| // SwiftShader Software Renderer |
| // |
| // Copyright(c) 2005-2013 TransGaming Inc. |
| // |
| // All rights reserved. No part of this software may be copied, distributed, transmitted, |
| // transcribed, stored in a retrieval system, translated into any human or computer |
| // language by any means, or disclosed to third parties without the explicit written |
| // agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express |
| // or implied, including but not limited to any patent rights, are granted to you. |
| // |
| |
| #ifndef sw_VertexShader_hpp |
| #define sw_VertexShader_hpp |
| |
| #include "Shader.hpp" |
| |
| namespace sw |
| { |
| class VertexShader : public Shader |
| { |
| public: |
| explicit VertexShader(const VertexShader *vs = 0); |
| explicit VertexShader(const unsigned long *token); |
| |
| virtual ~VertexShader(); |
| |
| static int validate(const unsigned long *const token); // Returns number of instructions if valid |
| bool containsTexldl() const; |
| |
| virtual void analyze(); |
| |
| int positionRegister; // FIXME: Private |
| int pointSizeRegister; // FIXME: Private |
| |
| bool instanceIdDeclared; |
| |
| enum {MAX_INPUT_ATTRIBUTES = 16}; |
| Semantic input[MAX_INPUT_ATTRIBUTES]; // FIXME: Private |
| |
| enum {MAX_OUTPUT_VARYINGS = 12}; |
| Semantic output[MAX_OUTPUT_VARYINGS][4]; // FIXME: Private |
| |
| private: |
| void analyzeInput(); |
| void analyzeOutput(); |
| void analyzeTexldl(); |
| |
| bool texldl; |
| }; |
| } |
| |
| #endif // sw_VertexShader_hpp |