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// SwiftShader Software Renderer
//
// Copyright(c) 2005-2011 TransGaming Inc.
//
// All rights reserved. No part of this software may be copied, distributed, transmitted,
// transcribed, stored in a retrieval system, translated into any human or computer
// language by any means, or disclosed to third parties without the explicit written
// agreement of TransGaming Inc. Without such an agreement, no rights or licenses, express
// or implied, including but not limited to any patent rights, are granted to you.
//
#ifndef D3D9_Direct3DBaseTexture9_hpp
#define D3D9_Direct3DBaseTexture9_hpp
#include "Direct3DResource9.hpp"
#include <d3d9.h>
namespace sw
{
class Resource;
}
namespace D3D9
{
class Direct3DBaseTexture9 : public IDirect3DBaseTexture9, public Direct3DResource9
{
public:
Direct3DBaseTexture9(Direct3DDevice9 *device, D3DRESOURCETYPE type, D3DFORMAT format, D3DPOOL pool, unsigned long levels, unsigned long usage);
virtual ~Direct3DBaseTexture9();
// IUnknown methods
long __stdcall QueryInterface(const IID &iid, void **object);
unsigned long __stdcall AddRef();
unsigned long __stdcall Release();
// IDirect3DResource9 methods
long __stdcall GetDevice(IDirect3DDevice9 **device);
long __stdcall SetPrivateData(const GUID &guid, const void *data, unsigned long size, unsigned long flags);
long __stdcall GetPrivateData(const GUID &guid, void *data, unsigned long *size);
long __stdcall FreePrivateData(const GUID &guid);
unsigned long __stdcall SetPriority(unsigned long newPriority);
unsigned long __stdcall GetPriority();
void __stdcall PreLoad();
D3DRESOURCETYPE __stdcall GetType();
// IDirect3DBaseTexture9 methods
unsigned long __stdcall SetLOD(unsigned long newLOD);
unsigned long __stdcall GetLOD();
unsigned long __stdcall GetLevelCount();
long __stdcall SetAutoGenFilterType(D3DTEXTUREFILTERTYPE filterType);
D3DTEXTUREFILTERTYPE __stdcall GetAutoGenFilterType();
void __stdcall GenerateMipSubLevels();
// Intenal methods
sw::Resource *getResource() const;
unsigned long getInternalLevelCount() const;
unsigned long getUsage() const;
D3DFORMAT getFormat() const;
protected:
// Creation parameters
unsigned long levels; // Recalculated when 0
const unsigned long usage;
const D3DFORMAT format;
sw::Resource *resource;
private:
D3DTEXTUREFILTERTYPE filterType;
unsigned long LOD;
};
}
#endif // D3D9_Direct3DBaseTexture9_hpp