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//===- subzero/src/IceOperand.h - High-level operands -----------*- C++ -*-===//
//
// The Subzero Code Generator
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file declares the Operand class and its target-independent
// subclasses. The main classes are Variable, which represents an
// LLVM variable that is either register- or stack-allocated, and the
// Constant hierarchy, which represents integer, floating-point,
// and/or symbolic constants.
//
//===----------------------------------------------------------------------===//
#ifndef SUBZERO_SRC_ICEOPERAND_H
#define SUBZERO_SRC_ICEOPERAND_H
#include "IceCfg.h"
#include "IceDefs.h"
#include "IceGlobalContext.h"
#include "IceTypes.h"
namespace Ice {
class Operand {
public:
static const size_t MaxTargetKinds = 10;
enum OperandKind {
kConst_Base,
kConstInteger32,
kConstInteger64,
kConstFloat,
kConstDouble,
kConstRelocatable,
kConstUndef,
kConst_Target, // leave space for target-specific constant kinds
kConst_Num = kConst_Target + MaxTargetKinds,
kVariable,
kVariable_Target, // leave space for target-specific variable kinds
kVariable_Num = kVariable_Target + MaxTargetKinds,
// Target-specific operand classes use kTarget as the starting
// point for their Kind enum space.
kTarget
};
OperandKind getKind() const { return Kind; }
Type getType() const { return Ty; }
// Every Operand keeps an array of the Variables referenced in
// the operand. This is so that the liveness operations can get
// quick access to the variables of interest, without having to dig
// so far into the operand.
SizeT getNumVars() const { return NumVars; }
Variable *getVar(SizeT I) const {
assert(I < getNumVars());
return Vars[I];
}
virtual void emit(const Cfg *Func) const = 0;
// The dump(Func,Str) implementation must be sure to handle the
// situation where Func==NULL.
virtual void dump(const Cfg *Func, Ostream &Str) const = 0;
void dump(const Cfg *Func) const {
assert(Func);
dump(Func, Func->getContext()->getStrDump());
}
void dump(Ostream &Str) const { dump(NULL, Str); }
// Query whether this object was allocated in isolation, or added to
// some higher-level pool. This determines whether a containing
// object's destructor should delete this object. Generally,
// constants are pooled globally, variables are pooled per-CFG, and
// target-specific operands are not pooled.
virtual bool isPooled() const { return false; }
virtual ~Operand() {}
protected:
Operand(OperandKind Kind, Type Ty)
: Ty(Ty), Kind(Kind), NumVars(0), Vars(NULL) {}
Operand(Operand &&O) = default;
const Type Ty;
const OperandKind Kind;
// Vars and NumVars are initialized by the derived class.
SizeT NumVars;
Variable **Vars;
private:
Operand(const Operand &) = delete;
Operand &operator=(const Operand &) = delete;
};
template<class StreamType>
inline StreamType &operator<<(StreamType &Str, const Operand &Op) {
Op.dump(Str);
return Str;
}
// Constant is the abstract base class for constants. All
// constants are allocated from a global arena and are pooled.
class Constant : public Operand {
public:
uint32_t getPoolEntryID() const { return PoolEntryID; }
using Operand::dump;
void emit(const Cfg *Func) const override { emit(Func->getContext()); }
virtual void emit(GlobalContext *Ctx) const = 0;
void dump(const Cfg *Func, Ostream &Str) const = 0;
static bool classof(const Operand *Operand) {
OperandKind Kind = Operand->getKind();
return Kind >= kConst_Base && Kind <= kConst_Num;
}
protected:
Constant(OperandKind Kind, Type Ty, uint32_t PoolEntryID)
: Operand(Kind, Ty), PoolEntryID(PoolEntryID) {
Vars = NULL;
NumVars = 0;
}
~Constant() override {}
// PoolEntryID is an integer that uniquely identifies the constant
// within its constant pool. It is used for building the constant
// pool in the object code and for referencing its entries.
const uint32_t PoolEntryID;
private:
Constant(const Constant &) = delete;
Constant &operator=(const Constant &) = delete;
};
// ConstantPrimitive<> wraps a primitive type.
template <typename T, Operand::OperandKind K>
class ConstantPrimitive : public Constant {
public:
static ConstantPrimitive *create(GlobalContext *Ctx, Type Ty, T Value,
uint32_t PoolEntryID) {
return new (Ctx->allocate<ConstantPrimitive>())
ConstantPrimitive(Ty, Value, PoolEntryID);
}
T getValue() const { return Value; }
using Constant::emit;
// The target needs to implement this for each ConstantPrimitive
// specialization.
void emit(GlobalContext *Ctx) const override;
using Constant::dump;
void dump(const Cfg *, Ostream &Str) const override { Str << getValue(); }
static bool classof(const Operand *Operand) {
return Operand->getKind() == K;
}
private:
ConstantPrimitive(Type Ty, T Value, uint32_t PoolEntryID)
: Constant(K, Ty, PoolEntryID), Value(Value) {}
ConstantPrimitive(const ConstantPrimitive &) = delete;
ConstantPrimitive &operator=(const ConstantPrimitive &) = delete;
~ConstantPrimitive() override {}
const T Value;
};
typedef ConstantPrimitive<uint32_t, Operand::kConstInteger32> ConstantInteger32;
typedef ConstantPrimitive<uint64_t, Operand::kConstInteger64> ConstantInteger64;
typedef ConstantPrimitive<float, Operand::kConstFloat> ConstantFloat;
typedef ConstantPrimitive<double, Operand::kConstDouble> ConstantDouble;
template <> inline void ConstantInteger32::dump(const Cfg *, Ostream &Str) const {
if (getType() == IceType_i1)
Str << (getValue() ? "true" : "false");
else
Str << static_cast<int32_t>(getValue());
}
template <> inline void ConstantInteger64::dump(const Cfg *, Ostream &Str) const {
assert(getType() == IceType_i64);
Str << static_cast<int64_t>(getValue());
}
// RelocatableTuple bundles the parameters that are used to
// construct an ConstantRelocatable. It is done this way so that
// ConstantRelocatable can fit into the global constant pool
// template mechanism.
class RelocatableTuple {
RelocatableTuple &operator=(const RelocatableTuple &) = delete;
public:
RelocatableTuple(const RelocOffsetT Offset, const IceString &Name,
bool SuppressMangling)
: Offset(Offset), Name(Name), SuppressMangling(SuppressMangling) {}
RelocatableTuple(const RelocatableTuple &Other)
: Offset(Other.Offset), Name(Other.Name),
SuppressMangling(Other.SuppressMangling) {}
const RelocOffsetT Offset;
const IceString Name;
bool SuppressMangling;
};
bool operator<(const RelocatableTuple &A, const RelocatableTuple &B);
// ConstantRelocatable represents a symbolic constant combined with
// a fixed offset.
class ConstantRelocatable : public Constant {
public:
static ConstantRelocatable *create(GlobalContext *Ctx, Type Ty,
const RelocatableTuple &Tuple,
uint32_t PoolEntryID) {
return new (Ctx->allocate<ConstantRelocatable>()) ConstantRelocatable(
Ty, Tuple.Offset, Tuple.Name, Tuple.SuppressMangling, PoolEntryID);
}
RelocOffsetT getOffset() const { return Offset; }
IceString getName() const { return Name; }
void setSuppressMangling(bool Value) { SuppressMangling = Value; }
bool getSuppressMangling() const { return SuppressMangling; }
using Constant::emit;
using Constant::dump;
void emit(GlobalContext *Ctx) const override;
void dump(const Cfg *Func, Ostream &Str) const override;
static bool classof(const Operand *Operand) {
OperandKind Kind = Operand->getKind();
return Kind == kConstRelocatable;
}
private:
ConstantRelocatable(Type Ty, RelocOffsetT Offset, const IceString &Name,
bool SuppressMangling, uint32_t PoolEntryID)
: Constant(kConstRelocatable, Ty, PoolEntryID), Offset(Offset),
Name(Name), SuppressMangling(SuppressMangling) {}
ConstantRelocatable(const ConstantRelocatable &) = delete;
ConstantRelocatable &operator=(const ConstantRelocatable &) = delete;
~ConstantRelocatable() override {}
const RelocOffsetT Offset; // fixed offset to add
const IceString Name; // optional for debug/dump
bool SuppressMangling;
};
// ConstantUndef represents an unspecified bit pattern. Although it is
// legal to lower ConstantUndef to any value, backends should try to
// make code generation deterministic by lowering ConstantUndefs to 0.
class ConstantUndef : public Constant {
public:
static ConstantUndef *create(GlobalContext *Ctx, Type Ty,
uint32_t PoolEntryID) {
return new (Ctx->allocate<ConstantUndef>()) ConstantUndef(Ty, PoolEntryID);
}
using Constant::emit;
using Constant::dump;
// The target needs to implement this.
void emit(GlobalContext *Ctx) const override;
void dump(const Cfg *, Ostream &Str) const override { Str << "undef"; }
static bool classof(const Operand *Operand) {
return Operand->getKind() == kConstUndef;
}
private:
ConstantUndef(Type Ty, uint32_t PoolEntryID)
: Constant(kConstUndef, Ty, PoolEntryID) {}
ConstantUndef(const ConstantUndef &) = delete;
ConstantUndef &operator=(const ConstantUndef &) = delete;
~ConstantUndef() override {}
};
// RegWeight is a wrapper for a uint32_t weight value, with a
// special value that represents infinite weight, and an addWeight()
// method that ensures that W+infinity=infinity.
class RegWeight {
public:
RegWeight() : Weight(0) {}
RegWeight(uint32_t Weight) : Weight(Weight) {}
const static uint32_t Inf = ~0; // Force regalloc to give a register
const static uint32_t Zero = 0; // Force regalloc NOT to give a register
void addWeight(uint32_t Delta) {
if (Delta == Inf)
Weight = Inf;
else if (Weight != Inf)
Weight += Delta;
}
void addWeight(const RegWeight &Other) { addWeight(Other.Weight); }
void setWeight(uint32_t Val) { Weight = Val; }
uint32_t getWeight() const { return Weight; }
bool isInf() const { return Weight == Inf; }
private:
uint32_t Weight;
};
Ostream &operator<<(Ostream &Str, const RegWeight &W);
bool operator<(const RegWeight &A, const RegWeight &B);
bool operator<=(const RegWeight &A, const RegWeight &B);
bool operator==(const RegWeight &A, const RegWeight &B);
// LiveRange is a set of instruction number intervals representing
// a variable's live range. Generally there is one interval per basic
// block where the variable is live, but adjacent intervals get
// coalesced into a single interval. LiveRange also includes a
// weight, in case e.g. we want a live range to have higher weight
// inside a loop.
class LiveRange {
public:
LiveRange() : Weight(0), IsNonpoints(false) {}
void reset() {
Range.clear();
Weight.setWeight(0);
untrim();
IsNonpoints = false;
}
void addSegment(InstNumberT Start, InstNumberT End);
bool endsBefore(const LiveRange &Other) const;
bool overlaps(const LiveRange &Other, bool UseTrimmed = false) const;
bool overlapsInst(InstNumberT OtherBegin, bool UseTrimmed = false) const;
bool containsValue(InstNumberT Value, bool IsDest) const;
bool isEmpty() const { return Range.empty(); }
bool isNonpoints() const { return IsNonpoints; }
InstNumberT getStart() const {
return Range.empty() ? -1 : Range.begin()->first;
}
void untrim() { TrimmedBegin = Range.begin(); }
void trim(InstNumberT Lower);
RegWeight getWeight() const { return Weight; }
void setWeight(const RegWeight &NewWeight) { Weight = NewWeight; }
void addWeight(uint32_t Delta) { Weight.addWeight(Delta); }
void dump(Ostream &Str) const;
// Defining USE_SET uses std::set to hold the segments instead of
// std::list. Using std::list will be slightly faster, but is more
// restrictive because new segments cannot be added in the middle.
//#define USE_SET
private:
typedef std::pair<InstNumberT, InstNumberT> RangeElementType;
#ifdef USE_SET
typedef std::set<RangeElementType> RangeType;
#else
typedef std::list<RangeElementType> RangeType;
#endif
RangeType Range;
RegWeight Weight;
// TrimmedBegin is an optimization for the overlaps() computation.
// Since the linear-scan algorithm always calls it as overlaps(Cur)
// and Cur advances monotonically according to live range start, we
// can optimize overlaps() by ignoring all segments that end before
// the start of Cur's range. The linear-scan code enables this by
// calling trim() on the ranges of interest as Cur advances. Note
// that linear-scan also has to initialize TrimmedBegin at the
// beginning by calling untrim().
RangeType::const_iterator TrimmedBegin;
// IsNonpoints keeps track of whether the live range contains at
// least one interval where Start!=End. If it is empty or has the
// form [x,x),[y,y),...,[z,z), then overlaps(InstNumberT) is
// trivially false.
bool IsNonpoints;
};
Ostream &operator<<(Ostream &Str, const LiveRange &L);
// Variable represents an operand that is register-allocated or
// stack-allocated. If it is register-allocated, it will ultimately
// have a non-negative RegNum field.
class Variable : public Operand {
Variable(const Variable &) = delete;
Variable &operator=(const Variable &) = delete;
Variable(Variable &&V) = default;
public:
static Variable *create(Cfg *Func, Type Ty, SizeT Index,
const IceString &Name) {
return new (Func->allocate<Variable>())
Variable(kVariable, Ty, Index, Name);
}
SizeT getIndex() const { return Number; }
IceString getName() const;
void setName(IceString &NewName) {
// Make sure that the name can only be set once.
assert(Name.empty());
Name = NewName;
}
bool getIsArg() const { return IsArgument; }
void setIsArg(bool Val = true) { IsArgument = Val; }
bool getIsImplicitArg() const { return IsImplicitArgument; }
void setIsImplicitArg(bool Val = true) { IsImplicitArgument = Val; }
void setIgnoreLiveness() { IgnoreLiveness = true; }
bool getIgnoreLiveness() const { return IgnoreLiveness; }
int32_t getStackOffset() const { return StackOffset; }
void setStackOffset(int32_t Offset) { StackOffset = Offset; }
static const int32_t NoRegister = -1;
bool hasReg() const { return getRegNum() != NoRegister; }
int32_t getRegNum() const { return RegNum; }
void setRegNum(int32_t NewRegNum) {
// Regnum shouldn't be set more than once.
assert(!hasReg() || RegNum == NewRegNum);
RegNum = NewRegNum;
}
bool hasRegTmp() const { return getRegNumTmp() != NoRegister; }
int32_t getRegNumTmp() const { return RegNumTmp; }
void setRegNumTmp(int32_t NewRegNum) { RegNumTmp = NewRegNum; }
RegWeight getWeight() const { return Weight; }
void setWeight(uint32_t NewWeight) { Weight = NewWeight; }
void setWeightInfinite() { Weight = RegWeight::Inf; }
LiveRange &getLiveRange() { return Live; }
const LiveRange &getLiveRange() const { return Live; }
void setLiveRange(const LiveRange &Range) { Live = Range; }
void resetLiveRange() { Live.reset(); }
void addLiveRange(InstNumberT Start, InstNumberT End, uint32_t WeightDelta) {
assert(WeightDelta != RegWeight::Inf);
Live.addSegment(Start, End);
if (Weight.isInf())
Live.setWeight(RegWeight::Inf);
else
Live.addWeight(WeightDelta * Weight.getWeight());
}
void setLiveRangeInfiniteWeight() { Live.setWeight(RegWeight::Inf); }
void trimLiveRange(InstNumberT Start) { Live.trim(Start); }
void untrimLiveRange() { Live.untrim(); }
bool rangeEndsBefore(const Variable *Other) const {
return Live.endsBefore(Other->Live);
}
bool rangeOverlaps(const Variable *Other) const {
const bool UseTrimmed = true;
return Live.overlaps(Other->Live, UseTrimmed);
}
bool rangeOverlapsStart(const Variable *Other) const {
const bool UseTrimmed = true;
return Live.overlapsInst(Other->Live.getStart(), UseTrimmed);
}
Variable *getLo() const { return LoVar; }
Variable *getHi() const { return HiVar; }
void setLoHi(Variable *Lo, Variable *Hi) {
assert(LoVar == NULL);
assert(HiVar == NULL);
LoVar = Lo;
HiVar = Hi;
}
// Creates a temporary copy of the variable with a different type.
// Used primarily for syntactic correctness of textual assembly
// emission. Note that only basic information is copied, in
// particular not DefInst, IsArgument, Weight, LoVar, HiVar,
// VarsReal.
Variable asType(Type Ty);
void emit(const Cfg *Func) const override;
using Operand::dump;
void dump(const Cfg *Func, Ostream &Str) const override;
static bool classof(const Operand *Operand) {
OperandKind Kind = Operand->getKind();
return Kind >= kVariable && Kind <= kVariable_Num;
}
// The destructor is public because of the asType() method.
~Variable() override {}
protected:
Variable(OperandKind K, Type Ty, SizeT Index, const IceString &Name)
: Operand(K, Ty), Number(Index), Name(Name), IsArgument(false),
IsImplicitArgument(false), IgnoreLiveness(false), StackOffset(0),
RegNum(NoRegister), RegNumTmp(NoRegister), Weight(1), LoVar(NULL),
HiVar(NULL) {
Vars = VarsReal;
Vars[0] = this;
NumVars = 1;
}
// Number is unique across all variables, and is used as a
// (bit)vector index for liveness analysis.
const SizeT Number;
// Name is optional.
IceString Name;
bool IsArgument;
bool IsImplicitArgument;
// IgnoreLiveness means that the variable should be ignored when
// constructing and validating live ranges. This is usually
// reserved for the stack pointer.
bool IgnoreLiveness;
// StackOffset is the canonical location on stack (only if
// RegNum==NoRegister || IsArgument).
int32_t StackOffset;
// RegNum is the allocated register, or NoRegister if it isn't
// register-allocated.
int32_t RegNum;
// RegNumTmp is the tentative assignment during register allocation.
int32_t RegNumTmp;
RegWeight Weight; // Register allocation priority
LiveRange Live;
// LoVar and HiVar are needed for lowering from 64 to 32 bits. When
// lowering from I64 to I32 on a 32-bit architecture, we split the
// variable into two machine-size pieces. LoVar is the low-order
// machine-size portion, and HiVar is the remaining high-order
// portion. TODO: It's wasteful to penalize all variables on all
// targets this way; use a sparser representation. It's also
// wasteful for a 64-bit target.
Variable *LoVar;
Variable *HiVar;
// VarsReal (and Operand::Vars) are set up such that Vars[0] ==
// this.
Variable *VarsReal[1];
};
typedef std::vector<const Inst *> InstDefList;
// VariableTracking tracks the metadata for a single variable. It is
// only meant to be used internally by VariablesMetadata.
class VariableTracking {
public:
enum MultiDefState {
// TODO(stichnot): Consider using just a simple counter.
MDS_Unknown,
MDS_SingleDef,
MDS_MultiDefSingleBlock,
MDS_MultiDefMultiBlock
};
enum MultiBlockState {
MBS_Unknown,
MBS_SingleBlock,
MBS_MultiBlock
};
VariableTracking()
: MultiDef(MDS_Unknown), MultiBlock(MBS_Unknown), SingleUseNode(NULL),
SingleDefNode(NULL) {}
MultiDefState getMultiDef() const { return MultiDef; }
MultiBlockState getMultiBlock() const { return MultiBlock; }
const Inst *getFirstDefinition() const;
const Inst *getSingleDefinition() const;
const InstDefList &getDefinitions() const { return Definitions; }
const CfgNode *getNode() const { return SingleUseNode; }
void markUse(const Inst *Instr, const CfgNode *Node, bool IsFromDef,
bool IsImplicit);
void markDef(const Inst *Instr, const CfgNode *Node);
private:
VariableTracking &operator=(const VariableTracking &) = delete;
MultiDefState MultiDef;
MultiBlockState MultiBlock;
const CfgNode *SingleUseNode;
const CfgNode *SingleDefNode;
// All definitions of the variable are collected here, in increasing
// order of instruction number.
InstDefList Definitions;
};
// VariablesMetadata analyzes and summarizes the metadata for the
// complete set of Variables.
class VariablesMetadata {
public:
VariablesMetadata(const Cfg *Func) : Func(Func) {}
// Initialize the state by traversing all instructions/variables in
// the CFG.
void init();
// Returns whether the given Variable is tracked in this object. It
// should only return false if changes were made to the CFG after
// running init(), in which case the state is stale and the results
// shouldn't be trusted (but it may be OK e.g. for dumping).
bool isTracked(const Variable *Var) const {
return Var->getIndex() < Metadata.size();
}
// Returns whether the given Variable has multiple definitions.
bool isMultiDef(const Variable *Var) const;
// Returns the first definition instruction of the given Variable.
// This is only valid for variables whose definitions are all within
// the same block, e.g. T after the lowered sequence "T=B; T+=C;
// A=T", for which getFirstDefinition(T) would return the "T=B"
// instruction. For variables with definitions span multiple
// blocks, NULL is returned.
const Inst *getFirstDefinition(const Variable *Var) const;
// Returns the definition instruction of the given Variable, when
// the variable has exactly one definition. Otherwise, NULL is
// returned.
const Inst *getSingleDefinition(const Variable *Var) const;
// Returns the list of all definition instructions of the given
// Variable.
const InstDefList &getDefinitions(const Variable *Var) const;
// Returns whether the given Variable is live across multiple
// blocks. Mainly, this is used to partition Variables into
// single-block versus multi-block sets for leveraging sparsity in
// liveness analysis, and for implementing simple stack slot
// coalescing. As a special case, function arguments are always
// considered multi-block because they are live coming into the
// entry block.
bool isMultiBlock(const Variable *Var) const;
// Returns the node that the given Variable is used in, assuming
// isMultiBlock() returns false. Otherwise, NULL is returned.
const CfgNode *getLocalUseNode(const Variable *Var) const;
private:
const Cfg *Func;
std::vector<VariableTracking> Metadata;
const static InstDefList NoDefinitions;
VariablesMetadata(const VariablesMetadata &) = delete;
VariablesMetadata &operator=(const VariablesMetadata &) = delete;
};
} // end of namespace Ice
#endif // SUBZERO_SRC_ICEOPERAND_H