blob: ef553db30473a0a873bac8d5d8fd76b0a743a4e7 [file] [log] [blame]
cmake_minimum_required(VERSION 2.8)
project(SwiftShaders CXX)
set(CMAKE_BUILD_TYPE "Release" CACHE STRING "The type of build: Debug Release RelWithDebInfo." )
option(BUILD_EGL "Build the EGL library" 1)
if(WIN32)
option(BUILD_GL32 "Build the OpenGL 32 library" 1)
endif()
option(BUILD_GLESv2 "Build the OpenGL ES 2 library" 1)
option(BUILD_GLES_CM "Build the OpenGL ES 1.1 library" 1)
option(USE_GROUP_SOURCES "Group the source files in a folder tree for visual studio" 1)
# LLVM disallows calling cmake . from the main LLVM dir, the reason is that
# it builds header files that could overwrite the orignal ones. Here we
# want to include LLVM as a subdirectory and even though it wouldn't cause
# the problem, if cmake . is called from the main dir, the condition that
# LLVM checkes, "CMAKE_SOURCE_DIR == CMAKE_BINARY_DIR" will be true. So we
# disallow it ourselves too to. In addition if there are remining CMakeFiles
# and CMakeCache in the directory, cmake .. from a subdirectory will still
# try to build from the main directory so we instruct users to delete these
# files when they get the error.
if(CMAKE_SOURCE_DIR STREQUAL CMAKE_BINARY_DIR)
message(FATAL_ERROR "In source builds are not allowed by LLVM, please create a build/ directory and build from there. You may have to delete the CMakeCache.txt file and CMakeFiles directory that are next to the CMakeLists.txt.")
endif()
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
###########################################################
# Detect system
###########################################################
if (CMAKE_SYSTEM_NAME MATCHES "Linux")
set(LINUX ON)
elseif(WIN32)
elseif(APPLE)
else()
message(FATAL_ERROR "Platform is not supported")
endif()
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(ARCH "x86_64")
else()
set(ARCH "x86")
endif()
###########################################################
# Convenience macros
###########################################################
# Recursively calls source_group on the files of the directory
# so that Visual Studio has the files in a folder tree
macro(group_all_sources directory)
file(GLOB files RELATIVE ${CMAKE_SOURCE_DIR}/${directory} ${CMAKE_SOURCE_DIR}/${directory}/*)
foreach(file ${files})
if(IS_DIRECTORY ${CMAKE_SOURCE_DIR}/${directory}/${file})
group_all_sources(${directory}/${file})
else()
string(REPLACE "/" "\\" groupname ${directory})
source_group(${groupname} FILES ${CMAKE_SOURCE_DIR}/${directory}/${file})
endif()
endforeach()
endmacro()
# Takes target library and a directory where the export map is
# and add the linker options so that only the API symbols are
# exported.
macro(set_target_export_map TARGET DIR)
get_target_property(LINKFLAGS ${TARGET} LINK_FLAGS)
if(LINKFLAGS MATCHES "NOTFOUND")
set(LINKFLAGS "")
endif()
if(MSVC)
set_target_properties(${TARGET} PROPERTIES LINK_FLAGS "/DEF:\"${DIR}/${TARGET}.def\"")
else()
# Both hash-style are needed, because we want both gold and
# GNU ld to be able to read our libraries (maybe?).
# The version script only exports the API functions and
# hides all the others. Gc sections is used in combination
# with each functions being in its section, to reduce the
# binary size.
set_target_properties(${TARGET} PROPERTIES LINK_FLAGS "${LINKFLAGS} -Wl,--hash-style=both,--version-script=${DIR}/exports.map,--gc-sections")
endif()
endmacro()
if(USE_GROUP_SOURCES)
group_all_sources(src)
endif()
###########################################################
# Directories
###########################################################
set(SOURCE_DIR ${CMAKE_SOURCE_DIR}/src)
set(OPENGL_DIR ${SOURCE_DIR}/OpenGL)
set(OPENGL_COMPILER_DIR ${OPENGL_DIR}/compiler)
set(LLVM_DIR ${SOURCE_DIR}/LLVM)
set(TESTS_DIR ${CMAKE_SOURCE_DIR}/tests)
###########################################################
# Compile flags
###########################################################
macro( set_cpp_flag FLAG )
if( ${ARGC} GREATER 1 )
set( CMAKE_CXX_FLAGS_${ARGV1} "${CMAKE_CXX_FLAGS_${ARGV1}} ${FLAG}" )
else()
set( CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${FLAG}" )
endif()
endmacro()
if(MSVC)
set_cpp_flag("/MP")
add_definitions(-D_CRT_SECURE_NO_WARNINGS)
else()
set_cpp_flag("--std=c++11")
set_cpp_flag("-Wall")
set_cpp_flag("-fexceptions")
# Remove xor, and, or and friends from the list of keywords, they are used
# by Reactor
set_cpp_flag("-fno-operator-names")
# LLVM headers requires these flags to be set
set_cpp_flag("-D__STDC_CONSTANT_MACROS -D__STDC_LIMIT_MACROS")
if(ARCH EQUAL "x86")
set_cpp_flag("-m32")
set_cpp_flag("-msse2")
set_cpp_flag("-march=i686")
endif()
if(ARCH EQUAL "x86_64")
set_cpp_flag("-m64")
set_cpp_flag("-fPIC")
set_cpp_flag("-march=core2")
endif()
# Use -g3 to have even more debug info
set_cpp_flag("-g -g3" DEBUG)
set_cpp_flag("-g -g3" RELWITHDEBINFO)
set_cpp_flag("-s" RELEASE)
# For distribution it is more important to be slim than super optimized
# so even in Release we us only -O2
set_cpp_flag("-O2" RELEASE)
set_cpp_flag("-O2" RELWITHDEBINFO)
set_cpp_flag("-DNDEBUG" RELEASE)
set_cpp_flag("-DNDEBUG" RELWITHDEBINFO)
set_cpp_flag("-DANGLE_DISABLE_TRACE" RELEASE)
set_cpp_flag("-DANGLE_DISABLE_TRACE" RELWITHDEBINFO)
# Put each variable and function in its own section so that when linking
# with -gc-sections unused functions and variables are removed.
set_cpp_flag("-ffunction-sections" RELEASE)
set_cpp_flag("-fdata-sections" RELEASE)
set_cpp_flag("-fomit-frame-pointer" RELEASE)
endif()
if( WIN32 )
add_definitions(-DWINVER=0x501 -DNOMINMAX -DSTRICT)
set( CMAKE_FIND_LIBRARY_PREFIXES ${CMAKE_FIND_LIBRARY_PREFIXES} "" "lib" )
endif()
###########################################################
# LLVM
###########################################################
# We want the code for all of LLVM except the code for non-X86 targets
file(GLOB_RECURSE LLVM_LIST ${LLVM_DIR}/lib/*.cpp)
file(GLOB_RECURSE LLVM_ALL_TARGET_LIST ${LLVM_DIR}/lib/Target/*.cpp)
file(GLOB_RECURSE LLVM_X86_TARGET_LIST ${LLVM_DIR}/lib/Target/X86/*.cpp)
list(REMOVE_ITEM LLVM_LIST ${LLVM_ALL_TARGET_LIST})
list(APPEND LLVM_LIST ${LLVM_X86_TARGET_LIST})
list(REMOVE_ITEM LLVM_LIST "${LLVM_DIR}/lib/Target/X86/X86MCInstLower.cpp")
list(APPEND LLVM_LIST
${LLVM_DIR}/lib/Target/Mangler.cpp
${LLVM_DIR}/lib/Target/TargetData.cpp
${LLVM_DIR}/lib/Target/TargetELFWriterInfo.cpp
${LLVM_DIR}/lib/Target/TargetFrameLowering.cpp
${LLVM_DIR}/lib/Target/TargetInstrInfo.cpp
${LLVM_DIR}/lib/Target/TargetLibraryInfo.cpp
${LLVM_DIR}/lib/Target/TargetLoweringObjectFile.cpp
${LLVM_DIR}/lib/Target/TargetMachine.cpp
${LLVM_DIR}/lib/Target/TargetRegisterInfo.cpp
${LLVM_DIR}/lib/Target/TargetSubtargetInfo.cpp
)
if(LINUX)
set(LLVM_INCLUDE_DIR ${LLVM_DIR}/include-linux)
endif()
list(APPEND LLVM_INCLUDE_DIR
${LLVM_DIR}/include
${LLVM_DIR}/lib/Target/X86
)
add_library(llvm STATIC ${LLVM_LIST})
set_target_properties(llvm PROPERTIES
POSITION_INDEPENDENT_CODE 1
INCLUDE_DIRECTORIES "${LLVM_INCLUDE_DIR}"
FOLDER "LLVM"
)
###########################################################
# Include Directories
###########################################################
set(COMMON_INCLUDE_DIR
${SOURCE_DIR}
${SOURCE_DIR}/Common
${SOURCE_DIR}/Main
${SOURCE_DIR}/Reactor
${SOURCE_DIR}/Renderer
${SOURCE_DIR}/Shader
${LLVM_INCLUDE_DIR}
)
set(OPENGL_INCLUDE_DIR
${OPENGL_DIR}
${OPENGL_DIR}/include
${COMMON_INCLUDE_DIR}
)
###########################################################
# File Lists
###########################################################
file(GLOB_RECURSE SWIFTSHADER_LIST
${SOURCE_DIR}/Common/*.cpp
${SOURCE_DIR}/Common/*.h
${SOURCE_DIR}/Common/*.hpp
${SOURCE_DIR}/Renderer/*.cpp
${SOURCE_DIR}/Renderer/*.h
${SOURCE_DIR}/Renderer/*.hpp
${SOURCE_DIR}/Shader/*.cpp
${SOURCE_DIR}/Shader/*.h
${SOURCE_DIR}/Shader/*.hpp
)
list(APPEND SWIFTSHADER_LIST
${SOURCE_DIR}/Main/Config.cpp
${SOURCE_DIR}/Main/Config.hpp
${SOURCE_DIR}/Main/crc.cpp
${SOURCE_DIR}/Main/crc.h
${SOURCE_DIR}/Main/FrameBuffer.cpp
${SOURCE_DIR}/Main/FrameBuffer.hpp
${SOURCE_DIR}/Main/Logo.cpp
${SOURCE_DIR}/Main/Register.cpp
${SOURCE_DIR}/Main/Register.hpp
${SOURCE_DIR}/Main/serialvalid.cpp
${SOURCE_DIR}/Main/serialvalid.h
${SOURCE_DIR}/Main/SwiftConfig.cpp
${SOURCE_DIR}/Main/SwiftConfig.hpp
)
list(REMOVE_ITEM SWIFTSHADER_LIST
${SOURCE_DIR}/Common/DebugAndroid.cpp
${SOURCE_DIR}/Common/DebugAndroid.hpp
${SOURCE_DIR}/Common/GrallocAndroid.cpp
${SOURCE_DIR}/Common/GrallocAndroid.hpp
)
set(REACTOR_LIST
${SOURCE_DIR}/Reactor/Nucleus.cpp
${SOURCE_DIR}/Reactor/Nucleus.hpp
${SOURCE_DIR}/Reactor/Routine.cpp
${SOURCE_DIR}/Reactor/Routine.hpp
${SOURCE_DIR}/Reactor/RoutineManager.cpp
${SOURCE_DIR}/Reactor/RoutineManager.hpp
)
file(GLOB_RECURSE EGL_LIST
${OPENGL_DIR}/libEGL/*.cpp
${OPENGL_DIR}/libEGL/*.h
${OPENGL_DIR}/libEGL/*.hpp
${OPENGL_DIR}/common/Object.cpp
${OPENGL_DIR}/common/Object.hpp
${OPENGL_DIR}/common/debug.cpp
${OPENGL_DIR}/common/debug.h
${OPENGL_DIR}/include/*.h
)
file(GLOB_RECURSE OPENGL_COMMON_LIST
${OPENGL_DIR}/common/*.cpp
${OPENGL_DIR}/common/*.h
${OPENGL_DIR}/common/*.hpp
${OPENGL_DIR}/include/*.h
)
list(REMOVE_ITEM OPENGL_COMMON_LIST
${OPENGL_DIR}/common/AndroidCommon.cpp
${OPENGL_DIR}/common/AndroidCommon.hpp
)
file(GLOB_RECURSE GL32_LIST
${OPENGL_DIR}/libGL/*.cpp
${OPENGL_DIR}/libGL/*.h
${OPENGL_DIR}/libGL/*.hpp
)
file(GLOB_RECURSE GLES2_LIST
${OPENGL_DIR}/libGLESv2/*.cpp
${OPENGL_DIR}/libGLESv2/*.h
${OPENGL_DIR}/libGLESv2/*.hpp
)
file(GLOB_RECURSE GLES_CM_LIST
${OPENGL_DIR}/libGLES_CM/*.cpp
${OPENGL_DIR}/libGLES_CM/*.h
${OPENGL_DIR}/libGLES_CM/*.hpp
)
file(GLOB_RECURSE OPENGL_COMPILER_LIST
${OPENGL_COMPILER_DIR}/*.cpp
${OPENGL_COMPILER_DIR}/*.h
${OPENGL_COMPILER_DIR}/*.hpp
)
file(GLOB_RECURSE OPENGL_COMPILER_OS_SPECIFIC_LIST
${OPENGL_COMPILER_DIR}/ossource*.cpp
${OPENGL_COMPILER_DIR}/ossource*.h
${OPENGL_COMPILER_DIR}/ossource*.hpp
)
list(REMOVE_ITEM OPENGL_COMPILER_LIST ${OPENGL_COMPILER_OS_SPECIFIC_LIST})
###########################################################
# Append OS specific files to lists
###########################################################
if(WIN32)
list(APPEND SWIFTSHADER_LIST
${SOURCE_DIR}/Main/FrameBufferDD.cpp
${SOURCE_DIR}/Main/FrameBufferDD.hpp
${SOURCE_DIR}/Main/FrameBufferGDI.cpp
${SOURCE_DIR}/Main/FrameBufferGDI.hpp
${SOURCE_DIR}/Main/FrameBufferWin.cpp
${SOURCE_DIR}/Main/FrameBufferWin.hpp
${SOURCE_DIR}/Reactor/DLL.cpp
${SOURCE_DIR}/Reactor/DLL.hpp
)
list(APPEND OPENGL_COMPILER_LIST ${OPENGL_COMPILER_DIR}/ossource_win.cpp)
list(APPEND EGL_LIST ${OPENGL_DIR}/libEGL/libEGL.rc)
list(APPEND GL32_LIST ${OPENGL_DIR}/libGL/libGL.rc)
list(APPEND GLES2_LIST ${OPENGL_DIR}/libGLESv2/libGLESv2.rc)
list(APPEND GLES_CM_LIST ${OPENGL_DIR}/libGLES_CM/libGLES_CM.rc)
elseif(LINUX)
list(APPEND SWIFTSHADER_LIST
${SOURCE_DIR}/Main/FrameBufferX11.cpp
${SOURCE_DIR}/Main/FrameBufferX11.hpp
${SOURCE_DIR}/Main/libX11.cpp
${SOURCE_DIR}/Main/libX11.hpp
)
list(APPEND OPENGL_COMPILER_LIST
${OPENGL_COMPILER_DIR}/ossource_posix.cpp
)
endif()
if(WIN32)
set(OS_LIBS odbc32 odbccp32 WS2_32 dxguid)
elseif(LINUX)
set(OS_LIBS dl X11 Xext pthread)
endif()
###########################################################
# SwiftShaders Targets
###########################################################
add_library(SwiftShader STATIC ${SWIFTSHADER_LIST})
set_target_properties(SwiftShader PROPERTIES
INCLUDE_DIRECTORIES "${COMMON_INCLUDE_DIR}"
POSITION_INDEPENDENT_CODE 1
FOLDER "Core"
)
target_link_libraries(SwiftShader ${OS_LIBS})
add_library(Reactor STATIC ${REACTOR_LIST})
set_target_properties(Reactor PROPERTIES
INCLUDE_DIRECTORIES "${COMMON_INCLUDE_DIR}"
POSITION_INDEPENDENT_CODE 1
FOLDER "Core"
)
target_link_libraries(Reactor llvm ${OS_LIBS})
add_library(GLCommon STATIC ${OPENGL_COMMON_LIST})
set_target_properties(GLCommon PROPERTIES
INCLUDE_DIRECTORIES "${OPENGL_INCLUDE_DIR}"
POSITION_INDEPENDENT_CODE 1
FOLDER "OpenGL"
)
target_link_libraries(GLCommon ${OS_LIBS})
add_library(GLCompiler STATIC ${OPENGL_COMPILER_LIST})
set_target_properties(GLCompiler PROPERTIES
INCLUDE_DIRECTORIES "${OPENGL_INCLUDE_DIR}"
POSITION_INDEPENDENT_CODE 1
FOLDER "OpenGL"
)
target_link_libraries(GLCompiler ${OS_LIBS})
if(BUILD_EGL)
add_library(libEGL SHARED ${EGL_LIST})
set_target_properties(libEGL PROPERTIES
INCLUDE_DIRECTORIES "${OPENGL_INCLUDE_DIR}"
FOLDER "OpenGL"
COMPILE_DEFINITIONS "EGL_EGLEXT_PROTOTYPES"
PREFIX ""
)
set_target_export_map(libEGL ${SOURCE_DIR}/OpenGL/libEGL)
target_link_libraries(libEGL ${OS_LIBS})
endif()
if(BUILD_GL32)
add_library(libGL SHARED ${GL32_LIST})
set_target_properties(libGL PROPERTIES
INCLUDE_DIRECTORIES "${OPENGL_INCLUDE_DIR}"
FOLDER "OpenGL"
COMPILE_DEFINITIONS "GL_GLEXT_PROTOTYPES"
PREFIX ""
)
set_target_export_map(libGL ${SOURCE_DIR}/OpenGL/libGL)
target_link_libraries(libGL SwiftShader Reactor GLCommon GLCompiler ${OS_LIBS})
endif()
if(BUILD_GLESv2)
add_library(libGLESv2 SHARED ${GLES2_LIST})
set_target_properties(libGLESv2 PROPERTIES
INCLUDE_DIRECTORIES "${OPENGL_INCLUDE_DIR}"
FOLDER "OpenGL"
COMPILE_DEFINITIONS "GL_GLEXT_PROTOTYPES"
PREFIX ""
)
set_target_export_map(libGLESv2 ${SOURCE_DIR}/OpenGL/libGLESv2)
target_link_libraries(libGLESv2 SwiftShader Reactor GLCommon GLCompiler ${OS_LIBS})
endif()
if(BUILD_GLES_CM)
add_library(libGLES_CM SHARED ${GLES_CM_LIST})
set_target_properties(libGLES_CM PROPERTIES
INCLUDE_DIRECTORIES "${OPENGL_INCLUDE_DIR}"
FOLDER "OpenGL"
COMPILE_DEFINITIONS "GL_GLEXT_PROTOTYPES"
PREFIX ""
)
set_target_export_map(libGLES_CM ${SOURCE_DIR}/OpenGL/libGLES_CM)
target_link_libraries(libGLES_CM SwiftShader Reactor GLCommon GLCompiler ${OS_LIBS})
endif()
###########################################################
# Extra programs
###########################################################
if (LINUX)
add_executable(OGLES2HelloAPI tests/third_party/PowerVR/Examples/Beginner/01_HelloAPI/OGLES2/OGLES2HelloAPI_LinuxX11.cpp)
target_link_libraries(OGLES2HelloAPI dl X11 EGL GLESv2)
endif()