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| TransGaming Inc. |
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| SwiftShader Software GPU Toolkit |
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| Build 5171 |
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| June 11, 2013 |
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| SwiftShader is Copyright(c) 2003-2013 TransGaming Inc. |
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| Thank you for purchasing TransGaming's SwiftShader Software GPU Toolkit, |
| TransGaming's high-speed pure-software 3D renderer. This release includes |
| support for the OpenGL ES 2.0 and EGL 1.4 APIs on Windows and Linux. |
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| TransGaming's SwiftShader Software GPU Toolkit is the world's fastest |
| and most flexible general-purpose pure software 3D rendering technology. |
| SwiftShader's modular architecture is capable of supporting multiple |
| application programming interfaces, such as DirectX(tm) 9.0, and OpenGL(tm) |
| ES 2.0, the same APIs that developers are already using for existing |
| games and applications. This makes it possible to directly integrate |
| SwiftShader into applications without any changes to source code. |
| SwiftShader technology can also support custom front-end APIs that have |
| been explicitly built for a specific application. |
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| Rendering features available in SwiftShader range from basic fixed |
| function rendering through to Shader Model 3.0 level capabilities such |
| as advanced shaders, floating point rendering, multi-sample anti-aliasing, |
| and much more. |
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| SwiftShader performs as much as 100 times faster than traditional |
| software renderers such as Microsoft's Direct3D(tm) Reference Rasterizer. |
| In benchmark tests on a modern CPU, SwiftShader-based renderers can |
| achieve performance that surpasses integrated graphics hardware - |
| a modern quad-core Core i7 CPU at 3.2 GHz running SwiftShader scores |
| 620 in 3DMark2006. SwiftShader achieves this unprecedented level of |
| performance by dynamically compiling highly optimized code specific to |
| an application's 3D rendering needs, and executing that code across all |
| available CPU cores in parallel. |
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| NOTE: Use of SwiftShader is subject to the the SwiftShader License |
| agreement signed between TransGaming Inc. and your company. |
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| System requirements |
| ------------------- |
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| * x86 CPU, SSE support required |
| * Basic 2D video card - no 3D card necessary! |
| * Operating systems: |
| - Microsoft Windows 98SE, Windows 2000, Windows XP, Windows Vista, or Windows 7 |
| - Linux |
| * 128 MB RAM |
| * 10 MB free hard disk space |
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| Compilation and Installation - OpenGL ES 2.0 |
| -------------------------------------------- |
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| * Windows: |
| Open the SwiftShader.sln file using Visual C++ 2010. Select the "Release" solution |
| configuration for builds which show the SwiftShader logo on non-licensed |
| applications. Build all the projects (by pressing F7). After compilation has |
| completed, you will find libEGL.dll and libGLESv2.dll in lib\Release\. |
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| These DLLs can be copied into the directory of an OpenGL ES 2.0 application, or |
| can be loaded explicitly using the Win32 LoadLibrary function. |
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| * Linux: |
| Install a recent nightly of Code::Blocks and open SwiftShader.workspace. Select the |
| "Release" target and build the entire workspace. After compilation has completed, |
| you will find libEGL.so and libGLESv2.so in bin\Release\. |
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| To use these with existing binaries, such as the PowerVR SDK samples, you can use |
| the 'patchelf' tool to change the RPATH to ".\". This way you can place the .so |
| files in the same directory and have the application use them instead of the |
| default libraries. |
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| License Authentication - C/C++ |
| -------------------------------------- |
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| Your licensed version of SwiftShader requires your application to provide |
| an authorization key to disable the SwiftShader Demonstration Logo Overlay. |
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| Incorporating the license check in your C/C++ application requires a small |
| change in your application's startup sequence. The "Register" function is |
| exported from the libGLESv2 library. It has the following signature: |
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| void GL_APIENTRY Register(char *licenseKey) |
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| Calling this function with your license key as a C string parameter will ensure |
| that the logo rendering is disabled. |
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| Copyright & Logo Requirement |
| ---------------------------- |
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| Your SwiftShader license includes a requirement that your application |
| display the SwiftShader logo and include appropriate Copyright notices |
| in its associated documentation. |
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| The enclosed SwiftShader_Logo.png is a high resolution transparent |
| PNG of the SwiftShader logo that you may use for this purpose. |
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| The documentation or license file for your application must include |
| the following text: |
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| This product includes SwiftShader Software GPU Tookit, |
| Copyright(c)2003-2013 TransGaming Inc. |
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| Changes since previous version |
| ------------------------------ |
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| Build 5171 - June 11, 2013 |
| - Fixed a rare deadlock on using the renderbuffer of a deleted texture. |
| - Fixed an infinite loop on shader loops containing both break and return statements. |
| - Validate matching uniform precisions during program link. |
| - Validate the call stack depth. |
| - Restored the use of the __stdcall calling convention for the Register function on Windows. |
| - Enabled base address randomization (ASLR). |
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| Build 5139 - February 6, 2013 |
| - 64-bit Linux compatible. |
| - Adopted the new shader preprocessor from ANGLE. |
| - Fixed declaring used samplers. |
| - Fixed enabling SSE3 support. |
| - Fixed varying/uniform count robustness. |
| - Fixed buffer update synchronization. |
| - Implemented native 8-bit ALPHA texture support. |
| - Implemented GL_OES_depth_texture. |
| - Implemented GL_OES_depth_texture_cube_map. |
| - Implemented GL_EXT_texture_filter_anisotropic. |
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| Build 5086 - August 10, 2012 |
| - Initial port to Linux. |
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| Build 4079 - April 18, 2012 |
| - Eliminated the use of the Microsoft HLSL compiler. |
| - Added support for CPUs without SSE2 extensions. |
| - Optimized the renderer for OpenGL operations. |
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| CONTACTS |
| -------- |
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| For more information regarding SwiftShader or other TransGaming |
| products, please contact us as follows: |
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| Sales and Licensing Inquiries: |
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| sales@transgaming.com |
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| Technical Questions and Information: |
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| swiftshader@transgaming.com |