| // Copyright 2019 The Marl Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // https://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef marl_event_h |
| #define marl_event_h |
| |
| #include "conditionvariable.h" |
| #include "containers.h" |
| #include "memory.h" |
| |
| #include <chrono> |
| |
| namespace marl { |
| |
| // Event is a synchronization primitive used to block until a signal is raised. |
| class Event { |
| public: |
| enum class Mode { |
| // The event signal will be automatically reset when a call to wait() |
| // returns. |
| // A single call to signal() will only unblock a single (possibly |
| // future) call to wait(). |
| Auto, |
| |
| // While the event is in the signaled state, any calls to wait() will |
| // unblock without automatically reseting the signaled state. |
| // The signaled state can be reset with a call to clear(). |
| Manual |
| }; |
| |
| inline Event(Mode mode = Mode::Auto, |
| bool initialState = false, |
| Allocator* allocator = Allocator::Default); |
| |
| // signal() signals the event, possibly unblocking a call to wait(). |
| inline void signal() const; |
| |
| // clear() clears the signaled state. |
| inline void clear() const; |
| |
| // wait() blocks until the event is signaled. |
| // If the event was constructed with the Auto Mode, then only one |
| // call to wait() will unblock before returning, upon which the signalled |
| // state will be automatically cleared. |
| inline void wait() const; |
| |
| // wait_for() blocks until the event is signaled, or the timeout has been |
| // reached. |
| // If the timeout was reached, then wait_for() return false. |
| // If the event is signalled and event was constructed with the Auto Mode, |
| // then only one call to wait() will unblock before returning, upon which the |
| // signalled state will be automatically cleared. |
| template <typename Rep, typename Period> |
| inline bool wait_for( |
| const std::chrono::duration<Rep, Period>& duration) const; |
| |
| // wait_until() blocks until the event is signaled, or the timeout has been |
| // reached. |
| // If the timeout was reached, then wait_for() return false. |
| // If the event is signalled and event was constructed with the Auto Mode, |
| // then only one call to wait() will unblock before returning, upon which the |
| // signalled state will be automatically cleared. |
| template <typename Clock, typename Duration> |
| inline bool wait_until( |
| const std::chrono::time_point<Clock, Duration>& timeout) const; |
| |
| // test() returns true if the event is signaled, otherwise false. |
| // If the event is signalled and was constructed with the Auto Mode |
| // then the signalled state will be automatically cleared upon returning. |
| inline bool test() const; |
| |
| // isSignalled() returns true if the event is signaled, otherwise false. |
| // Unlike test() the signal is not automatically cleared when the event was |
| // constructed with the Auto Mode. |
| // Note: No lock is held after bool() returns, so the event state may |
| // immediately change after returning. Use with caution. |
| inline bool isSignalled() const; |
| |
| // any returns an event that is automatically signalled whenever any of the |
| // events in the list are signalled. |
| template <typename Iterator> |
| inline static Event any(Mode mode, |
| const Iterator& begin, |
| const Iterator& end); |
| |
| // any returns an event that is automatically signalled whenever any of the |
| // events in the list are signalled. |
| // This overload defaults to using the Auto mode. |
| template <typename Iterator> |
| inline static Event any(const Iterator& begin, const Iterator& end); |
| |
| private: |
| struct Shared { |
| inline Shared(Allocator* allocator, Mode mode, bool initialState); |
| inline void signal(); |
| inline void wait(); |
| |
| template <typename Rep, typename Period> |
| inline bool wait_for(const std::chrono::duration<Rep, Period>& duration); |
| |
| template <typename Clock, typename Duration> |
| inline bool wait_until( |
| const std::chrono::time_point<Clock, Duration>& timeout); |
| |
| std::mutex mutex; |
| ConditionVariable cv; |
| const Mode mode; |
| bool signalled; |
| containers::vector<std::shared_ptr<Shared>, 2> deps; |
| }; |
| |
| const std::shared_ptr<Shared> shared; |
| }; |
| |
| Event::Shared::Shared(Allocator* allocator, Mode mode, bool initialState) |
| : cv(allocator), mode(mode), signalled(initialState) {} |
| |
| void Event::Shared::signal() { |
| std::unique_lock<std::mutex> lock(mutex); |
| if (signalled) { |
| return; |
| } |
| signalled = true; |
| if (mode == Mode::Auto) { |
| cv.notify_one(); |
| } else { |
| cv.notify_all(); |
| } |
| for (auto dep : deps) { |
| dep->signal(); |
| } |
| } |
| |
| void Event::Shared::wait() { |
| std::unique_lock<std::mutex> lock(mutex); |
| cv.wait(lock, [&] { return signalled; }); |
| if (mode == Mode::Auto) { |
| signalled = false; |
| } |
| } |
| |
| template <typename Rep, typename Period> |
| bool Event::Shared::wait_for( |
| const std::chrono::duration<Rep, Period>& duration) { |
| std::unique_lock<std::mutex> lock(mutex); |
| if (!cv.wait_for(lock, duration, [&] { return signalled; })) { |
| return false; |
| } |
| if (mode == Mode::Auto) { |
| signalled = false; |
| } |
| return true; |
| } |
| |
| template <typename Clock, typename Duration> |
| bool Event::Shared::wait_until( |
| const std::chrono::time_point<Clock, Duration>& timeout) { |
| std::unique_lock<std::mutex> lock(mutex); |
| if (!cv.wait_until(lock, timeout, [&] { return signalled; })) { |
| return false; |
| } |
| if (mode == Mode::Auto) { |
| signalled = false; |
| } |
| return true; |
| } |
| |
| Event::Event(Mode mode /* = Mode::Auto */, |
| bool initialState /* = false */, |
| Allocator* allocator /* = Allocator::Default */) |
| : shared(allocator->make_shared<Shared>(allocator, mode, initialState)) {} |
| |
| void Event::signal() const { |
| shared->signal(); |
| } |
| |
| void Event::clear() const { |
| std::unique_lock<std::mutex> lock(shared->mutex); |
| shared->signalled = false; |
| } |
| |
| void Event::wait() const { |
| shared->wait(); |
| } |
| |
| template <typename Rep, typename Period> |
| bool Event::wait_for(const std::chrono::duration<Rep, Period>& duration) const { |
| return shared->wait_for(duration); |
| } |
| |
| template <typename Clock, typename Duration> |
| bool Event::wait_until( |
| const std::chrono::time_point<Clock, Duration>& timeout) const { |
| return shared->wait_until(timeout); |
| } |
| |
| bool Event::test() const { |
| std::unique_lock<std::mutex> lock(shared->mutex); |
| if (!shared->signalled) { |
| return false; |
| } |
| if (shared->mode == Mode::Auto) { |
| shared->signalled = false; |
| } |
| return true; |
| } |
| |
| bool Event::isSignalled() const { |
| std::unique_lock<std::mutex> lock(shared->mutex); |
| return shared->signalled; |
| } |
| |
| template <typename Iterator> |
| Event Event::any(Mode mode, const Iterator& begin, const Iterator& end) { |
| Event any(mode, false); |
| for (auto it = begin; it != end; it++) { |
| auto s = it->shared; |
| std::unique_lock<std::mutex> lock(s->mutex); |
| if (s->signalled) { |
| any.signal(); |
| } |
| s->deps.push_back(any.shared); |
| } |
| return any; |
| } |
| |
| template <typename Iterator> |
| Event Event::any(const Iterator& begin, const Iterator& end) { |
| return any(Mode::Auto, begin, end); |
| } |
| |
| } // namespace marl |
| |
| #endif // marl_event_h |