10 years ago
- 49586be removing GrDrawEffect by joshualitt · 10 years ago
- 08da4f2 Revert of removing GrDrawEffect (patchset #4 id:60001 of https://codereview.chromium.org/571163002/) by joshualitt · 10 years ago
- 8ddbe8b removing GrDrawEffect by joshualitt · 10 years ago
- 30ba436 Initial refactor of shaderbuilder to prepare for geometry shaders by joshualitt · 10 years ago
- 63e99f7 Allow GrGLEffects to produce variable length keys. by bsalomon · 10 years ago
- 848faf0 This moves us towards variable length effect keys. The overall program key now allows for it. After the header it stores an array of offsets to effect keys. This allows us to grab the effect keys to pass to effects when they generate code. It also ensures that we can't get a collision by sets of keys that are different lengths but are the same when appended together. by bsalomon · 10 years ago
- 83d081a Goodbye GrEffectRef. by bsalomon · 10 years ago
- 55fad7a Remove GrEffect::CreateEffectRef and GrEffect::AutoEffectRef. by bsalomon · 10 years ago
- 2290000 Make GrGLShaderBuilder::fragmentPosition() return a vec4, with 1.0 as the zw components when in the y-flip case. This works around an Adreno driver bug. by bsalomon · 10 years ago
- 160a52b Stop referencing gl_FragCoord z and w components. by bsalomon · 10 years ago
- aed7007 Fix shader code by krajcevski · 10 years ago
- f461a8f Simple GPU based dithering: by krajcevski · 10 years ago