| // Copyright 2016 The SwiftShader Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "Shader.hpp" |
| |
| #include "VertexShader.hpp" |
| #include "PixelShader.hpp" |
| #include "System/Math.hpp" |
| #include "System/Debug.hpp" |
| |
| #include <set> |
| #include <fstream> |
| #include <sstream> |
| #include <stdarg.h> |
| |
| namespace sw |
| { |
| volatile int Shader::serialCounter = 1; |
| |
| Shader::Opcode Shader::OPCODE_DP(int i) |
| { |
| switch(i) |
| { |
| default: ASSERT(false); |
| case 1: return OPCODE_DP1; |
| case 2: return OPCODE_DP2; |
| case 3: return OPCODE_DP3; |
| case 4: return OPCODE_DP4; |
| } |
| } |
| |
| Shader::Opcode Shader::OPCODE_LEN(int i) |
| { |
| switch(i) |
| { |
| default: ASSERT(false); |
| case 1: return OPCODE_ABS; |
| case 2: return OPCODE_LEN2; |
| case 3: return OPCODE_LEN3; |
| case 4: return OPCODE_LEN4; |
| } |
| } |
| |
| Shader::Opcode Shader::OPCODE_DIST(int i) |
| { |
| switch(i) |
| { |
| default: ASSERT(false); |
| case 1: return OPCODE_DIST1; |
| case 2: return OPCODE_DIST2; |
| case 3: return OPCODE_DIST3; |
| case 4: return OPCODE_DIST4; |
| } |
| } |
| |
| Shader::Opcode Shader::OPCODE_NRM(int i) |
| { |
| switch(i) |
| { |
| default: ASSERT(false); |
| case 1: return OPCODE_SGN; |
| case 2: return OPCODE_NRM2; |
| case 3: return OPCODE_NRM3; |
| case 4: return OPCODE_NRM4; |
| } |
| } |
| |
| Shader::Opcode Shader::OPCODE_FORWARD(int i) |
| { |
| switch(i) |
| { |
| default: ASSERT(false); |
| case 1: return OPCODE_FORWARD1; |
| case 2: return OPCODE_FORWARD2; |
| case 3: return OPCODE_FORWARD3; |
| case 4: return OPCODE_FORWARD4; |
| } |
| } |
| |
| Shader::Opcode Shader::OPCODE_REFLECT(int i) |
| { |
| switch(i) |
| { |
| default: ASSERT(false); |
| case 1: return OPCODE_REFLECT1; |
| case 2: return OPCODE_REFLECT2; |
| case 3: return OPCODE_REFLECT3; |
| case 4: return OPCODE_REFLECT4; |
| } |
| } |
| |
| Shader::Opcode Shader::OPCODE_REFRACT(int i) |
| { |
| switch(i) |
| { |
| default: ASSERT(false); |
| case 1: return OPCODE_REFRACT1; |
| case 2: return OPCODE_REFRACT2; |
| case 3: return OPCODE_REFRACT3; |
| case 4: return OPCODE_REFRACT4; |
| } |
| } |
| |
| Shader::Instruction::Instruction(Opcode opcode) : opcode(opcode), analysis(0) |
| { |
| control = CONTROL_RESERVED0; |
| |
| predicate = false; |
| predicateNot = false; |
| predicateSwizzle = 0xE4; |
| |
| coissue = false; |
| samplerType = SAMPLER_UNKNOWN; |
| usage = USAGE_POSITION; |
| usageIndex = 0; |
| } |
| |
| Shader::Instruction::Instruction(const unsigned long *token, int size, unsigned char majorVersion) : analysis(0) |
| { |
| parseOperationToken(*token++, majorVersion); |
| |
| samplerType = SAMPLER_UNKNOWN; |
| usage = USAGE_POSITION; |
| usageIndex = 0; |
| |
| if(opcode == OPCODE_IF || |
| opcode == OPCODE_IFC || |
| opcode == OPCODE_LOOP || |
| opcode == OPCODE_REP || |
| opcode == OPCODE_BREAKC || |
| opcode == OPCODE_BREAKP) // No destination operand |
| { |
| if(size > 0) parseSourceToken(0, token++, majorVersion); |
| if(size > 1) parseSourceToken(1, token++, majorVersion); |
| if(size > 2) parseSourceToken(2, token++, majorVersion); |
| if(size > 3) ASSERT(false); |
| } |
| else if(opcode == OPCODE_DCL) |
| { |
| parseDeclarationToken(*token++); |
| parseDestinationToken(token++, majorVersion); |
| } |
| else |
| { |
| if(size > 0) |
| { |
| parseDestinationToken(token, majorVersion); |
| |
| if(dst.rel.type != PARAMETER_VOID && majorVersion >= 3) |
| { |
| token++; |
| size--; |
| } |
| |
| token++; |
| size--; |
| } |
| |
| if(predicate) |
| { |
| ASSERT(size != 0); |
| |
| predicateNot = (Modifier)((*token & 0x0F000000) >> 24) == MODIFIER_NOT; |
| predicateSwizzle = (unsigned char)((*token & 0x00FF0000) >> 16); |
| |
| token++; |
| size--; |
| } |
| |
| for(int i = 0; size > 0; i++) |
| { |
| parseSourceToken(i, token, majorVersion); |
| |
| token++; |
| size--; |
| |
| if(src[i].rel.type != PARAMETER_VOID && majorVersion >= 2) |
| { |
| token++; |
| size--; |
| } |
| } |
| } |
| } |
| |
| Shader::Instruction::~Instruction() |
| { |
| } |
| |
| std::string Shader::Instruction::string(ShaderType shaderType, unsigned short version) const |
| { |
| std::string instructionString; |
| |
| if(opcode != OPCODE_DCL) |
| { |
| instructionString += coissue ? "+ " : ""; |
| |
| if(predicate) |
| { |
| instructionString += predicateNot ? "(!p0" : "(p0"; |
| instructionString += swizzleString(PARAMETER_PREDICATE, predicateSwizzle); |
| instructionString += ") "; |
| } |
| |
| instructionString += operationString(version) + controlString() + dst.shiftString() + dst.modifierString(); |
| |
| if(dst.type != PARAMETER_VOID) |
| { |
| instructionString += " " + dst.string(shaderType, version) + |
| dst.relativeString() + |
| dst.maskString(); |
| } |
| |
| for(int i = 0; i < 4; i++) |
| { |
| if(src[i].type != PARAMETER_VOID) |
| { |
| instructionString += (dst.type != PARAMETER_VOID || i > 0) ? ", " : " "; |
| instructionString += src[i].preModifierString() + |
| src[i].string(shaderType, version) + |
| src[i].relativeString() + |
| src[i].postModifierString() + |
| src[i].swizzleString(); |
| } |
| } |
| } |
| else // DCL |
| { |
| instructionString += "dcl"; |
| |
| if(dst.type == PARAMETER_SAMPLER) |
| { |
| switch(samplerType) |
| { |
| case SAMPLER_UNKNOWN: instructionString += " "; break; |
| case SAMPLER_1D: instructionString += "_1d "; break; |
| case SAMPLER_2D: instructionString += "_2d "; break; |
| case SAMPLER_CUBE: instructionString += "_cube "; break; |
| case SAMPLER_VOLUME: instructionString += "_volume "; break; |
| default: |
| ASSERT(false); |
| } |
| |
| instructionString += dst.string(shaderType, version); |
| } |
| else if(dst.type == PARAMETER_INPUT || |
| dst.type == PARAMETER_OUTPUT || |
| dst.type == PARAMETER_TEXTURE) |
| { |
| if(version >= 0x0300) |
| { |
| switch(usage) |
| { |
| case USAGE_POSITION: instructionString += "_position"; break; |
| case USAGE_BLENDWEIGHT: instructionString += "_blendweight"; break; |
| case USAGE_BLENDINDICES: instructionString += "_blendindices"; break; |
| case USAGE_NORMAL: instructionString += "_normal"; break; |
| case USAGE_PSIZE: instructionString += "_psize"; break; |
| case USAGE_TEXCOORD: instructionString += "_texcoord"; break; |
| case USAGE_TANGENT: instructionString += "_tangent"; break; |
| case USAGE_BINORMAL: instructionString += "_binormal"; break; |
| case USAGE_TESSFACTOR: instructionString += "_tessfactor"; break; |
| case USAGE_POSITIONT: instructionString += "_positiont"; break; |
| case USAGE_COLOR: instructionString += "_color"; break; |
| case USAGE_FOG: instructionString += "_fog"; break; |
| case USAGE_DEPTH: instructionString += "_depth"; break; |
| case USAGE_SAMPLE: instructionString += "_sample"; break; |
| default: |
| ASSERT(false); |
| } |
| |
| if(usageIndex > 0) |
| { |
| std::ostringstream buffer; |
| |
| buffer << (int)usageIndex; |
| |
| instructionString += buffer.str(); |
| } |
| } |
| else ASSERT(dst.type != PARAMETER_OUTPUT); |
| |
| instructionString += " "; |
| |
| instructionString += dst.string(shaderType, version); |
| instructionString += dst.maskString(); |
| } |
| else if(dst.type == PARAMETER_MISCTYPE) // vPos and vFace |
| { |
| instructionString += " "; |
| |
| instructionString += dst.string(shaderType, version); |
| } |
| else ASSERT(false); |
| } |
| |
| return instructionString; |
| } |
| |
| std::string Shader::DestinationParameter::modifierString() const |
| { |
| if(type == PARAMETER_VOID || type == PARAMETER_LABEL) |
| { |
| return ""; |
| } |
| |
| std::string modifierString; |
| |
| if(saturate) |
| { |
| modifierString += "_sat"; |
| } |
| |
| if(partialPrecision) |
| { |
| modifierString += "_pp"; |
| } |
| |
| if(centroid) |
| { |
| modifierString += "_centroid"; |
| } |
| |
| return modifierString; |
| } |
| |
| std::string Shader::DestinationParameter::shiftString() const |
| { |
| if(type == PARAMETER_VOID || type == PARAMETER_LABEL) |
| { |
| return ""; |
| } |
| |
| switch(shift) |
| { |
| case 0: return ""; |
| case 1: return "_x2"; |
| case 2: return "_x4"; |
| case 3: return "_x8"; |
| case -1: return "_d2"; |
| case -2: return "_d4"; |
| case -3: return "_d8"; |
| default: |
| return ""; |
| // ASSERT(false); // FIXME |
| } |
| } |
| |
| std::string Shader::DestinationParameter::maskString() const |
| { |
| if(type == PARAMETER_VOID || type == PARAMETER_LABEL) |
| { |
| return ""; |
| } |
| |
| switch(mask) |
| { |
| case 0x0: return ""; |
| case 0x1: return ".x"; |
| case 0x2: return ".y"; |
| case 0x3: return ".xy"; |
| case 0x4: return ".z"; |
| case 0x5: return ".xz"; |
| case 0x6: return ".yz"; |
| case 0x7: return ".xyz"; |
| case 0x8: return ".w"; |
| case 0x9: return ".xw"; |
| case 0xA: return ".yw"; |
| case 0xB: return ".xyw"; |
| case 0xC: return ".zw"; |
| case 0xD: return ".xzw"; |
| case 0xE: return ".yzw"; |
| case 0xF: return ""; |
| default: |
| ASSERT(false); |
| } |
| |
| return ""; |
| } |
| |
| std::string Shader::SourceParameter::preModifierString() const |
| { |
| if(type == PARAMETER_VOID) |
| { |
| return ""; |
| } |
| |
| switch(modifier) |
| { |
| case MODIFIER_NONE: return ""; |
| case MODIFIER_NEGATE: return "-"; |
| case MODIFIER_BIAS: return ""; |
| case MODIFIER_BIAS_NEGATE: return "-"; |
| case MODIFIER_SIGN: return ""; |
| case MODIFIER_SIGN_NEGATE: return "-"; |
| case MODIFIER_COMPLEMENT: return "1-"; |
| case MODIFIER_X2: return ""; |
| case MODIFIER_X2_NEGATE: return "-"; |
| case MODIFIER_DZ: return ""; |
| case MODIFIER_DW: return ""; |
| case MODIFIER_ABS: return ""; |
| case MODIFIER_ABS_NEGATE: return "-"; |
| case MODIFIER_NOT: return "!"; |
| default: |
| ASSERT(false); |
| } |
| |
| return ""; |
| } |
| |
| std::string Shader::Parameter::relativeString() const |
| { |
| if(type == PARAMETER_CONST || type == PARAMETER_INPUT || type == PARAMETER_OUTPUT || type == PARAMETER_TEMP) |
| { |
| if(rel.type == PARAMETER_VOID) |
| { |
| return ""; |
| } |
| else if(rel.type == PARAMETER_ADDR) |
| { |
| switch(rel.swizzle & 0x03) |
| { |
| case 0: return "[a0.x]"; |
| case 1: return "[a0.y]"; |
| case 2: return "[a0.z]"; |
| case 3: return "[a0.w]"; |
| } |
| } |
| else if(rel.type == PARAMETER_TEMP) |
| { |
| std::ostringstream buffer; |
| buffer << rel.index; |
| |
| switch(rel.swizzle & 0x03) |
| { |
| case 0: return "[r" + buffer.str() + ".x]"; |
| case 1: return "[r" + buffer.str() + ".y]"; |
| case 2: return "[r" + buffer.str() + ".z]"; |
| case 3: return "[r" + buffer.str() + ".w]"; |
| } |
| } |
| else if(rel.type == PARAMETER_LOOP) |
| { |
| return "[aL]"; |
| } |
| else if(rel.type == PARAMETER_CONST) |
| { |
| std::ostringstream buffer; |
| buffer << rel.index; |
| |
| switch(rel.swizzle & 0x03) |
| { |
| case 0: return "[c" + buffer.str() + ".x]"; |
| case 1: return "[c" + buffer.str() + ".y]"; |
| case 2: return "[c" + buffer.str() + ".z]"; |
| case 3: return "[c" + buffer.str() + ".w]"; |
| } |
| } |
| else ASSERT(false); |
| } |
| |
| return ""; |
| } |
| |
| std::string Shader::SourceParameter::postModifierString() const |
| { |
| if(type == PARAMETER_VOID) |
| { |
| return ""; |
| } |
| |
| switch(modifier) |
| { |
| case MODIFIER_NONE: return ""; |
| case MODIFIER_NEGATE: return ""; |
| case MODIFIER_BIAS: return "_bias"; |
| case MODIFIER_BIAS_NEGATE: return "_bias"; |
| case MODIFIER_SIGN: return "_bx2"; |
| case MODIFIER_SIGN_NEGATE: return "_bx2"; |
| case MODIFIER_COMPLEMENT: return ""; |
| case MODIFIER_X2: return "_x2"; |
| case MODIFIER_X2_NEGATE: return "_x2"; |
| case MODIFIER_DZ: return "_dz"; |
| case MODIFIER_DW: return "_dw"; |
| case MODIFIER_ABS: return "_abs"; |
| case MODIFIER_ABS_NEGATE: return "_abs"; |
| case MODIFIER_NOT: return ""; |
| default: |
| ASSERT(false); |
| } |
| |
| return ""; |
| } |
| |
| std::string Shader::SourceParameter::string(ShaderType shaderType, unsigned short version) const |
| { |
| if(type == PARAMETER_CONST && bufferIndex >= 0) |
| { |
| std::ostringstream buffer; |
| buffer << bufferIndex; |
| |
| std::ostringstream offset; |
| offset << index; |
| |
| return "cb" + buffer.str() + "[" + offset.str() + "]"; |
| } |
| else |
| { |
| return Parameter::string(shaderType, version); |
| } |
| } |
| |
| std::string Shader::SourceParameter::swizzleString() const |
| { |
| return Instruction::swizzleString(type, swizzle); |
| } |
| |
| void Shader::Instruction::parseOperationToken(unsigned long token, unsigned char majorVersion) |
| { |
| if((token & 0xFFFF0000) == 0xFFFF0000 || (token & 0xFFFF0000) == 0xFFFE0000) // Version token |
| { |
| opcode = (Opcode)token; |
| |
| control = CONTROL_RESERVED0; |
| predicate = false; |
| coissue = false; |
| } |
| else |
| { |
| opcode = (Opcode)(token & 0x0000FFFF); |
| control = (Control)((token & 0x00FF0000) >> 16); |
| |
| int size = (token & 0x0F000000) >> 24; |
| |
| predicate = (token & 0x10000000) != 0x00000000; |
| coissue = (token & 0x40000000) != 0x00000000; |
| |
| if(majorVersion < 2) |
| { |
| if(size != 0) |
| { |
| ASSERT(false); // Reserved |
| } |
| } |
| |
| if(majorVersion < 2) |
| { |
| if(predicate) |
| { |
| ASSERT(false); |
| } |
| } |
| |
| if((token & 0x20000000) != 0x00000000) |
| { |
| ASSERT(false); // Reserved |
| } |
| |
| if(majorVersion >= 2) |
| { |
| if(coissue) |
| { |
| ASSERT(false); // Reserved |
| } |
| } |
| |
| if((token & 0x80000000) != 0x00000000) |
| { |
| ASSERT(false); |
| } |
| } |
| } |
| |
| void Shader::Instruction::parseDeclarationToken(unsigned long token) |
| { |
| samplerType = (SamplerType)((token & 0x78000000) >> 27); |
| usage = (Usage)(token & 0x0000001F); |
| usageIndex = (unsigned char)((token & 0x000F0000) >> 16); |
| } |
| |
| void Shader::Instruction::parseDestinationToken(const unsigned long *token, unsigned char majorVersion) |
| { |
| dst.index = (unsigned short)(token[0] & 0x000007FF); |
| dst.type = (ParameterType)(((token[0] & 0x00001800) >> 8) | ((token[0] & 0x70000000) >> 28)); |
| |
| // TODO: Check type and index range |
| |
| bool relative = (token[0] & 0x00002000) != 0x00000000; |
| dst.rel.type = relative ? PARAMETER_ADDR : PARAMETER_VOID; |
| dst.rel.swizzle = 0x00; |
| dst.rel.scale = 1; |
| |
| if(relative && majorVersion >= 3) |
| { |
| dst.rel.type = (ParameterType)(((token[1] & 0x00001800) >> 8) | ((token[1] & 0x70000000) >> 28)); |
| dst.rel.swizzle = (unsigned char)((token[1] & 0x00FF0000) >> 16); |
| } |
| else if(relative) ASSERT(false); // Reserved |
| |
| if((token[0] & 0x0000C000) != 0x00000000) |
| { |
| ASSERT(false); // Reserved |
| } |
| |
| dst.mask = (unsigned char)((token[0] & 0x000F0000) >> 16); |
| dst.saturate = (token[0] & 0x00100000) != 0; |
| dst.partialPrecision = (token[0] & 0x00200000) != 0; |
| dst.centroid = (token[0] & 0x00400000) != 0; |
| dst.shift = (signed char)((token[0] & 0x0F000000) >> 20) >> 4; |
| |
| if(majorVersion >= 2) |
| { |
| if(dst.shift) |
| { |
| ASSERT(false); // Reserved |
| } |
| } |
| |
| if((token[0] & 0x80000000) != 0x80000000) |
| { |
| ASSERT(false); |
| } |
| } |
| |
| void Shader::Instruction::parseSourceToken(int i, const unsigned long *token, unsigned char majorVersion) |
| { |
| // Defaults |
| src[i].index = 0; |
| src[i].type = PARAMETER_VOID; |
| src[i].modifier = MODIFIER_NONE; |
| src[i].swizzle = 0xE4; |
| src[i].rel.type = PARAMETER_VOID; |
| src[i].rel.swizzle = 0x00; |
| src[i].rel.scale = 1; |
| |
| switch(opcode) |
| { |
| case OPCODE_DEF: |
| src[0].type = PARAMETER_FLOAT4LITERAL; |
| src[0].value[i] = *(float*)token; |
| break; |
| case OPCODE_DEFB: |
| src[0].type = PARAMETER_BOOL1LITERAL; |
| src[0].boolean[0] = *(int*)token; |
| break; |
| case OPCODE_DEFI: |
| src[0].type = PARAMETER_INT4LITERAL; |
| src[0].integer[i] = *(int*)token; |
| break; |
| default: |
| src[i].index = (unsigned short)(token[0] & 0x000007FF); |
| src[i].type = (ParameterType)(((token[0] & 0x00001800) >> 8) | ((token[0] & 0x70000000) >> 28)); |
| |
| // FIXME: Check type and index range |
| |
| bool relative = (token[0] & 0x00002000) != 0x00000000; |
| src[i].rel.type = relative ? PARAMETER_ADDR : PARAMETER_VOID; |
| |
| if((token[0] & 0x0000C000) != 0x00000000) |
| { |
| if(opcode != OPCODE_DEF && |
| opcode != OPCODE_DEFI && |
| opcode != OPCODE_DEFB) |
| { |
| ASSERT(false); |
| } |
| } |
| |
| src[i].swizzle = (unsigned char)((token[0] & 0x00FF0000) >> 16); |
| src[i].modifier = (Modifier)((token[0] & 0x0F000000) >> 24); |
| |
| if((token[0] & 0x80000000) != 0x80000000) |
| { |
| if(opcode != OPCODE_DEF && |
| opcode != OPCODE_DEFI && |
| opcode != OPCODE_DEFB) |
| { |
| ASSERT(false); |
| } |
| } |
| |
| if(relative && majorVersion >= 2) |
| { |
| src[i].rel.type = (ParameterType)(((token[1] & 0x00001800) >> 8) | ((token[1] & 0x70000000) >> 28)); |
| src[i].rel.swizzle = (unsigned char)((token[1] & 0x00FF0000) >> 16); |
| } |
| } |
| } |
| |
| std::string Shader::Instruction::swizzleString(ParameterType type, unsigned char swizzle) |
| { |
| if(type == PARAMETER_VOID || type == PARAMETER_LABEL || swizzle == 0xE4) |
| { |
| return ""; |
| } |
| |
| int x = (swizzle & 0x03) >> 0; |
| int y = (swizzle & 0x0C) >> 2; |
| int z = (swizzle & 0x30) >> 4; |
| int w = (swizzle & 0xC0) >> 6; |
| |
| std::string swizzleString = "."; |
| |
| switch(x) |
| { |
| case 0: swizzleString += "x"; break; |
| case 1: swizzleString += "y"; break; |
| case 2: swizzleString += "z"; break; |
| case 3: swizzleString += "w"; break; |
| } |
| |
| if(!(x == y && y == z && z == w)) |
| { |
| switch(y) |
| { |
| case 0: swizzleString += "x"; break; |
| case 1: swizzleString += "y"; break; |
| case 2: swizzleString += "z"; break; |
| case 3: swizzleString += "w"; break; |
| } |
| |
| if(!(y == z && z == w)) |
| { |
| switch(z) |
| { |
| case 0: swizzleString += "x"; break; |
| case 1: swizzleString += "y"; break; |
| case 2: swizzleString += "z"; break; |
| case 3: swizzleString += "w"; break; |
| } |
| |
| if(!(z == w)) |
| { |
| switch(w) |
| { |
| case 0: swizzleString += "x"; break; |
| case 1: swizzleString += "y"; break; |
| case 2: swizzleString += "z"; break; |
| case 3: swizzleString += "w"; break; |
| } |
| } |
| } |
| } |
| |
| return swizzleString; |
| } |
| |
| std::string Shader::Instruction::operationString(unsigned short version) const |
| { |
| switch(opcode) |
| { |
| case OPCODE_NULL: return "null"; |
| case OPCODE_NOP: return "nop"; |
| case OPCODE_MOV: return "mov"; |
| case OPCODE_ADD: return "add"; |
| case OPCODE_IADD: return "iadd"; |
| case OPCODE_SUB: return "sub"; |
| case OPCODE_ISUB: return "isub"; |
| case OPCODE_MAD: return "mad"; |
| case OPCODE_IMAD: return "imad"; |
| case OPCODE_MUL: return "mul"; |
| case OPCODE_IMUL: return "imul"; |
| case OPCODE_RCPX: return "rcpx"; |
| case OPCODE_DIV: return "div"; |
| case OPCODE_IDIV: return "idiv"; |
| case OPCODE_UDIV: return "udiv"; |
| case OPCODE_MOD: return "mod"; |
| case OPCODE_IMOD: return "imod"; |
| case OPCODE_UMOD: return "umod"; |
| case OPCODE_SHL: return "shl"; |
| case OPCODE_ISHR: return "ishr"; |
| case OPCODE_USHR: return "ushr"; |
| case OPCODE_RSQX: return "rsqx"; |
| case OPCODE_SQRT: return "sqrt"; |
| case OPCODE_RSQ: return "rsq"; |
| case OPCODE_LEN2: return "len2"; |
| case OPCODE_LEN3: return "len3"; |
| case OPCODE_LEN4: return "len4"; |
| case OPCODE_DIST1: return "dist1"; |
| case OPCODE_DIST2: return "dist2"; |
| case OPCODE_DIST3: return "dist3"; |
| case OPCODE_DIST4: return "dist4"; |
| case OPCODE_DP3: return "dp3"; |
| case OPCODE_DP4: return "dp4"; |
| case OPCODE_DET2: return "det2"; |
| case OPCODE_DET3: return "det3"; |
| case OPCODE_DET4: return "det4"; |
| case OPCODE_MIN: return "min"; |
| case OPCODE_IMIN: return "imin"; |
| case OPCODE_UMIN: return "umin"; |
| case OPCODE_MAX: return "max"; |
| case OPCODE_IMAX: return "imax"; |
| case OPCODE_UMAX: return "umax"; |
| case OPCODE_SLT: return "slt"; |
| case OPCODE_SGE: return "sge"; |
| case OPCODE_EXP2X: return "exp2x"; |
| case OPCODE_LOG2X: return "log2x"; |
| case OPCODE_LIT: return "lit"; |
| case OPCODE_ATT: return "att"; |
| case OPCODE_LRP: return "lrp"; |
| case OPCODE_STEP: return "step"; |
| case OPCODE_SMOOTH: return "smooth"; |
| case OPCODE_FLOATBITSTOINT: return "floatBitsToInt"; |
| case OPCODE_FLOATBITSTOUINT: return "floatBitsToUInt"; |
| case OPCODE_INTBITSTOFLOAT: return "intBitsToFloat"; |
| case OPCODE_UINTBITSTOFLOAT: return "uintBitsToFloat"; |
| case OPCODE_PACKSNORM2x16: return "packSnorm2x16"; |
| case OPCODE_PACKUNORM2x16: return "packUnorm2x16"; |
| case OPCODE_PACKHALF2x16: return "packHalf2x16"; |
| case OPCODE_UNPACKSNORM2x16: return "unpackSnorm2x16"; |
| case OPCODE_UNPACKUNORM2x16: return "unpackUnorm2x16"; |
| case OPCODE_UNPACKHALF2x16: return "unpackHalf2x16"; |
| case OPCODE_FRC: return "frc"; |
| case OPCODE_M4X4: return "m4x4"; |
| case OPCODE_M4X3: return "m4x3"; |
| case OPCODE_M3X4: return "m3x4"; |
| case OPCODE_M3X3: return "m3x3"; |
| case OPCODE_M3X2: return "m3x2"; |
| case OPCODE_CALL: return "call"; |
| case OPCODE_CALLNZ: return "callnz"; |
| case OPCODE_LOOP: return "loop"; |
| case OPCODE_RET: return "ret"; |
| case OPCODE_ENDLOOP: return "endloop"; |
| case OPCODE_LABEL: return "label"; |
| case OPCODE_DCL: return "dcl"; |
| case OPCODE_POWX: return "powx"; |
| case OPCODE_CRS: return "crs"; |
| case OPCODE_SGN: return "sgn"; |
| case OPCODE_ISGN: return "isgn"; |
| case OPCODE_ABS: return "abs"; |
| case OPCODE_IABS: return "iabs"; |
| case OPCODE_NRM2: return "nrm2"; |
| case OPCODE_NRM3: return "nrm3"; |
| case OPCODE_NRM4: return "nrm4"; |
| case OPCODE_SINCOS: return "sincos"; |
| case OPCODE_REP: return "rep"; |
| case OPCODE_ENDREP: return "endrep"; |
| case OPCODE_IF: return "if"; |
| case OPCODE_IFC: return "ifc"; |
| case OPCODE_ELSE: return "else"; |
| case OPCODE_ENDIF: return "endif"; |
| case OPCODE_BREAK: return "break"; |
| case OPCODE_BREAKC: return "breakc"; |
| case OPCODE_MOVA: return "mova"; |
| case OPCODE_DEFB: return "defb"; |
| case OPCODE_DEFI: return "defi"; |
| case OPCODE_TEXCOORD: return "texcoord"; |
| case OPCODE_TEXKILL: return "texkill"; |
| case OPCODE_DISCARD: return "discard"; |
| case OPCODE_TEX: |
| if(version < 0x0104) return "tex"; |
| else return "texld"; |
| case OPCODE_TEXBEM: return "texbem"; |
| case OPCODE_TEXBEML: return "texbeml"; |
| case OPCODE_TEXREG2AR: return "texreg2ar"; |
| case OPCODE_TEXREG2GB: return "texreg2gb"; |
| case OPCODE_TEXM3X2PAD: return "texm3x2pad"; |
| case OPCODE_TEXM3X2TEX: return "texm3x2tex"; |
| case OPCODE_TEXM3X3PAD: return "texm3x3pad"; |
| case OPCODE_TEXM3X3TEX: return "texm3x3tex"; |
| case OPCODE_RESERVED0: return "reserved0"; |
| case OPCODE_TEXM3X3SPEC: return "texm3x3spec"; |
| case OPCODE_TEXM3X3VSPEC: return "texm3x3vspec"; |
| case OPCODE_EXPP: return "expp"; |
| case OPCODE_LOGP: return "logp"; |
| case OPCODE_CND: return "cnd"; |
| case OPCODE_DEF: return "def"; |
| case OPCODE_TEXREG2RGB: return "texreg2rgb"; |
| case OPCODE_TEXDP3TEX: return "texdp3tex"; |
| case OPCODE_TEXM3X2DEPTH: return "texm3x2depth"; |
| case OPCODE_TEXDP3: return "texdp3"; |
| case OPCODE_TEXM3X3: return "texm3x3"; |
| case OPCODE_TEXDEPTH: return "texdepth"; |
| case OPCODE_CMP0: return "cmp0"; |
| case OPCODE_ICMP: return "icmp"; |
| case OPCODE_UCMP: return "ucmp"; |
| case OPCODE_SELECT: return "select"; |
| case OPCODE_EXTRACT: return "extract"; |
| case OPCODE_INSERT: return "insert"; |
| case OPCODE_BEM: return "bem"; |
| case OPCODE_DP2ADD: return "dp2add"; |
| case OPCODE_DFDX: return "dFdx"; |
| case OPCODE_DFDY: return "dFdy"; |
| case OPCODE_FWIDTH: return "fwidth"; |
| case OPCODE_TEXLDD: return "texldd"; |
| case OPCODE_CMP: return "cmp"; |
| case OPCODE_TEXLDL: return "texldl"; |
| case OPCODE_TEXBIAS: return "texbias"; |
| case OPCODE_TEXOFFSET: return "texoffset"; |
| case OPCODE_TEXOFFSETBIAS: return "texoffsetbias"; |
| case OPCODE_TEXLODOFFSET: return "texlodoffset"; |
| case OPCODE_TEXELFETCH: return "texelfetch"; |
| case OPCODE_TEXELFETCHOFFSET: return "texelfetchoffset"; |
| case OPCODE_TEXGRAD: return "texgrad"; |
| case OPCODE_TEXGRADOFFSET: return "texgradoffset"; |
| case OPCODE_BREAKP: return "breakp"; |
| case OPCODE_TEXSIZE: return "texsize"; |
| case OPCODE_PHASE: return "phase"; |
| case OPCODE_COMMENT: return "comment"; |
| case OPCODE_END: return "end"; |
| case OPCODE_PS_1_0: return "ps_1_0"; |
| case OPCODE_PS_1_1: return "ps_1_1"; |
| case OPCODE_PS_1_2: return "ps_1_2"; |
| case OPCODE_PS_1_3: return "ps_1_3"; |
| case OPCODE_PS_1_4: return "ps_1_4"; |
| case OPCODE_PS_2_0: return "ps_2_0"; |
| case OPCODE_PS_2_x: return "ps_2_x"; |
| case OPCODE_PS_3_0: return "ps_3_0"; |
| case OPCODE_VS_1_0: return "vs_1_0"; |
| case OPCODE_VS_1_1: return "vs_1_1"; |
| case OPCODE_VS_2_0: return "vs_2_0"; |
| case OPCODE_VS_2_x: return "vs_2_x"; |
| case OPCODE_VS_2_sw: return "vs_2_sw"; |
| case OPCODE_VS_3_0: return "vs_3_0"; |
| case OPCODE_VS_3_sw: return "vs_3_sw"; |
| case OPCODE_WHILE: return "while"; |
| case OPCODE_ENDWHILE: return "endwhile"; |
| case OPCODE_COS: return "cos"; |
| case OPCODE_SIN: return "sin"; |
| case OPCODE_TAN: return "tan"; |
| case OPCODE_ACOS: return "acos"; |
| case OPCODE_ASIN: return "asin"; |
| case OPCODE_ATAN: return "atan"; |
| case OPCODE_ATAN2: return "atan2"; |
| case OPCODE_COSH: return "cosh"; |
| case OPCODE_SINH: return "sinh"; |
| case OPCODE_TANH: return "tanh"; |
| case OPCODE_ACOSH: return "acosh"; |
| case OPCODE_ASINH: return "asinh"; |
| case OPCODE_ATANH: return "atanh"; |
| case OPCODE_DP1: return "dp1"; |
| case OPCODE_DP2: return "dp2"; |
| case OPCODE_TRUNC: return "trunc"; |
| case OPCODE_FLOOR: return "floor"; |
| case OPCODE_ROUND: return "round"; |
| case OPCODE_ROUNDEVEN: return "roundEven"; |
| case OPCODE_CEIL: return "ceil"; |
| case OPCODE_EXP2: return "exp2"; |
| case OPCODE_LOG2: return "log2"; |
| case OPCODE_EXP: return "exp"; |
| case OPCODE_LOG: return "log"; |
| case OPCODE_POW: return "pow"; |
| case OPCODE_F2B: return "f2b"; |
| case OPCODE_B2F: return "b2f"; |
| case OPCODE_F2I: return "f2i"; |
| case OPCODE_I2F: return "i2f"; |
| case OPCODE_F2U: return "f2u"; |
| case OPCODE_U2F: return "u2f"; |
| case OPCODE_B2I: return "b2i"; |
| case OPCODE_I2B: return "i2b"; |
| case OPCODE_ALL: return "all"; |
| case OPCODE_ANY: return "any"; |
| case OPCODE_NEG: return "neg"; |
| case OPCODE_INEG: return "ineg"; |
| case OPCODE_ISNAN: return "isnan"; |
| case OPCODE_ISINF: return "isinf"; |
| case OPCODE_NOT: return "not"; |
| case OPCODE_OR: return "or"; |
| case OPCODE_XOR: return "xor"; |
| case OPCODE_AND: return "and"; |
| case OPCODE_EQ: return "eq"; |
| case OPCODE_NE: return "neq"; |
| case OPCODE_FORWARD1: return "forward1"; |
| case OPCODE_FORWARD2: return "forward2"; |
| case OPCODE_FORWARD3: return "forward3"; |
| case OPCODE_FORWARD4: return "forward4"; |
| case OPCODE_REFLECT1: return "reflect1"; |
| case OPCODE_REFLECT2: return "reflect2"; |
| case OPCODE_REFLECT3: return "reflect3"; |
| case OPCODE_REFLECT4: return "reflect4"; |
| case OPCODE_REFRACT1: return "refract1"; |
| case OPCODE_REFRACT2: return "refract2"; |
| case OPCODE_REFRACT3: return "refract3"; |
| case OPCODE_REFRACT4: return "refract4"; |
| case OPCODE_LEAVE: return "leave"; |
| case OPCODE_CONTINUE: return "continue"; |
| case OPCODE_TEST: return "test"; |
| case OPCODE_SWITCH: return "switch"; |
| case OPCODE_ENDSWITCH: return "endswitch"; |
| default: |
| ASSERT(false); |
| } |
| |
| return "<unknown>"; |
| } |
| |
| std::string Shader::Instruction::controlString() const |
| { |
| if(opcode != OPCODE_LOOP && opcode != OPCODE_BREAKC && opcode != OPCODE_IFC && opcode != OPCODE_CMP) |
| { |
| if(project) return "p"; |
| |
| if(bias) return "b"; |
| |
| // FIXME: LOD |
| } |
| |
| switch(control) |
| { |
| case 1: return "_gt"; |
| case 2: return "_eq"; |
| case 3: return "_ge"; |
| case 4: return "_lt"; |
| case 5: return "_ne"; |
| case 6: return "_le"; |
| default: |
| return ""; |
| // ASSERT(false); // FIXME |
| } |
| } |
| |
| std::string Shader::Parameter::string(ShaderType shaderType, unsigned short version) const |
| { |
| std::ostringstream buffer; |
| |
| if(type == PARAMETER_FLOAT4LITERAL) |
| { |
| buffer << '{' << value[0] << ", " << value[1] << ", " << value[2] << ", " << value[3] << '}'; |
| |
| return buffer.str(); |
| } |
| else if(type != PARAMETER_RASTOUT && !(type == PARAMETER_ADDR && shaderType == SHADER_VERTEX) && type != PARAMETER_LOOP && type != PARAMETER_PREDICATE && type != PARAMETER_MISCTYPE) |
| { |
| buffer << index; |
| |
| return typeString(shaderType, version) + buffer.str(); |
| } |
| else |
| { |
| return typeString(shaderType, version); |
| } |
| } |
| |
| std::string Shader::Parameter::typeString(ShaderType shaderType, unsigned short version) const |
| { |
| switch(type) |
| { |
| case PARAMETER_TEMP: return "r"; |
| case PARAMETER_INPUT: return "v"; |
| case PARAMETER_CONST: return "c"; |
| case PARAMETER_TEXTURE: |
| // case PARAMETER_ADDR: |
| if(shaderType == SHADER_PIXEL) return "t"; |
| else return "a0"; |
| case PARAMETER_RASTOUT: |
| if(index == 0) return "oPos"; |
| else if(index == 1) return "oFog"; |
| else if(index == 2) return "oPts"; |
| else ASSERT(false); |
| case PARAMETER_ATTROUT: return "oD"; |
| case PARAMETER_TEXCRDOUT: |
| // case PARAMETER_OUTPUT: return ""; |
| if(version < 0x0300) return "oT"; |
| else return "o"; |
| case PARAMETER_CONSTINT: return "i"; |
| case PARAMETER_COLOROUT: return "oC"; |
| case PARAMETER_DEPTHOUT: return "oDepth"; |
| case PARAMETER_SAMPLER: return "s"; |
| // case PARAMETER_CONST2: return ""; |
| // case PARAMETER_CONST3: return ""; |
| // case PARAMETER_CONST4: return ""; |
| case PARAMETER_CONSTBOOL: return "b"; |
| case PARAMETER_LOOP: return "aL"; |
| // case PARAMETER_TEMPFLOAT16: return ""; |
| case PARAMETER_MISCTYPE: |
| switch(index) |
| { |
| case VPosIndex: return "vPos"; |
| case VFaceIndex: return "vFace"; |
| case InstanceIDIndex: return "iID"; |
| case VertexIDIndex: return "vID"; |
| default: ASSERT(false); |
| } |
| case PARAMETER_LABEL: return "l"; |
| case PARAMETER_PREDICATE: return "p0"; |
| case PARAMETER_FLOAT4LITERAL: return ""; |
| case PARAMETER_BOOL1LITERAL: return ""; |
| case PARAMETER_INT4LITERAL: return ""; |
| // case PARAMETER_VOID: return ""; |
| default: |
| ASSERT(false); |
| } |
| |
| return ""; |
| } |
| |
| bool Shader::Instruction::isBranch() const |
| { |
| return opcode == OPCODE_IF || opcode == OPCODE_IFC; |
| } |
| |
| bool Shader::Instruction::isCall() const |
| { |
| return opcode == OPCODE_CALL || opcode == OPCODE_CALLNZ; |
| } |
| |
| bool Shader::Instruction::isBreak() const |
| { |
| return opcode == OPCODE_BREAK || opcode == OPCODE_BREAKC || opcode == OPCODE_BREAKP; |
| } |
| |
| bool Shader::Instruction::isLoop() const |
| { |
| return opcode == OPCODE_LOOP || opcode == OPCODE_REP || opcode == OPCODE_WHILE; |
| } |
| |
| bool Shader::Instruction::isEndLoop() const |
| { |
| return opcode == OPCODE_ENDLOOP || opcode == OPCODE_ENDREP || opcode == OPCODE_ENDWHILE; |
| } |
| |
| bool Shader::Instruction::isPredicated() const |
| { |
| return predicate || |
| analysisBranch || |
| analysisBreak || |
| analysisContinue || |
| analysisLeave; |
| } |
| |
| Shader::Shader() : serialID(serialCounter++) |
| { |
| usedSamplers = 0; |
| } |
| |
| Shader::~Shader() |
| { |
| for(auto &inst : instruction) |
| { |
| delete inst; |
| inst = 0; |
| } |
| } |
| |
| void Shader::parse(const unsigned long *token) |
| { |
| minorVersion = (unsigned char)(token[0] & 0x000000FF); |
| majorVersion = (unsigned char)((token[0] & 0x0000FF00) >> 8); |
| shaderType = (ShaderType)((token[0] & 0xFFFF0000) >> 16); |
| |
| int length = 0; |
| |
| if(shaderType == SHADER_VERTEX) |
| { |
| length = VertexShader::validate(token); |
| } |
| else if(shaderType == SHADER_PIXEL) |
| { |
| length = PixelShader::validate(token); |
| } |
| else ASSERT(false); |
| |
| ASSERT(length != 0); |
| instruction.resize(length); |
| |
| for(int i = 0; i < length; i++) |
| { |
| while((*token & 0x0000FFFF) == 0x0000FFFE) // Comment token |
| { |
| int length = (*token & 0x7FFF0000) >> 16; |
| |
| token += length + 1; |
| } |
| |
| int tokenCount = size(*token); |
| |
| instruction[i] = new Instruction(token, tokenCount, majorVersion); |
| |
| token += 1 + tokenCount; |
| } |
| } |
| |
| int Shader::size(unsigned long opcode) const |
| { |
| return size(opcode, shaderModel); |
| } |
| |
| int Shader::size(unsigned long opcode, unsigned short shaderModel) |
| { |
| if(shaderModel > 0x0300) |
| { |
| ASSERT(false); |
| } |
| |
| static const signed char size[] = |
| { |
| 0, // NOP = 0 |
| 2, // MOV |
| 3, // ADD |
| 3, // SUB |
| 4, // MAD |
| 3, // MUL |
| 2, // RCP |
| 2, // RSQ |
| 3, // DP3 |
| 3, // DP4 |
| 3, // MIN |
| 3, // MAX |
| 3, // SLT |
| 3, // SGE |
| 2, // EXP |
| 2, // LOG |
| 2, // LIT |
| 3, // DST |
| 4, // LRP |
| 2, // FRC |
| 3, // M4x4 |
| 3, // M4x3 |
| 3, // M3x4 |
| 3, // M3x3 |
| 3, // M3x2 |
| 1, // CALL |
| 2, // CALLNZ |
| 2, // LOOP |
| 0, // RET |
| 0, // ENDLOOP |
| 1, // LABEL |
| 2, // DCL |
| 3, // POW |
| 3, // CRS |
| 4, // SGN |
| 2, // ABS |
| 2, // NRM |
| 4, // SINCOS |
| 1, // REP |
| 0, // ENDREP |
| 1, // IF |
| 2, // IFC |
| 0, // ELSE |
| 0, // ENDIF |
| 0, // BREAK |
| 2, // BREAKC |
| 2, // MOVA |
| 2, // DEFB |
| 5, // DEFI |
| -1, // 49 |
| -1, // 50 |
| -1, // 51 |
| -1, // 52 |
| -1, // 53 |
| -1, // 54 |
| -1, // 55 |
| -1, // 56 |
| -1, // 57 |
| -1, // 58 |
| -1, // 59 |
| -1, // 60 |
| -1, // 61 |
| -1, // 62 |
| -1, // 63 |
| 1, // TEXCOORD = 64 |
| 1, // TEXKILL |
| 1, // TEX |
| 2, // TEXBEM |
| 2, // TEXBEML |
| 2, // TEXREG2AR |
| 2, // TEXREG2GB |
| 2, // TEXM3x2PAD |
| 2, // TEXM3x2TEX |
| 2, // TEXM3x3PAD |
| 2, // TEXM3x3TEX |
| -1, // RESERVED0 |
| 3, // TEXM3x3SPEC |
| 2, // TEXM3x3VSPEC |
| 2, // EXPP |
| 2, // LOGP |
| 4, // CND |
| 5, // DEF |
| 2, // TEXREG2RGB |
| 2, // TEXDP3TEX |
| 2, // TEXM3x2DEPTH |
| 2, // TEXDP3 |
| 2, // TEXM3x3 |
| 1, // TEXDEPTH |
| 4, // CMP |
| 3, // BEM |
| 4, // DP2ADD |
| 2, // DSX |
| 2, // DSY |
| 5, // TEXLDD |
| 3, // SETP |
| 3, // TEXLDL |
| 2, // BREAKP |
| -1, // 97 |
| -1, // 98 |
| -1, // 99 |
| -1, // 100 |
| -1, // 101 |
| -1, // 102 |
| -1, // 103 |
| -1, // 104 |
| -1, // 105 |
| -1, // 106 |
| -1, // 107 |
| -1, // 108 |
| -1, // 109 |
| -1, // 110 |
| -1, // 111 |
| -1, // 112 |
| }; |
| |
| int length = 0; |
| |
| if((opcode & 0x0000FFFF) == OPCODE_COMMENT) |
| { |
| return (opcode & 0x7FFF0000) >> 16; |
| } |
| |
| if(opcode != OPCODE_PS_1_0 && |
| opcode != OPCODE_PS_1_1 && |
| opcode != OPCODE_PS_1_2 && |
| opcode != OPCODE_PS_1_3 && |
| opcode != OPCODE_PS_1_4 && |
| opcode != OPCODE_PS_2_0 && |
| opcode != OPCODE_PS_2_x && |
| opcode != OPCODE_PS_3_0 && |
| opcode != OPCODE_VS_1_0 && |
| opcode != OPCODE_VS_1_1 && |
| opcode != OPCODE_VS_2_0 && |
| opcode != OPCODE_VS_2_x && |
| opcode != OPCODE_VS_2_sw && |
| opcode != OPCODE_VS_3_0 && |
| opcode != OPCODE_VS_3_sw && |
| opcode != OPCODE_PHASE && |
| opcode != OPCODE_END) |
| { |
| if(shaderModel >= 0x0200) |
| { |
| length = (opcode & 0x0F000000) >> 24; |
| } |
| else |
| { |
| length = size[opcode & 0x0000FFFF]; |
| } |
| } |
| |
| if(length < 0) |
| { |
| ASSERT(false); |
| } |
| |
| if(shaderModel == 0x0104) |
| { |
| switch(opcode & 0x0000FFFF) |
| { |
| case OPCODE_TEX: |
| length += 1; |
| break; |
| case OPCODE_TEXCOORD: |
| length += 1; |
| break; |
| default: |
| break; |
| } |
| } |
| |
| return length; |
| } |
| |
| bool Shader::maskContainsComponent(int mask, int component) |
| { |
| return (mask & (1 << component)) != 0; |
| } |
| |
| bool Shader::swizzleContainsComponent(int swizzle, int component) |
| { |
| if((swizzle & 0x03) >> 0 == component) return true; |
| if((swizzle & 0x0C) >> 2 == component) return true; |
| if((swizzle & 0x30) >> 4 == component) return true; |
| if((swizzle & 0xC0) >> 6 == component) return true; |
| |
| return false; |
| } |
| |
| bool Shader::swizzleContainsComponentMasked(int swizzle, int component, int mask) |
| { |
| if(mask & 0x1) if((swizzle & 0x03) >> 0 == component) return true; |
| if(mask & 0x2) if((swizzle & 0x0C) >> 2 == component) return true; |
| if(mask & 0x4) if((swizzle & 0x30) >> 4 == component) return true; |
| if(mask & 0x8) if((swizzle & 0xC0) >> 6 == component) return true; |
| |
| return false; |
| } |
| |
| bool Shader::containsDynamicBranching() const |
| { |
| return dynamicBranching; |
| } |
| |
| bool Shader::containsBreakInstruction() const |
| { |
| return containsBreak; |
| } |
| |
| bool Shader::containsContinueInstruction() const |
| { |
| return containsContinue; |
| } |
| |
| bool Shader::containsLeaveInstruction() const |
| { |
| return containsLeave; |
| } |
| |
| bool Shader::containsDefineInstruction() const |
| { |
| return containsDefine; |
| } |
| |
| bool Shader::usesSampler(int index) const |
| { |
| return (usedSamplers & (1 << index)) != 0; |
| } |
| |
| int Shader::getSerialID() const |
| { |
| return serialID; |
| } |
| |
| size_t Shader::getLength() const |
| { |
| return instruction.size(); |
| } |
| |
| Shader::ShaderType Shader::getShaderType() const |
| { |
| return shaderType; |
| } |
| |
| unsigned short Shader::getShaderModel() const |
| { |
| return shaderModel; |
| } |
| |
| void Shader::print(const char *fileName, ...) const |
| { |
| char fullName[1024 + 1]; |
| |
| va_list vararg; |
| va_start(vararg, fileName); |
| vsnprintf(fullName, 1024, fileName, vararg); |
| va_end(vararg); |
| |
| std::ofstream file(fullName, std::ofstream::out); |
| |
| for(const auto &inst : instruction) |
| { |
| file << inst->string(shaderType, shaderModel) << std::endl; |
| } |
| } |
| |
| void Shader::printInstruction(int index, const char *fileName) const |
| { |
| std::ofstream file(fileName, std::ofstream::out | std::ofstream::app); |
| |
| file << instruction[index]->string(shaderType, shaderModel) << std::endl; |
| } |
| |
| void Shader::append(Instruction *instruction) |
| { |
| this->instruction.push_back(instruction); |
| } |
| |
| void Shader::declareSampler(int i) |
| { |
| if(i >= 0 && i < 16) |
| { |
| usedSamplers |= 1 << i; |
| } |
| } |
| |
| const Shader::Instruction *Shader::getInstruction(size_t i) const |
| { |
| ASSERT(i < instruction.size()); |
| |
| return instruction[i]; |
| } |
| |
| void Shader::optimize() |
| { |
| optimizeLeave(); |
| optimizeCall(); |
| removeNull(); |
| } |
| |
| void Shader::optimizeLeave() |
| { |
| // A return (leave) right before the end of a function or the shader can be removed |
| for(unsigned int i = 0; i < instruction.size(); i++) |
| { |
| if(instruction[i]->opcode == OPCODE_LEAVE) |
| { |
| if(i == instruction.size() - 1 || instruction[i + 1]->opcode == OPCODE_RET) |
| { |
| instruction[i]->opcode = OPCODE_NULL; |
| } |
| } |
| } |
| } |
| |
| void Shader::optimizeCall() |
| { |
| // Eliminate uncalled functions |
| std::set<int> calledFunctions; |
| bool rescan = true; |
| |
| while(rescan) |
| { |
| calledFunctions.clear(); |
| rescan = false; |
| |
| for(const auto &inst : instruction) |
| { |
| if(inst->isCall()) |
| { |
| calledFunctions.insert(inst->dst.label); |
| } |
| } |
| |
| if(!calledFunctions.empty()) |
| { |
| for(unsigned int i = 0; i < instruction.size(); i++) |
| { |
| if(instruction[i]->opcode == OPCODE_LABEL) |
| { |
| if(calledFunctions.find(instruction[i]->dst.label) == calledFunctions.end()) |
| { |
| for( ; i < instruction.size(); i++) |
| { |
| Opcode oldOpcode = instruction[i]->opcode; |
| instruction[i]->opcode = OPCODE_NULL; |
| |
| if(oldOpcode == OPCODE_RET) |
| { |
| rescan = true; |
| break; |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| |
| // Optimize the entry call |
| if(instruction.size() >= 2 && instruction[0]->opcode == OPCODE_CALL && instruction[1]->opcode == OPCODE_RET) |
| { |
| if(calledFunctions.size() == 1) |
| { |
| instruction[0]->opcode = OPCODE_NULL; |
| instruction[1]->opcode = OPCODE_NULL; |
| |
| for(size_t i = 2; i < instruction.size(); i++) |
| { |
| if(instruction[i]->opcode == OPCODE_LABEL || instruction[i]->opcode == OPCODE_RET) |
| { |
| instruction[i]->opcode = OPCODE_NULL; |
| } |
| } |
| } |
| } |
| } |
| |
| void Shader::removeNull() |
| { |
| size_t size = 0; |
| for(size_t i = 0; i < instruction.size(); i++) |
| { |
| if(instruction[i]->opcode != OPCODE_NULL) |
| { |
| instruction[size] = instruction[i]; |
| size++; |
| } |
| else |
| { |
| delete instruction[i]; |
| } |
| } |
| |
| instruction.resize(size); |
| } |
| |
| void Shader::analyzeDirtyConstants() |
| { |
| dirtyConstantsF = 0; |
| dirtyConstantsI = 0; |
| dirtyConstantsB = 0; |
| |
| for(const auto &inst : instruction) |
| { |
| switch(inst->opcode) |
| { |
| case OPCODE_DEF: |
| if(inst->dst.index + 1 > dirtyConstantsF) |
| { |
| dirtyConstantsF = inst->dst.index + 1; |
| } |
| break; |
| case OPCODE_DEFI: |
| if(inst->dst.index + 1 > dirtyConstantsI) |
| { |
| dirtyConstantsI = inst->dst.index + 1; |
| } |
| break; |
| case OPCODE_DEFB: |
| if(inst->dst.index + 1 > dirtyConstantsB) |
| { |
| dirtyConstantsB = inst->dst.index + 1; |
| } |
| break; |
| default: |
| break; |
| } |
| } |
| } |
| |
| void Shader::analyzeDynamicBranching() |
| { |
| dynamicBranching = false; |
| containsLeave = false; |
| containsBreak = false; |
| containsContinue = false; |
| containsDefine = false; |
| |
| // Determine global presence of branching instructions |
| for(const auto &inst : instruction) |
| { |
| switch(inst->opcode) |
| { |
| case OPCODE_CALLNZ: |
| case OPCODE_IF: |
| case OPCODE_IFC: |
| case OPCODE_BREAK: |
| case OPCODE_BREAKC: |
| case OPCODE_CMP: |
| case OPCODE_BREAKP: |
| case OPCODE_LEAVE: |
| case OPCODE_CONTINUE: |
| if(inst->src[0].type != PARAMETER_CONSTBOOL) |
| { |
| dynamicBranching = true; |
| } |
| |
| if(inst->opcode == OPCODE_LEAVE) |
| { |
| containsLeave = true; |
| } |
| |
| if(inst->isBreak()) |
| { |
| containsBreak = true; |
| } |
| |
| if(inst->opcode == OPCODE_CONTINUE) |
| { |
| containsContinue = true; |
| } |
| case OPCODE_DEF: |
| case OPCODE_DEFB: |
| case OPCODE_DEFI: |
| containsDefine = true; |
| default: |
| break; |
| } |
| } |
| |
| // Conservatively determine which instructions are affected by dynamic branching |
| int branchDepth = 0; |
| int breakDepth = 0; |
| int continueDepth = 0; |
| bool leaveReturn = false; |
| unsigned int functionBegin = 0; |
| |
| for(unsigned int i = 0; i < instruction.size(); i++) |
| { |
| // If statements and loops |
| if(instruction[i]->isBranch() || instruction[i]->isLoop()) |
| { |
| branchDepth++; |
| } |
| else if(instruction[i]->opcode == OPCODE_ENDIF || instruction[i]->isEndLoop()) |
| { |
| branchDepth--; |
| } |
| |
| if(branchDepth > 0) |
| { |
| instruction[i]->analysisBranch = true; |
| |
| if(instruction[i]->isCall()) |
| { |
| markFunctionAnalysis(instruction[i]->dst.label, ANALYSIS_BRANCH); |
| } |
| } |
| |
| // Break statemement |
| if(instruction[i]->isBreak()) |
| { |
| breakDepth++; |
| } |
| |
| if(breakDepth > 0) |
| { |
| if(instruction[i]->isLoop() || instruction[i]->opcode == OPCODE_SWITCH) // Nested loop or switch, don't make the end of it disable the break execution mask |
| { |
| breakDepth++; |
| } |
| else if(instruction[i]->isEndLoop() || instruction[i]->opcode == OPCODE_ENDSWITCH) |
| { |
| breakDepth--; |
| } |
| |
| instruction[i]->analysisBreak = true; |
| |
| if(instruction[i]->isCall()) |
| { |
| markFunctionAnalysis(instruction[i]->dst.label, ANALYSIS_BRANCH); |
| } |
| } |
| |
| // Continue statement |
| if(instruction[i]->opcode == OPCODE_CONTINUE) |
| { |
| continueDepth++; |
| } |
| |
| if(continueDepth > 0) |
| { |
| if(instruction[i]->isLoop() || instruction[i]->opcode == OPCODE_SWITCH) // Nested loop or switch, don't make the end of it disable the break execution mask |
| { |
| continueDepth++; |
| } |
| else if(instruction[i]->isEndLoop() || instruction[i]->opcode == OPCODE_ENDSWITCH) |
| { |
| continueDepth--; |
| } |
| |
| instruction[i]->analysisContinue = true; |
| |
| if(instruction[i]->isCall()) |
| { |
| markFunctionAnalysis(instruction[i]->dst.label, ANALYSIS_CONTINUE); |
| } |
| } |
| |
| // Return (leave) statement |
| if(instruction[i]->opcode == OPCODE_LEAVE) |
| { |
| leaveReturn = true; |
| |
| // Mark loop body instructions prior to the return statement |
| for(unsigned int l = functionBegin; l < i; l++) |
| { |
| if(instruction[l]->isLoop()) |
| { |
| for(unsigned int r = l + 1; r < i; r++) |
| { |
| instruction[r]->analysisLeave = true; |
| } |
| |
| break; |
| } |
| } |
| } |
| else if(instruction[i]->opcode == OPCODE_RET) // End of the function |
| { |
| leaveReturn = false; |
| } |
| else if(instruction[i]->opcode == OPCODE_LABEL) |
| { |
| functionBegin = i; |
| } |
| |
| if(leaveReturn) |
| { |
| instruction[i]->analysisLeave = true; |
| |
| if(instruction[i]->isCall()) |
| { |
| markFunctionAnalysis(instruction[i]->dst.label, ANALYSIS_LEAVE); |
| } |
| } |
| } |
| } |
| |
| void Shader::markFunctionAnalysis(unsigned int functionLabel, Analysis flag) |
| { |
| bool marker = false; |
| for(auto &inst : instruction) |
| { |
| if(!marker) |
| { |
| if(inst->opcode == OPCODE_LABEL && inst->dst.label == functionLabel) |
| { |
| marker = true; |
| } |
| } |
| else |
| { |
| if(inst->opcode == OPCODE_RET) |
| { |
| break; |
| } |
| else if(inst->isCall()) |
| { |
| markFunctionAnalysis(inst->dst.label, flag); |
| } |
| |
| inst->analysis |= flag; |
| } |
| } |
| } |
| |
| void Shader::analyzeSamplers() |
| { |
| for(const auto &inst : instruction) |
| { |
| switch(inst->opcode) |
| { |
| case OPCODE_TEX: |
| case OPCODE_TEXBEM: |
| case OPCODE_TEXBEML: |
| case OPCODE_TEXREG2AR: |
| case OPCODE_TEXREG2GB: |
| case OPCODE_TEXM3X2TEX: |
| case OPCODE_TEXM3X3TEX: |
| case OPCODE_TEXM3X3SPEC: |
| case OPCODE_TEXM3X3VSPEC: |
| case OPCODE_TEXREG2RGB: |
| case OPCODE_TEXDP3TEX: |
| case OPCODE_TEXM3X2DEPTH: |
| case OPCODE_TEXLDD: |
| case OPCODE_TEXLDL: |
| case OPCODE_TEXLOD: |
| case OPCODE_TEXOFFSET: |
| case OPCODE_TEXOFFSETBIAS: |
| case OPCODE_TEXLODOFFSET: |
| case OPCODE_TEXELFETCH: |
| case OPCODE_TEXELFETCHOFFSET: |
| case OPCODE_TEXGRAD: |
| case OPCODE_TEXGRADOFFSET: |
| { |
| Parameter &dst = inst->dst; |
| Parameter &src1 = inst->src[1]; |
| |
| if(majorVersion >= 2) |
| { |
| if(src1.type == PARAMETER_SAMPLER) |
| { |
| usedSamplers |= 1 << src1.index; |
| } |
| } |
| else |
| { |
| usedSamplers |= 1 << dst.index; |
| } |
| } |
| break; |
| default: |
| break; |
| } |
| } |
| } |
| |
| // Assigns a unique index to each call instruction, on a per label basis. |
| // This is used to know what basic block to return to. |
| void Shader::analyzeCallSites() |
| { |
| int callSiteIndex[2048] = {0}; |
| |
| for(auto &inst : instruction) |
| { |
| if(inst->opcode == OPCODE_CALL || inst->opcode == OPCODE_CALLNZ) |
| { |
| int label = inst->dst.label; |
| |
| inst->dst.callSite = callSiteIndex[label]++; |
| } |
| } |
| } |
| |
| void Shader::analyzeIndirectAddressing() |
| { |
| indirectAddressableTemporaries = false; |
| indirectAddressableInput = false; |
| indirectAddressableOutput = false; |
| |
| for(const auto &inst : instruction) |
| { |
| if(inst->dst.rel.type != PARAMETER_VOID) |
| { |
| switch(inst->dst.type) |
| { |
| case PARAMETER_TEMP: indirectAddressableTemporaries = true; break; |
| case PARAMETER_INPUT: indirectAddressableInput = true; break; |
| case PARAMETER_OUTPUT: indirectAddressableOutput = true; break; |
| default: break; |
| } |
| } |
| |
| for(int j = 0; j < 3; j++) |
| { |
| if(inst->src[j].rel.type != PARAMETER_VOID) |
| { |
| switch(inst->src[j].type) |
| { |
| case PARAMETER_TEMP: indirectAddressableTemporaries = true; break; |
| case PARAMETER_INPUT: indirectAddressableInput = true; break; |
| case PARAMETER_OUTPUT: indirectAddressableOutput = true; break; |
| default: break; |
| } |
| } |
| } |
| } |
| } |
| } |