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gerrit-public.fairphone.software
/
platform
/
external
/
swiftshader
/
4fd96650a99cd1648db8356de9871941a46a6cdb
/
.
/
tests
/
third_party
/
PowerVR
/
Examples
/
Intermediate
/
ColourGrading
/
OGLES3
/
BackgroundFragShader.fsh
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#version 300 es
uniform sampler2D sTexture
;
in
mediump vec2 texCoords
;
layout
(
location
=
0
)
out
lowp vec4 oFragColour
;
void
main
()
{
highp vec3 vCol
=
texture
(
sTexture
,
texCoords
).
rgb
;
oFragColour
=
vec4
(
vCol
,
1.0
);
}