Add a CMakelists.txt to compile on Linux and Mac
Windows support is still WIP
Change-Id: I5fd5bcda4fad754c0ce73698eddbe73e538f56df
Reviewed-on: https://swiftshader-review.googlesource.com/4370
Reviewed-by: Nicolas Capens <capn@google.com>
Tested-by: Nicolas Capens <capn@google.com>
diff --git a/CMakeLists.txt b/CMakeLists.txt
new file mode 100644
index 0000000..ef553db
--- /dev/null
+++ b/CMakeLists.txt
@@ -0,0 +1,454 @@
+cmake_minimum_required(VERSION 2.8)
+
+project(SwiftShaders CXX)
+
+set(CMAKE_BUILD_TYPE "Release" CACHE STRING "The type of build: Debug Release RelWithDebInfo." )
+
+option(BUILD_EGL "Build the EGL library" 1)
+if(WIN32)
+ option(BUILD_GL32 "Build the OpenGL 32 library" 1)
+endif()
+option(BUILD_GLESv2 "Build the OpenGL ES 2 library" 1)
+option(BUILD_GLES_CM "Build the OpenGL ES 1.1 library" 1)
+
+option(USE_GROUP_SOURCES "Group the source files in a folder tree for visual studio" 1)
+
+# LLVM disallows calling cmake . from the main LLVM dir, the reason is that
+# it builds header files that could overwrite the orignal ones. Here we
+# want to include LLVM as a subdirectory and even though it wouldn't cause
+# the problem, if cmake . is called from the main dir, the condition that
+# LLVM checkes, "CMAKE_SOURCE_DIR == CMAKE_BINARY_DIR" will be true. So we
+# disallow it ourselves too to. In addition if there are remining CMakeFiles
+# and CMakeCache in the directory, cmake .. from a subdirectory will still
+# try to build from the main directory so we instruct users to delete these
+# files when they get the error.
+if(CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR)
+ message(FATAL_ERROR "In source builds are not allowed by LLVM, please create a build/ directory and build from there. You may have to delete the CMakeCache.txt file and CMakeFiles directory that are next to the CMakeLists.txt.")
+endif()
+
+set_property(GLOBAL PROPERTY USE_FOLDERS ON)
+
+###########################################################
+# Detect system
+###########################################################
+
+if (CMAKE_SYSTEM_NAME MATCHES "Linux")
+ set(LINUX ON)
+elseif(WIN32)
+elseif(APPLE)
+else()
+ message(FATAL_ERROR "Platform is not supported")
+endif()
+
+if(CMAKE_SIZEOF_VOID_P EQUAL 8)
+ set(ARCH "x86_64")
+else()
+ set(ARCH "x86")
+endif()
+
+###########################################################
+# Convenience macros
+###########################################################
+
+# Recursively calls source_group on the files of the directory
+# so that Visual Studio has the files in a folder tree
+macro(group_all_sources directory)
+ file(GLOB files RELATIVE ${CMAKE_SOURCE_DIR}/${directory} ${CMAKE_SOURCE_DIR}/${directory}/*)
+ foreach(file ${files})
+ if(IS_DIRECTORY ${CMAKE_SOURCE_DIR}/${directory}/${file})
+ group_all_sources(${directory}/${file})
+ else()
+ string(REPLACE "/" "\\" groupname ${directory})
+ source_group(${groupname} FILES ${CMAKE_SOURCE_DIR}/${directory}/${file})
+ endif()
+ endforeach()
+endmacro()
+
+# Takes target library and a directory where the export map is
+# and add the linker options so that only the API symbols are
+# exported.
+macro(set_target_export_map TARGET DIR)
+ get_target_property(LINKFLAGS ${TARGET} LINK_FLAGS)
+ if(LINKFLAGS MATCHES "NOTFOUND")
+ set(LINKFLAGS "")
+ endif()
+ if(MSVC)
+ set_target_properties(${TARGET} PROPERTIES LINK_FLAGS "/DEF:\"${DIR}/${TARGET}.def\"")
+ else()
+ # Both hash-style are needed, because we want both gold and
+ # GNU ld to be able to read our libraries (maybe?).
+ # The version script only exports the API functions and
+ # hides all the others. Gc sections is used in combination
+ # with each functions being in its section, to reduce the
+ # binary size.
+ set_target_properties(${TARGET} PROPERTIES LINK_FLAGS "${LINKFLAGS} -Wl,--hash-style=both,--version-script=${DIR}/exports.map,--gc-sections")
+ endif()
+endmacro()
+
+if(USE_GROUP_SOURCES)
+ group_all_sources(src)
+endif()
+
+###########################################################
+# Directories
+###########################################################
+
+set(SOURCE_DIR ${CMAKE_SOURCE_DIR}/src)
+set(OPENGL_DIR ${SOURCE_DIR}/OpenGL)
+set(OPENGL_COMPILER_DIR ${OPENGL_DIR}/compiler)
+set(LLVM_DIR ${SOURCE_DIR}/LLVM)
+set(TESTS_DIR ${CMAKE_SOURCE_DIR}/tests)
+
+###########################################################
+# Compile flags
+###########################################################
+
+macro( set_cpp_flag FLAG )
+ if( ${ARGC} GREATER 1 )
+ set( CMAKE_CXX_FLAGS_${ARGV1} "${CMAKE_CXX_FLAGS_${ARGV1}} ${FLAG}" )
+ else()
+ set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${FLAG}" )
+ endif()
+endmacro()
+
+if(MSVC)
+ set_cpp_flag("/MP")
+ add_definitions(-D_CRT_SECURE_NO_WARNINGS)
+else()
+ set_cpp_flag("--std=c++11")
+ set_cpp_flag("-Wall")
+ set_cpp_flag("-fexceptions")
+
+ # Remove xor, and, or and friends from the list of keywords, they are used
+ # by Reactor
+ set_cpp_flag("-fno-operator-names")
+
+ # LLVM headers requires these flags to be set
+ set_cpp_flag("-D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS")
+
+ if(ARCH EQUAL "x86")
+ set_cpp_flag("-m32")
+ set_cpp_flag("-msse2")
+ set_cpp_flag("-march=i686")
+ endif()
+ if(ARCH EQUAL "x86_64")
+ set_cpp_flag("-m64")
+ set_cpp_flag("-fPIC")
+ set_cpp_flag("-march=core2")
+ endif()
+
+ # Use -g3 to have even more debug info
+ set_cpp_flag("-g -g3" DEBUG)
+ set_cpp_flag("-g -g3" RELWITHDEBINFO)
+ set_cpp_flag("-s" RELEASE)
+
+ # For distribution it is more important to be slim than super optimized
+ # so even in Release we us only -O2
+ set_cpp_flag("-O2" RELEASE)
+ set_cpp_flag("-O2" RELWITHDEBINFO)
+
+ set_cpp_flag("-DNDEBUG" RELEASE)
+ set_cpp_flag("-DNDEBUG" RELWITHDEBINFO)
+ set_cpp_flag("-DANGLE_DISABLE_TRACE" RELEASE)
+ set_cpp_flag("-DANGLE_DISABLE_TRACE" RELWITHDEBINFO)
+
+ # Put each variable and function in its own section so that when linking
+ # with -gc-sections unused functions and variables are removed.
+ set_cpp_flag("-ffunction-sections" RELEASE)
+ set_cpp_flag("-fdata-sections" RELEASE)
+ set_cpp_flag("-fomit-frame-pointer" RELEASE)
+endif()
+
+if( WIN32 )
+ add_definitions(-DWINVER=0x501 -DNOMINMAX -DSTRICT)
+ set( CMAKE_FIND_LIBRARY_PREFIXES ${CMAKE_FIND_LIBRARY_PREFIXES} "" "lib" )
+endif()
+
+
+###########################################################
+# LLVM
+###########################################################
+
+# We want the code for all of LLVM except the code for non-X86 targets
+file(GLOB_RECURSE LLVM_LIST ${LLVM_DIR}/lib/*.cpp)
+file(GLOB_RECURSE LLVM_ALL_TARGET_LIST ${LLVM_DIR}/lib/Target/*.cpp)
+file(GLOB_RECURSE LLVM_X86_TARGET_LIST ${LLVM_DIR}/lib/Target/X86/*.cpp)
+
+list(REMOVE_ITEM LLVM_LIST ${LLVM_ALL_TARGET_LIST})
+list(APPEND LLVM_LIST ${LLVM_X86_TARGET_LIST})
+list(REMOVE_ITEM LLVM_LIST "${LLVM_DIR}/lib/Target/X86/X86MCInstLower.cpp")
+list(APPEND LLVM_LIST
+ ${LLVM_DIR}/lib/Target/Mangler.cpp
+ ${LLVM_DIR}/lib/Target/TargetData.cpp
+ ${LLVM_DIR}/lib/Target/TargetELFWriterInfo.cpp
+ ${LLVM_DIR}/lib/Target/TargetFrameLowering.cpp
+ ${LLVM_DIR}/lib/Target/TargetInstrInfo.cpp
+ ${LLVM_DIR}/lib/Target/TargetLibraryInfo.cpp
+ ${LLVM_DIR}/lib/Target/TargetLoweringObjectFile.cpp
+ ${LLVM_DIR}/lib/Target/TargetMachine.cpp
+ ${LLVM_DIR}/lib/Target/TargetRegisterInfo.cpp
+ ${LLVM_DIR}/lib/Target/TargetSubtargetInfo.cpp
+)
+
+if(LINUX)
+ set(LLVM_INCLUDE_DIR ${LLVM_DIR}/include-linux)
+endif()
+
+list(APPEND LLVM_INCLUDE_DIR
+ ${LLVM_DIR}/include
+ ${LLVM_DIR}/lib/Target/X86
+)
+add_library(llvm STATIC ${LLVM_LIST})
+set_target_properties(llvm PROPERTIES
+ POSITION_INDEPENDENT_CODE 1
+ INCLUDE_DIRECTORIES "${LLVM_INCLUDE_DIR}"
+ FOLDER "LLVM"
+)
+
+###########################################################
+# Include Directories
+###########################################################
+
+set(COMMON_INCLUDE_DIR
+ ${SOURCE_DIR}
+ ${SOURCE_DIR}/Common
+ ${SOURCE_DIR}/Main
+ ${SOURCE_DIR}/Reactor
+ ${SOURCE_DIR}/Renderer
+ ${SOURCE_DIR}/Shader
+ ${LLVM_INCLUDE_DIR}
+)
+set(OPENGL_INCLUDE_DIR
+ ${OPENGL_DIR}
+ ${OPENGL_DIR}/include
+ ${COMMON_INCLUDE_DIR}
+)
+
+###########################################################
+# File Lists
+###########################################################
+
+file(GLOB_RECURSE SWIFTSHADER_LIST
+ ${SOURCE_DIR}/Common/*.cpp
+ ${SOURCE_DIR}/Common/*.h
+ ${SOURCE_DIR}/Common/*.hpp
+ ${SOURCE_DIR}/Renderer/*.cpp
+ ${SOURCE_DIR}/Renderer/*.h
+ ${SOURCE_DIR}/Renderer/*.hpp
+ ${SOURCE_DIR}/Shader/*.cpp
+ ${SOURCE_DIR}/Shader/*.h
+ ${SOURCE_DIR}/Shader/*.hpp
+)
+list(APPEND SWIFTSHADER_LIST
+ ${SOURCE_DIR}/Main/Config.cpp
+ ${SOURCE_DIR}/Main/Config.hpp
+ ${SOURCE_DIR}/Main/crc.cpp
+ ${SOURCE_DIR}/Main/crc.h
+ ${SOURCE_DIR}/Main/FrameBuffer.cpp
+ ${SOURCE_DIR}/Main/FrameBuffer.hpp
+ ${SOURCE_DIR}/Main/Logo.cpp
+ ${SOURCE_DIR}/Main/Register.cpp
+ ${SOURCE_DIR}/Main/Register.hpp
+ ${SOURCE_DIR}/Main/serialvalid.cpp
+ ${SOURCE_DIR}/Main/serialvalid.h
+ ${SOURCE_DIR}/Main/SwiftConfig.cpp
+ ${SOURCE_DIR}/Main/SwiftConfig.hpp
+)
+list(REMOVE_ITEM SWIFTSHADER_LIST
+ ${SOURCE_DIR}/Common/DebugAndroid.cpp
+ ${SOURCE_DIR}/Common/DebugAndroid.hpp
+ ${SOURCE_DIR}/Common/GrallocAndroid.cpp
+ ${SOURCE_DIR}/Common/GrallocAndroid.hpp
+)
+
+set(REACTOR_LIST
+ ${SOURCE_DIR}/Reactor/Nucleus.cpp
+ ${SOURCE_DIR}/Reactor/Nucleus.hpp
+ ${SOURCE_DIR}/Reactor/Routine.cpp
+ ${SOURCE_DIR}/Reactor/Routine.hpp
+ ${SOURCE_DIR}/Reactor/RoutineManager.cpp
+ ${SOURCE_DIR}/Reactor/RoutineManager.hpp
+)
+
+file(GLOB_RECURSE EGL_LIST
+ ${OPENGL_DIR}/libEGL/*.cpp
+ ${OPENGL_DIR}/libEGL/*.h
+ ${OPENGL_DIR}/libEGL/*.hpp
+ ${OPENGL_DIR}/common/Object.cpp
+ ${OPENGL_DIR}/common/Object.hpp
+ ${OPENGL_DIR}/common/debug.cpp
+ ${OPENGL_DIR}/common/debug.h
+ ${OPENGL_DIR}/include/*.h
+)
+
+file(GLOB_RECURSE OPENGL_COMMON_LIST
+ ${OPENGL_DIR}/common/*.cpp
+ ${OPENGL_DIR}/common/*.h
+ ${OPENGL_DIR}/common/*.hpp
+ ${OPENGL_DIR}/include/*.h
+)
+list(REMOVE_ITEM OPENGL_COMMON_LIST
+ ${OPENGL_DIR}/common/AndroidCommon.cpp
+ ${OPENGL_DIR}/common/AndroidCommon.hpp
+)
+
+file(GLOB_RECURSE GL32_LIST
+ ${OPENGL_DIR}/libGL/*.cpp
+ ${OPENGL_DIR}/libGL/*.h
+ ${OPENGL_DIR}/libGL/*.hpp
+)
+
+file(GLOB_RECURSE GLES2_LIST
+ ${OPENGL_DIR}/libGLESv2/*.cpp
+ ${OPENGL_DIR}/libGLESv2/*.h
+ ${OPENGL_DIR}/libGLESv2/*.hpp
+)
+
+file(GLOB_RECURSE GLES_CM_LIST
+ ${OPENGL_DIR}/libGLES_CM/*.cpp
+ ${OPENGL_DIR}/libGLES_CM/*.h
+ ${OPENGL_DIR}/libGLES_CM/*.hpp
+)
+
+file(GLOB_RECURSE OPENGL_COMPILER_LIST
+ ${OPENGL_COMPILER_DIR}/*.cpp
+ ${OPENGL_COMPILER_DIR}/*.h
+ ${OPENGL_COMPILER_DIR}/*.hpp
+)
+file(GLOB_RECURSE OPENGL_COMPILER_OS_SPECIFIC_LIST
+ ${OPENGL_COMPILER_DIR}/ossource*.cpp
+ ${OPENGL_COMPILER_DIR}/ossource*.h
+ ${OPENGL_COMPILER_DIR}/ossource*.hpp
+)
+list(REMOVE_ITEM OPENGL_COMPILER_LIST ${OPENGL_COMPILER_OS_SPECIFIC_LIST})
+
+###########################################################
+# Append OS specific files to lists
+###########################################################
+
+if(WIN32)
+ list(APPEND SWIFTSHADER_LIST
+ ${SOURCE_DIR}/Main/FrameBufferDD.cpp
+ ${SOURCE_DIR}/Main/FrameBufferDD.hpp
+ ${SOURCE_DIR}/Main/FrameBufferGDI.cpp
+ ${SOURCE_DIR}/Main/FrameBufferGDI.hpp
+ ${SOURCE_DIR}/Main/FrameBufferWin.cpp
+ ${SOURCE_DIR}/Main/FrameBufferWin.hpp
+ ${SOURCE_DIR}/Reactor/DLL.cpp
+ ${SOURCE_DIR}/Reactor/DLL.hpp
+ )
+ list(APPEND OPENGL_COMPILER_LIST ${OPENGL_COMPILER_DIR}/ossource_win.cpp)
+ list(APPEND EGL_LIST ${OPENGL_DIR}/libEGL/libEGL.rc)
+ list(APPEND GL32_LIST ${OPENGL_DIR}/libGL/libGL.rc)
+ list(APPEND GLES2_LIST ${OPENGL_DIR}/libGLESv2/libGLESv2.rc)
+ list(APPEND GLES_CM_LIST ${OPENGL_DIR}/libGLES_CM/libGLES_CM.rc)
+elseif(LINUX)
+ list(APPEND SWIFTSHADER_LIST
+ ${SOURCE_DIR}/Main/FrameBufferX11.cpp
+ ${SOURCE_DIR}/Main/FrameBufferX11.hpp
+ ${SOURCE_DIR}/Main/libX11.cpp
+ ${SOURCE_DIR}/Main/libX11.hpp
+ )
+ list(APPEND OPENGL_COMPILER_LIST
+ ${OPENGL_COMPILER_DIR}/ossource_posix.cpp
+ )
+endif()
+
+if(WIN32)
+ set(OS_LIBS odbc32 odbccp32 WS2_32 dxguid)
+elseif(LINUX)
+ set(OS_LIBS dl X11 Xext pthread)
+endif()
+
+###########################################################
+# SwiftShaders Targets
+###########################################################
+
+add_library(SwiftShader STATIC ${SWIFTSHADER_LIST})
+set_target_properties(SwiftShader PROPERTIES
+ INCLUDE_DIRECTORIES "${COMMON_INCLUDE_DIR}"
+ POSITION_INDEPENDENT_CODE 1
+ FOLDER "Core"
+)
+target_link_libraries(SwiftShader ${OS_LIBS})
+
+add_library(Reactor STATIC ${REACTOR_LIST})
+set_target_properties(Reactor PROPERTIES
+ INCLUDE_DIRECTORIES "${COMMON_INCLUDE_DIR}"
+ POSITION_INDEPENDENT_CODE 1
+ FOLDER "Core"
+)
+target_link_libraries(Reactor llvm ${OS_LIBS})
+
+add_library(GLCommon STATIC ${OPENGL_COMMON_LIST})
+set_target_properties(GLCommon PROPERTIES
+ INCLUDE_DIRECTORIES "${OPENGL_INCLUDE_DIR}"
+ POSITION_INDEPENDENT_CODE 1
+ FOLDER "OpenGL"
+)
+target_link_libraries(GLCommon ${OS_LIBS})
+
+add_library(GLCompiler STATIC ${OPENGL_COMPILER_LIST})
+set_target_properties(GLCompiler PROPERTIES
+ INCLUDE_DIRECTORIES "${OPENGL_INCLUDE_DIR}"
+ POSITION_INDEPENDENT_CODE 1
+ FOLDER "OpenGL"
+)
+target_link_libraries(GLCompiler ${OS_LIBS})
+
+if(BUILD_EGL)
+ add_library(libEGL SHARED ${EGL_LIST})
+ set_target_properties(libEGL PROPERTIES
+ INCLUDE_DIRECTORIES "${OPENGL_INCLUDE_DIR}"
+ FOLDER "OpenGL"
+ COMPILE_DEFINITIONS "EGL_EGLEXT_PROTOTYPES"
+ PREFIX ""
+ )
+ set_target_export_map(libEGL ${SOURCE_DIR}/OpenGL/libEGL)
+ target_link_libraries(libEGL ${OS_LIBS})
+endif()
+
+if(BUILD_GL32)
+ add_library(libGL SHARED ${GL32_LIST})
+ set_target_properties(libGL PROPERTIES
+ INCLUDE_DIRECTORIES "${OPENGL_INCLUDE_DIR}"
+ FOLDER "OpenGL"
+ COMPILE_DEFINITIONS "GL_GLEXT_PROTOTYPES"
+ PREFIX ""
+ )
+ set_target_export_map(libGL ${SOURCE_DIR}/OpenGL/libGL)
+ target_link_libraries(libGL SwiftShader Reactor GLCommon GLCompiler ${OS_LIBS})
+endif()
+
+if(BUILD_GLESv2)
+ add_library(libGLESv2 SHARED ${GLES2_LIST})
+ set_target_properties(libGLESv2 PROPERTIES
+ INCLUDE_DIRECTORIES "${OPENGL_INCLUDE_DIR}"
+ FOLDER "OpenGL"
+ COMPILE_DEFINITIONS "GL_GLEXT_PROTOTYPES"
+ PREFIX ""
+ )
+ set_target_export_map(libGLESv2 ${SOURCE_DIR}/OpenGL/libGLESv2)
+ target_link_libraries(libGLESv2 SwiftShader Reactor GLCommon GLCompiler ${OS_LIBS})
+endif()
+
+if(BUILD_GLES_CM)
+ add_library(libGLES_CM SHARED ${GLES_CM_LIST})
+ set_target_properties(libGLES_CM PROPERTIES
+ INCLUDE_DIRECTORIES "${OPENGL_INCLUDE_DIR}"
+ FOLDER "OpenGL"
+ COMPILE_DEFINITIONS "GL_GLEXT_PROTOTYPES"
+ PREFIX ""
+ )
+ set_target_export_map(libGLES_CM ${SOURCE_DIR}/OpenGL/libGLES_CM)
+ target_link_libraries(libGLES_CM SwiftShader Reactor GLCommon GLCompiler ${OS_LIBS})
+endif()
+
+###########################################################
+# Extra programs
+###########################################################
+
+if (LINUX)
+ add_executable(OGLES2HelloAPI tests/third_party/PowerVR/Examples/Beginner/01_HelloAPI/OGLES2/OGLES2HelloAPI_LinuxX11.cpp)
+ target_link_libraries(OGLES2HelloAPI dl X11 EGL GLESv2)
+endif()