// SwiftShader Software Renderer | |
// | |
// Copyright(c) 2005-2011 TransGaming Inc. | |
// | |
// All rights reserved. No part of this software may be copied, distributed, transmitted, | |
// transcribed, stored in a retrieval system, translated into any human or computer | |
// language by any means, or disclosed to third parties without the explicit written | |
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express | |
// or implied, including but not limited to any patent rights, are granted to you. | |
// | |
#ifndef sw_Polygon_hpp | |
#define sw_Polygon_hpp | |
#include "Vertex.hpp" | |
namespace sw | |
{ | |
struct Polygon | |
{ | |
Polygon(const float4 *P0, const float4 *P1, const float4 *P2) | |
{ | |
P[0][0] = P0; | |
P[0][1] = P1; | |
P[0][2] = P2; | |
n = 3; | |
i = 0; | |
} | |
Polygon(const float4 *P, int n) | |
{ | |
for(int i = 0; i < n; i++) | |
{ | |
this->P[0][i] = &P[i]; | |
} | |
this->n = n; | |
this->i = 0; | |
} | |
float4 B[16]; // Buffer for clipped vertices | |
const float4 *P[16][16]; // Pointers to clipped polygon's vertices | |
int i; | |
int b; | |
int n; | |
}; | |
} | |
#endif // sw_Polygon_hpp |